Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 haha yes ;) Link to comment Share on other sites More sharing options...
Lexadin Posted May 22, 2010 Report Share Posted May 22, 2010 So how are you going to call it? Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 umm... i havent though of that....oh, ill cal it "War of the Anti-Synchros"is that good? Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 ......yay. Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 yes....yay...... Link to comment Share on other sites More sharing options...
Lexadin Posted May 22, 2010 Report Share Posted May 22, 2010 It's good.How many of you have made a Synchro on YCM? Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 im ashamed to say it but.....i have made one along time ago........... Link to comment Share on other sites More sharing options...
Lexadin Posted May 22, 2010 Report Share Posted May 22, 2010 The only ones I made where for a contest. Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 I made like one or two.I might need to make one for my set though........since my idea is based on actually having tuner monsters........shame. Link to comment Share on other sites More sharing options...
Lexadin Posted May 22, 2010 Report Share Posted May 22, 2010 OoO Shame on you. Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 yes, i know, shame on me but i just finished my first card of the set, hope you like it *Raising Eyebrows To Lexadin* Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 ......I know. My set mainly focuses on using opponent tuners effect, and removing any other synchros and tuners they have. Link to comment Share on other sites More sharing options...
Lexadin Posted May 22, 2010 Report Share Posted May 22, 2010 Made this card a long time ago. It's the most powerfull anti-Synchro Card I've ever made. Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 ........wow. Thas a decent card. Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 ........wow. Thas a AMAZING card. God has blessed you with the power to make unbeliveable cards Link to comment Share on other sites More sharing options...
Lexadin Posted May 22, 2010 Report Share Posted May 22, 2010 I love card making (as you can see at my card number), so I got pretty good in it if I may say so myself. Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 I'm not as good at card making. People say alot how I make OCG errors on most of them. Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 im, well, ok at card making. i have the potential to become great, but i just cant think of ideas Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 I got my set started.....not done yet though. [spoiler=What I have so far]Lore - This card cannot be Normal Summoned, or Set. This card cannot be Special Summoned exept with the effect of "Rak'Shasa Heart". Once per turn, you can use the effect of 1 Synchro monster in either player's Graveyard. During your turn only, this card loses 1000 Attack Points. If this card is destroyed, you can Special Summon 1 "Incarnation Dream Rak'Shasa" your Hand, or Deck. Lore - You can Tribute this card, and 1 other monster on your side of the Field to Special Summon 1 "Nightmare King Rak'Shasa" from your Hand, Deck, or Graveyard to your side of the Field. If this card is attacked, you can pay 500 Life Points to negate the attack. This card cannot attack any Face-up monsters on the Field. Once per turn, you can send 1 tuner monster from your opponent's Deck to the Graveyard by paying 500 Life Points. Lore - This card cannot be Normal Summoned, or Set. This card cannot be Special Summoned exept by the effect of "Nightmare King Rak'Shasa". Tuner monsters cannot be used for Synchro Summons unless the owner of that card pays 500 LifePoints. During each turn, this card gains Attack Points equal to the original attack of a Synchro monster in either player's Extra Deck, or Graveyard. This card cannot attack directly. Lore - Once per turn, you can Discard 1 card from your hand to Special Summon 1 "Rak'Shasa Heart" from your Hand, or Deck. If this card battles a Tuner monster, your opponent loses 500 Life Points. Lore - This card cannot be destroyed by Battle. You can tribute this card to Inflict 200 points of Damage to your opponent for each Tuner monster in their Graveyard. Once per turn during your Main Phase, you can search your opponent's Deck for a Tuner monster. Until the End Phase of this turn, this card's effect is the same as the selected monster. Lore - At the End Phase of a turn when a Synchro monster is Summoned, remove it from play. When this card is removed from the field, all Synchro monsters removed from play by this card's effect return to the owners Extra Deck. If this card is targeted by a Spell, Trap, or Monster effect, remove from play 1 Monster card from your deck instead. Lore - You can send 1 Synchro monster from your opponent's Extra Deck to the Graveyard. If there is a Synchro monster in your opponent's Graveyard, select 1, and both players loose LifePoints equal to half the Attack of the selected monster Lore - As long as this card is on the Field, the effects of your opponent's Tuner monsters are negated. . Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 very compatible, i like it Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 But, like I said.....There will be one Synchro monster in this set.......it'll be hard. Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 D: .\ /. _ ..... okay.....why?..... Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 Since there are tuners in my set, might as well make a Synchro monster or two. Link to comment Share on other sites More sharing options...
Hass Mac Posted May 22, 2010 Author Report Share Posted May 22, 2010 (getting slightly concerned) okay, but isnt your set about destroying synchros? Link to comment Share on other sites More sharing options...
deathghost101 Posted May 22, 2010 Report Share Posted May 22, 2010 Here, this is what one of the synchros in my set is used for.......my set is also use for using the effects of opponent tuners, and synchros.[spoiler=the synchro]Lore - "Necromancer Of Feeling" + 1 or more non-Tuner monstersWhile this card remains face-up on your side of the field, this card is unaffected by the effects of any Spell, or Trap Cards that target this card. Once per turn during your main Phase, you can Remove from play 1 Tuner monster, or 1 Synchro monster on either Player's Graveyard to gain LifePoints equal to half the original Attack of the selected monster. If you use this effect, you cannot conduct your Battle Phase this turn. Link to comment Share on other sites More sharing options...
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