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|-Season of Destiny-| (Final round!)


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FLIP: Special Summon 2 "Spore Tokens" (Plant-Type/WIND/Level 3/ATK 0/DEF 1500). When a monster you control attacks your opponent's EARTH monster, destroy that monster without damage calculation. If the attacking monster was a Token Monster, inflict damage to your opponent's Life Points equal to the ATK of the destroyed card. EARTH monsters cannot be summoned.

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Thanks...

 

My card, my 1st initial card (wasn't picked by group), fits with task no need to change

 

 

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Effect - When this card is Summoned, you can pay 1500 Life Points to add 1 Spell Card to your hand from the Deck. Once per turn, if this card is the only card you control, you can remove from play a number of cards from your Graveyard to Special Summon a Warrior-Type monster from your Deck with an equal Level to the number of cards removed. Once per turn, if your opponent controls a face-up LIGHT monster, you can Tribute this card to destroy the monster. If this card is sent to the Graveyard by its own effect, you can discard 1 Spell Card from your hand to Special Summon this card.[/align]

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The Fusion Material Monsters for this card are any 2 "/Assault Mode" monsters. This card cannot be destroyed by a card effect which does not pay a cost. The cost of any card effect which destroys this card must be paid twice. This card's ATK is equal to the combined Levels of this card's Fusion Material Monsters x200. When a DARK monster you control is destroyed, you can instead equip it to this card to increase this card's ATK by the Level of the destroyed monster x200. This card cannot be equipped by more than 3 cards. When this card on the field is destroyed, you can Special Summon 1 of the monsters used to Fusion Summon this monster from your Graveyard.

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1 LIGHT Synchro monster + 1 LIGHT monster

This card cannot be Special Summoned from your Extra Deck except by a Fusion Summon. Once per turn, you can take control of 1 non-LIGHT monster your opponent controls. As long as this card remains face-up on the field, all other monsters that you control are treated as LIGHT monsters. Once during either players turn, by removing from play 1 LIGHT monsters you control, you can negate the Summoming of a monster and remove it from play.

 

EDIT: Image from Duel Masters.

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Just noticed that I should have made a DARK monster, lol.

 

[align=center]Here's my card!

 

[spoiler=Chimeric Ghoul Grismorg]

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1 Zombie-Type Synchro Monster + 1 or more Fiend-Type Monster

This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. This card can attack times as the number of Fiend-Type Monsters used for its Fusion Summon. As long as all Fusion Material Monsters used for this card's Fusion Summon remain in your Graveyard, this card cannot be destroyed by battle or be removed from the field by the effects of Monster Cards.

Pic from Jazin Kay's img archive.

 

 

 

 

Good luck to everyone.

[/align]

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Here's my card. Best of luck to you all.

 

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[spoiler=EDIT: Adding the effect:]

You can Special Summon this card from your Extra Deck during either player's turn by removing the above cards from play. (This Special Summon is treated as a Fusion Summon.) Once per turn, you can remove from play 2 DARK monsters in your opponent's Graveyard to Special Summon 1 LIGHT monster from your Graveyard whose Level is equal to or lower than the removed monsters' total Level.

 

 

EDIT2: Adding image credit: Father Wolf's Image Archive. No. 9, Image #4.

 

That being said, if this is the final round, and three of us make succeed from here, how exactly are you going to determine the first / second / third positions?

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That being said' date=' if this is the final round, and three of us make succeed from here, how exactly are you going to determine the first / second / third positions?

[/quote']

 

Art, balance, OCG, and uniqueness.

 

Oh, so it actually ends here. I assumed that there was going to be something else after this, since you said "Three people will rise to victory.". Mea culpa.

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