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The Un-Official YCM Quick-Tournament


valliant12

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OK, just made these cards! :P

 

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Effect: Only once during each of your Standby Phases, you can pay 500 Life Points to increase 500 ATK for 1"Pokemon" monster on your side of the field.

 

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Effect: "Pichu"+1 or more non-tuners

When this card is Synchro Summoned succesfully, you can add 1 "Pokemon Spell-The Hall Of Origin" from your deck to your hand. Once per turn, you can discard 1 card from your hand to remove from play 1 card from your opponent's Graveyard.

 

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Effect: "Red-Eyes Black Dragon" + "Red-Eyes Black Dragon"

This monster cannot be Special Summoned except by Fusion Summon. When this card is summoned successfully, pick 1 Ritual Monster on your side of the field. That card gains 1000 DEF and cannot be destroyed by battle during the turn this effect is activated.

 

Whew! Hope these cards are good! ;)

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Here are my cards for the 2nd round:

[align=center]

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[spoiler=[b]Lore:[/b]]Once per turn, during your Main Phase, you can shuffle your opponent's Extra Deck. When you take more than 1500 damage from a battle involving this card, select 1 random card from your opponent's Extra Deck and send it to the Graveyard.

 

 

JusticeArrow.pngMachineArcherOmega-Universe.png

[spoiler=[b]Justice Arrow's Lore:[/b]]This card can only be Special Summoned from your Extra Deck while you control "Machine Warrior Alpha - Justice" on your field and your opponent Special Summons a monster from his/her Extra Deck. This monster can attack your opponent directly. When this card inflicts Battle Damage to your opponent, he/she must select 1 Level 7 or lower monster from his/her Extra Deck and send it to the Graveyard.

 

[spoiler=[b]Machine Archer Omega - Universe's Lore:[/b]]"Justice Arrow" + "Machine Warrior Alpha - Justice"

When this monster is Synchro Summoned, you can select 1 face-up Synchro or Fusion monster, negate its effect and destroy it. Your opponent cannot Synchro Summon as long as this card is face-up on the field. When this monster battles, send 1 random card from your Extra Deck to the Graveyard to inflict 800 damage to your opponent. If there are no cards in your Extra Deck, destroy this card.

 

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If I get through (unlikely) and I'm still in Scotland unable to get internet, someone else can take my space - but get them to continue my "Blue" Archetype.

 

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FLIP: If your opponent controls exactly 2 monsters, send 1 to the Graveyard.

 

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Once per turn, you can equip this card to a Level 4 or lower Fiend-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, the equipped monster cannot be destroyed by battle unless your opponent controls exactly 2 monsters (Damage Calculation is not applied).

 

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"The Hooded Blue" + "Great Blue Rift"

When this card is successfully Fusion Summoned, you can remove one "The Hooded Blue" from your Graveyard and place it in your Deck. Then shuffle your deck. Unless your opponent controls exactly 2 monsters, this card cannot be destroyed by battle (Damage Calculation is not applied). If this card attacks your opponent's monster that cannot be destroyed by battle, remove that card from play. You can send 1 "Blue Minion" from your side of the field to the Graveyard to increase this card's ATK and DEF by 500.

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Im confused. So I have to create an effect monster and a synchro monster and a fusion monster that support my task one entry? Or do I create a vanilla monster and a synchro with an effect and an effect monster that's a fusion while also being a synchro?

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Your second sentence confused me too..... :? .....:D

You have to create 3 different types of monster (Norma' date=' Effect, Toon, Gemini, Fusion etc) that have some kind of support to your Ritual Monster

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Oooooohh . . . Now I see. Thanx. The slash and the commas kinda confused me in the task two description but I think I get it now after re-re-reading it. That second sentence was my train of thought. I was confused so I showed it. And I think I did it rather well too.

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Round 2 cards.

 

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Effect - "Girl of the Phoenix" + 1 or more non-Tuner monsters

Once per turn, you can send a Ritual Spell Card from your Deck to the Graveyard to have this card be treated as that card and gain its effect, any Ritual Monsters Summoned as a result of this cards effect have there ATK decreased by 500. This card inflicts Piercing Damage.

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[align=center]Sorry for the late entry (YCM was being enoying), but here are my cards for round 2.

 

[spoiler=Spirit Monster]587926452jpgset1contese.jpg

This card cannot be Special Summoned. This card is returned to its owner's hand during the End Phase of the turn in which it is Normal Summoned or flipped face-up. If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. While this card is in the Graveyard, it's Level is increased by 4.

Pic from Jazin Kay

 

Why it supports my card: Its power to increase its level in the Grave, supports its Ritual making it more easy to get a high Level Tribute on the field.

 

 

 

[spoiler=Effect Monster]

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This card cannot be Special Summoned except by its own effect. When this card is send from the field to the Graveyard, you can Special Summon this card in face-up Attack Position. If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible.

Pic by Wanderley

 

Use of this monster: You can use this card as a Tribute fodder quite easy, you can undermine its suisde abillity by Tributing it before it can attack and then Special Summon it back in your next turn. Its high Level and low ATK/DEF make this card somewhat more ballanced.

 

 

 

[spoiler= Fusion Monster]

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"Medusa Worm" + 1 Level 5 or higher monster

This card can only be Fusion Summoned. If this card destroyes a monster by battle, you can increase the ATK of 1 monster on the field by its Level x 200. If this card is send from the field to the Graveyard, add 1 "Medusa Worm" and 1 "Polymerization" from your Graveyard to your hand.

Pic from Art Catacombs: dan dos santos

 

This is quite obvious, but I'll still explain it. The Level 5+ part is becouse you'll probebly have a lot of Lvl 5+ monsters in your Deck. It's high Level can easaly be used to make Nightmare Rampage Trickster almost indestructable, while it boosts its ATK to 2900 (without already having tributed a monster). And the last part is to recycle its parts.

 

 

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