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tommers2008

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Sorry for the delay guys, i was giving Spear of Auora a chance to post seeing as he didn't he is automatically out.

 

So here we go.

 

Scores will be out of 100.

Grading Rubic

Effect - */20

Balance - */15

OCG - */15

Pic and name, and how they suit card (P&N) - */15

Follows task rules & fits in with cards & usability with cards (Task)- */15

Creativity - */10

Personal Opinion (PO) - */10

 

[spoiler= Ratings and Results][align=center]

Thermatic - Mayan High Temple

[spoiler=Card]MayanHighTemple.jpg

 

 

Rating

Effect - 10/20

Balance - 8/15

OCG - 8/15

P&N - 5/15

Task - 9/15

Creativity - 8.5/10

PO - 6.5/10

Total - 55/100

 

Card is underpowered, despite it being allowed to Summon any "Aztec" monster 7 attacks can take a few turns, this card could be destroyed by then. Your OCG is off a bit, you worded it a bit wrongly and you forgot to use capitalization on things like Deck, Special Summoned few other small things. Pic is too small for card, name mayan?? makes no sense for Aztec card.Not bad, not good. Need to improve in further rounds

[/align]

 

[align=center]jumpking55 - Aztec Demon Lord

[spoiler=Card]465233.jpg

 

 

Rating

Effect - 8/20

Balance - 7/15

OCG - 1/15

P&N - 4/15

Task - 3/15

Creativity - 4/10

PO - 3/10

Total - 30/100

 

Im sorry i taught this card was awful. Your OCG is shocking, capitalization was nowhere to be seen, you used old OCG a bit as well, also sacrificing was never used, pic is poor has no connection with the theme really, you failed to follow task. You need to improve greatly in the future.[/align]

 

[align=center]Pharaona - Top of the Temple - Chamber of the Gods

[spoiler=Card]TopoftheTemple-ChamberoftheGods.png

Lore - This card cannot be activated if there is not an "Aztec" monster in your hand. As long as this card is face-up on the field, "Aztec" monsters in your hand have their Levels decreased by 1 and you cannot Set monsters on your field. Each time you Summon a Level 5 or higher "Aztec" monster, place 2 Divine Counters on this card. Each time you Summon a Level 4 or lower "Aztec" monster, place 1 Sacrifice Counter on this card. As long as there is a Sacrifice Counter on this card, it cannot be destroyed. During your End Phase, if there are at least 5 Divine and 5 Sacrifice Counters on this card, you can send it to the Graveyard to destroy all cards on the field.

 

 

Rating

Effect - 12/20

Balance - 10/15

OCG - 15/15

P&N - 14/15

Task - 13/15

Creativity - 9/10

PO - 8/10

Total - 81/100

 

I like this card, it has been made very well. OCG seems tip top, pic and name are very good, match up and fit the theme. Only problem i have with this card is, is it that usable its only real purpose is lowering the levels of the cards despite it being able to destroy all cards that would take a while to pull off and then it isn't a great effect because it would destroy anything you have, obviously you wouldn't use that effect unless you needed to, but i feel the card is under powered.Thats only where it lost points really.

[/align]

 

[align=center]mahandra g - Aztec Guardian Rage Statue

[spoiler=Card]482087a.jpg

lore:When this card is in your hand you must show it to your opponent at all times. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if there are 3 or more monsters with "Aztec" in their card name in your Graveyard and you control at least 1 monster that includes "Aztec" in its card name. Once per turn, by removing from play 2 cards from the top of your Deck, draw 1 card. Also, by paying 500 Life Points, you can destroy a number of card(s) on the field up to the number of monster with "Aztec" in their cards name in your hand. Increase the ATK and DEF of this card by 700 for each monster with "Aztec" in their card name in your hand.

 

 

Rating

Effect - 18/20

Balance - 12/15

OCG - 14/15

P&N - 12/15

Task - 15/15

Creativity - 8.5/10

PO - 9/10

Total - 88.5/100

 

Really good card, it is definitely usable, is balanced enough for me (maybe tad op'd still), Ocg seems great you just messed up a bit on a letter being somewhere it shouldn't be, and effects do seem just kind of thrown in there don't really work off each other but truthfully thats just being picky trying to find flaws with this amazing card, Hopefully you can keep up the good work in round 2.

 

ice drago10 - Aztec Elite Warrior

[spoiler=Card] 342869.jpg

Effect - When this card is in your hand you must show it to your opponent at all times. This card cannot be Normal Summoned or Set. This card can only be special Summoned by removing 2 "Aztec" monster in your graveyard from play. While these card is face-up on the field, For every card monster sent to the graveyard, increase the ATK of these card by 100 points. Unless you tribute a monster, this card cannot attack. When this card is destroyed by battle increase the ATK of all "aztec" monsters by 400 until the end of your turn.

 

 

Rating

Effect - 12/20

Balance - 14/15

OCG - 6/15

P&N - 15/15

Task - 11/15

Creativity - 8/10

PO - 8/10

Total - 74/100

 

Really like this card, the pic,name really fit and its quiet fitting. OCG is off by good bit, capitalization as with few others and few words aren't spelled properly either. It quiet balanced, effect is good enough and i think it fits in well enough. Just try work on your OCG.

[/align]

 

[align=center]Psycholera - Tac'thaoc, Remorseless Aztec Deity

[spoiler=Card] 521618l.jpg

Effect -Treat this card as a Normal Monster. When this card is in your hand you must show it to your opponent at all times. Pay 500 Life Points each Draw Phase while this card is in your hand. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Aztec" monsters on your side of the field. The Special Summon of this card cannot be negated. This card is not affected by the effects of Spell Cards, Trap Cards or Effect Monsters. If a Spell Card, Trap Card or Effect Monster targets an "Aztec" monster on your side of the field, negate the card's effect and destroy it. This card cannot attack during the turn it is Special Summoned. This card's ATK is equal to the combined ATK of all other monsters you control. When this card attacks, Spells, Traps, and Effect Monster effects cannot be activated. If this card attacks a face-down monster, destroy that monster without flipping it face-up. If the monster destroyed by this effect has an effect that could have been activated if it had been attacked while in face-down position by a Normal Monster, inflict Damage to your opponent equal to the ATK of the destroyed monster. When this card is destroyed, remove it from play. If this card is removed from play, it cannot return to play.

 

 

Rating

Effect - 17/20

Balance - 9/15

OCG - 15/15

P&N - 9/15

Task - 14/15

Creativity - 10/10

PO - 9/10

Total - 83/100

 

Really like this card, very creative. Thing that lets this down is its picture i don't like it at all, it doesn't fit with theme. This card is OP'd as well, despite your good negative effects for it they are still outweighed by positive ones.Overall i like it, and am looking forward to seeing more of your cards.[/align]

 

[align=center]Gailson - Heavenly Serpent - Quetzalcoatl

[spoiler=Card]317589z.jpg

Effect - This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 "Aztec" monsters from your hand. When this card destroys an opponents monster as a result of battle, Special Summon 1 Level 4 or lower "Aztec" monster from your Graveyard. Once per turn, you can reduce the ATK of 1 "Aztec" monster you control to increase the ATK of this card by the same amount or reduce the ATK of this card to increase to ATK of 1 "Aztec" monster you control by the same amount.

 

 

Rating

Effect - 18/20

Balance - 12/15

OCG - 15/15

P&N - 14/15

Task - 15/15

Creativity - 7/10

PO - 9/10

Total - 90/100

 

Brilliant job. Best card of the round. Simple but so effective, you did great job. Only points you lost is because your card wasn't all that creative, effect was plain, and card could become op'd, but again that is just trying to find faults with an awesome card.[/align]

 

[align=center]Skyson - Ancient Spirit Guard

[spoiler=Card]55839.jpg

 

 

Rating

Effect - 13/20

Balance - 12/15

OCG - 15/15

P&N - 8/15

Task - 10/15

Creativity - 7/10

PO - 7/10

Total - 72/100

 

Very simple card, easily did enough to get through but i didn't find it too impressive, does a job, and could easily fit into this theme, pic isn't great nor is the name, OCG seems good, im looking for bit more in further rounds. [/align]

 

Spear of auora is eliminated for failing to post a card and jumpking55 is also gone for receiving the lowest score, 7 advance to round 2.

 

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Mmk.

 

55839.jpg

 

[spoiler=Effect]When this card is Tribute Summoned, you can Special Summon 1 "Battle Guard Assault Fly" or "Armored Plasma Fly" from your hand for each Insect-type monster in your Graveyard. During your Battle Phase, you can remove from play 2 Insect-type monsters in your Graveyard to switch all face-up monsters your opponent controls to Defense Position. When this card is removed from the field, all face-up "Armored Plasma Fly" you control can attack your opponent directly during your next Battle Phase.

 

 

gl in round 2, chaps.

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[align=center]My card entree:

 

317589u.jpg

[spoiler=LORE]

This card gains 200 ATK for each Insect-Type monster you control. Once per turn, select 1 monster your opponent controls. If the selected card is in face-down Defense Position, switch it into face-up Defense Position. If this card attacks the selected monster, this card cannot be destroyed by the battle and destroy the selected monster after the Damage Step. (Damage calculation is applied normally)

 

[/align]

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This is my second round entry:

 

NestArmyFlyCommander.png

 

[spoiler=[b]Lore:[/b]]This card can be Special Summoned from your hand when "Battle Guard Assault Fly" you control is selected as an attack target. If Summoned this way, the attack target is changed to this card. Each time this card inflicts Battle Damage to your opponent, for every 600 points of Battle Damage he/she took, Special Summon 1 "Armored Plasma Fly" from your Deck or Graveyard in face-up Attack Position. This card gains 200 ATK for every Insect-Type monster you control.

 

 

Good luck, everyone! ^_^

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521618.jpg

 

Each face-up "Battle Guard Assault Fly" and "Armoured Plasma Fly" gains 200 DEF for each other Insect-Type monster on the field. If a "Battle Guard Assault Fly" or "Armoured Plasma Fly" you control is destroyed by battle, you can send this card from the field to the Graveyard to Special Summon the destroyed monster in your Field Card Zone, where it is treated as a Field Spell Card with this effect: If an Insect-Type monster is Summoned or Special Summoned, place 1 Insect Counter on this card. For each Insect Counter on this card, increase the Level of all "Battle Guard Assault Fly" and "Armoured Plasma Fly" you control by 1. You can send 1 Insect-Type monster from your field to the Graveyard to inflict Damage to your opponent's Life Points equal to the Level of the sent monster x300.

 

Mine's too complicated. I could have just made a Field Spell Card with the effect you can activate in the card. But I didn't. Oh well.

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482087.jpg

lore: Special Summon this card from your hand by paying 1000 Life Points and discarding 1 card if you control face-up "Armored Plasma Fly" and "Battle Guard Assault Fly". When this card is Special Summoned by this effect, treat this card's name as "Armored Plasma Fly" or "Battle Guard Assault Fly" while face-up on the field. When your opponent control 2 or more Defense Position monsters, discard 1 Spell Card from your hand to destroy all face-up Defense Position monsters your opponent control. This card cannot attack during the turn you activate this effect. This card Attribute become 1 of your opponent's destroyed monster Attribute (you get the choose), until the End Phase. During the End Phase, this card gets the following effect based on its Attribute:

-.Dark, LIGHT ,or FIRE: Tribute 1 "Armored Plasma Fly" you control to destroy 1 Spell or Trap Card your opponent control.

-.WATER or EARTH: Tribute 1 "Battle Guard Assault Fly" you control to discard 1 card randomly from your opponent hand's.

 

hope you like:)

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521618k.jpg

 

This card cannot be Special Summoned except by the effect of "Battle Guard Assault Fly" or "Armoured Plasma Fly". This card can only be Normal Summoned during a turn you Special Summon an Insect-Type monster from your hand or Deck. If the 2 monsters used to Tribute Summon this card are "Battle Guard Assault Fly" AND "Armoured Plasma Fly", you can Special Summon them on your side of the field during your End Phase. Each face-up "Battle Guard Assault Fly" and "Armoured Plasma Fly" gains 200 DEF for each other Insect-Type monster on the field. If an Insect-Type monster is Normal Summoned, Special Summoned or flipped face-up, place 1 Insect Counter on this card. For each Insect Counter on this card, increase the Level of all "Battle Guard Assault Fly" and "Armoured Plasma Fly" you control by 1. You can send 1 Insect-Type monster (except this card) from your field to the Graveyard to inflict Damage to your opponent's Life Points equal to the Level of the sent monster x300.

 

For the ATK and DEF, I just got lazy and added the ATK and DEF of the original two together. But of course you had already noticed that :D

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Sorry for being late, could post it, i had many crashes.

[spoiler=card]

342869.jpg

[spoiler=Effect]

If you control a face-up "Armored Plasma Fly" or "Battle guard Assault Fly", your opponent cannot select this monster as an attack target. As long as this card remains Face-up in attack position, place 1 insect Counter on this card at the end of your Phase. Once per turn, you can remove 3 insect counters from this card to special summon 1 "Armored Plasma Fly" or "Battle guard Assault Fly" from your Deck or Graveyard in face-up Attack Position. When this card is removed from the field, gain 200 Life Points for each insect Counter on this card.

 

 

 

 

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I have Pm'd him i won't go around chasing anyone do. Today is the last day, so the results will be posted tomorrow. If he hasn't posted by 12 tonight my time he will auto be out, i checked his profile anyway and it says he ain't been online since 25th of last month so.

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i checked his profile

 

And you said you wouldn't chase anyone!

 

No' date=' it's OK. Can't wait for results!

[/quote']

 

Yea in that i won't continuously wait for them they might get a day or 2 extra but not now as this has been a bit long anyway, i won't send them loads of pm's and stuff like that, i just went on to his page a few mins ago to check when he was last on.

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Round 2 Ratings... Thermatic is automatically out for not posting.

 

So here we go.

 

Scores will be out of 100.

Grading Rubic

Effect - */20

Balance - */15

OCG - */15

Pic and name, and how they suit card (P&N) - */15

Follows task rules & fits in with cards & usability with cards (Task)- */15

Creativity - */10

Personal Opinion (PO) - */10

 

[spoiler= Ratings and Results]

 

[align=center]Pharaona - Nest Army Fly Commander

[spoiler=Card]NestArmyFlyCommander.png

Lore - This card can be Special Summoned from your hand when "Battle Guard Assault Fly" you control is selected as an attack target. If Summoned this way, the attack target is changed to this card. Each time this card inflicts Battle Damage to your opponent, for every 600 points of Battle Damage he/she took, Special Summon 1 "Armored Plasma Fly" from your Deck or Graveyard in face-up Attack Position. This card gains 200 ATK for every Insect-Type monster you control.

 

 

Rating

Effect - 17/20

Balance - 10/15

OCG - 15/15

P&N - 14/15

Task - 15/15

Creativity - 10/10

PO - 9.5/10

Total - 90.5/100

 

Brilliant Job, excellent card best of round 2. Really like your creative effect, OCG seems perfect again love the pic and name, only downfall is its a bit op'd. But i really don't want to put a dampener on this awesome card. Great job see you in the final.

[/align]

 

[align=center]mahandra g - Supreme ShineWing Fly

[spoiler=Card]482087.jpg

Effect - Special Summon this card from your hand by paying 1000 Life Points and discarding 1 card if you control face-up "Armored Plasma Fly" and "Battle Guard Assault Fly". When this card is Special Summoned by this effect, treat this card's name as "Armored Plasma Fly" or "Battle Guard Assault Fly" while face-up on the field. When your opponent control 2 or more Defense Position monsters, discard 1 Spell Card from your hand to destroy all face-up Defense Position monsters your opponent control. This card cannot attack during the turn you activate this effect. This card Attribute become 1 of your opponent's destroyed monster Attribute (you get the choose), until the End Phase. During the End Phase, this card gets the following effect based on its Attribute:

-.Dark, LIGHT ,or FIRE: Tribute 1 "Armored Plasma Fly" you control to destroy 1 Spell or Trap Card your opponent control.

-.WATER or EARTH: Tribute 1 "Battle Guard Assault Fly" you control to discard 1 card randomly from your opponent hand's.

 

 

 

Rating

Effect - 14/20

Balance - 13/15

OCG - 13/15

P&N - 14/15

Task - 15/15

Creativity - 9/10

PO - 8.5/10

Total - 86.5/100

 

Liked this a lot until the end, it all became to much, to many things going on, i still like the card but that where you lost most of your points really liked your creativity with the card do, the effect where this card is treated as either of the other 2 cards i loved and that attribute effect was good but with everything else already in there it became to much. You left out s a few times after words that cost you 2 points other then that ocg seem great, Pic is great name im sure you meant to put space between Shine and Wing. See you in final round

[/align]

 

[align=center]ice drago10 - Queen of Insects

[spoiler=Card] 342869.jpg

Effect - If you control a face-up "Armored Plasma Fly" or "Battle guard Assault Fly", your opponent cannot select this monster as an attack target. As long as this card remains Face-up in attack position, place 1 insect Counter on this card at the end of your Phase. Once per turn, you can remove 3 insect counters from this card to special summon 1 "Armored Plasma Fly" or "Battle guard Assault Fly" from your Deck or Graveyard in face-up Attack Position. When this card is removed from the field, gain 200 Life Points for each insect Counter on this card.

 

 

Rating

Effect - 15/20

Balance - 14/15

OCG - 3/15

P&N - 11/15

Task - 12/15

Creativity - 7/10

PO - 7/10

Total - 69/100

 

This card wasn't bad but was by no means great. Your OCG was again poor and seeing as i told you where to improve the last round and you made no improvement led to your low score in OCG area. Unlucky but you have been eliminated.

[/align]

 

[align=center]Psycholera - Overgrown Plasma Insect

[spoiler=Card] 521618k.jpg

Effect -This card cannot be Special Summoned except by the effect of "Battle Guard Assault Fly" or "Armoured Plasma Fly". This card can only be Normal Summoned during a turn you Special Summon an Insect-Type monster from your hand or Deck. If the 2 monsters used to Tribute Summon this card are "Battle Guard Assault Fly" AND "Armoured Plasma Fly", you can Special Summon them on your side of the field during your End Phase. Each face-up "Battle Guard Assault Fly" and "Armoured Plasma Fly" gains 200 DEF for each other Insect-Type monster on the field. If an Insect-Type monster is Normal Summoned, Special Summoned or flipped face-up, place 1 Insect Counter on this card. For each Insect Counter on this card, increase the Level of all "Battle Guard Assault Fly" and "Armoured Plasma Fly" you control by 1. You can send 1 Insect-Type monster (except this card) from your field to the Graveyard to inflict Damage to your opponent's Life Points equal to the Level of the sent monster x300.

 

 

Rating

Effect - 16/20

Balance - 10/15

OCG - 15/15

P&N - 9/15

Task - 14/15

Creativity - 9/10

PO - 8/10

Total - 81/100

 

Good card, very creative. Thing that lets this down is its picture again and the two task cards cannot SS this card so why is that written in there? Lots going on as well but your effects kind of play off one another maybe 1 effect to many. See you in final round just.[/align]

 

[align=center]Gailson - Mega Plasma War Fly

[spoiler=Card]317589u.jpg

Effect - "Battle Guard Assault Fly" + "Armored Plasma Fly"

This card gains 200 ATK for each Insect-Type monster you control. Once per turn, select 1 monster your opponent controls. If the selected card is in face-down Defense Position, switch it into face-up Defense Position. If this card attacks the selected monster, this card cannot be destroyed by the battle and destroy the selected monster after the Damage Step. (Damage calculation is applied normally)

 

 

Rating

Effect - 14/20

Balance - 13/15

OCG - 15/15

P&N - 14/15

Task - 11/15

Creativity - 6/10

PO - 7/10

Total - 80/100

 

You left me down in this round, was expecting great thing after first round, you went way to laid back with this, despite it being a good card with reasonably good effect as in it can be hard to destroy, very hard if using correct tactics, it doesn't really jump out to me and i don't really see anything great about it at all. Not very creative or doesn't really have the support features either to or from the task cards, and it has ultimately cost you. Sorry but you have been eliminated.[/align]

 

[align=center]Skyson - Biogenetic Dragonfly

[spoiler=Card]55839.jpg

Effect - When this card is Tribute Summoned, you can Special Summon 1 "Battle Guard Assault Fly" or "Armored Plasma Fly" from your hand for each Insect-type monster in your Graveyard. During your Battle Phase, you can remove from play 2 Insect-type monsters in your Graveyard to switch all face-up monsters your opponent controls to Defense Position. When this card is removed from the field, all face-up "Armored Plasma Fly" you control can attack your opponent directly during your next Battle Phase.

 

 

Rating

Effect - 18/20

Balance - 13/15

OCG - 14/15

P&N - 11/15

Task - 15/15

Creativity - 8/10

PO - 8/10

Total - 87/100

 

Very good card, firstly i didn't like pic or the name really, but after that i have nothing bad i can say about this card, it isn't complicated but isn't to simple and plain either i really really liked this card and loved it had changing Battle positions of cards in it. Congrats see you in final round.[/align]

 

Thermatic is eliminated for failing to post a card and ice drago10 and Gailson are also gone for receiving the lowest score, 4 advance to the final round.

 

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