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Sorted Cards I Made {Newest Set: Disaster Knights} {WIP}


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Instead of making separate pages for each of my card sets, I'm going to use this page for all of them. Cards here will be, with some exceptions, completely my idea, though Nature Knights Boulder Bouncer, Frost Fighter, and Flame Flayer were all named by TheFinalFan. Enjoy, rate, brainstorm ideas with me, or post links to your own sets (after enjoying and rating, brainstorming is optional).

 

[spoiler=Nature Knights]I figure that manga-Jaden can't have a monopoly on Transformation Monsters, so here it is, quite possibly the first Transformation Monster Archetype to hit YCM (Note: I've done 0 research on this, if someone posts the link to the others, I will take that line down)

[spoiler=Support Monsters]These two are obviously the focus of this Archetype. Elemental Knight is obviously used for the Transformation Summon of the Nature Knights, while SoN is used to change his Attribute for that purpose.

 

Spirit of Nature

WIND

Level 1

Winged-Beast/Union

Once during either player's turn, you can equip this card to an "Elemental Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's Attribute once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

0/0

 

Elemental Knight

EARTH

Level 4

Warrior/Effect

This card is not treated as having an Attribute while it's face-up on the field, except by a card effect. This card gains 500 ATK for each card equipped to it. When this card's Attribute is changed, increase either this card's ATK or DEF by 500.

1000/1000

 

 

[spoiler=The "Changes" ]While the first two aren't part of the Archetype per se, Jaden's Changes are focused only on the Masked Heroes, so I had to make my own. Anyone planning on making a Transformation Archetype can feel free to use these two as long as they credit me with the idea.

 

Armor Change

Spell

Normal

Send one Monster on your side of the field to the Graveyard. Transformation Summon one Transformed Monster from your Extra Deck whose Level is two Levels higher than the sent Monster.

 

Element Change

Spell

Normal

Send one Transformed Monster on your side of the field to the Graveyard. Special Summon one Transformed Monster from your Extra Deck with the same Level as the sent Monster but a different Attribute.

 

Final Change

Spell

Normal

Activate only when 6 "Nature Knights" with different Attributes are Removed from Play. Send every Removed from Play "Nature Knight" to the Graveyard . Then, Transformation Summon one "Nature Knight - Omnis Omega" from your Extra Deck.

 

 

[spoiler=And finally, the Nature Knights themselves]These cards, obviously, are the main focus of this Archetype. Their effects are designed to be used as semi-toolboxes, Summon one, have it do its job, destroy it, repeat the process.

 

Nature Knight - Breeze Brawler

WIND

Level 6

Warrior/Transformed/Effect

"Elemental Knight"

This card can only be Transformation Summoned from the Extra Deck by sending a WIND-Attribute Elemental Knight to the Graveyard. Remove from Play all cards equipped to the sent Monster instead of sending them to the Graveyard. By discarding one Spell or Trap Card, add as many copies of that card as possible from your Deck to your Hand. When this card is removed from the field, Remove it from Play to Special Summon "Elemental Knight" and return all cards Removed from Play by this card's effect to your hand.

2600/1500

 

Nature Knight - Boulder Bouncer

EARTH

Level 6

Warrior/Transformed/Effect

"Elemental Knight"

This card can only be Transformation Summoned from the Extra Deck by sending an EARTH-Attribute Elemental Knight to the Graveyard. Remove from Play all cards equipped to the sent Monster instead of sending them to the Graveyard. Once per turn, select one Monster on the field with the lowest ATK. Return that card to the owner's hand and send all copies of that card in both players' hands or deck to the Graveyard, except the sent card. When this card is removed from the field, Remove it from Play to Special Summon "Elemental Knight" and return all cards Removed from Play by this card's effect to your hand.

2600/1500

 

Nature Knight - Frost Fighter

WATER

Level 6

Warrior/Transformed/Effect

"Elemental Knight"

This card can only be Transformation Summoned from the Extra Deck by sending a WATER-Attribute Elemental Knight to the Graveyard. Remove from Play all cards equipped to the sent Monster instead of sending them to the Graveyard. Once per turn, select one unoccupied card zone on the field. As long as this card is on the field, that zone can't be used. Only three card zones can be selected by this effect simultaneously. When this card is removed from the field, Remove it from Play to Special Summon "Elemental Knight" and return all cards Removed from Play by this card's effect to your hand.

2600/1500

 

Nature Knight - Flame Flayer

FIRE

Level 6

Warrior/Transformed/Effect

"Elemental Knight"

This card can only be Transformation Summoned from the Extra Deck by sending a FIRE-Attribute Elemental Knight to the Graveyard. Remove from Play all cards equipped to the sent Monster instead of sending them to the Graveyard. Once per turn, select one card zone on the field. Inflict 500 points of damage to your opponent for every card in a card zone targeted by this effect. Only three card zones can be selected by this effect simultaneously. When this card is removed from the field, Remove it from Play to Special Summon "Elemental Knight" and return all cards Removed from Play by this card's effect to your hand.

2600/1500

 

Nature Knight - Shining Savior

LIGHT

Level 6

Warrior/Transformed/Effect

"Elemental Knight"

This card can only be Transformation Summoned from the Extra Deck by sending a LIGHT-Attribute Elemental Knight to the Graveyard. Remove from Play all cards equipped to the sent Monster instead of sending them to the Graveyard. Once per turn, Special Summon one random non-Transformed Monster from your Graveyard, ignoring the Summoning conditions. Remove it from Play during your Standby Phase. When this card is removed from the field, Remove it from Play to Special Summon "Elemental Knight" and return all cards Removed from Play by this card's effect to your hand.

2600/1500

 

Nature Knight - Shadow Slayer

DARK

Level 6

Warrior/Transformed/Effect

"Elemental Knight"

This card can only be Transformation Summoned from the Extra Deck by sending a DARK-Attribute Elemental Knight to the Graveyard. Remove from Play all cards equipped to the sent Monster instead of sending them to the Graveyard. Once per turn, if this card would be destroyed by battle, it is not destroyed. During your End Phase, send one Monster on the field that battled with this card to the Graveyard. When this card is removed from the field, Remove it from Play to Special Summon "Elemental Knight" and return all cards Removed from Play by this card's effect to your hand.

2600/1500

 

Nature Knight - Omnis Omega

DIVINE

Level 10

Warrior/Transformed/Effect

"Elemental Knight"

This card can only be Transformation Summoned from the Extra Deck by the effect of "Final Change". Remove from Play all cards equipped to the sent Monster instead of sending them to the Graveyard. Once per turn, select one "Nature Knight" other than "Nature Knight - Omnis Omega" in your Graveyard. Remove it from Play to have this card gain it's effect until your next Standby Phase. If there are no "Nature Knights" in your Graveyard, this card gains 600 ATK. When this card is removed from the field, Remove it from Play to Special Summon "Elemental Knight" and return all cards Removed from Play by this card's effect to your hand.

3500/3000

 

 

 

[spoiler=Shadel]So, for an RP I just joined, I needed to make a new Infinity series, which I named the Shadel series, based on the word Shade. As the name suggests, when Shadel Infinity and Shadel GATC are all on the field, the resulting creature looks like a ghost.

[spoiler=Monsters]Shade Core

DARK

Level 1

Machine/Effect

When this card is sent to the Graveyard by a card effect, destroy all monsters you control, then Special Summon 1 each of "Machine Emperor Shadel Infinity", "Shadel Top", "Shadel Attack", "Shadel Guard", and "Shadel Carrier" from your hand, Deck, or Graveyard.

 

Machine Emperor Shadel Infinity

DARK

Level 1

Machine/Effect

Other Monsters you control cannot attack. Once per turn, you can treat 1 Synchro Monster your opponent controls as an Equip Spell Card and equip it to this card. Only 1 Equip Spell Card can be equipped to this monster at a time. This card gains ATK and DEF equal to the ATK and DEF of the monster(s) equipped to this card. This monster gains the effects of all monsters equipped to this card. This card gains ATK and DEF equal to the total ATK and DEF of all other "Shadel" monsters you control. When this monster is about to be removed from the field by a card effect, you may remove from play the Equip Spell Card equipped to this card to negate the effect. When this card is destroyed, destroy all other monsters you control.

0/0

 

Shadel Attack

DARK

Machine/Effect

If you do not control an Infinity Monster, this card is destroyed.

1000/0

 

Shadel Guard

DARK

Machine/Effect

If you do not control an Infinity Monster, this card is destroyed.

0/1000

 

Shadel Carrier

DARK

Machine/Effect

If you do not control an Infinity Monster, this card is destroyed.

700/0

 

Shadel Top

DARK

Machine/Effect

If you do not control an Infinity Monster, this card is destroyed.

600/500

 

[spoiler=Traps]COMING SOON!!!

 

 

[spoiler=Disaster Knights]These cards are the opposite of the Nature Knights, brought out by the evil in the world. I'll be revealing these as I perfect their effects.

[spoiler=Support Monster]Fairly straightforward here, just the Dark Tuner Monsters so far.

Dark Tuner - Shadow Pariah

DARK

Level 10

Fiend/Dark Tuner

If "Elemental Knight" is on the Field, you may Special Summon this card from your Graveyard.

 

Dark Tuner - Infernal Wanderer

DARK

Level 4

Machine/Dark Tuner

When this card is Normal Summoned, Special Summon one Level 4 or lower non-Tuner Monster from your Graveyard. Its effect is negated.

0/0

 

 

[spoiler=Members]Fairly straightforward counterparts of the Nature Knights, though these guys are less toolbox and more burn/beatdown in origin.

Disaster Knight - Firestorm

FIRE

Level -6

Fiend/Dark Synchro/Effect

"Elemental Knight" - 1 Dark Tuner Monster

????????????

2600/1500

 

Disaster Knight - Tsunami

WATER

Level -6

Fiend/Dark Synchro/Effect

"Elemental Knight" - 1 Dark Tuner Monster

When this card is Dark Synchro Summoned, gain 1000 Life Points. During your Opponent's Standby Phase, when your Life Points are higher than your opponent's, inflict damage to your opponent equal to half the difference (Rounded to the nearest multiple of 50). When this card is sent to the Graveyard, Special Summon one "Elemental Knight" from your Graveyard.

2600/1500

 

Disaster Knight - Earthquake

EARTH

Level -6

Fiend/Dark Synchro/Effect

"Elemental Knight" - 1 Dark Tuner Monster

When this card is Dark Synchro Summoned, send one card on the field to the Graveyard. Then, during your Opponent's Standby Phase, they must select and Destroy one card on their side of the field. If they cannot, inflict 500 points of Damage to their Life Points. When this card is sent to the Graveyard, Special Summon one "Elemental Knight" from your Graveyard.

2600/1500

 

Disaster Knight - Tornado

WIND

Level -6

Fiend/Dark Synchro/Effect

"Elemental Knight" - 1 Dark Tuner Monster

????????????????

2600/1500

 

Disaster Knight - Black Hole

DARK

Level -6

Fiend/Dark Synchro/Effect

"Elemental Knight" - 1 Dark Tuner Monster

???????????

2600/1500

 

Disaster Knight - Solar Flare

LIGHT

Level -6

Fiend/Dark Synchro/Effect

"Elemental Knight" - 1 Dark Tuner Monster

?????????????????

2600/1500

 

Disaster Knight - ????????

DIVINE

Level -10

Fiend/Dark Synchro/Effect

"Elemental Knight" - 2 Dark Tuner Monsters

?????????

3500/3000

 

 

 

 

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So much added alliterative appeal.

 

Breeze Brawler: This can probably abused in some way, but I can't think of a Spell or Trap that can be abused with this. The closest I can think of is Reckless Greed. Also, you forgot to type in its ATK and DEF, but it's probably 2600/1500 like the others.

 

Boulder Bouncer: Hmm...interesting.

 

Frost Fighter: Can potentially prevent swarming.

 

Flame Flayer: Are you implying that there can be more than one card in a card zone?

 

Shining Savior: Oh, this card can be so broken. Even with the temporary lifespan.

 

Shadow Slayer: Not really that great.

 

Omnis Omega: Too slow to get out. Not very useful.

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So much added alliterative appeal. Yes' date=' that's what I was going for.[/i']

 

Breeze Brawler: This can probably abused in some way, but I can't think of a Spell or Trap that can be abused with this. The closest I can think of is Reckless Greed. Also, you forgot to type in its ATK and DEF, but it's probably 2600/1500 like the others. Well, the beauty is, any card that he CAN abuse is probably gonna be limited soon enough anyway, but, think about Equip fodder. Chuck one Spell, bring out its twins, Equip, kick ass.

 

Boulder Bouncer: Hmm...interesting.Hmm...nothing more to say to that.

 

Frost Fighter: Can potentially prevent swarming. POTENTIALLY?!

 

Flame Flayer: Are you implying that there can be more than one card in a card zone?Poor wording on my part. Edited. And yes.

 

Shining Savior: Oh, this card can be so broken. Even with the temporary lifespan. Your point?

 

Shadow Slayer: Not really that great. I made him immune to battle damage, any other suggestions?

 

Omnis Omega: Too slow to get out. Not very useful. Yeah... This guy I had no idea what to do with. He's intended to be the OhThankGodYou'reHereI'mSoF'edRightNow of the series, but I'm not sure how epic to make him to avoid making him broken. Any thoughts?

 

Thanks TFF

 

Blitzer, no final rating? Seriously?

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Ah, you want a final rating?

 

Boulder Bouncer: I still find it boringly interesting.

 

Frost Fighter: potentially Kay, kay.

 

Shining Savior: Did the "randomly" appear before or after I posted? Meh, not as broken as I had thought. Free monster, though, and you can remove from the Graveyard some monsters with other cards to specify which monster you can Special Summon.

 

Shadow Slayer: Hmm, so now it's more like a delayed Catastor. Useful. Probably even before you edited it. Yes, I changed my mind.

 

*twiddles thumbs* Mmm...7.9/10.

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Boulder Bouncer: You try making a counterpart to Breeze Brawler's effect then. If I like it, I'll use it.

 

Shining Savior: The "randomly" was there initially

 

Shadow Slayer: I figured that's what he would turn into, that's why I din't wanna put that initially but, again, you try thinking up a counterpart to Shining Savior's effect

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  • 4 weeks later...
Guest TheFinalFan

Alright.

I just thought it would be cool if Aki got Dragon-Type counterparts, similar to how Jaden's Elemental Heroes and Jesse's Crystal Beasts have a combined counterpart in the Gemknights.

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