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Bleach: Rise of the Bount [PG-13][Co-Owned by Ryuujinn][Started/Accepting]-OOC


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@JAzz: btw, did Schmetterling blocked the purple attack or something? hahah. I just read he absorbed some of Tenrai Kaminari's reiatsu.. hahaha..

 

@Decaying Hope: No, that's not a requirement.. hahahaha.. You can have an entirely different personality.. xD

 

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Tenrai Kaminari won't behave like electricity in terms of conduction.. xD.. but you figured it out, didn't you Jazz? xD.. Also, for the rest of the Bounts here, other than Silvia, and Reinhardt, remember to post a block or defense against the purple reiatsu attack of Zerstorer. Its important how you block that attack because how you defend the attack will have repercussions on the closing boss battle later.. xD

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Well Omaeda may be a wimp, but remember in the last ep[if you watched it, spoiler alert if you havent] he told Soifon that he made a promise as a Vice to protect and fight with her [something like that]. So as a Captain, even a wimp will go into a fight when pressured enough to (by the Captain Commander or other Captains)

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Also, I'd like to attempt to post, but since people continue posting without me being able to post, it makes it kind of hard to go post..


I've just found out something interesting' date=' that Zelmen Clock and Prince Bell are completely two different people on YCM, wow, I didn't expect that....

[/quote']

 

Ha, that makes it more people that haven't posted.

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@Ryuujinn

Yeah, I kinda figured that the dragon would just obliterate his shikai if it did try and conduct. But before that, I was thinking that since you said it was nonelemental, that it wouldn't have properties of lightning and so wouldn't conduct.

 

@Ninjew

Okay. Just saying though.

 

Here's my app for Karek. I put all of the abilities that have been seen on there. I didn't put his Bankai on here. I will when it is seen, same with his technique that allows him to become one with his zanpakutou and his kidou.

 

[spoiler=Karek's App]

Name: Karek Shirikoya

Age: 205

[spoiler=[b]Appearance[/b]:] Karek has shoulder length black hair that spikes up in the back with streaks of red that run across the side of his hair. He is above average height, being 5 foot 10 inches. He has tan colored skin that makes it seem as if he lived all his life in the desert, and grayish colored eyes. He wears the standard Shinigami uniform with black sandals instead of brown ones, and his shinigami robe has a white hood attached to the back of it. He wears the standard captain's haori over this. Karek looks as if he is scrawny, but in actuality, he has an athletic built and is quite strong. On his left side is a dark blue sheathe which holds his zanpakutou.

 

[spoiler=[b]Personality[/b]:] Karek has a free personality. He is an individualist who tries to be as different from everyone else as possible. In all he does and says, it is for the sole purpose of being different from the majority. He loves to stand out. He goes so far to stand out that he even slightly modified his Shinigami robes and sometimes walks down halls singing out random jazz rhythms, something he came to love from going to the living world so many times. He is also sociable and kind to everyone. He will do whatever he can to help his comrades if it means the cost of his own life. This is the only time when he will actually become serious and begin to use more of his powers. He usually does not like for people to see his abilities and so doesn't get "serious" until he sees that he will die if he doesn't.

 

Squad (If not Captain or Vice Captain): 8

Captain or Vice Captain: Captain

Seat: N/A

[spoiler=[b]History[/b]:] Karek was fifteen when his family moved into a new house. His family loved the house and didn't go anywhere for the first two days they had stayed in it. Karek didn't really like the house because he felt it was unsafe. His parents didn't listen to him or take him seriously. One day while they all were sleeping there was a spark from one of the plugs due to faulty wiring by the previous owners of the house. The house caught fire, going up in flames. Karek's parents got out, but they had both thought they had gotten Karek on the way coming out, and so neither of them knew he was still in the house. Karek woke up only to see a cloud of smoke in his room and ash all over the floor from his burnt clothes and games. The house exploded as the flames spread and covered it. The firefighters got there too late. Karek's body was burnt to ashes by the explosion, and his soul haunted the building. Karek was angry at his parents, having told them that the house gave him an eerie feeling. This caused Karek to slowly begin his transformation towards becoming a hollow. Luckily, while Karek was still in the early stage of the transformation, a young man who was a shinigami found him and used the shikai power of his zanpakutou on Karek, bringing him back to his senses. The transformation somehow reversed, and Karek became a normal plus. He was taken to the Soul Society by the shinigami and due to his near transformation into a hollow, he had grown a powerful reiatsu aura. He was enrolled into the Shinigami Academy, excelling in the areas of swordsmanship and kido arts. Karek has since grown, even attaining enough power to gain a zanpakutou of his own. He hoped to one day unlock his shikai and bankai so that he can become even more powerful. After many years of hard work, Karek eventually became strong enough that his zanpakutou recognized him and taught him it's shikai and bankai. After he gained his bankai, he applied for the position of Squad 8 Captain which used to be filled by Shunsui Kyoraku. Upon obtaining the position, he was told of another Captain who also had a zanpakutou that dealt with sound. He was told that his zanpakutou's abilities in sound outmatched the previous Shingami's however. His name was Kaname Tousen. Karek vowed to himself that he would never fail as a Captain like the previous Captain, Tosen Kaname, who had used a sound zanpakutou before him did.

 

 

[spoiler=[b]Zanpakutou[/b]:]

Zanpakutou Name: Hibiki Kaichou (Echoing Melody)

Zanpakutou Appearance: Hibiki Kaichou resembles a normal katana at about 4' 5" with an hourglass shaped hand guard and a dark blue cloth handle. Sketched into the top and bottom portions of the hourglass are musical eighth notes.

Shikai Release Phrase: "Resound, Hibiki Kaichou"

Shikai Appearance and Abilities: The blade of Hibiki Kaichou becomes wider and it's color becomes a dark blue with black lining the edges. It splits down the middle to become two 5 inch blades separated at 5 inches by a large gap in the center, giving it the appearance of a large tuning fork. Along the middle of each blade are holes that are 3 inches apart from one another.

 

Shikai Abilities: When in shikai, the holes on Hibiki Kaichou are able to gather sound within the blade and reverberate it through the hollow inside of the blade in order to create powerful sound vibrations that the user guides with their reiatsu. Whenever the Hibiki Kaichou hits something, be it blocking or attacking, a counter is put on it that increases by double each time the blade strikes something. At each level, the shockwaves created by the vibration inside the blade grows more powerful and high pitched. The pitches of the vibrations sound like a normal C scale chord.

Bankai Appearance and Abilities: N/A

 

 

 

[spoiler=[b]Kidou[/b]:] Captains are allowed to pick a maximum of up to 15 kidou. The list of kido is here:

I will add Karek's kido in later. He has some custom kido I will be adding in here too.

 

 

 

[spoiler=[b]Karek's Techniques[/b]:]

 

Technique Name: Doton Shougeki (Earth Shock)

Technique Description and Effects: The user sends the sound vibrations emitted from Hibiki Kaichou straight into the ground. These vibrations are able to momentarily induce a small to large earthquake depending on the strength of the sound shockwave sent into the earth. The user may if they wish, also direct the vibrations straight to the opponent to have the earth rip straight up under them and inflict massive damage. When the user directs the vibrations, the ground lifts up where the vibrations are traveling, depending on their strength. Small vibrations don't cause the ground to lift up,but large vibrations do.

How to use the technique: The user stabs Hibiki Kaichou in it's shikai or bankai form into the ground and directs the sound vibrations stored within it into the ground.

Technique Drawback: This technique can only be used at Hibiki Kaichou's second or third level in shikai or bankai.

 

Technique Name: Enhanced Hearing

Technique Description and Effects: The user is able to increase the power of the sound waves gathered in the ear that are too low for the brain to interpret so that the ear can pick up even the highly pitched and high frequency sound waves (ex. a dog whistle or echolocation sound waves). The user will now be able to hear even the softest of sounds up to a distance of 100 feet away when mastered, which is 5 times the absolute threshold of a normal human. The more range the user needs to hear, the more reiatsu they must send into their ear, starting from the normal 20 foot range.

How to use the technique: The user channels the reiatsu within their body into their ear, mainly the middle ear, and then uses that reiatsu to increase the intensity of the sound waves that the middle ear has already intensified. This allows for the ear to hear past the absolute threshold of a normal human which is a watch ticking at 20 feet away.

Technique Drawback: The user is now very "open" to normal volume noises, perceiving them as very loud and thus causing the user to succumb to a headache after some time. This can be prevented once the user has trained extensively in mastering this ability to the point that they only intensify the low and high pitched sounds and not normal volume noises.

 

Technique Name: Sound Absorption

Technique Description and Effects: The user is able to suppress and absorb sound by changing the energy used to form the sound waves into raw energy. This also allows the user to increase the strength of the Energy Boom ability when it is used afterward. The louder the sound one is trying to absorb, the longer it takes. It takes about 5-10 seconds to absorb sounds that aren't very loud.

How to use the technique: The user must first concentrate on the sound they hope to absorb and then sync it with their own reiatsu before absorbing it and converting it.

Technique Drawback: The louder the sound, the longer it takes to sync with it and absorb it. Also, the louder the sound, the more damage it does to the body when it is absorbed.

 

Technique Name: Reiatsu Screech

Technique Description and Effects: The user is able to emit a powerful screech from anywhere on their body. The user is most likely to emit the screech from their palm or their mouth. When emitted, the sound is a high pitched shriek able to shatter glass and the opponent's ear drums if it gets to high enough levels. It is different from the Reiatsu Boom technique in that it is high pitched and the Reiatsu Boom technique is not.

How to use the technique: The user first channels the absorbed sound energy they gathered to a certain part of their body and then blasts it out with double the force. The power of the screech varies and depends on how much sound was absorbed.

Technique Drawback: At higher decibel levels, the user can also burst their own eardrums with the screech and deafen themselves.

 

Technique Name: Reiatsu Boom

Technique Description and Effects: The is able to send out a powerful sonic boom after clapping their hands once they have charged reiatsu into it. The max range of the sonic boom to be heard depends on it's decibel level, but it starts out at 50 feet. The reiatsu used for the sonic boom depends on the decibel level. The weakest decibel level for the technique starts at 100 dB, since that is the level at which hearing loss occurs with sustained exposure, and increases by increment of 25. If the user wants, he/she may add the gathered reiatsu into an object to make it explode with a sonic boom with the same effects as if it had been sent out as a hand clap.

Class 5=100-125; 50-60 feet

Class 4= 126-150; 61-70 feet

Class 3= 151-175; 71-80 feet

Class 2=176-200; 81-100 feet

How to use the technique: The user gathers their reiatsu into their hands and then once cupping them together and clapping them, they create a very powerful sonic boom.

Technique Drawback: The louder the sonic boom blasted out, the more internal damage done to the user's hands and arms. At the strongest level, the user may risk breaking the bones within their hands and arms. Also, the user's location is instantly given away with the use of this technique.

 

 

 

Skills:

Offense 9/10

Defense: 10/10

Strength: 9/10

Speed/Dexterity: 10/10

Intelligence: 10/10

Kido: 9/10

Spiritual Pressure: 10/10

Total: 66/70

 

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@Blu

lol I fail. Oh well and yeah, he's pretty young, that's why he's so into the Jazz stuff and so hyper active. I was gonna make him lie a stronger version of Tousen since they're both black and they both use sound Zanpakutou. Want me to make him older?

 

@Ninjew

I didn't post this in my other post and I didn't feel like editing because you might not read it in time. When you go post, you don't have to summarize everything, that just makes it longer for you. Summarize like one part of it or something that your character would take a huge notice in, like the tree exploding, and just add your flames to it to strengthen it. If you notice, to avoid long posts of summary, I just summarize one small part or start off with a thought on what was seen.

 

@Ryuujinn

I forgot to answer this in my post before. Yes, Schmetterling blocked the purple reiatsu for Kaishi, but I knew it might go through his tail, so I had him absorb the reiatsu from that dragon to help him guard against it until he could explode and shed his old skin.

 

Edit: I changed his age to 200 to fit around why he knows Yomi so well, since Yomi is 222. I also changed the history part about Kaname Tosen.

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Hīru 21: Hako o hīringu (Healing Ark) - Forms a dome of reiatsu around the target. It acts as a magnet drawing in the surrounding reiatsu and transfers it to the one inside. The target cannot move once it has been casted otherwise the kido will be nullified.

Incantation: Divine help from a watchful eye, repair that which is damaged. Draw in life, expel pain.

 

Hīru 31: Fusshoku (Dispel) - A bubble of purple energy surrounds the targeted area. It can extract/destroy most alien anomallies from the area. (e.g: Poisons (what she used to break out of Krake's ink)).

Incantation: Divine help from a watchful eye, extract that which is foreign, break through what is sealed. Draw in life, expel pain

 

Hīru 81: De kudasai (Take in): Even though this is a healing technique it has a major drawback. Just like the name suggest, the user takes the injuries from the target but it is transfered to the user. This Hiro only takes a few seconds to complete, and is the fastest healing technique. Even though most don't know, it can also be used as a shield to absorb any on coming reiatsu based attacks. However, depending on how strong the attack is determines how much damage is done to the user.

Incantation: The flesh, a sheild, has dwindled in strength. Powers of the wind, darkest depths do I command, mend the body, as I relinquish this burden.

 

Hīru 86: Hagitoru no Ukiyo ("Stripping of Life" )An offensive, and medical skill. After performing the incantation the users entire body lets off a dark sheen of reiatsu, like that of fine obsidian. During these few moments, if the enemy is touched, the area touched will have it's flesh slowly peel away over a few minutes. This skill is also usable to open up areas for operation.

Incantation: Hades jealousy sends pluto to blue flame. Tearing the flesh (I take no credit for this one. I got it from a different website)

 

Hīru 87: Shūfuku no seikatsu (Repairing life) - This is the counter to Hagitru no Ukiyo. The users entire body emitts a white sheen of reiatsu, and is use to repair large gashes in the body without the use of stitiches. As a bonus, also prvents scaring!! XD

Incantation: Gods love sends pluto to white flames. Repairing the flesh.

 

Hīru 1: Shūri (Repair) - Basic of all healing kido, and is what most healers use. Can heal brusing, cuts, and any minor injuries.

Incantatin: There is one, but is unknown since it's never used.

 

Hīru 59: Kuchihateru (Rot away) - A purely offensive Hiru, and more dangerous than Hiru 26 in terms of destruction. The users hand is bathed in a dark obsidian reiatsu, and anything it touches insantly rots with little to no hope of being repaired. The effects can backfire if prolonged use.

Incantation: Bathe my hands in the flames of Hades, to lash away at thy enemy. Rot the flesh, destroy the bone. Linger in the air, the smell of death. (Basically the reason why its more dangerous that a high lvel Hiru is because the target has a 9 out of 10 chance of losing the rotting area, while Hiru 86 can be healed no matter how much time has passed. Unless a healing kido over 80 is used within a 10 minute window, the rotting area is permanantly usless.)

 

You know I found another website with a lot more Kido and Bakudo options if you guys are interested. It also gives incantations to some of the ones that are unknown on the website we're using now. Also, please excuse the corny Incantations. I'm not that creative -_-

 

Also I know there isn't a specific section for healing Kidos, but it couldn't be in Bakudo, or Hado. Hiro roughly means 'heal' in japanese. Because healing is just pushing reiatsu into the damaged area, most of the Hiros will draw in surrounding reiatsu.

 

By the way I don't have to have all of them...I just got kind of carried away. I just hope they are good enough to be approved. lol.

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