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Blasting The Ruins Deck


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Monsters:

Broww, Huntsman of Dark World X3

Royal Magical Library X2

The White Stone of Legend X3

Blue-Eyes White Dragon X2

Blue-Eyes Toon Dragon X1

 

Spells:

Card Destruction X1

Hand Destruction X1

Toon Table of Contents X3

Trade-In X3

Dark World Dealings X3

Upstart Goblin X3

Magical Mallet X3

Reload X3

Broken Bamboo Sword X1

Golden Bamboo Sword X3

Cup of Ace X3

Cards of Consonance X3

 

Traps:

Wall Of Revealing Lights X1

Life Equalizer X1

Blasting in The Ruins

 

The point of this deck is to keep drawing cards and send 30 cards into the graveyard using libary there will be no problem and i have FTK so many times with this deck and when u have 30 cards in grave just set Wall of Revealing Lights, Life Equalizer, and Blasting in the Ruins and you got game pay 7000 LP for wall and your opponenet wuld have 11000 or atleast 9000 because of upstart goblin so yea just make sue to play the cards like this First play Blasting in The Ruins, Life Equalizer, and then Play Wall of revealing Lights since the chain goes backwords.


plz rate thanx :D

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BUt why only x1 Blasting the ruins and if you send most of the cards to grave how are you gonna defend yourself from card effects from your opponent? Sorry man 3/10.

...

 

Turn one I draw though my whole deck in one turn and set the combo.

Turn 2 (opponents turn 1) I flip combo in draw phase.

Explain what point your opponents' card effects become relevant.

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BUt why only x1 Blasting the ruins and if you send most of the cards to grave how are you gonna defend yourself from card effects from your opponent? Sorry man 3/10.

...

 

Turn one I draw though my whole deck in one turn and set the combo.

Turn 2 (opponents turn 1) I flip combo in draw phase.

Explain what point your opponents' card effects become relevant.

 

Really now you cant expect to draw the cards to pull off that combo on the first turn. And certain card effects that destroys your defense and might stop your combo. That's what im getting at.

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-3 Cup of Ace

+3 Into the Void?

 

Magical Explosion has also tested better in these kind of decks than blast.

 

Blasting the Ruins is a great supplement to Magical Explosion, especially without Junk Collector in the TCG.

 

-1 Life Equalizer

-1 Wall of Revealing Light

 

+1 Magical Explosion

+1 Blasting the Ruins

 

30 x 200 = 6000 + 6000 (2 Blasting the Ruins) = 12k, more than enough to kill. You could supplement a few monster/spells with some Burn to offset the Upstarts if you think drawing both Blasting the Ruins and the Magical Explosion to be too much.

 

In all honesty though, the Tempest Explosion deck that top'd in YCS is probably much more consistent than this idea.

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lolcrimsonspidercantplayftkdecks

 

explosion is more consistent than the convoluted 3card combo i'm seeing here. i'd go with that other guys call of +moreblastingtheruins.

 

honestly, if you can make it happen, just go with +2 blasting. i see no reason to throw in the additional annoyance clause of trying to empty your hand for explosion.

 

if you arent getting the 30 as consistently as youd like, maybe find room for a few roars, or add the explosions.

 

edit:

also, 1 hand dest vs 3 dwd? i'm not so sure about that.

and last, you might want to try volcanic shell for deck thinning and hand advantage. helps play cards like hand dest. also works with mse, if you wanted to add it, too.

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