pyro1008 Posted May 25, 2010 Report Share Posted May 25, 2010 Monsters:Broww, Huntsman of Dark World X3Royal Magical Library X2The White Stone of Legend X3Blue-Eyes White Dragon X2Blue-Eyes Toon Dragon X1 Spells:Card Destruction X1Hand Destruction X1Toon Table of Contents X3Trade-In X3Dark World Dealings X3Upstart Goblin X3Magical Mallet X3 Reload X3Broken Bamboo Sword X1Golden Bamboo Sword X3Cup of Ace X3Cards of Consonance X3 Traps:Wall Of Revealing Lights X1Life Equalizer X1Blasting in The Ruins The point of this deck is to keep drawing cards and send 30 cards into the graveyard using libary there will be no problem and i have FTK so many times with this deck and when u have 30 cards in grave just set Wall of Revealing Lights, Life Equalizer, and Blasting in the Ruins and you got game pay 7000 LP for wall and your opponenet wuld have 11000 or atleast 9000 because of upstart goblin so yea just make sue to play the cards like this First play Blasting in The Ruins, Life Equalizer, and then Play Wall of revealing Lights since the chain goes backwords.plz rate thanx :D Link to comment Share on other sites More sharing options...
Fraz Posted May 25, 2010 Report Share Posted May 25, 2010 -3 Cup of Ace+3 Into the Void? Magical Explosion has also tested better in these kind of decks than blast. Link to comment Share on other sites More sharing options...
wolfman505 Posted May 25, 2010 Report Share Posted May 25, 2010 BUt why only x1 Blasting the ruins and if you send most of the cards to grave how are you gonna defend yourself from card effects from your opponent? Sorry man 3/10. Link to comment Share on other sites More sharing options...
Fraz Posted May 25, 2010 Report Share Posted May 25, 2010 BUt why only x1 Blasting the ruins and if you send most of the cards to grave how are you gonna defend yourself from card effects from your opponent? Sorry man 3/10.... Turn one I draw though my whole deck in one turn and set the combo.Turn 2 (opponents turn 1) I flip combo in draw phase.Explain what point your opponents' card effects become relevant. Link to comment Share on other sites More sharing options...
wolfman505 Posted May 25, 2010 Report Share Posted May 25, 2010 BUt why only x1 Blasting the ruins and if you send most of the cards to grave how are you gonna defend yourself from card effects from your opponent? Sorry man 3/10.... Turn one I draw though my whole deck in one turn and set the combo.Turn 2 (opponents turn 1) I flip combo in draw phase.Explain what point your opponents' card effects become relevant. Really now you cant expect to draw the cards to pull off that combo on the first turn. And certain card effects that destroys your defense and might stop your combo. That's what im getting at. Link to comment Share on other sites More sharing options...
Fraz Posted May 25, 2010 Report Share Posted May 25, 2010 The vast majority of cards in the deck are cards that draw more cards. You can definitely draw the combo. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 25, 2010 Report Share Posted May 25, 2010 -3 Cup of Ace+3 Into the Void? Magical Explosion has also tested better in these kind of decks than blast. Blasting the Ruins is a great supplement to Magical Explosion, especially without Junk Collector in the TCG. -1 Life Equalizer-1 Wall of Revealing Light +1 Magical Explosion+1 Blasting the Ruins 30 x 200 = 6000 + 6000 (2 Blasting the Ruins) = 12k, more than enough to kill. You could supplement a few monster/spells with some Burn to offset the Upstarts if you think drawing both Blasting the Ruins and the Magical Explosion to be too much. In all honesty though, the Tempest Explosion deck that top'd in YCS is probably much more consistent than this idea. Link to comment Share on other sites More sharing options...
Fraz Posted May 25, 2010 Report Share Posted May 25, 2010 In all honesty though' date=' the Tempest Explosion deck that top'd in YCS is probably much more consistent than this idea.[/quote']What? Is there a decklist released yet? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 26, 2010 Report Share Posted May 26, 2010 In all honesty though' date=' the Tempest Explosion deck that top'd in YCS is probably much more consistent than this idea.[/quote']What? Is there a decklist released yet? Yeah, it's in the thread that MT posted, top 32 posted. Link to comment Share on other sites More sharing options...
pyro1008 Posted May 27, 2010 Author Report Share Posted May 27, 2010 yea u can draw the combo i drew the combo 6 times alredy in my first turn Link to comment Share on other sites More sharing options...
TrickyPooBoy Posted May 27, 2010 Report Share Posted May 27, 2010 I like it. However, you might need more monsters to back you up. Your field may seem open, and I've learned from a Gravity Bind experiment that you should never rely on just 1 card. Link to comment Share on other sites More sharing options...
pyro1008 Posted May 27, 2010 Author Report Share Posted May 27, 2010 lol im going for ftk so thats y no mosters added but yea u knoe if u dont get the combo the n yea u will need protection Link to comment Share on other sites More sharing options...
Tronta Posted May 27, 2010 Report Share Posted May 27, 2010 lolcrimsonspidercantplayftkdecks explosion is more consistent than the convoluted 3card combo i'm seeing here. i'd go with that other guys call of +moreblastingtheruins. honestly, if you can make it happen, just go with +2 blasting. i see no reason to throw in the additional annoyance clause of trying to empty your hand for explosion. if you arent getting the 30 as consistently as youd like, maybe find room for a few roars, or add the explosions. edit:also, 1 hand dest vs 3 dwd? i'm not so sure about that.and last, you might want to try volcanic shell for deck thinning and hand advantage. helps play cards like hand dest. also works with mse, if you wanted to add it, too. Link to comment Share on other sites More sharing options...
pyro1008 Posted May 27, 2010 Author Report Share Posted May 27, 2010 ok thanxs :D Link to comment Share on other sites More sharing options...
Fraz Posted May 27, 2010 Report Share Posted May 27, 2010 If he plays into the void and magical explosion he only needs to go through 15 cards to pull off the combo and his hand discards itself. Link to comment Share on other sites More sharing options...
Tronta Posted May 27, 2010 Report Share Posted May 27, 2010 oh. didnt realize there was such a card :P Link to comment Share on other sites More sharing options...
pyro1008 Posted May 27, 2010 Author Report Share Posted May 27, 2010 come tp think of it yes it is great having voin d(-_-)d Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.