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Club Magic [Current Event - Deck Building Contest]


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Memarch is insane but powerful and intelligent' date=' I reallly don't think they will suceed.

 

TWWT defeated a god of everything. With her sister she's pretty much invincible.

[/quote']

 

The Eldrazi are (I think) stronger than gods. They can kill anything, take over the dead and then have the dead kill what they want. They don't focus on killing people, they focus on killing the plane itself.

 

That being said, what interest would the Eldrazi have in gaining MORE power? It has already been said that the Eldrazi don't think in a way that humans do. One of these ways is simply that the Eldrazi don't want to kill all but strong weapons, they just want to destroy all. I think instead of having us try to protect the artifacts of the plane, we should be trying to protect the plane itself.

 

Also, instead of shooting straight into eldrazi, you should let people "Level up" (the more you fight the stronger you get. As you get stronger, you get more mana). The main enemies in the beginning will be "Archenemy" enemies: Planeswalkers with enormous power. It takes three planeswalkers to even stand a chance against one of these omega planeswalkers.

 

Even an omega planeswalker can't stand up to an eldrazi. I think it's a much better idea to throw a few plots in BEFORE the invasion.

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So, I haven't really kept up with the metagame like I said earlier, but I had a thought today while looking through the new Eldrazi cards. Couldn't said cards be potentially broken if you combined them with certain deck builds? One thought I had was with a (mainly) mono-green build and an older card called Hunted Wumpus. With a Llanwar Elves or a Bird of Paradise, you could get Wumpus down on turn 3 as well as being able to play your Eldrazi giant for free. Assuming your opponent doesn't also have an Eldrazi in his hand, your set up with a 6/6 and whatever beastly Eldrazi you got in, being able to attack next turn. If you went with something like Emrakul, the Aeon's Torn, that's pretty much game on turn 4 (technically turn 3 if you did indead get in Emrakul).

 

It seems to me like its a strategy that would pretty much be uncounterable. The only thing I could think of would be if you played a blue deck that had enough mana for a counterspell, which I think would be unlikely on turn 3, especially if they think they can get a free creature in. Maybe I'm missing something with the new metagame, feel free to comment.

 

 

[spoiler=Hunted Wumpus]Hunted%20Wumpus.aspx

 

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Memarch is insane but powerful and intelligent' date=' I reallly don't think they will suceed.

 

TWWT defeated a god of everything. With her sister she's pretty much invincible.

[/quote']

 

The Eldrazi are (I think) stronger than gods. They can kill anything, take over the dead and then have the dead kill what they want. They don't focus on killing people, they focus on killing the plane itself.

 

That being said, what interest would the Eldrazi have in gaining MORE power? It has already been said that the Eldrazi don't think in a way that humans do. One of these ways is simply that the Eldrazi don't want to kill all but strong weapons, they just want to destroy all. I think instead of having us try to protect the artifacts of the plane, we should be trying to protect the plane itself.

 

Also, instead of shooting straight into eldrazi, you should let people "Level up" (the more you fight the stronger you get. As you get stronger, you get more mana). The main enemies in the beginning will be "Archenemy" enemies: Planeswalkers with enormous power. It takes three planeswalkers to even stand a chance against one of these omega planeswalkers.

 

Even an omega planeswalker can't stand up to an eldrazi. I think it's a much better idea to throw a few plots in BEFORE the invasion.

 

I never said that we were going to charge straight into the Eldrazi. What kind of RP would that be. It'd be a very short one, that's for sure.

 

How about this? We all vote on ONE plane to go to and protect that one - throwing in plots and such instead. There are only 3 that I'd really wanna visit:

 

Dominara

Ravnica

Alara

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So' date=' I haven't really kept up with the metagame like I said earlier, but I had a thought today while looking through the new Eldrazi cards. Couldn't said cards be potentially broken if you combined them with certain deck builds? One thought I had was with a (mainly) mono-green build and an older card called Hunted Wumpus. With a Llanwar Elves or a Bird of Paradise, you could get Wumpus down on turn 3 as well as being able to play your Eldrazi giant for free. Assuming your opponent doesn't also have an Eldrazi in his hand, your set up with a 6/6 and whatever beastly Eldrazi you got in, being able to attack next turn. If you went with something like Emrakul, the Aeon's Torn, that's pretty much game on turn 4 (technically turn 3 if you did indead get in Emrakul).

 

It seems to me like its a strategy that would pretty much be uncounterable. The only thing I could think of would be if you played a blue deck that had enough mana for a counterspell, which I think would be unlikely on turn 3, especially if they think they can get a free creature in. Maybe I'm missing something with the new metagame, feel free to comment.

 

 

[spoiler=Hunted Wumpus']Hunted%20Wumpus.aspx

 

 

Actually, if you read hunted wumpus, it says that every OTHER player plays a creature from their hand. So wumpus could be used as fodder for your teammates in THG, but that's really it.

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Actually' date=' if you read hunted wumpus, it says that every OTHER player plays a creature from their hand. So wumpus could be used as fodder for your teammates in THG, but that's really it.

[/quote']

 

Ah, I see, my mistake. I get ahead of myself sometimes.

 

However, I did discover another combo that is perhaps a bit more realistic (and not just because it actually works) and involves the use of Polymorph. Monoblue has a lot of deck control, especially with cards like Spy Network, which I mentioned earlier, so Polymorph could still get you a Eldrazi on turn 3 or 4. And if I was particularly enterprising, I could sack something like Wonder for a particularly rediculous combo. I think that this is a bit more realistic (not only because it's actually playable) because blue does have plenty of deck control. Just some more food for thought, I suppose.

 

[spoiler=Polymorph]Polymorph.jpg

 

[spoiler=Wonder]fnm-wonder.jpg

 

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Polymorph is like a godsend for Eldrazi. If you wanna save the mana that you'd use for things like Ponder or Spy Network' date=' put down a [b']Halimar Depths[/b]. It's the same thing as Ponder in land form, minus the draw. >=3

 

So are you going to work on the RP? I just want to know if you've decided to start working on it or not.

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I'd like to visit Lorwyn' date=' Alara and Ravnica.

 

Now, what colors would your planeswalker be? Better yet, try to make your own, those who can on MSE or such.

 

I'll go ahead and do that now.

[/quote']

 

I like that idea. I'll have to do the same.

 

hey do any of you want to play magic here? I figured out a way' date=' but it involves some trust.

[/quote']

 

I might take you up on that one day. I have 4 awesome decks:

 

White weenie Ally

Black discard

Blue/black Ally mill

Red/Green Elemental

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hey do any of you want to play magic here? I figured out a way' date=' but it involves some trust.

[/quote']

 

I might take you up on that one day. I have 4 awesome decks:

 

White weenie Ally

Black discard

Blue/black Ally mill

Red/Green Elemental

 

1. How about a blue black mil with 2 planeswalkers 3 archive trap and 2 keening stone, as well as much much more.

 

2. A red green crush deck

 

3. red blue instand sorcery deck (combo of guildpact izzet and zendikar block)

 

4. White Black life swap

 

5. mono green elves

 

6. sliver control deck

 

7. mono black

 

8. mono blue

 

9. an Eldrazi deck

 

10. blue white lifegain levellers

 

11. orzhov

 

and as i said before.... much much more.

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hey do any of you want to play magic here? I figured out a way' date=' but it involves some trust.

[/quote']

 

I might take you up on that one day. I have 4 awesome decks:

 

White weenie Ally

Black discard

Blue/black Ally mill

Red/Green Elemental

 

1. How about a blue black mil with 2 planeswalkers 3 archive trap and 2 keening stone, as well as much much more.

 

2. A red green crush deck

 

3. red blue instand sorcery deck (combo of guildpact izzet and zendikar block)

 

4. White Black life swap

 

5. mono green elves

 

6. sliver control deck

 

7. mono black

 

8. mono blue

 

9. an Eldrazi deck

 

10. blue white lifegain levellers

 

11. orzhov

 

and as i said before.... much much more.

 

Sounds like fun. (Has an idea for a Black Goblin deck)

 

I don't work on Mondays, so either Sunday night or Monday in general would be a good time.

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Split colors are your friend' date=' make use of them.

 

For example Wild Cantor could be useful to get mana.

[/quote']

Stuff like that is only good for 1 turn. IMO stuff like Llanowar Elves is better since you can keep using his effect.

 

ALso, these are my current main decks.

 

[spoiler=Green/Blue Token]

Lands: 24

 

Forests: 10

Graypelt Refuge: 1

Khalni Garden: 2

Islands: 5

Halimar Depths: 2

Jwar Isle Refuge: 1

Dimir Aqueduct: 1

Soaring Seacliff: 1

 

Creatures: 21

 

Kazandu Tuskcaller: 2

Nest Invader: 1

River Boa: 1

Greenweaver Druid: 1

Grazing Gladehart: 2

Borderland Ranger: 1

Sakura-Tribe Springcaller: 1

Ondu Giant: 2

Kozilek's Predator: 1

Wolfbriar Elemental: 2

Avenger of Zendikar: 2

Terastodon: 1

Khalni Hydra: 1

 

Guard Gomazoa: 2

Sea Gate Oracle: 1

 

Planeswalker: 2

 

Garruk Wildspeaker: 1

Jace, the Mind Sculptor: 1

 

Enchantments: 6

 

Awakening Zone: 1

Wind Zendikon: 2

Narcolepsy: 2

Mind Control: 1

 

Instants: 5

 

Moment’s Peace: 2

Deprive: 2

Twitch: 1

 

Sorcery: 3

 

Growth Spasm: 2

Sleep: 1

 

Artifact: 1

 

Paradise Plume: 1

 

 

 

[spoiler=Elf]

Lands: 24

 

Forest: 24

 

Creatures: 24

 

Llanowar Elves: 1

Joraga Warcaller: 2

Elvish Visionary: 3

Elvish Warrior: 2

Nissa's Chosen :2

Talara's Battalion: 2

Greenweaver Druid: 2

Imperious Perfect: 2

Elvish Champion: 2

Jagged-Scar Archers: 1

Drove of Elves: 1

Lys Alana Huntmaster: 2

Immaculate Magistrate: 1

Terastodon: 1

 

Artifacts: 6

 

2 Coat of Arms

4 Wurm's Tooth

 

Instants: 3

 

Giant Growth: 2

Overrun: 1

 

Sorceries: 2

 

Elvish Promenade: 2

 

Enchantment: 1

 

Savage Silhouette: 1

 

 

 

right now I'm thinking about moving my Kazandu Tuskcallers, Garruk Wildspeaker, Khalni Hydra, 1 Grazing Gladehart, both Moment’s Peace, and Paradise Plume into the Elf deck. To make room for them I'm thinking about taking out both Giant Growth, Overrun, 1 Elvish Warrior, 1 Elvish Visionary, 2 Wurm's Tooth, and Savage Silhouette.

 

Thoughts?

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I say put in Alpha Status. It's an older card. 3casting enchantment 1 green 2 colorless enchant creature. Enchanted creature gets +2/+2 for each creature in play that shares a creature type with it.

As I've said before, the older the card the harder it becomes for me to get it. IMO Coat of Arms is just as good.

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