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Exodia FTK


.Leo

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Guys, I used french in some parts, so don't complain. The usual Exodia FTK, but with main Explosion shenanigans.

 

Monsters -15-:

Exodia Shiz [5]

Dogma [3]

Plasma [2]

Library [3]

Toon Cannon Soldier [2]

 

Spell Cards -26-:

Upstart Goblin [3]

Into the Void [3]

Hand Destruction [3]

Dark World Dealings [3]

Citadel [3]

Toon Table of Contents [3]

Dark Factory of Mass Production [2]

Terraforming [2]

Destiny Draw [1]

Allure of Darkness [1]

 

*INSERT EXTRA DECK HERE*

 

Side Deck -15-:

Brain Control [1]

J'ai besoin l'aide pour la reste [14]

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I was thinking of doing this until I encountered the problem of not having cards in the hand for Mag.Explosion.

 

Looks pretty stable.

 

Into the Void fixes the problem.

 

Thanks. Imma run this on YN for the next little while :3

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Hmm...I dont quite understand. You only use two Toon Table of Contents and Magical Explosion is useless: Even if you have all your spells in the grave, you can only deal 4400 damage, tops, and your opponent could have 11000 LP if you used all your Upstarts. You have no method of Exodia piece recovery, so you would need to be banking on the FTK.

 

Thunder Dragons could be considered for deck thinning and discard fodder.

 

I might just be missing something incredibly obvious, but with so much discard and draw power, yet no method of retrieval and inexplicably carrying two trap cards which should not really be used in an Exodia-style deck, I'm not sure how you really intend to win, should even the slightest thing go wrong. Trade-In could be used for Plasma/Dogma.

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Toon Cannon Soldier sucks, keep that at 1x unless you wanna keep on sacrificing "shiz."

Put Table of Contents at 3, moar spells for you. One more idea, if your gonna keep the three soldiers, add Scapegoat, giving it 2500 dmg to your opponent right there and a spell in your grave, assuming your sacrificing Cannon Soldier as well.

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I dont even see explosion.... But Life Equalizer+Explosion is the FTK if I remember correctly.....

 

oh yeah i took it out.

 

Toon Cannon Soldier sucks' date=' keep that at 1x unless you wanna keep on sacrificing "shiz."

Put Table of Contents at 3, moar spells for you. One more idea, if your gonna keep the three soldiers, add Scapegoat, giving it 2500 dmg to your opponent right there and a spell in your grave, assuming your sacrificing Cannon Soldier as well.

[/quote']

 

Toon Cannon Soldier is discard fodder.

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Unless I am seriously missing something, Upstart Goblin is useless.

[spoiler=Read this before you start flamming me.]

Here's an example of why it sucks, involving a Duelist named "A".

 

A: Goes first. Draws Upstart. Activates it, opponent gains 1000. "A" draws Breaker. Summons it.

 

But what if "A" didn't have Upstart?

 

A: Goes first. Draws Breaker. Summons it.

 

Upstart is pointless, because if you use it, you draw the card you would have drawn during your normal Draw Phase if you didn't use Upstart. Plus it gives your opponent 1000...

 

 

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Unless I am seriously missing something' date=' Upstart Goblin is useless.

[spoiler=Read this before you start flamming me.']

Here's an example of why it sucks, involving a Duelist named "A".

 

A: Goes first. Draws Upstart. Activates it, opponent gains 1000. "A" draws Breaker. Summons it.

 

But what if "A" didn't have Upstart?

 

A: Goes first. Draws Breaker. Summons it.

 

Upstart is pointless, because if you use it, you draw the card you would have drawn during your normal Draw Phase if you didn't use Upstart. Plus it gives your opponent 1000...

 

 

 

You are only correct if the deck is greater than 40 cards. In a 40 card deck, you are wrong, as 40 is the MINIMUM number of cards allowed in the deck. Thus, Upstart gives the opponent 1000 LP in exchange for NOT COUNTING. Meaning the deck now essentially has 37 cards, rather than 40, as you can exchange Upstart (in-duel) for the next card in the deck.

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Unless I am seriously missing something' date=' Upstart Goblin is useless.

[spoiler=Read this before you start flamming me.']

Here's an example of why it sucks, involving a Duelist named "A".

 

A: Goes first. Draws Upstart. Activates it, opponent gains 1000. "A" draws Breaker. Summons it.

 

But what if "A" didn't have Upstart?

 

A: Goes first. Draws Breaker. Summons it.

 

Upstart is pointless, because if you use it, you draw the card you would have drawn during your normal Draw Phase if you didn't use Upstart. Plus it gives your opponent 1000...

 

 

 

You are only correct if the deck is greater than 40 cards. In a 40 card deck, you are wrong, as 40 is the MINIMUM number of cards allowed in the deck. Thus, Upstart gives the opponent 1000 LP in exchange for NOT COUNTING. Meaning the deck now essentially has 37 cards, rather than 40, as you can exchange Upstart (in-duel) for the next card in the deck.

 

Exatcly.

 

Also, Into the Void sucks crap here. Any ideas?

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Am I blind, or do I not see Trade-In? At least get 2 of them in here. And if this wasn't FTK, I'd put in 3 Reckless Greed. Hell, activating 2 or 3 Reckless at the same time would probably mean game anyways. I suggest taking out some copies of the -1s, like Hand Destruction and Dealings if you want Trade-In and/or Reckless.

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