Nexev Posted June 13, 2010 Report Share Posted June 13, 2010 Memarch is insane but powerful and intelligent, I reallly don't think they will suceed. TWWT defeated a god of everything. With her sister she's pretty much invincible. Link to comment Share on other sites More sharing options...
King of Nothing Posted June 14, 2010 Report Share Posted June 14, 2010 Memarch is insane but powerful and intelligent' date=' I reallly don't think they will suceed. TWWT defeated a god of everything. With her sister she's pretty much invincible.[/quote'] The Eldrazi are (I think) stronger than gods. They can kill anything, take over the dead and then have the dead kill what they want. They don't focus on killing people, they focus on killing the plane itself. That being said, what interest would the Eldrazi have in gaining MORE power? It has already been said that the Eldrazi don't think in a way that humans do. One of these ways is simply that the Eldrazi don't want to kill all but strong weapons, they just want to destroy all. I think instead of having us try to protect the artifacts of the plane, we should be trying to protect the plane itself. Also, instead of shooting straight into eldrazi, you should let people "Level up" (the more you fight the stronger you get. As you get stronger, you get more mana). The main enemies in the beginning will be "Archenemy" enemies: Planeswalkers with enormous power. It takes three planeswalkers to even stand a chance against one of these omega planeswalkers. Even an omega planeswalker can't stand up to an eldrazi. I think it's a much better idea to throw a few plots in BEFORE the invasion. Link to comment Share on other sites More sharing options...
EocDragon Posted June 14, 2010 Report Share Posted June 14, 2010 So, I haven't really kept up with the metagame like I said earlier, but I had a thought today while looking through the new Eldrazi cards. Couldn't said cards be potentially broken if you combined them with certain deck builds? One thought I had was with a (mainly) mono-green build and an older card called Hunted Wumpus. With a Llanwar Elves or a Bird of Paradise, you could get Wumpus down on turn 3 as well as being able to play your Eldrazi giant for free. Assuming your opponent doesn't also have an Eldrazi in his hand, your set up with a 6/6 and whatever beastly Eldrazi you got in, being able to attack next turn. If you went with something like Emrakul, the Aeon's Torn, that's pretty much game on turn 4 (technically turn 3 if you did indead get in Emrakul). It seems to me like its a strategy that would pretty much be uncounterable. The only thing I could think of would be if you played a blue deck that had enough mana for a counterspell, which I think would be unlikely on turn 3, especially if they think they can get a free creature in. Maybe I'm missing something with the new metagame, feel free to comment. [spoiler=Hunted Wumpus] Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted June 14, 2010 Report Share Posted June 14, 2010 Memarch is insane but powerful and intelligent' date=' I reallly don't think they will suceed. TWWT defeated a god of everything. With her sister she's pretty much invincible.[/quote'] The Eldrazi are (I think) stronger than gods. They can kill anything, take over the dead and then have the dead kill what they want. They don't focus on killing people, they focus on killing the plane itself. That being said, what interest would the Eldrazi have in gaining MORE power? It has already been said that the Eldrazi don't think in a way that humans do. One of these ways is simply that the Eldrazi don't want to kill all but strong weapons, they just want to destroy all. I think instead of having us try to protect the artifacts of the plane, we should be trying to protect the plane itself. Also, instead of shooting straight into eldrazi, you should let people "Level up" (the more you fight the stronger you get. As you get stronger, you get more mana). The main enemies in the beginning will be "Archenemy" enemies: Planeswalkers with enormous power. It takes three planeswalkers to even stand a chance against one of these omega planeswalkers. Even an omega planeswalker can't stand up to an eldrazi. I think it's a much better idea to throw a few plots in BEFORE the invasion. I never said that we were going to charge straight into the Eldrazi. What kind of RP would that be. It'd be a very short one, that's for sure. How about this? We all vote on ONE plane to go to and protect that one - throwing in plots and such instead. There are only 3 that I'd really wanna visit: DominaraRavnicaAlara Link to comment Share on other sites More sharing options...
Crystal Remnants Posted June 14, 2010 Report Share Posted June 14, 2010 So' date=' I haven't really kept up with the metagame like I said earlier, but I had a thought today while looking through the new Eldrazi cards. Couldn't said cards be potentially broken if you combined them with certain deck builds? One thought I had was with a (mainly) mono-green build and an older card called Hunted Wumpus. With a Llanwar Elves or a Bird of Paradise, you could get Wumpus down on turn 3 as well as being able to play your Eldrazi giant for free. Assuming your opponent doesn't also have an Eldrazi in his hand, your set up with a 6/6 and whatever beastly Eldrazi you got in, being able to attack next turn. If you went with something like Emrakul, the Aeon's Torn, that's pretty much game on turn 4 (technically turn 3 if you did indead get in Emrakul). It seems to me like its a strategy that would pretty much be uncounterable. The only thing I could think of would be if you played a blue deck that had enough mana for a counterspell, which I think would be unlikely on turn 3, especially if they think they can get a free creature in. Maybe I'm missing something with the new metagame, feel free to comment. [spoiler=Hunted Wumpus'] Actually, if you read hunted wumpus, it says that every OTHER player plays a creature from their hand. So wumpus could be used as fodder for your teammates in THG, but that's really it. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted June 15, 2010 Report Share Posted June 15, 2010 I would only use Hunted Wumpus in a single player game and if: 1) They had no cards in their hand2) They had no CREATURES in their hand (and knowing this via hand control) Link to comment Share on other sites More sharing options...
EocDragon Posted June 15, 2010 Report Share Posted June 15, 2010 Actually' date=' if you read hunted wumpus, it says that every OTHER player plays a creature from their hand. So wumpus could be used as fodder for your teammates in THG, but that's really it.[/quote'] Ah, I see, my mistake. I get ahead of myself sometimes. However, I did discover another combo that is perhaps a bit more realistic (and not just because it actually works) and involves the use of Polymorph. Monoblue has a lot of deck control, especially with cards like Spy Network, which I mentioned earlier, so Polymorph could still get you a Eldrazi on turn 3 or 4. And if I was particularly enterprising, I could sack something like Wonder for a particularly rediculous combo. I think that this is a bit more realistic (not only because it's actually playable) because blue does have plenty of deck control. Just some more food for thought, I suppose. [spoiler=Polymorph] [spoiler=Wonder] Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted June 15, 2010 Report Share Posted June 15, 2010 Polymorph is like a godsend for Eldrazi. If you wanna save the mana that you'd use for things like Ponder or Spy Network, put down a Halimar Depths. It's the same thing as Ponder in land form, minus the draw. >=3 Link to comment Share on other sites More sharing options...
Crystal Remnants Posted June 15, 2010 Report Share Posted June 15, 2010 Polymorph is like a godsend for Eldrazi. If you wanna save the mana that you'd use for things like Ponder or Spy Network' date=' put down a [b']Halimar Depths[/b]. It's the same thing as Ponder in land form, minus the draw. >=3 So are you going to work on the RP? I just want to know if you've decided to start working on it or not. Link to comment Share on other sites More sharing options...
-Genesis- Posted June 15, 2010 Report Share Posted June 15, 2010 I have one called The Planeswalker's War, but I never put it into action, because I didn't think enough people would understand it. Link to comment Share on other sites More sharing options...
Crystal Remnants Posted June 15, 2010 Report Share Posted June 15, 2010 I have one called The Planeswalker's War' date=' but I never put it into action, because I didn't think enough people would understand it.[/quote'] You could show it here or PM me. I might be able to understand it. Link to comment Share on other sites More sharing options...
-Genesis- Posted June 16, 2010 Report Share Posted June 16, 2010 Well if you know what Planeswalkers are and the point of them then yes. But I came up with it before I ever found this club, I'm gonna do some editing. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted June 16, 2010 Report Share Posted June 16, 2010 Whenever you get some editing done, do share. I'd like to see it. I might just take a vote soon on which plane we can visit for my RP idea. Link to comment Share on other sites More sharing options...
Lord Ursus Posted June 16, 2010 Report Share Posted June 16, 2010 I'd like to visit Lorwyn, Alara and Ravnica. Now, what colors would your planeswalker be? Better yet, try to make your own, those who can on MSE or such. I'll go ahead and do that now. Link to comment Share on other sites More sharing options...
-Genesis- Posted June 16, 2010 Report Share Posted June 16, 2010 hey do any of you want to play magic here? I figured out a way, but it involves some trust. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted June 17, 2010 Report Share Posted June 17, 2010 I'd like to visit Lorwyn' date=' Alara and Ravnica. Now, what colors would your planeswalker be? Better yet, try to make your own, those who can on MSE or such. I'll go ahead and do that now.[/quote'] I like that idea. I'll have to do the same. hey do any of you want to play magic here? I figured out a way' date=' but it involves some trust.[/quote'] I might take you up on that one day. I have 4 awesome decks: White weenie AllyBlack discardBlue/black Ally millRed/Green Elemental Link to comment Share on other sites More sharing options...
AlucardTheOld Posted June 17, 2010 Author Report Share Posted June 17, 2010 Everyone accepted. Link to comment Share on other sites More sharing options...
-Genesis- Posted June 17, 2010 Report Share Posted June 17, 2010 hey do any of you want to play magic here? I figured out a way' date=' but it involves some trust.[/quote'] I might take you up on that one day. I have 4 awesome decks: White weenie AllyBlack discardBlue/black Ally millRed/Green Elemental 1. How about a blue black mil with 2 planeswalkers 3 archive trap and 2 keening stone, as well as much much more. 2. A red green crush deck 3. red blue instand sorcery deck (combo of guildpact izzet and zendikar block) 4. White Black life swap 5. mono green elves 6. sliver control deck 7. mono black 8. mono blue 9. an Eldrazi deck 10. blue white lifegain levellers 11. orzhov and as i said before.... much much more. Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted June 17, 2010 Report Share Posted June 17, 2010 hey do any of you want to play magic here? I figured out a way' date=' but it involves some trust.[/quote'] I might take you up on that one day. I have 4 awesome decks: White weenie AllyBlack discardBlue/black Ally millRed/Green Elemental 1. How about a blue black mil with 2 planeswalkers 3 archive trap and 2 keening stone, as well as much much more. 2. A red green crush deck 3. red blue instand sorcery deck (combo of guildpact izzet and zendikar block) 4. White Black life swap 5. mono green elves 6. sliver control deck 7. mono black 8. mono blue 9. an Eldrazi deck 10. blue white lifegain levellers 11. orzhov and as i said before.... much much more. Sounds like fun. (Has an idea for a Black Goblin deck) I don't work on Mondays, so either Sunday night or Monday in general would be a good time. Link to comment Share on other sites More sharing options...
Flame Dragon Posted June 18, 2010 Report Share Posted June 18, 2010 So I got two Elf decks, and I must say they kick ass. ATM I'm working on working some of my other green cards from my other deck and adding them to the Ef deck. I'll post the final build later. Link to comment Share on other sites More sharing options...
Nexev Posted June 18, 2010 Report Share Posted June 18, 2010 Split colors are your friend, make use of them. For example Wild Cantor could be useful to get mana. Link to comment Share on other sites More sharing options...
-Genesis- Posted June 18, 2010 Report Share Posted June 18, 2010 It is usefull, but sometimes it just doesn't fit in with the necessities of the deck. Link to comment Share on other sites More sharing options...
Flame Dragon Posted June 18, 2010 Report Share Posted June 18, 2010 Split colors are your friend' date=' make use of them. For example Wild Cantor could be useful to get mana.[/quote']Stuff like that is only good for 1 turn. IMO stuff like Llanowar Elves is better since you can keep using his effect. ALso, these are my current main decks. [spoiler=Green/Blue Token]Lands: 24 Forests: 10Graypelt Refuge: 1Khalni Garden: 2Islands: 5Halimar Depths: 2Jwar Isle Refuge: 1Dimir Aqueduct: 1Soaring Seacliff: 1 Creatures: 21 Kazandu Tuskcaller: 2Nest Invader: 1River Boa: 1Greenweaver Druid: 1Grazing Gladehart: 2Borderland Ranger: 1Sakura-Tribe Springcaller: 1Ondu Giant: 2Kozilek's Predator: 1Wolfbriar Elemental: 2Avenger of Zendikar: 2 Terastodon: 1Khalni Hydra: 1 Guard Gomazoa: 2Sea Gate Oracle: 1 Planeswalker: 2 Garruk Wildspeaker: 1Jace, the Mind Sculptor: 1 Enchantments: 6 Awakening Zone: 1Wind Zendikon: 2Narcolepsy: 2Mind Control: 1 Instants: 5 Moment’s Peace: 2Deprive: 2Twitch: 1 Sorcery: 3 Growth Spasm: 2Sleep: 1 Artifact: 1 Paradise Plume: 1 [spoiler=Elf]Lands: 24 Forest: 24 Creatures: 24 Llanowar Elves: 1Joraga Warcaller: 2Elvish Visionary: 3Elvish Warrior: 2Nissa's Chosen :2Talara's Battalion: 2Greenweaver Druid: 2Imperious Perfect: 2Elvish Champion: 2Jagged-Scar Archers: 1Drove of Elves: 1Lys Alana Huntmaster: 2Immaculate Magistrate: 1Terastodon: 1 Artifacts: 6 2 Coat of Arms4 Wurm's Tooth Instants: 3 Giant Growth: 2Overrun: 1 Sorceries: 2 Elvish Promenade: 2 Enchantment: 1 Savage Silhouette: 1 right now I'm thinking about moving my Kazandu Tuskcallers, Garruk Wildspeaker, Khalni Hydra, 1 Grazing Gladehart, both Moment’s Peace, and Paradise Plume into the Elf deck. To make room for them I'm thinking about taking out both Giant Growth, Overrun, 1 Elvish Warrior, 1 Elvish Visionary, 2 Wurm's Tooth, and Savage Silhouette. Thoughts? Link to comment Share on other sites More sharing options...
-Genesis- Posted June 19, 2010 Report Share Posted June 19, 2010 I say put in Alpha Status. It's an older card. 3casting enchantment 1 green 2 colorless enchant creature. Enchanted creature gets +2/+2 for each creature in play that shares a creature type with it. Link to comment Share on other sites More sharing options...
Flame Dragon Posted June 19, 2010 Report Share Posted June 19, 2010 I say put in Alpha Status. It's an older card. 3casting enchantment 1 green 2 colorless enchant creature. Enchanted creature gets +2/+2 for each creature in play that shares a creature type with it.As I've said before, the older the card the harder it becomes for me to get it. IMO Coat of Arms is just as good. Link to comment Share on other sites More sharing options...
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