-Lightray Daedalus- Posted May 26, 2010 Report Share Posted May 26, 2010 Explanation later.Forcefield Seal of FireField SpellEffect: During each Standby Phase inflict 1000 damage to each player's Life Points. Any player that have no cards in his/her hand during its own Standby Phase do not take damage. Forcefield Seal of EarthField SpellEffect: Neither player can Special Summon. Any player can negate this effect until the End Phase by reducing the ATK of all the monsters he/she controls to 0. Forcefield Seal of LightField SpellEffect: Neither player takes Battle Damage. Any player can negate this effect until the End Phase by having its opponent gain Life Points equal to the highest ATK among the monsters on the field.Forcefield Seal of IceField SpellEffect: Neither player can Flip Summon or activate any set card they control until the 2nd Standby Phase after those cards were set. Any player can negate this effect until the End Phase by sending a set card they control to the Graveyard. Forcefield Seal of DarknessField SpellEffect: Neither Player can draw card/s during their Draw Phases. Any player can draw a card During its own Standby Phase by removing a card in its Graveyard from play. Forcefield Seal of WindField SpellEffect: Both players can play Normal Spell Card as if they were Quick Play Spell cards. Any player can negate this effect until the End Phase by returning a card they control to their owner's hand. Link to comment
Guest Ixigo Posted May 26, 2010 Report Share Posted May 26, 2010 Seal of Darkness is soooo easy to abuse. Seal of Wind doesn't really work well. Earth: does it also include monsters summoned after the effect was negated? Light, Ice and Fire are ok I guess. Overall rather bland and generic for field spells, though Darkness makes some RFP decks pro. Link to comment
-Lightray Daedalus- Posted May 26, 2010 Author Report Share Posted May 26, 2010 Seal of Darkness is soooo easy to abuse. You mean Rfging your opponent so he cannot draw?...Maybe. Seal of Wind doesn't really work well. Why? Earth: does it also include monsters summoned after the effect was negated? Only the ones that were on the field before negating the Forcefield's effect. Light' date=' Ice and Fire are ok I guess. [b']OK[/b] Overall rather bland and generic for field spells, though Darkness makes some RFP decks pro. mmmm I actually thought of these as Continous Spell Cards but stacking all this effect should be a bad idea..since this are meant to disrupt the game some ways...having more than one of this at the same time----I dont know..... Thanks for the comment Link to comment
Toffee. Posted May 27, 2010 Report Share Posted May 27, 2010 Seal of Wind seems a little ridiculous, but I like the concept behind it.And Seal of Darkness + Macro Deck = gg Link to comment
Umbra Posted May 27, 2010 Report Share Posted May 27, 2010 No one else sees Seal of Fire in Infernities? Link to comment
Guest Ixigo Posted May 28, 2010 Report Share Posted May 28, 2010 When most of their good cards get limited come next banlist, maybe, but until then they really don't need it and they have better stuff to put in their deck. Link to comment
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