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~Evergreen~ vs. J-Max. Over, LOCK.


PenguinZ

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[align=center]First to 5 votes wins. Voters must have a good reason to vote. Winner gets 3 reps from loser.

 

~Card A~

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 Fiend-Type monsters from your side of the field from play. Once per turn, you can place 1 DARK monster from your deck to the Spell & Trap card Zone as a Continuous Spell Card with the following effect ● Once per turn, you can select and destroy 1 LIGHT Monster on you opponent's side of the field with equal or less DEF than "Yoto-Maron". This card gains 500 ATK for each DARK Monster on your side of the field. The controller of this card can and must attack all monsters on your opponent's side of the field once each with this card if possible, if you cannot do this destroy this card. As long as this card remains face-up on the field, destroy all face-up LIGHT monsters. When an Equip Card is equipped to this card, destroy the Equip Card.

~Card B~

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 2 Spellcaster-Type monsters from your field or Graveyard. Once per turn, you can select 1 card from your Deck and remove it from play to add the top card of your Deck to your hand. If you use this effect this card cannot declare an attack this turn. During your opponent's Battle Phase you can select 1 card from your Deck and remove it from play to negate the attack of 1 monster your opponent's control.[/align]

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Card A Has a blurry pic. Card B does not. Card A is practically impossible to summon. Card B is not. Card B has a few missing words, and is slightly Oped in my opinion. Card A's effect is random and all over the place, with simply many little effects. Therefore, Card B gets mah vote. also, It's blatently obvious whose card is whose :\

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Also' date=' It's blatently obvious whose card is whose :\

[/quote']

 

Yeah, just look at J-Max's title XD

 

I vote Card B (NOT BIASED I TELL YOU!) because A does have a blurry pic and I saw a "you" where a "your" would've gone, yes, I'm that picky. And as Luna said, there are a bunch of random little effects.

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Card B.

 

Details within, since nobody else has bothered.

 

 

[spoiler=Card A: Yoto-Maron]

I would never be able to and never would try to summon Card A. It's loaded with awesome contradictions, too.

 

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 Fiend-Type monsters from your side of the field from play.

 

Okay, so right out of the gates I'm disgusted. Five? Five? Raviel needs three. Let's see if we're better than Raviel. Terrible, terrible start.

 

 

Once per turn, you can place 1 DARK monster from your deck to the Spell & Trap card Zone as a Continuous Spell Card with the following effect ● Once per turn, you can select and destroy 1 LIGHT Monster on you opponent's side of the field with equal or less DEF than "Yoto-Maron".

 

So, basically anything. You get to pull DARK monsters out of your Deck, set them in your Spell and Trap Zone to be put in the Graveyard sometime later, and you get to zap opposing Light monsters. This is cool, but the fact that you can continuously be stacking them shuts down other Light decks completely. What did Light ever do to you? ):

 

 

This card gains 500 ATK for each DARK Monster on your side of the field.

 

Lovely. A 4000/3500 right off the gate. Do I think this merits RFPing 5 Fiends yet? No.

 

 

The controller of this card can and must attack all monsters on your opponent's side of the field once each with this card if possible, if you cannot do this destroy this card.

 

Excellent. Scapegoat, Meteorain, ROCK OUT. Really though, a 4000 ATKer that just says "lololol" and runs over everything in his path. Get T-Roar'd or Gravity Bound and you say goodbye to him and 5 other Fiends. I'm not seeing him do anything to make up for how much you lost, really.

 

 

As long as this card remains face-up on the field, destroy all face-up LIGHT monsters.

 

Um.. what? Didn't we have this really cool effect where you pulled DARKs from your Deck and treated them as LIGHT killers already? We're just going to say "hell with that" and make him a permanent LIGHT bomb? And when are they destroyed? During a Phase, whenever you feel like it? Is this destruction supposed to be Exodia Spell Speed? "Oh look, I can win the game whenever, lol." becomes "Oh look, LIGHT monsters! die. thanks." The fact that this makes the other effect pointless confuses me, and now it's just a big LIGHT-killer.

 

 

When an Equip Card is equipped to this card, destroy the Equip Card.

 

Yay, now I can't use Big Bang Shot and make ugly disgusting rape. Other than that, pointless effect.

 

 

Bad card all around, definitely not worth RFPing five Fiends for.

 

 

 

[spoiler=Card B: Future Magus]Level 7 with 2400 ATK? Dark Magician is looking better. Let's see what we're working with.

 

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by removing 2 Spellcaster-Type monsters from your field or Graveyard.

 

"or Graveyard". Mm, yummy. So, waste field resources or do the obvious thing and RFP two Spellcasters. So we might be looking at Chaos Sorcerer here. Sweet.

 

 

Once per turn, you can select 1 card from your Deck and remove it from play to add the top card of your Deck to your hand. If you use this effect this card cannot declare an attack this turn.

 

Really. So, remove 1 card of your choice in your Deck from play to draw 1 card. The wording put here to try and not make it look like "draw 1 card" is funny. There screams some form of abuse here with being able to remove 1 card of your choice, and if you haven't thought of Necroface by now, I'll just say "LOL NECROFACE" and wander away. The prevention from attacking is nice, but the ability to remove and control your Deck to draw 1 is very optimal.

 

 

During your opponent's Battle Phase you can select 1 card from your Deck and remove it from play to negate the attack of 1 monster your opponent's control.

 

Uh. Yeah. Negate all their attacks by selectively removing cards in your Deck from play. The only thing bugging me about this is the fact that you get to SELECT the cards you remove. You can do abusive things with being able to remove cards you want and can get back with things like Return from the Different Dimension, Burial from the Different Dimension, etc. It's supposed to look like a downside since you're thinning your Deck out, but the fact that you get to choose your cards creates some interesting advantages you can set up for yourself.

 

 

It's a little overpowered, but to make full abuse of the combos it can create, you'd have to run some off-hand options to make combos. And combos are delicious.

 

 

 

[spoiler=tl;dr version]Card A is hilariously underpowered and worthless. Card B is playable and screams to be combo abused.

 

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