SephirothKirby Posted May 19, 2010 Report Share Posted May 19, 2010 The Seven - Ranna, the Sleeper WIND/LV1/Spellcaster/Effect/700/600 Once per turn, you can reveal 1 "The Seven" card in your hand and select 1 face-up monster. It cannot attack or change its battle position, and its effect is negated until your next Standby Phase. The Seven - Mosrael, the Waker EARTH/LV2/Spellcaster/Effect/800/1400 By revealing 1 "The Seven" card in your hand and tributing a "The Seven" monster, you can Special Summon 1 level 4 or lower monster from either player's Graveyard. The Summoned monster is removed from play if you do not control a "The Seven" card. The Seven - Kibeth, the Walker WATER/LV3/Spellcaster/Effect/1300/1900 Once per turn, by revealing 1 "The Seven" card in your hand, destroy all monsters your opponent controls that were Special Summoned from the Graveyard. If there is not a "The Seven" card in your Graveyard, this card is destroyed. The Seven - Dyrim, The Speaker FIRE/LV4/Spellcaster/Tuner/1750/1400 Other "The Seven" cards you control cannot be destroyed by cards that do not target them. While you control this card, but do not control another "The Seven" card, you cannot draw cards. The Seven - Belgaer, the Thinker WIND/LV5/Spellcaster/Effect/2100/1850 This card can be Normal Summoned without Tribute if you control a "The Seven" monster. While you control a "The Seven" card, your opponent cannot draw cards outside their Draw Phase, and "The Seven" cards cannot be targeted by card effects. The Seven - Saraneth, The Binder EARTH/LV6/Spellcaster/Effect/0/2600 When this card is Normal or Flip Summoned, switch it to Defense Position. If you control a "The Seven" card, other than "The Seven - Saraneth, the Binder", your opponent cannot look at cards in either player's Graveyard. The Seven - Astareal, the Weeper FIRE/LV7/Spellcaster/Effect/3000/2450 This card cannot be Special Summoned. If you do not control another "The Seven" card, this card is removed from play. When this card declares an attack, destroy all face-down monsters on the field. During your End Phase, you must remove from play 1 "The Seven" card in your Graveyard, or destroy this card. The Eighth - Orannis, the Destroyer DARK/LV12/Synchro/Fiend/Effect/3600/3100 1 "The Seven" Tuner + 2 or more Spellcaster-Type non-tuner monsters When this card is Synchro Summoned, select 1 card on both sides of the field (the same card cannot be selected twice) a number of times up to the number of different "The Seven" monsters in your Graveyard, and destroy the selected cards. During your End Phase, destroy 1 card on the field. If there are 7 different "The Seven" monsters in your Graveyard, this card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. The Necromancer - Abhorsen LIGHT/LV4/Spellcaster/Effect/1700/1600 You can discard this card from your hand to add 1 "The Seventh Sanctuary - River of Death" from your Deck to your hand. You can equip a face-up "The Seven" monster to this card. If you do, this card gains ATK and DEF equal to half the respective amounts of the equipped monster, and its effect(s). When this card is removed from the field, Special Summon all "The Seven" monsters equipped to this card. The Watchful Guardians - Clayr Quick-Play Spell Activate when a "The Seven" monster you control battles. The ATK and DEF of that card become equal to the ATK of the opponent's attacking monster. During this turn, "The Seven" monsters cannot be destroyed by battle. The Creator of the Bells - Wallmaster Normal Spell Add 1 "The Seven" monster from your Graveyard to your hand. Send the top 3 cards of your Deck to the Graveyard. The Seventh Sanctuary - River of Death Field Spell Once per turn, when a "The Seven" monster you control is destroyed and sent to the Graveyard, you can remove it from play to Special Summon a "The Seven" monster from your Deck that is 1 level lower than the destroyed monster. While you control a "The Seven" monster, your opponent cannot target cards in your Graveyard. Link to comment
SephirothKirby Posted May 25, 2010 Author Report Share Posted May 25, 2010 Got rid of obvious horrible grammar mistakes.Made Orannis actually balancedTweaks for balance / usability Someone actually comment? Link to comment
SephirothKirby Posted August 15, 2010 Author Report Share Posted August 15, 2010 Hey wait, I actually really enjoyed these monsters. Link to comment
SephirothKirby Posted July 17, 2011 Author Report Share Posted July 17, 2011 hey guys remember these yeah i guess not Link to comment
Doom Chaos Posted July 17, 2011 Report Share Posted July 17, 2011 These look nice. Good job. Link to comment
Umbra Posted July 17, 2011 Report Share Posted July 17, 2011 Spotted Abhorsen - Shakespeare references in YGO? Never thought I'd see that. Speaking of Abhorsen, I love what you're doing with the effect, but... the Seven aren't exactly ideal targets. Astareal would actually self-banish Abhorsen without any other Sevens on the field, and won't be able to revive after that even. Other than that, they seem... incoherent. There's just no clear theme, other than revealing Sevens in your hand. Link to comment
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