Jump to content

Hourglass


Recommended Posts

NEW! - Time Stops for No One, Hourglass Time Capsule, The Power of Its Sands, Reverse Effect

 

Seer of the Hourglass

DARK / Spellcaster / Level 3 / 500 / 1900

FLIP: Add 1 “Hourglass” monster from your Deck to your hand; then, you can send 1 “Hourglass” monster from your Deck to the Graveyard.

 

Protector of the Hourglass

DARK / Fiend / Level 4 / 1800 / 1100

If this card destroys a monster by battle and sends it to the Graveyard, send 1 “Hourglass” monster from your Deck to the Graveyard; your opponent skips their next Battle Phase.

 

Accountant of the Hourglass

LIGHT / Fairy / Tuner / Level 2 / 800 / 800

You can discard this card from your hand to Special Summon 1 “Hourglass” monster from your hand, regardless of Summoning Conditions. Once per duel, you can remove 1 LIGHT and 1 DARK “Hourglass” monster in your Graveyard from play to Special Summon this card from the Graveyard.

 

The Hourglass Room

LIGHT / Rock / Level 5 / 1400 / 2300

“Hourglass” monsters you control, other than “The Hourglass Room”, gain 500 ATK and DEF. If this card is Special Summoned by the effect of an “Hourglass” monster, switch its ATK and DEF.

 

Gunslinger of the Hourglass

DARK / Machine / Level 4 / 1600 / 1200

When this card is Special Summoned, if you control an “Hourglass” monster, you can destroy 1 face-up card your opponent controls.

 

Controller of the Hourglass

LIGHT / Spellcaster / Level 6 / 2400 / 1400

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 “Hourglass” monster in your Graveyard from play. During the Damage Step, you can discard 1 “Hourglass” card in your hand to negate the activation of an Effect Monster’s effect and destroy it.

 

The Hourglass – Condensed

LIGHT / Rock / Tuner / Level 1 / 200 / 200

When this card is Summoned, you can remove 1 “Hourglass” card in your hand or Graveyard from play to draw 1 card.

 

The Hourglass – Controller of Time

DARK / Rock / Tuner / Level 3 / 600 / 600

When this card is sent from the field to the Graveyard, send 1 “Hourglass” monster from your Deck to the Graveyard. This card can only be used as Synchro Summon Material for an “Hourglass” Synchro Monster.

 

The Holy Hourglass

DARK / Rock / Synchro / Level 5 / 2800 / 2300

“The Hourglass – Condensed” or “The Hourglass – Controller of Time” + 1 or more non-Tuner Monsters

This card’s Level is also treated as 8. This card’s Attribute is treated as LIGHT. Once per turn, you can send 1 “Hourglass” monster from your Deck to the Graveyard. When this card is removed from the field, add up to 2 “Hourglass” monsters from your Graveyard or removed from play to your hand.

 

Protectors of the Hourglass – Holy Mecha

LIGHT / Machine / Synchro / Level 6 / 2200 / 1800

1 “Hourglass” Tuner + 1 or more “Hourglass” monsters

When this card is Summoned, select 1 “The Flow of Time” from your Deck or Graveyard and put it in play with 2 Time Counters on it. If this card destroys a monster by battle, Special Summon 1 “Hourglass” monster from your Deck.

 

Magical Sands of the Hourglass

Normal Spell Card

Remove from play 1 “Hourglass” monster in your Graveyard and discard 1 “Hourglass” monster. Draw 2 cards. If you draw an “Hourglass” monster(s) by this card’s effect, you can reveal it (them) to add 1 “Hourglass” monster in your Graveyard to your hand. You can only activate 1 “Magical Sands of the Hourglass” per turn.

 

The Flow of Time

Continuous Spell Card

When this card is activated, place 1 Time Counter on it. During both players’ Standby Phases, place 1 Time Counter on this card. “Hourglass” monsters you control gain 200 ATK for each Time Counter on this card. When this card is destroyed, add 1 “Hourglass” monster from your Deck to your hand with a Level equal to or lower than the number of Time Counters on this card.

 

Time Stops for No One

Normal Trap Card

Activate when an “Hourglass” monster is selected as an attack target. Return the attacking monster to the top of the owner’s Deck; then, select 1 of these effects and activate it:

• Place 3 Time Counters on a “The Flow of Time” you control.

• It is now the End Phase of your opponent’s turn.

 

Hourglass Time Capsule

Normal Spell Card

Select 1 “Hourglass” card in your Deck and remove it from play. During your next Standby Phase, add that card to your hand. By removing 2 Time Counters from a “The Flow of Time” you control, you can add it to your hand immediately instead.

 

The Power of Its Sands

Equip Spell Card

Equip only to an “Hourglass” monster; it gains 600 ATK. When the equipped monster is destroyed, you can remove it and this card from play to Special Summon 1 “Hourglass” monster from your Graveyard instead. When this card is destroyed, except when the equipped monster is removed from the field, add 1 “The Flow of Time” from your Deck to your hand.

 

Reverse Effect

Normal Spell Card

Activate while you control 2 or more “Hourglass” monsters. Your opponent selects and discards 1 card in their hand. Your opponent draws 1 card for each monster that attacks them this turn. You can only activate 1 “Reverse Effect” per turn.

Link to comment

Who would ever have though that "Hourglass of Courage" would one day have its support...

Nice cards' date=' but kind of a shame that only "The Flow of Time" has some effect about "time" O.o

[/quote']

 

I don't know what "Hourglass of Courage" is; I made an archetype with Hourglass in its name. That's it.

 

Eh, the other guys aren't time guys, they protect the Hourglass or w/e. And the Holy Hourglass is just a BAMF.

 

So yeah.

Link to comment

I would say maybe something like "After # of Turns, activate this cards effect." Something like for "The Hourglass Room" change it to something like this.

 

The Hourglass Room

LIGHT / Rock / Level 5 / 1400 / 2300

“Hourglass” monsters you control, other than “The Hourglass Room”, gain 100 ATK and DEF xthe number of turns this has been Face-up on the Field. During the Second Stand-by phase this monster was summoned, switch its ATK and DEF.

 

Though it is your card set, and it seems like a great set to begin with. Though I wish they had a "time" element in them like Jack said. ^-^ All in All, very good cards with a very good idea behind them, cant wait to see there finished product.

Link to comment

Good cards and nice effects! Except for one small mistake:

The Power of Its Sands

Equip Spell Card

Equip only to an “Hourglass” monster. The equipped monster gains 600 ATK. When the equipped monster is destroyed, you can remove it and this card from play to Special Summon 1 “Hourglass” monster from your Graveyard instead. When this card is destroyed, except when the equipped monster is removed from the field, add 1 “The Flow of Time” from your Deck to your hand.

 

9/10 ;)

Link to comment

I would say maybe something like "After # of Turns' date=' activate this cards effect." Something like for "The Hourglass Room" change it to something like this.

 

[i']The Hourglass Room

LIGHT / Rock / Level 5 / 1400 / 2300

“Hourglass” monsters you control, other than “The Hourglass Room”, gain 100 ATK and DEF xthe number of turns this has been Face-up on the Field. During the Second Stand-by phase this monster was summoned, switch its ATK and DEF.[/i]

 

Though it is your card set, and it seems like a great set to begin with. Though I wish they had a "time" element in them like Jack said. ^-^ All in All, very good cards with a very good idea behind them, cant wait to see there finished product.

 

That would make them really, really bad though.

And I had a story to go along with it, but I stopped caring.

 

Good cards and nice effects! Except for one small mistake:

The Power of Its Sands

Equip Spell Card

Equip only to an “Hourglass” monster. The equipped monster gains 600 ATK. When the equipped monster is destroyed' date=' you can remove it and this card from play to Special Summon 1 “Hourglass” monster from your Graveyard instead. When this card is destroyed, except when the equipped monster is removed from the field, add 1 “The Flow of Time” from your Deck to your hand.

 

9/10 ;)

[/quote']

 

Cyclone Boomerang

 

This OCG is printed on an official card, so I think it's okay.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...