Kailyn Leona Kyosuke Posted May 24, 2010 Report Share Posted May 24, 2010 [spoiler=Well...] Persona D&DAs created byKailyn Kyosuke and Wesker555An RPG with a D&D-ish feel sorta, written to the theme of Persona (as created and owned by Shin Megami Tensei and ATLUS). Heavily inspired by Robby’s (a friend of ours) Naruto D&D, this game is more technical and not for the faint of brainpower, or for the faint of humor. Each character shall receive an initial persona for them to conduct battle during combat situations. These personas are given to the players upon reaching level 10, at which point they will make a final decision upon their class. Should a player wish to change class, they would have to agree to a 5 level downgrade in order to re-allocate stats and skill sets.Personas will evolve as a character reaches new levels. These milestones are at levels 10, 30, 70, and 120. The more evolved a persona, the more powerful.A player may choose to pick a persona from the starting list, or may create their own as long as it is declared fair and reasonable, along with character art, evolutionary chart, and skill chart.Characters may choose their weapon and fighting style, and their stats will grow accordingly. A character can do combat with or without their persona. A character will have a much harder time winning a battle without it, but they will receive more EXP per kill than if they do use it.Summoning a persona is one command that a player may choose to do. Their decisions are up to them, but also up to the dice.The level system of this game moves quickly. Many kills will result in faster leveling. More EXP is awarded for killing a boss enemy during any given mission. To level up, a player must reach 100 EXP. Most enemies will only yield a few EXP at a time, but if a player begins to kill enemies consecutively (without any other players killing enemies in between their kills) they will obtain a temporary EXP multiplier. [spoiler= Character Creation] Character CreationAll characters can choose their class at level 10. All characters at a level less than 10 are classified as the “Beginner” class.Classes:Warrior: A strong, and powerful class. Their persona skills revolve around Physical Attributes such as Slash, Strike, and Pierce. The members of this class generally do not develop well in the magic category, and as such are limited to support-type spells and light elemental attacks. Members of the Warrior class also have the ability to enter Hyper Mode, which provides a temporary boost to stats and an upgrade to all Physical skills by one level. If a warrior defeats an enemy while in Hyper Mode, their EXP for that kill is doubled. Magician: A class based on intelligence and spirit. Their persona classes can reach up to the strongest of all spells in their desired element, as well as the second-highest in a secondary element. Members of this class are not physically adept, so their physical commands are limited to movement and dodging. Magicians can also obtain the Sage Wavemaster skill. While in effect their stats temporarily raise, and can doublecast any spell they throw. If an enemy is defeated while in this state, the Magician will absorb double the remaining HP of that enemy before the last attack into their MP. Marksman: A class based on speed and accuracy. Members of this class typically wield a Bow and Arrow, or a Pistol of some sort. Personas for members of this class tend to have mainly support-type skills, with some physical attacks and medium magic. Because this class has range, they are usually not in direct danger of being damaged. Damage from this class can be disappointingly less than that of the warrior, but because of the Marksman-exclusive skill of Critical Aim, Marksman members gain a temporary increase in stats and a 100% boosted chance of accuracy, plus a boosted 25% chance of a critical hit for a short time. Rogue: Members of this class have a focus on speed and luck. A class based on quick, precise kills. Members of this class have personas that specialize in multiple attacks, and some healing skills. Members of this class have a high amount of luck, and therefore can have higher chances to obtain more spoils from battle. During battle, they can enter Black Silence mode, which allows them to expend a set amount of turns in battle in exchange for a guaranteed defeat on the enemy, should their attack land. If used on a boss, this skill is changed to multiply damage dealt by a Rogue to the boss 6x for a limited amount of time. Support: The role of the supporter is always played by the session’s DM. A support character can scan enemies and provide intel, but must roll like all other attacks and cannot engage in combat by any means. They can access support skills to benefit the squads, and are shared by all players at a constant rate, as this character is DM-only. A Support character gains EXP for each successful use of their supportive skills. [spoiler=Battle System]--------------------------------------------------------------------- Battle SystemCharacter Stats: Shall start with a combined total of 16.STR Mag. ATKDEF Mag. DEFACC INTSPD LUCK When determining an action, multiply stat by roll-Roll D-20 for Combat and D-6 for INT (non-combat decisions)When summoning a persona, declare a technique. Each Technique has an accuracy roll. To land a hit, you must score at least the enemies SPD /3 +1 (this only applies to damaging attacks) otherwise the success of the technique is calculated by the player’s roll on the D-20 vs the roll of the enemy. If a damaging technique lands, roll a D-10 to determine if the hit is critical (3x). The roll is critical if the number rolled is the same element as the attack you are using.------D-10 Chart ------1. Slash2. Strike3. Pierce4. Agi5. Bufu6. Garu7. Zio8. Magna9. Aqua10. Almighty Two players may choose to give up both of their turns at one of the agreed partner’s turn in order to perform a combination attack. Both players will cast a technique and how well it synchronizes when the two fuse is determined by how well they roll. [spoiler=Skills Chart]SkillsSlash SkillsSkill Effect CostFang Blade Inflicts a small amount of Slash damage to one enemy. 7% HPPower Slash Inflicts a small amount of Slash damage to one enemy. 10% HPBuddha-giri Inflicts a moderate amount of Slash damage to one enemy. 10% HPVorpal Dance Inflicts a moderate amount of Slash damage to one enemy. 13% HPBlasting Zone Hits 1-3 times for a moderate amount of Slash damage with each hit to one enemy. 16% HPFated Circle Inflicts a large amount of Slash damage with high odds of Critical to all enemies. 19% HPPelting Rain Hits 1-2 times for a large amount of Slash damage to one enemy. 13% HPLion Strike Inflicts a massive amount of Slash damage with a very high odds of critical to one enemy 13% HPGod Slash Typhoon Inflicts a massive amount of Slash damage with even greater power if you're over 75% HP to all enemies. 21% HP Strike SkillsSkill Effect CostBackhand Inflicts a small amount of Strike damage to one enemy. 7% HPPimp Slap Inflicts a small amount of Strike damage to one enemy. 10% HPShoryuken Inflicts a small amount of Strike damage to one enemy. 9% HPFist of the North Star Hits 1-2 times for a small amount of Strike damage with each hit to one enemy. 10% HPFalcon Pawnch Hits 1-3 times for a small amount of Strike damage with each hit to all enemies. 15% HPShining Finger Inflicts a large amount of Strike damage to one enemy. 12% HPSpinning Bird Kick Inflicts a moderate amount of Strike damage to all enemies. 16% HPPrimary Lotus Inflicts a large amount of Strike damage with even greater power if you're less than 25% HP to one enemy. 13% HPSekiha Tenkyoken Hits 1-2 times for a large amount of Strike damage with each hit to all enemies. 19% HPHand of Fate Inflicts a massive amount of Strike damage to one enemy. 14% HP Pierce SkillsSkill Effect CostPower Shot Hits twice for a small amount of Pierce damage with each hit. 9% HPLance Rush Inflicts a small amount of Pierce damage with a 50% chance of also inflicting the Charm status. 9% HPDouble Shot Hits twice for a moderate amount of Pierce damage with each hit. 10% HPVoltekka Inflicts a moderate amount of Pierce damage with even greater power if the target is knocked "Down". 10% HPClimbhazzard Hits 2-3 times for a small amount of Pierce damage with each hit. 10% HPRough Divide Inflicts a large amount of Pierce damage with even greater power if the target is knocked "Down". 12% HPAstral Rain Hits 1-2 times for a moderate amount of Pierce damage with each hit. 19% HPSphere Shot Hits 1-2 times for a moderate amount of Pierce damage with each hit. 19% HPJecht Shot Inflicts a massive amount of Pierce damage. 21% HPBackside Penetration Inflicts a massive amount of Pierce damage with a random chance of also inflicting Fear. 25% HP Fire SkillsSkill Effect CostAgi Inflicts a small amount of Fire damage to one enemy. 3 SPMaragi Inflicts a small amount of Fire damage to all enemies. 6 SPAgilao Inflicts a moderate amount of Fire damage to one enemy. 6 SPMaragion Inflicts a moderate amount of Fire damage to all enemies. 12 SPAgidyne Inflicts a large amount of Fire damage to one enemy. 12 SPMaragidyne Inflicts a large amount of Fire damage to all enemies. 24 SPBurning Finger Inflicts a huge amount of Fire damage to one enemy. 30 SPIce SkillsSkill Effect CostBufu Inflicts a small amount of Ice damage to one enemy. 3 SPMabufu Inflicts a small amount of Ice damage to all enemies. 6 SPBufula Inflicts a moderate amount of Ice damage to one enemies. 6 SPMabufula Inflicts a moderate amount of Ice damage to all enemies. 16 SPBufudyne Inflicts a large amount of Ice damage to one enemy. 16 SPMabufudyne Inflicts a large amount of Ice damage to all enemies. 32 SPAdamant Barrage Inflicts a huge amount of Ice damage to one enemy. 32 SPElectricity SkillsSkill Effect CostZio Inflicts a small amount of Electricity damage to one enemy. 3 SPMazio Inflicts a small amount of Electricity damage to all enemies. 6 SPZionga Inflicts a moderate amount of Electricity damage to one enemy. 8 SPMazionga Inflicts a moderate amount of Electrical damage to all enemies. 16 SPZiodyne Inflicts a large amount of Electrical damage to one enemy. 16 SPMaziodyne Inflicts a large amount of Electrical damage to all enemies. 32 SPFlying Thunder God Inflicts a huge amount of Electrical damage to one enemy. 32 SP Wind SkillsSkill Effect CostGaru Inflicts a small amount of Wind damage to one enemy. 3 SPMagaru Inflicts a small amount of Wind damage to all enemies. 6 SPGarula Inflicts a moderate amount of Wind damage to one enemy. 6 SPMagarula Inflicts a moderate amount of Wind damage to all enemies. 12 SPGarudyne Inflicts a large amount of Wind damage to one enemy. 16 SPMagarudyne Inflicts a large amount of Wind damage to all enemies. 32 SPWind Scar Inflicts a huge amount of Wind damage to one enemy. 40 SPEarth SkillsSkill Effect CostMagna Inflicts a small amount of earth damage to one enemy. 3 SPMaMagna Inflicts a small amount of earth damage to all enemies. 6 SPMagnus Inflicts a moderate amount of earth damage to one enemy. 8 SPMaMagnus Inflicts a moderate amount of earth damage to all enemies. 16 SPMagdyne Inflicts a large amount of earth damage to one enemy. 18 SPMaMagdyne Inflicts a large amount of earth damage to all enemies. 36 SPBursting Gaia Crusher Inflicts huge earth damage to one enemy. 42 SP Water SkillsSkill Effect CostAqua Inflicts small water damage to one enemy. 3 SPMaaqua Inflicts a small amount of water damage to all enemies. 6 SPAques Inflicts moderate water damage to one enemy. 6 SPMaAques Inflicts a moderate amount of water damage to all enemies. 12 SPAquadyne Inflicts large water damage to one enemy. 16 SPMaAqadyne Inflicts a large amount of water damage to all enemies. 32 SPHydro Storm Inflicts huge water damage to one enemy. 36 SPLight SkillsSkill Effect CostHama Inflicts a small amount of Light damage to one enemy. More damage if higher HP. 6 SPMahama Inflicts a small amount of Light damage to all enemies. More damage if higher HP. 12 SPHamaon Inflicts a moderate amount of Light damage to one enemy. More damage if higher HP. 12 SPMahamaon Inflicts a moderate amount of Light damage to all enemies. More damage if higher HP. 24 SPSpinny Washing Machine of Doom Inflicts double Light damage based on the user’s HP to all enemies, Triple if at full HP. 35 SPDark SkillsSkill Effect CostMudo Reduce the HP of one enemy by ¼ by the power of Darkness. 6 SPMamudo Reduce the HP of all enemies by 1/5 by the power of Darkness. 12 SPMudoon Reduce the HP of one enemy by ½ by the power of Darkness. 12 SPMamudoon Reduce the HP of all enemies by 1/3 by the power of Darkness. 24 SPSin Harvest The power of Darkness reduces all enemies HP and SP to 1. Boss Enemies are immune to this attack. 35 SPRecovery SkillsSkill Effect CostDia Recovers a small amount of HP to one ally. Can be used outside in the field. 4 SPRe Patra Recover from Dizzy, Confusion, Exhaustion, Charm and Eneveration status. all allies. 6 SPDiarama Recovers a moderate amount of HP. 1 ally. Can be used in the field. 8 SPMedia Recovers a small amount of HP. All allies. Can be used in the field. 8 SPMe Patra Recover from silence, Distress, Rage, Poison, and Fear. All allies. 6 SPRecarm Recover from Unconscious with half HP. 1 ally. Can be used in the field. 20 SPDiarahan Recovers all HP. 1 ally. Can be used on the field 20 SPMediarama Recovers a moderate amount of HP. All allies. Can be used in the field. 16 SPSamarecarm Recover from Unconscious with full HP. 1 ally. Can be used in the field. 40 SPAmrita Recover from all status ailments. 1 ally. Can be used in the field. 25 SPMediarahan Recovers all HP. All allies.Can be used in the field. 40 SPSalvation Recovers all HP and status ailments. All allies. 60 SP Enhance SkillsSkill Effect CostTarunda Lowers Attack power for 3 turns. 1 enemy. 6 SPTarukaja Improves Attack power for 3 turns. 1 ally. 6 SPRakunda Lowers Defense power for 3 turns. 1 enemy. 6 SPRakukaja Improves Defense power for 3 turns. 1 ally. 6 SPSukunda Lowers Hit & Evasion rates for 3 turns. 1 enemy. 6 SPSukukaja Improves Hit & Evasion rates for 3 turns. 1 ally. 6 SPRebellion Increases probability of Critical hits for 3 turns. Universal. 5 SPDekunda Cancel -nda effects. All allies. 15 SPHyper Body Improves Attack, Defense and Hit & Evasion Rate for 3 turns. 1 ally. 25 SPDominate Lowers Attack, Defense, Hit & Evasion Rate for 3 turns. 1 enemy. 25 SPRevolution Greatly increases probability of Critical hits for 3 turns. Universal. 5 SPFire Break Removes Fire Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SPIce Break Removes Ice Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SPElec Break Removes Elec Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SPWind Break Removes Wind Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SPEarth Break Removes Earth Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SPWater Break Removes Water Resist, Block, Repel, and Drain properties for 3 turns. 1 enemy. 15 SPMatarunda Lowers Attack power for 3 turns. All enemies. 12 SPMarakunda Lowers Defense power for 3 turns. All enemies. 12 SPMasukunda Lowers Hit & Evasion rates for 3 turns. All enemies 12 SPPower Charge The next Slash, Strike, Pierce, or Almighty physical attack will be 2.5 times greater in power. Self 15 SPMatarukaja Improves Attack power for 3 turns. All allies 12 SPMarakukaja Improves Defense power for 3 turns. All allies 12 SPMasukukaja Improves Hit & Evasion rates for 3 turns. All allies 12 SPDekaja Cancel -kaja effects. All enemies 15 SPMind Charge The next Fire, Ice, Electrical, Wind, Earth,Water, or Almighty magic attack will be 2.5 times greater in power. Self. 15 SPTetrakarn Repel 1 Slash, Strike, or Pierce attack. All allies 55 SPMakarakarn Repel 1 Fire, Ice, Electrical, Wind, Light, or Dark attack. All allies. 55 SP Bad Status SkillsSkill Effect CostEvil Touch 25% chance of inflicting the Fear ailment. 1 enemy 5 SPEvil Smile 25% chance of inflicting the Fear ailment. All enemies 10 SPGhastly Wail Instantly kills all targets who are suffering from the Fear ailment (unavoidable). 15 SPPulinpa 25% chance of inflicting the Panic ailment. 1 enemy 5 SPTentarafoo 25% chance of inflicting the Panic ailment. All enemies 10 SPBewilder 25% chance of inflicting the Distress ailment. 1 enemy 5 SPEerie Sound 25% chance of inflicting the Distress ailment. All enemies 10 SPPoisma 25% chance of inflicting the Poison ailment. 1 enemy 5 SPPoison Mist 25% chance of inflicting the Poison ailment. All enemies 10 SPVirus Breath Inflicts damage equal to 25% of the target's current HP with a 25% chance of inflicting Poison. All enemies 40 SPMarin Karin 25% chance of inflicting the Charm ailment. 1 enemy 5 SPSexy Dance 25% chance of inflicting the Charm ailment. All enemies 10 SPPeriod 25% chance of inflicting the Rage ailment. 1 enemy 5 SPSuper Period 25% chance of inflicting the Rage ailment. All enemies 10 SPMakajam 25% chance of inflicting the Silence ailment on one enemy. 5 SPFoolish Whisper 25% chance of inflicting the Silence ailment on all enemies. 10 SPSoul Break 25% chance of inflicting the Exhaustion ailment on one enemy. 5 SPAnima Freeze 25% chance of inflicting the Exhaustion ailment on all enemies. 10 SPEnervation 25% chance of inflicting the Enervation ailment on one enemy. 5 SPOld One 25% chance of inflicting the Enervation ailment on all enemies. 10 SP Special SkillsSkill Effect CostRun Escape from a random encounter (guaranteed for normal battles). 25 SPDig Enables instant escape from Dungeon 30 SPAlmighty SkillsSkill Effect CostFoul Breath Chance of being affected by a status ailment is doubled for 3 turns to all enemies. Universal. 15 SPLife Drain Syphons 35 HP from the target to you. 5 SPStagnant Air Chance of being affected by a status ailment is doubled for 3 turns. Universal. 15 SPSpirit Drain Syphons 20 SP from the target to you. 5 SPMegido Inflicts a small amount of Almighty damage to all enemies. 45 SPMegidola Inflicts a moderate amount of Almighty damage to all enemies. 65 SPMegidolaon Inflicts a large amount of Almighty damage to all enemies. 85 SPSupernova Inflicts a huge amount of Almighty damage to a enemy. 60 SPZetta Beam Inflicts a huge amount of Almighty damage to all enemies. 80 SP Passive SkillsSkill EffectDodge Slash Doubles evasion against Slash attacks.Evade Slash Triples evasion against Slash attacks.Resist Slash Sets Slash susceptibility to 50%. Voids weakness to Slash.Null Slash Become immune to Slash attacks. Takes precedence over Resist Slash.Repel Slash Able to repel Slash attacks. Takes precedence over Resist and Null Slash.Absorb Slash Able to drain Slash attacks. Takes precedence over Resist, Null, and Repel Slash.Dodge Strike Doubles evasion against Strike attacks.Evade Strike Triples evasion against Strike attacks.Resist Strike Sets Strike susceptibility to 50%. Voids weakness to Strike.Null Strike Become immune to Strike attacks. Takes precedence over Resist Strike.Repel Strike Able to repel Strike attacks. Takes precedence over Resist and Null Strike.Absorb Strike Able to drain Strike attacks. Takes precedence over Resist, Null, and Repel Strike.Dodge Pierce Doubles evasion against Pierce attacks.Evade Pierce Triples evasion against Pierce attacks.Resist Pierce Sets Pierce susceptibility to 50%. Voids weakness to Pierce.Null Pierce Become immune to Pierce attacks. Takes precedence over Resist PierceRepel Pierce Able to repel Pierce attacks. Takes precedence over Resist and Null Pierce.Absorb Pierce Able to drain Pierce attacks. Takes precedence over Resist, Null, and Repel Slash.Fire Boost Fire damage output is increased by 25%.Fire Amp Fire damage output is increased by 50%.Dodge Fire Doubles evasion against Fire attacks.Evade Fire Triples evasion against Fire attacks.Resist Fire Sets Fire susceptibility to 50%. Voids weakness to Fire.Null Fire Become immune to Fire attacks. Takes precedence over Resist Fire.Repel Fire Able to repel Fire attacks. Takes precedence over Resist and Null Fire.Absorb Fire Able to drain Fire attacks. Takes precedence over Resist, Null, and Repel Fire.Ice Boost Ice damage output is increased by 25%.Ice Amp Ice damage output is increased by 50%.Dodge Ice Doubles evasion against Ice attacks.Evade Ice Triples evasion against Ice attacks.Resist Ice Sets Ice susceptibility to 50%. Voids weakness to Ice.Null Freeze Become immune to Freeze status.Null Ice Become immune to Ice attacks. Takes precedence over Resist Ice.Repel Ice Able to repel Ice attacks. Takes precedence over Resist and Null Ice.Absorb Ice Able to drain Ice attacks.Takes precedence over Resist, Null, and Repel Ice.Elec Boost Elec damage output is increased by 25%.Elec Amp Elec damage output is increased by 50%.Dodge Elec Doubles evasion against Elec attacks.Evade Elec Triples evasion against Elec attacks.Resist Elec Sets Elec susceptibility to 50%. Voids weakness to Elec.Null Shock Become immune to Shock status.Null Elec Become immune to Elec attacks. Takes precedence over Resist Elec.Repel Elec Able to repel Elec attacks. Takes precedence over Resist and Null Elec.Absorb Elec Able to drain Elec attacks. Takes precedence over Resist, Null, and Repel Elec.Wind Boost Wind damage output is increased by 25%.Wind Amp Wind damage output is increased by 50%.Dodge Wind Doubles evasion against Wind attacks.Evade Wind Triples evasion against Wind attacks.Resist Wind Sets Wind susceptibility to 50%. Voids weakness to Wind.Null Wind Become immune to Wind attacks. Takes precedence over Resist Wind.Repel Wind Able to repel Wind attacks. Takes precedence over Resist and Null Wind.Absorb Wind Able to drain Wind attacks. Takes precedence over Resist, Null, and Repel Wind.Earth Boost Earth damage output increased by 25%Earth Amp Earth damage output increased by 50%Dodge Earth Doubles evasion against Earth Attacks.Evade Earth Triples evasion against Earth Attacks.Resist Earth Sets Earth susceptibility to 50%. Voids weakness to Earth.Null Earth Become immune to Earth attacks. Takes precedence over Resist Earth.Repel Earth Able to repel Earth attacks. Takes precedence over Resist and Null Earth.Absorb Earth Able to drain Earth attacks. Takes precedence over Resist, Null, and Repel Earth.Water Boost Water damage output increased by 25%Water Amp Water damage output increased by 50%Dodge Water Doubles evasion against Water Attacks.Evade Water Triples evasion against Water Attacks.Resist Water Sets Water susceptibility to 50%. Voids weakness to Water.Null Water Become immune to Water attacks. Takes precedence over Resist Water.Repel Water Able to repel Water attacks. Takes precedence over Resist and Null Water.Absorb Water Able to drain Water attacks. Takes precedence over Resist, Null, and Repel Water.Resist Light Sets Light susceptibility to 50%. Voids weakness to Light.Null Light Become immune to Light attacks. Takes precedence over Resist Light.Repel Light Able to repel Light attacks. Takes precedence over Resist and Null Light.Resist Dark Sets Dark susceptibility to 50%. Voids weakness to Dark.Null Dark Become immune to Dark attacks. Takes precedence over Resist Dark.Repel Dark Able to repel Dark attacks. Takes precedence over Resist and Null Dark.Regenerate 1 Restore 5% HP on each turn, except for "1 More".Regenerate 2 Restore 10% HP on each turn, except for "1 More".Regenerate 3 Restore 15% HP on each turn, except for "1 More".Spring of Life Recovers 20% HP every turn, except for "1 More".Invigorate 1 Restore 3 SP on each turn, except for "1 More".Invigorate 2 Restore 5 SP on each turn, except for "1 More".Invigorate 3 Restore 7 SP on each turn, except for "1 More".Cool Breeze Recover 8% HP and SP after a successful battle.Victory Cry Recover all HP and SP after a successful battle.Endure Survive being knocked Unconscious once per battle with 1 HP remaining.Enduring Soul Survive being knocked Unconscious once per battle with all HP restored.Divine Grace Recovery-type skills become twice as effective at recovering HP.Ike Counter 15% chance of repelling a Physical attack while not knocked "Down".Marth Counter 30% chance of repelling a Physical attack while not knocked "Down".Cross-Counter 50% chance of repelling a Physical attack while not knocked "Down".Sharp Student Lowers the possibility of being struck by a Critical Hit.Apt Pupil Doubles the chance of delivering a Critical Hit.Auto-Tarukaja Begin the battle with Tarukaja cast on yourself.Auto-Rakukaja Begin the battle with Rakukaja cast on yourself.Auto-Sukukaja Begin the battle with Sukukaja cast on yourself.Auto-Mataru Begin the battle with Matarukaja cast on the team. Takes precedence over Auto-Tarukaja.Auto-Marak Begin the battle with Marakukaja cast on the team. Takes precedence over Auto-Rakukaja.Auto-Masuku Begin the battle with Masukukaja cast on the team. Takes precedence over Auto-Sukukaja.Arms Master Halves the HP cost for physical attack skills.Spell Master Halves the SP cost for all magic skills.Growth 1 Player gains 1/4 experience boost after battleGrowth 2 Player gains 1/3 experience boost after battle. Takes precedence over Growth 1.Growth 3 Player gains 1/2 experience boost after battle Takes precedence over Growth 1 and 2.Fast Retreat Increases the chance of a successful escape.Alertness Lowers possibility of an "Enemy Advantage!!"Fear Boost Fear-based attacks are 1.5 times more effective.Null Fear Become immune to Fear attacks.Panic Boost Panic-based attacks are 1.5 times more effective.Null Panic Become immune to Panic attacks.Distress Boost Distress-based attacks are 1.5 times more effective.Null Distress Become immune to Distress attacks.Poison Boost Poison-based attacks are 1.5 times more effective.Null Poison Become immune to Poison attacks.Charm Boost Charm-based attacks are 1.5 times more effective.Null Charm Become immune to Charm attacks.Raging Tiger Doubles Attack power while suffering from "Rage".Rage Boost Rage-based attacks are 1.5 times more effective.Null Rage Become immune to Rage attacks.Silence Boost Silence-based attacks are 1.5 times more effectiveNull Silence Become immune to Silence attacks.Ailment Boost All status ailment attacks are 1.5 times more effective.Unshaken Will Become immune to all status ailments except poison. Tactical SupportSkill EffectAnalysis Used to detect an enemy's stats and weak points.Full Analysis Used to detect an enemy's stats, weak points, and any attacks or skills it may use.Support Scan When you select a target, a display will show if any -kaja or -nda skills are in effect.Third Eye When you select a target, there will be a warning on the target icon if the attack will be Blocked, Repelled, or Absorbed.Healing Wave All team members will recover 15% of their HP in the dungeon when they win a battle.Relaxing Wave All team members will recover 10% of their SP in the dungeon when they win a battle.Lesbian God’sBlessing After choosing this skill from the Tactics menu, a period of time will elapse before one of the following occurs for all allies:1. HP restored.2. SP restored.3. Both effects 1 and 2.4. All status ailments cured.5. Random Status effect.6. HP and SP halved.Teleport Automatically escape from the dungeon. Same effect as a Traesto Gem. Status EffectsStatus Effect Inflict RemovePoison HP damage at the end of every turn until the target gets 1 HP. Characters also lose HP slowly on the field until removed. Poisma, Poison Mist, Virus Breath Me patra, Pepto MAX, AmritaCharm Odds of either forfeit turn, attack allies or use curative skills on the enemy if available. Marin Karin, Sexy Dance Re patra, Dirty Magazine, AmritaSilence Prevent from casting spells or summoning a Persona, Makajam Foolish Whisper Me Patra, Listerine, Amrita Rage Attacks enemy automatically, get 2 turns & increased attack power, but reduced accuracy and defense. Period, Super Period Re-patra, Suppository, AmritaFear Odds of either forfeits turn or withdraws from battle. Odds of being hit by a critical hit highly increased Evil Touch, Evil Smile Me Patra, Suppository, AmritaDistress Evasion reduced to 0, odds of being hit by a critical attack increased & reduced defense. Bewilder, Eerie Sound, Player Advantage (only if the enemy’s level is very lower than the party’s) Me Patra ,Amrita,Cured after one turn or on One moreFreeze Evasion reduced to 0. odds of being hit by a critical attack increase Ice elemental skills Cured after one turnShock Evasion reduced to 0, odds of being hit by a critical attack are guaranteed. Electricity elemental skills Cured after one turnConfusion Characters turn against the party. (Enemies sometimes forfeit their turn by doing nothing or the "Waste Money" move) Pulinpa, Tentarafoo Re Patra, Suppository, AmritaExhaustion Characters lose SP at every turn. (stops when affected character/enemy has only about 10% of total SP left) Soul Break, Anima Freeze, Lube, Re Patra, AmritaEnervation A character's stats are halved. Enervation, Old One, Lube, Re Patra, AmritaDown Characters are knocked down, cannot evade, and exposed to attacks that may cause Dizziness. Hit by weakness or critical, miss a melee physical attack Cured automatically when it's the character's turn, PILLSDizzy Characters lose a turn while knocked down. Hit by weakness or critical (100%) or regular attack (50%) while knocked down Re Patra, PILLS If a player knocks down an enemy with a weakness or critical attack, they gain an extra turn called “One More!”. Players can choose to give up their “One More!” to another player who will then perform a “Follow-up” attack. This type of attack is always critical and cannot be dodged. The player that gave up the “One More” cannot be afflicted with any status effects. The same applies to the other player. If a player knocks down an enemy, and all enemies are “Down”, that player may initiate an “All-out Attack”. This Attack is unblockable and unevadeable, and inflicts a varying amount of almighty damage, depending on who is in the party and how many players are in the attack. Players who are suffering from a status condition cannot participate in the attack. 2 players minimum are required. [spoiler= Items...we had alot of fun with this.]ItemsBengay Restores 50HP to one ally.Foot Ointment Restores 100HP to one ally.Bread Fully restores the HP of one ally.Beard Chain Fully restores HP to all allies.Soul Candy Restores 50MP to one ally.Pentagram Restores 100MP to one ally.Mountain Dew Fully restores SP to one ally.Soma Restore full HP and SP to all allies.Godeuh frash Restores full HP & SP to one ally.Steroids Restores HP moderately in battle, but causes random rage.School Cafeteria Food Restores HP moderately in battle, but causes random bad status.Bud light Restores SP moderately in battle, but causes random bad status.Revival Bread Revives a fallen ally with half their HP.Phoenix Down Revives a fallen ally with full HP.Dirty Magazine Removes 'charm' status from one ally.Re Patra Gem Removes Dizzy, Confusion, Exhaustion, Charm and Eneveration from all allies.Me Patra Gem Removes silence, Distress,Rage, Poison, and Fear from all allies.Traesto Gem Enables instant escape from dungeon. Plume Of Dusk (Obtain upon reaching a level Milestone) Miraculously restores party upon your death.Starburst Recover 20 HP For one Person.AIDS Recover 200HP For one Person.Kidney Stone Recover 30%HP For one Person.Wart Remover Recover 50 HP For all party members.Band-aid Recover 100 HP For all party membersMega Pot Recover 200 HP For all Party membersMegalixir Recover 100%HP For all party members.Spirit Stone Recover 10 SP For one person.Mako Stone Recover 50 SP For one person.Materia Recover 100SP For one Person.Soul Food Recover100%SP For one Person.Pepto MAX Cure Poison.Listerine Cures Silence.Lube Cures Enervation & Exhaustion.Suppository Cures Confusion, Rage and Fear.PILLS Cures Dizzy & Down.Powerthirst Cures all Status for one person.Amrita Soda Pop Cures all status for everyone.Poke` Doll Escape from battle.Legendary Ebon Steed Escape from Dungeon.Keyblade Open Rare Chests.Mirror Force Reflect Physical Attack For one Person.Reversing Mirror Reflect Magical Attack For one Person.Leather Belt Boost Attack Power for all party members.Kenyans, Kenyans, KENYANS!!! Boost Speed for all party members.Used Condom Boost Defense for all party members.Middle Finger Nullifies Status Up effects on one Enemy.GANTZ Suit Nullifies Status Down effects on one person.Cigarettes Fire Damage of 50 on one enemy.George Foreman Grill Fire Damage of 150 on one enemy.Bomb-omb Fire Damage of 50 on all enemies.Broken Glass Ice Damage of 50 on one enemy.Big Freakin’ Glacier Ice Damage of 150 on one enemy.Frozen Tuna Ice Damage of 50 on all enemies.Jumbo Jet Engine Wind Damage of 50 on one enemy.Tornado Hold Wind Damage of 150 on one enemy.Ceiling Fan Wind Damage of 50 on all enemies.Battery Acid Electricity Damage of 50 on one enemy.T.V. Electricity Damage of 150 on one enemy.Electric Fence Electricity Damage of 50 on all enemies.Mohawk Gernade Almighty Damage of 50 to all enemies.Mystery Food X Almighty Damage of 100 on all enemies.Stolen Bento Recover 100 HP for one person.Fillet Mingon Recover 100%HP For one Person.Fractal Code Recover 100%HP For one Person.Pizza Rolls Recover 100 HP for one person.Calories Recover 25 HP for one person.Meat Gum Recover 25 HP for one person.Special Brownies Recover 50 HP for one person.Flamingo Leg Recover 25 HP for one person.CHOCOLATE! Recover 50 HP for one person.Stew Recover 100%HP For one Person.Breastmilk Recover 10 HP for one person.Grape Juice Recover 10 SP for one person.Dr. Salt Recover 5 SP for one person.Soul Fool Recover 5 SP for one person.Smash Ball Recover 100%SP for one person.Chaos Emerald Recover 100%SP for one person.Grass Recover 50 HP for one person.Pebble Recover 50 HP for one person.Snickers Recover 50 HP for one person.11 Herbs and Spices Recover 50 HP for one person.Fried Chicken Recover 50 HP for one person. [spoiler= Arcana Cards] CardsUsed to increase the base stats of a Persona. Are awarded for completion of special tasks.Sword of Page: Luck +1 & Strength +1. Sword of Knight: Luck +1 & Strength +2. Sword of Queen: Luck +2 & Strength +3. Sword of King: Luck +2 & Strength +4. Cup of Page: Luck +1 & Endurance +1 Cup of Knight: Luck +1 & Endurance +2 Cup of Queen: Luck +2 & Endurance +3 Cup of King: Luck +2 & Endurance +4 Wand of Page: Luck +1 & Magic +1 Wand of Knight: Luck +1 & Magic +2 Wand of Queen: Luck +2 & Magic +3 Wand of King: Luck +2 & Magic +4 Coin of Page: Luck +1 & Agility +1 Coin of Knight: Luck +1 & Agility +2 Coin of Queen: Luck +2 & Agility +3 Coin of King: Luck +2 & Agility +4 [spoiler= Arcana and Persona Standard sets for quick Character & Persona Creation.] Arcana, Persona Evolutionary Charts (standard)0 The FoolFool Arcana tends to be the "jack of all trades," since its Personae can inherit all skills without preference for any type.Persona - Level Orpheus 10 Izanagi 10Black Frost 30 Black Frost 30Suasano-o 70 Loki 70Orpheus Telos 120 Izanagi-no-Okami 120 I The MagicianPersonae of the Magician Arcana are commonly Personae excelling towards Magic, particularly towards Fire-based element.Hermes 10 Jiraiya 10Jack Frost 30 Hua Po 30Pyro Jack 70 Surt 70Trismegistus 120 Mada 120 II – The PriestessPersonae of the Priestess Arcana are commonly Personae associated with healing and support attributes.Lucia 10 Konohana Sakuya 10Sarasvati 30 High Pixie 30Parvati 70 Kikuri-Hime 70Juno 120 Amatarasu 120 III – The EmpressPersonae of the Empress Arcana are Personae excelling in Ice-based attacks with healing powers also relatively common.Penthesilea 10 Senri 10Leanan Sidhe 30 Titania 30Gabriel 70 Skadi 70Artemisia 120 Alilat 120IV – The EmperorPersonae of the Emperor Arcana are Personae typically excelling in lightning-based attacks.Polyduces 10 Take-Mikazuchi 10King Frost 30 Okuninishi 30Odin 70 Barong 70Ceaser 120 Rokuten Maoh 120V – The HierophantPersonae of the Hierophant Arcana have no weaknesses, but excel in none as well.Castor 10 Psyche 10Flauros 30 Hokuto Seikun 30Daisoujou 70 Cerberus 70Brutus 120 Kohryu 120VI – The LoversPersonae of the Lovers Arcana are commonly associated with Support-Healing attributes. Io 10 Himiko 10Narcissus 30 Queen Mab 30Cybele 70 Ishtar 70Isis 120 Kanzeon 120VII –The ChariotPersonae of the Chariot Arcana are commonly Personae excelling in Physical-based attacks.Palladion 10 Tomoe Gozen 10Ares 30 Omitsunu 30Thor 70 Futsunushi 70Athena 120 Suzuka Gongen 120 VIII –JusticePersonae of the Justice Arcana are commonly Personae excelling in Light-based affinities.Nemesis 10 Angel 10Virtue 30 Archangel 30Dominion 70 Throne 70Kala-Nemi 120 Melchizedek 120 IX –The HermitPersonae of the Hermit Arcana are commonly Personae excelling in Mental-Ailment skills.Moros 10 Yomotsu-Shikome 10Lamia 30 Mothman 30Nebiros 70 Nidhoggr 70Arahabaki 120 Ongyo-Ki 120 X –FortunePersonae of the Fortune Arcana is associated myth-figures related to Fate and Time, notable with the Norn Sisters, and has personae of the wind element.Clotho 10 Sukuna-Hikona 10Lachesis 30 Fortuna 30Atropos 70 Hypnos 70Norn 120 Yamato-Takeru 120 XI –The Hanged ManPersona of the Hanged man Arcana are commonly Personae excelling in healing-attributes.Inugami 10 Berith 10Vasuki 30 Orthrus 30Hecatoncheires 70 Tao Wu 70Attis 120 Hell Biker 120 XII –StrengthPersonae of the Strength Arcana are commonly Personae excelling in Physical attributes.Sandman 10 Valkyrie 10Titan 30 Rakshasa 30Kali 70 Oni 70Siegfried 120 Zaou-Gongen 120 XIII –DeathPersonae of the Death Arcana are commonly associated with and excel in Dark-based affinities, but weak towards Light-based affinities.Ghoul 10 Pale Rider 10Loa 30 Samael 30Mot 70 White Rider 70 Thanatos 120 Alice 120 XIV –TemperancePersonae of the Temperance Arcana are often well-rounded Personae.Mithra 10 Apsaras 10Xie Zhai 30 Seiryuu 30Suzaku 70 Byakko 70Yurlungur 120 Vishnu 120 XV –The DevilPersonae of the Devil Arcana are commonly Persona excelling in dark-based affinities.Ukobach 10 Lilim 10Incubus 30 Succubus 30Belphegor 70 Lilith 70Abbadon 120 Beelzebub 120 XVI—The TowerPersonae of the Tower Arcana are commonly Personae excelling in physical-based attacks and attributes.Eligor 10 Seiten Taisei 10Cu Chulainn 30 Shiva 30Mara 70 Masakado 70Chi You 120 Yoshitsune 120 XVII—The StarPersonae of the Star Arcana commonly excels in fire-element, but vulnerable towards ice-based attacks.Nandi 10 Kintoki-Douji 10Ganesha 30 Neko Shogun 30Garuda 70 Saturnus 70Helel 120 Kamui 120 XVIII—The MoonPersonae of the Moon Arcana tend to align towards Physical Skills, while have average Magic stats.Gurr 10 Andra 10Yamato-no-Orochi 30 Dionysus 30Grimehkala 70 Seth 70Baal Zebul 120 Sandalphon 120 XIX—The SunPersonae of the Sun Arcana are commonly Personae excelling in Light and Fire-based attacks.Quetzalcoatl 10 Vulcanus 10Yatagarasu 30 Horus 30Pheonix 70 Tam Lin 70Asura 120 Apollo 120 XX –JudgmentJudgment Arcana is commonly associated with a balance of Light and Darkness.Anubis 10 Trumpeter 10Micheal 30 Metatron 30Satan 70 Ardha 70Lucifer 120 Messiah 120 [spoiler= SHUFFLE TIME & ARCANA ACHANCE] Shuffle TimeShuffle time occurs after every battle, depending on if the DM rolls for it to occur.• Blank – Nothing Special Occurs• Penalty – All rewards for the battle are null and void.• Red Sword - Grants weapons. (One Player)• Blue Cup - Restores the Players' HP (One Player)• Yellow Coin - Grants Items. (Party)• Green Wand - Increases EXP obtained by 2x (Party)• Wand Cards also have a chance to increase your equipped Persona's stats rather than granting an EXP increase. Arcana Chance can also occur. An Arcana chance only occurs if a Shuffle Time occurs, and only if the DM rolls accordingly. Arcana Chances have various effects, which can be found on the following chart. These chances are offered to the player that got the killing blow in a group of enemies, and can either be acted upon or turned away from. Arcana Chance EffectsArcana Normal Reverse Fool Random arcana effect Random arcana reverse effect. Magician Improves certain Magic and Physical skills of a Player’s Persona. (Fails if selected Persona has no modifiable skill) Downgrades certain Magic and Physical skills of a Player’s Persona. (Fails if selected Persona has no modifiable skill) Priestess Allows enemies' affinities to be fully analyzed. (effective against bosses as well) Temporarily cannot analyze enemy data.Empress Restore all characters' HP to maximum. Reduces all characters' HP to 1. Emperor Temporarily grants consistent Player Advantage. Temporarily grants consistent Enemy Advantage. Hierophant Temporarily blocks the effects of a subsequent reverse Arcana Chance. Temporarily increases the probability of next Arcana Chance to reverse. Lovers Erases strong shadows from the dungeon. Increases strong shadow appearances in the dungeon. Chariot Permanently increases one Player’s Agility. (1~3 Points) Permanently decreases one Player's Agility. (1 Point) Justice Permanently increases one Player's Strength. (1~3 Points) Permanently decreases one Player's Strength. (1 Point) Hermit Temporarily makes random battles occur less often Temporarily makes random battles occur more often. Fortune Permanently increases one Player's Luck. (1~3 Points) Permanently decreases one Player's Luck. (1 Point) Strength Permanently increases one Player's Magic. (1~3 Points) Permanently decreases one Player's Magic. (1 Point) Hanged Man Permanently increases one Player's Endurance. (1~3 Points) Permanently decreases one Player's Endurance. (1 Point) Death Fully restores all allies' SP, but HP is reduced to 1. Fully restores all allies' HP, but SP is reduced to 1. Temperance Doubles amount of items obtained after battle. Reduces amount of items obtained to 1 after battle. Devil Upgrades a player’s level by 1. Downgrades a player’s level by 1.Tower All treasure chests grant extra items when opened. All treasure chests contain Shadows. Items can still be gained, but will sometimes break. Star Increases "One More Chance" occurrence during Shuffle. Decreases "One More Chance" occurrence during Shuffle. Moon Doubles EXP obtained after battle. Reduces EXP obtained to 1 after battle. Sun Turns Blank Cards into Persona cards during Shuffle Time. Turns Blank Cards into Penalty cards during Shuffle Time. Judgment Fully restore all Players’ SP. Halves all Players’ current SP. NOTE: This was copy/pasted from a Microsoft Word Doc. The skills chart does look a bit jumbly, and I apologize for that. Link to comment Share on other sites More sharing options...
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