Shinzuku Posted May 18, 2010 Report Share Posted May 18, 2010 [align=center] So since Batteryman don't really have to rely on the OTK anymore, I decided to make a deck for them. MONSTERS (21) Batteryman Industrial Strength x2Batterman AA x3Batteryman Charger x3Batteryman Fuel Cell x3Batteryman Micro-Cell x3Honest x2Debris Dragon x1Sangan x1CyDra x1Magical Merchant x1Ryko x1 SPELLS (14) Short Circuit x3Book Of Moon x2LV x1Heavy x1Cold Wave x1MST x1Trunade x1Battery Charger x2B-Con x1POA x1 TRAPS (5) Bottomless x2Mirror Force x1Beckoning Light x1Torrential x1 [/align] Link to comment Share on other sites More sharing options...
Toffee. Posted May 19, 2010 Report Share Posted May 19, 2010 Ive started to like the idea of making Batterymanz a graveyard-based deck.So running Battery Charger in 3s, Portable Battery Pack(I run 2) and Card Trooper would work wonders here. And to be honest, Judgement of Thunder seems a bit slow. Link to comment Share on other sites More sharing options...
Shinzuku Posted May 19, 2010 Author Report Share Posted May 19, 2010 Ive started to like the idea of making Batterymanz a graveyard-based deck.So running Battery Charger in 3s' date=' Portable Battery Pack(I run 2) and Card Trooper would work wonders here. And to be honest, Judgement of Thunder seems a bit slow.[/quote'] Ye I wanna take em out.So, Neg Magical Merchant Plus Trooper Neg Judgements Plus 2 more Chargers? Link to comment Share on other sites More sharing options...
Toffee. Posted May 19, 2010 Report Share Posted May 19, 2010 Neg Magical Merchant No, I would keep at least 1. Magical Merchant seems interesting here. Link to comment Share on other sites More sharing options...
Shinzuku Posted May 19, 2010 Author Report Share Posted May 19, 2010 To get my Short Circuits etc..? and I added a Fuel Cell over ValleyI've been thinking about the whole Charge/Ryko system in this, whats your take? Link to comment Share on other sites More sharing options...
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