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Unnatural Breeze Contest FINISHED!


OmegaWave

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So...i'm out of ideas for this set at this point (And I've only made 1 card.) I'm also having a hard time finding images. So here is an opportunity for you people to make the next 5 cards of the set. Here are the rules.

 

1. The ID and Circulation must be "Unnatural Breeze" "BREZE-0000*"

*= The card number.

2. The first card you make have 00002 in it's circulation. Then it goes on to 00003, 00004, etc.

3. Only 5 cards should be made.

4. Any monsters made must have "Wind" in their names.

5. Any card type can be used (Normal Monster, Effect, Fusion, Ritual, Spell, Trap.)

6. Any monsters made must have a WIND Attribute.

 

Here is an example card to follow.

WindPhantom.jpg

 

PRIZES:

1st Place: 300 Points + 3 Reps

2nd Place: 200 Points + 2 Reps

3rd Place: 100 Points + 1 Rep

 

The contest ends this friday January 4th.

 

GOOD LUCK!

 

Entries:

Dj-Osiris

MasterSepman

HMNISGwahahaha

Elzrath

Maximos

Bloodrun

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 "Wind" monsters while "Cyclone Cannon" is face-up on your side of the field. Once per turn, during your Main Phase you may remove 1 WIND monster in your hand or Graveyard from play. The following effects are activated depending on the monster that is removed from play.

● Wind Phantom: Return 1 card on the field or in the Graveyard to the top of its owner's Deck.

● Mystical Wind of Etaqua: Select up to 3 cards on the field. Add the selected card(s) to their owner's Deck. Both players then shuffle their Deck.

● Scourge of Wind: Destroy all Spell and Trap cards on the field and gain Life Points equal to the amount of cards destroyed by this effect x100.

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Cool...but there is a problem with Imperium again. You roll a die...what for? And' date=' what is Rising Phoenix?

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Sorry, my mouse isn't working recently and it pastes random stuff from the word document I'm working on (I'm doing homework right now and it just got erased by the card text)

 

Much better ^_^

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here are my cards ^_^ (i kinda like dozed off in the middle of making them, so they might not be good lol)

 

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Activate this card when your opponent selects 1 of your WIND Attribute monsters as an attack target. Select 1 level 4 or lower monster from your Graveyard, and 1 Spell Card from your Deck. Put all 3 cards face-down, your opponent must choose a card. If he/she chooses the monster picked from the Graveyard, Special Summon that monster to your side of the field, and send the attack target and Spell Card to the Graveyard. If your opponent chooses the Spell Card activate is immediately and send the attack target and the monster from the Graveyard to the Graveyard. If you opponent chooses the original attack target, send all 3 cards to Graveyard.

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here are my cards ^_^ (i kinda like dozed off in the middle of making them' date=' so they might not be good lol)

 

[img']http://i72.photobucket.com/albums/i183/bokuwaXP/00000000php.jpg[/img]

Activate this card when your opponent selects 1 of your WIND Attribute monsters as an attack target. Select 1 level 4 or lower monster from your Graveyard, and 1 Spell Card from your Deck. Put all 3 cards face-down, your opponent must choose a card. If he/she chooses the monster picked from the Graveyard, Special Summon that monster to your side of the field, and send the attack target and Spell Card to the Graveyard. If your opponent chooses the Spell Card activate is immediately and send the attack target and the monster from the Graveyard to the Graveyard. If you opponent chooses the original attack target, send all 3 cards to Graveyard.

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No offence...but, Wind Manipulation sucks. Look at it. It hurts you than helps you.

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