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Grand three round contest Tigre vs Yae in Finals


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Round 1 Resualts

[spoiler=People Who Move on]

1. Tigre 83/100

2. Yae 82/100

3. ~SF3~ 78/100

4. BDB Vi Brittania 74/100

 

 

[spoiler=People who don't move on]

5. Blackhawk29 69/100

6. Yus4eel 60/100

7. Seattliete 59/100

8. Yugioh Designer 58/100

 

 

 

 

[spoiler=Round 2 Task]

Create an Archtype [4 cards for it, 2 monsters, 1 spell, 1 trap] that do one of the following

Discard cards and destroy

Remove from play and special summon from the removed from play pile

Special summon/tribute for burn effects

Fusion swarm

 

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82323o.jpg

Once per turn, select 1 Fusion Monster in your Extra Deck. Send a number of "Combination Priest" Monsters from your Deck to the Graveyard, equal to the number of Fusion Material monsters listed on that card to Special Summon that card. This Summon is treated as a Fusion Summon using the correct fusion Material.

 

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While this card is in your Graveyard, you can select 1 Fusion Monster in your Extra Deck, pay a number of Life Points equal to that card's ATK or DEF, whichever is higher. Then remove this card, and any other monster in your Graveyard from play to Special Summon that monster. This Summon is treated as a Fusion Summon using the correct Fusion Material.

 

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As long as this card remains face-up on the field "Combination Priest" monsters can be used as correct Fusion Matierial for any Fusion Monster. Each time you Fusion Summon a monster, using a "Combination Priest" Monster as Fusion Matierial, place 1 "Combination Counter" on this card. By removing 1 "Combination Counter" from this card during your Draw Phase, instead of conducting your normal draw. you can search your deck for a "Combination Priest" Monster or "Polymerization" and add it to your hand.

 

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Activate only when a Fusion Monster you control would be sent to the Graveyard, as a result of battle, or by a card effect. Negate the attack, or card effect that would send the Fusion Monster to the Graveyard, return that monster to your Extra Deck, and Special Summon a number of "Combination Priest Tokens" (Spellcaster-Type/LIGHT/Level 2/ATK 0/DEF 1000) Equal to the number of Fusion Material cards listed on the Summoned monster. These Tokens can not be Tributed, or used as Synchro Material. When these Tokens are used as Fusion Material, you take damage equal to the Fusion Summoned Monster's Level x 100, regardless if how many "Combination Priest Tokens" are used as Fusion Material for that Fusion Summon.

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[align=center]Gear Collage Cards

[spoiler=Monster Cards][spoiler=Gear Collage- Silver Striker]155008.jpg

Increase the ATK and DEF of this card by 500 for each "Gear Collage" monster removed from play. During your End Phase you can Tribute this face-up card to Special Summon 1 "Gear Collage- Scrap Pile Masterpiece" from your hand or Deck. This card cannot be destroyed by battle. (Damage calculation is applied normally.) If this card is on the field and "Gear Collage- Talking Metropolis" is not, halve the ATK of all "Gear Collage" monsters you control. As long as this card remains face-up on the field, no card effects targeting "Gear Collage- Talking Metropolis" are negated. If this card were to be sent to the Graveyard, remove it from play instead.

 

[spoiler=Gear Collage- Scrap Pile Masterpiece]155008.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 face-up "Gear Collage- Silver Striker" you control. Once per turn, during your Standby Phase, you can reduce the ATK and DEF of this card to 0 until the End Phase to Special Summon 1 "Gear Collage" monster that was removed from play the previous turn. If this card is on the field and "Gear Collage- Talking Metropolis" is not, halve the ATK of all "Gear Collage" monsters you control. As long as this card remains face-up on the field, no card effects targeting "Gear Collage- Talking Metropolis" are negated. If this card were to be sent to the Graveyard, remove it from play instead.

 

 

[spoiler=Spell/Trap Card(s)][spoiler=Gear Collage- Talking Metropolis]155008w.jpg

Once per turn, during your Standby Phase, you can pay 500 Life Points to Special Summon 1 Level 4 or lower "Gear Collage" monster that was removed from play. Increase the attack of the Summoned monster by 500 for each "Gear Collage" monster removed from play. You can pay 500 Life Points to remove from play 1 "Gear Collage" monster you control. Reduce the DEF of all "Gear Collage" monsters you control to 0.

 

[spoiler=Gear Collage- Iron Meltdown]155008fc.jpg

Once per turn, during your End Phase, you can discard one monster card in your hand to the Graveyard. The discarded card's name is treated as "Gear Collage". You can pay 500 Life Points to remove from play one "Gear Collage" monster in your Graveyard. You can Tribute one face-up monster you control to Special Summon 1 "Gear Collage" monster that was removed from play.

 

 

Credit To HP Doom's Image Archive[/align]

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[spoiler=Monsters]GreyGaurdian-GrijisVreten.jpg

Once per turn you can Discard cards from your Hand equal to the number of "Grey Gaurdian" monsters on the Field to destroy cards on the Field equal to the number of cards you Discarded. If this card is attacked while in Defense Position, you can change this card to Attack Position until your Opponents End Phase

 

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This card cannot be Special Summoned. When this card is Normal Summoned, Discard cards from your Hand equal to the total number of "Grey Gaurdian" monsters on the Field. For every card Discarded by this effect destroy 1 card on the Field. While this card is Face-Up on the Field all "Grey Gaurdian" monsters gain 200 ATK. When this card is Removed from the Field by a card effect Destroy all "Grey Gaurdian" monsters on your side of the Field.

 

[spoiler=Spell/Trap]RightofInduction.jpg

The Equipped monster is also treated as a "Grey Gaurdian" monster. Whenever the Equipped monster attacks Discard 1 card from your Hand to raise the Equipped monsters ATK by 500 for the Damage Step only.

 

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This card can only be activated when a Face-Up LIGHT or DARK "Grey Gaurdian" monster is attacked. If the attacking monster's Level is higher than your monster's Level, destroy the attacking monster. If the attacking monster's Level is lower than your monster's Level Discard 2 cards from your Hand to reduce the attacking monsters attack to 0.

 

 

 

Im not late am i?

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