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Organization XIII


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Nex, that was perfect.

 

Aside from this, some of the fight mechnics in TWEWY are really getting to me. The AI controlling your partner is really brainless, and trying to drag Neku about gets frustrating on so many levels; many times you just unintentionally activate a psych instead.

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That is the way it goes, but dragging Neku isn't a psych, however, there are some psychs involves pressing Neku. I use the Splish Splash Barrier Pin, which requires me to keep my stylus held on Neku. It's annoying as it has a 38 sec reboot time and I can't afford to waste it; this doesn't help during some fight where I need to make sure my partner gets an attack in to move the puck, and I have to keep Neku moving to avoid damage.

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