Kyosuke Kiryu Posted May 20, 2010 Report Share Posted May 20, 2010 181 Dark Armed Dragon3 Fortune Lady Dark3 Fortune Lady Light2 Fortune Lady Water1 Fortune Lady Wind1 Gorz the Emissary of Darkness1 Tragoedia1 Blackwing - Gale the Whirlwind1 Psychic Commander2 Krebons1 Mind Master1 Chaos Sorcerer143 Fortune's Future3 Future Visions2 Pot of Avarice1 Allure of Darkness1 Emergency Teleport1 Heavy Storm1 Mystical Space Typhoon1 Brain Control1 Terraforming82 Bottomless Trap Hole2 Dust Tornado1 Mirror Force1 Torrential Tribute1 Solemn Judgement1 Trap Dustshoot Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 20, 2010 Report Share Posted May 20, 2010 Maybe get the WIND count up some and tech Simorgh? No Anti-Spell, just Simorgh spam and some trap prevention. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 20, 2010 Author Report Share Posted May 20, 2010 I'm running 1 Wind... I have no room for more and Simorgh. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 20, 2010 Report Share Posted May 20, 2010 You would only need 2 more WIND attributes to tech in 1 Simorgh, but it was just a thought. I was thinking of my friends Fortune engine: 3 FL Wind2 FL Dark 2 Fortune's Future2 Future Visions Which allows Simorgh to be played fairly consistently since your WIND attributes are rarely removed and you have plenty of DARKs from other monsters. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 20, 2010 Author Report Share Posted May 20, 2010 3 Wind is awful. 3 Dark is necessary. 3 FoFuture is necessAry. Link to comment Share on other sites More sharing options...
Skyfi Posted May 20, 2010 Report Share Posted May 20, 2010 This build looks pretty fun to run. Hoe does playing Gorz and Tragoedia in the same deck work for you? And what's you score on this deck so far? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 20, 2010 Author Report Share Posted May 20, 2010 I have insane draw power so Trago is always good and Gorz is never a bad card. I've only dueled with this deck once and I won 2-1 against GBs so I dunno. It's merely a concept deck. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 20, 2010 Report Share Posted May 20, 2010 3 Wind is awful. 3 Dark is necessary. 3 FoFuture is necessAry. 3 Wind isn't that bad if it's just part of the engine and usually won't have more than itself on the field when summoned, making it into a Lyla of sorts. The concept worked fairly well, but it does require dedication to work. The deck still looks fantastic, it was just an idea. What's the general playbook, abuse the draw for synchro madness and DAD abuse? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 20, 2010 Author Report Share Posted May 20, 2010 I'll give you a play I've done: Future Visions > Summon Light and is Removed to Summon Dark > E Tele Psychic Commander and Sync for Startard > FoFuture Light back to grave and draw 2 > Remove Light and Dark for Sorc and FoFuture Dark Back and Draw 2. It's pretty fun. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 20, 2010 Report Share Posted May 20, 2010 Ah, ok, so it's a FL deck engine and not just draw, I like it, and really that makes sense. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 20, 2010 Author Report Share Posted May 20, 2010 Its new age teledad what with the dhero engine wrecked and all. If only there was a FL stratos... Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 20, 2010 Report Share Posted May 20, 2010 Its new age teledad what with the dhero engine wrecked and all. If only there was a FL stratos... Well, FL Light sorta acts like one with Future Visions, but yeah, it would be good... Are there any generic Spellcaster searchers? Link to comment Share on other sites More sharing options...
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