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The YCM Apprentice Contest - Team 2 Thread


Dark Supreme

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1. Sea Serpent Monster - Dr4gonFire

2. Sea Serpent Monster - Card Maker Shinigami

3. Sea Serpent Monster - Card Maker Shinigami

4. Sea Serpent Swarming Monster - Fidelcastrate

5. Staple Spell Card [to any deck] - Supreme Duelist

6. Support Quick-Play Spell Card - Tarnished

7. Support Field Spell Card - Kid

8. Staple Trap Card [to any deck] - Tarnished

9. Support Trap Card - Tarnished

10. Trap-Turning Sea Serpent

11. Trap-Turning Equip for Sea Serpent

12. Staple Monster Card [to any deck]

13. Fusion Monster Consisting of Any Number of the First Three Cards to be Made.

I wanna do number 12, since I do have a lot of experience in making Staple Monster cards. I'm making a set with Derek_Whaley actually on cards that would be staple's in decks.

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I say we should post our cards and have someone keep track of what is done, cause some people can only do their card if others finish first. So, I suggest that me and Dr4gonfire finish our cards first and post them. What should our Sea Serpents be about? They can't just be regular Sea Serpents. We need a interesting and original idea for this.

 

Suggestions -

Swarming Serpents by Tarnished (Swarming is getting Sea Serpents onto the field faster by Special Summon or card effects.)

Diving Serpents by Card Maker Shinigami (Well, since Sea Serpents like the Loch Ness Monster usually hide and dive from daylight and exposure to battle, our Sea Serpents would somehow hide from battle maybe by removing themselves from play if selected as an attack target and special summoned back at the end of turn. IDK)

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I say we should post our cards and have someone keep track of what is done' date=' cause some people can only do their card if others finish first. So, I suggest that me and Dr4gonfire finish our cards first and post them. What should our Sea Serpents be about? They can't just be regular Sea Serpents. We need a interesting and original idea for this.

 

Suggestions -

Swarming Serpents by Tarnished (Swarming is getting Sea Serpents onto the field faster by Special Summon or card effects.)

Diving Serpents by Card Maker Shinigami (Well, since Sea Serpents like the Loch Ness Monster usually hide and dive from daylight and exposure to battle, our Sea Serpents would somehow hide from battle maybe by removing themselves from play if selected as an attack target and special summoned back at the end of turn. IDK)[/size']

Only 1 of the Serpents can have a swarming effect, and that one is #4 (the one I did). If anyone else made a serpent with a swarming effect than that person will probably have to change it.

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Honestly, fidelcastrate, you can't just do that. I think we should start from scratch. Really. Last time we weren't really organized, so we should just start anew. Starting with corroborating and deciding on what type of APPROACH we're going to go for in the Sea Serpent Monters, the Fusion and the Supports.

 

 

You know what, let's have a vote. Do we want to go for Swarming or Diving?

 

 

I'll keep a tally. I won't vote so I don't look like a biased prick.

 

 

So what will it be? The option with the most amount of votes in six hours wins.

 

 

Tally:

 

Swarming: 0

Diving: 0

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it ends Wednesday, so eveyone should be relatively close to fiishing their cards. And tarnished, we can't have all swarming sea serpents because the assignment implicitly states that only one of the cards, #4, can have a Swarming ability. Or at least that's the way I interpreted it. Anyway, my vote goes to the diving effect.

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BUMP

 

So has everyone finished their cards? We may not have done much communication but you'll be in the green a long as you have a finished card to send to Zyzzyx or whatever his new name is...you know who I'm talking about.

All entries are due by midnight, so if you haven't done your card yet I'd suggest get working on that or else you'll probably be fired...

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