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More Gun Dragons :D


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Minigun Dragon

Normal/Tuner

LV 3

ATK/DEF: 1000/200

The weakest Gun Dragon on the group. Its said that its power has still not been revealed.

 

War Report (Limited)

Spell

Equip

Equip this card to a "Minigun Dragon". The equipped card ATK become 2500. You must pay 800 Life Points each Stand-By Phase this card is face up on the field.

 

Artillery Dragon

Effect

LV 8

ATK/DEF: 2800/1900

Once per turn, toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on opponents side of the field. If 3 out of 3 results are Heads, destroy 1 monster on your opponents side of the field and Special Summon it on your side of the field your next Stand-By Phase. Whiles

 

Machinegun Dragon

Effect

LV 7

ATK/DEF: 2600/2500

Once per turn, roll a dice. If the result is 1 or 6, destroy 1 Monster, Spell or Trap card on your opponents side of the field. If the result is 3, destroy 1 Spell or Trap Card on your opponents side of the field.

 

Bazooka Dragon

Effect

LV 10

ATK/DEF: 3000/2000

The tributes for this card must be at least 1 "Barrel Dragon" or "Blowback Dragon". Once per turn, toss a coin 5 times. If 2 out of 5 results are heads, destroy 1 monster on your opponents side of the field. If 4 out of 5 results are heads your opponent must discard his hand. Your opponent can pay 1500 Life Points to negate this effect.

 

Tank Dragon (Limited)

Effect

LV 12

ATK/DEF: 5000/5000

This card is sent to the Graveyard the End Phase of the turn it was summoned. This card cannot attack your opponents Life Points directly. Once per turn, toss a coin. If the result is Heads, all your opponents monster ATK become 0.

 

Reforces

Spell

Continous

While this card is on the field, every Gun Dragon monster you control gains 500 ATK and DEF.

 

Scope

Spell

Equip

You must pay 500 Life Points to use this card. Equip this card to a Gun Dragon mosnter. The equipped card gains 800 ATK.

 

Colonels Management

Spell

Continous

Once per turn, when a Gun Dragon monster effect is activated, you can use the effect again in the same turn.

 

Infantery

Trap

When a Gun Dragon monster is target of an attack, negate the attack and destroy the attacking monster.

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