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Club Magic [Current Event - Deck Building Contest]


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The Official club of the Official Magic the Gathering Thread. Discuss all Magic related topics. To be accepted, fill out the application and be accepted by at least 2 of the Co-Leaders in list below.

[spoiler=Co-Leaders]

Flame Dragon

SaTuRnPaLaDiN

Remnants

Oyobi

-Genesis-

Marble Zone

 

[spoiler=Normal Members]

Bassa

Tromple

fire dude

alcaldias_27

WD40

Lord Ursus

Maz

Nexev

billybob26

Dog King

EocDragon

Ghostmyth

The Dragon Duelist

VK-Duelist

Azrael

Caner5000

 

[spoiler=Application]

Name:

Guild:

Color of Choice:

 

[spoiler=Guild Images]

IzzetCrest.jpgGruulCrest.jpgOrzhovCrest.jpgBoroslogo.jpgSelesnyaCrest.jpgDimirCrest.jpgGolgariCrest.jpgAzoriusCrest.jpgSimicCrest.jpgRakdosCrest.jpg

 

 

My App:

Name:Alucard

Guild:Izzet League

Color of Choice:Blue

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Since Magic seems really cool' date=' and I want to learn more I'll join.

 

Name: Flame Dragon

Guild: um...

Color of Choice: Green

[/quote']

 

You like green so the green guilds are...

 

The Gruul Clans red and greenGruulCrest.jpg

 

The Selesnya Conclave white greenSelesnyaCrest.jpg

 

The Golgari Swarm black greenGolgariCrest.jpg

 

The Simic Combine blue greenSimicCrest.jpg

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Since Magic seems really cool' date=' and I want to learn more I'll join.

 

Name: Flame Dragon

Guild: um...

Color of Choice: Green

[/quote']

 

You like green so the green guilds are...

 

The Gruul Clans red and greenGruulCrest.jpg

 

The Selesnya Conclave white greenSelesnyaCrest.jpg

 

The Golgari Swarm black greenGolgariCrest.jpg

 

The Simic Combine blue greenSimicCrest.jpg

 

I guess Simic Combine.

 

Also, right now my main deck seems to be all about summoning tokens, ar etheir any blue monsters that due that. If their aren't are their any blue cards that are just over all good.

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Yeah, you should've expected me to join this club. Been playing since Fifth Dawn was released.

 

Name: SaTuRnPaLaDiN (Just call me Saturn)

Guild: House Dimir

Color of choice: GREEN (main), black (secondary), red (tertiary)

 

@Flame Dragon: If you want tokens, you might want to focus more on Green. They can tend to generate a lot of tokens (primarily Saprolings). There is a green card called Doubling Season (and it's from Ravnica: City of Guilds). It costs 4 colorless and 2 green to put out. Whenever you summon a token, you get 2 tokens instead. Whenever you get a counter, you get 2 counters instead. (Yeah, pretty straightforward).

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HOORAH!

 

Here's a fun subject to wrap your heads around:

 

What do you think about the introduction of the Eldrazi (and their colorless nature)?

 

Personally, I think that the Eldrazi lords (Emrakul, Kozilek, and Ulamog) are a bit too powerful. Seriously:

 

Emrakul (15/15 for 15 mana): Cannot be countered, grants you an extra turn when you pay the 15 to cast it, it flies, it has protection from anything COLORED, the opponent has to sacrifice SIX permanents when it attacks, and it shuffles your graveyard back into your deck if it goes to the grave from anywhere. (It was also REALLY easy to obtain as a FNM promo if you went to the event)

 

Kozilek (12/12 for 10 mana): Draw 4 when you pay the 10 to cast it, the opponent has to sacrifice FOUR permanents when it attacks, and it shuffles your graveyard back into your deck if it goes to the grave from anywhere.

 

Ulamog (10/10 for 11 mana): Destroy a permanent when you pay the 11 to cast it, is INDESTRUCTIBLE, the opponent has to sacrifice FOUR permanents when it attacks, and it shuffles your graveyard back into your deck if it goes to the grave from anywhere.

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@Flame Dragon: If you want tokens' date=' you might want to focus more on Green. They can tend to generate a lot of tokens (primarily Saprolings). There is a green card called [b']Doubling Season[/b] (and it's from Ravnica: City of Guilds). It costs 4 colorless and 2 green to put out. Whenever you summon a token, you get 2 tokens instead. Whenever you get a counter, you get 2 counters instead. (Yeah, pretty straightforward).

I'm already finding that out. But I do like Blue's draw ability, plus with Jace I really want to try to make use of it.

 

Also, another card I REALLY like is Rampaging Baloths. Cost 6 to play and it has 6/6 with Trample that makes a 4/4 beast when ever a land enters play on your field. That is the kind of card I love.

 

Also Doubling Season would work really well with Avenger of Zendikar.

 

Also, which color works best with green? Right now I'm using Blue for the extra speed and to control my opponents moves with things like Twitch, so are their any other colors that can do that while being more helpful? Yea, I know it's an odd question, and the wording is off, but I'm still learning and I can tell you guys know a lot.

 

HOORAH!

 

Here's a fun subject to wrap your heads around:

 

What do you think about the introduction of the Eldrazi (and their colorless nature)?

I like the Tokens. In fact I added some of the cards that make the into my deck to help create mana and to block attacks.

Personally' date=' I think that the Eldrazi lords (Emrakul, Kozilek, and Ulamog) are a bit too powerful. Seriously:

[b']Yea, they all are a little over the top. The only problem is how long they can take to summon. Of the 3 Kozilek is my fav[/b]

 

Emrakul (15/15 for 15 mana): Cannot be countered, grants you an extra turn when you pay the 15 to cast it, it flies, it has protection from anything COLORED, the opponent has to sacrifice SIX permanents when it attacks, and it shuffles your graveyard back into your deck if it goes to the grave from anywhere. (It was also REALLY easy to obtain as a FNM promo if you went to the event)

 

Kozilek (12/12 for 10 mana): Draw 4 when you pay the 10 to cast it, the opponent has to sacrifice FOUR permanents when it attacks, and it shuffles your graveyard back into your deck if it goes to the grave from anywhere.

 

Ulamog (10/10 for 11 mana): Destroy a permanent when you pay the 11 to cast it, is INDESTRUCTIBLE, the opponent has to sacrifice FOUR permanents when it attacks, and it shuffles your graveyard back into your deck if it goes to the grave from anywhere.

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What color goes best with green? It depends on what you want to do.

 

Red - Good for speed, haste, and burn

White - Good for protection, flying, and lifegain

Black - Good for creature destruction

Blue - Good for counterspells, draw power, and control

 

The Avenger of Zendika is FUN, not gonna argue that. You might like the Khalni Hydra as it is an 8/8 with trample that costs 1 green less for each creature you control. It's an 8 green cost.

 

I don't like the big Eldrazi because it doesn't matter where they go to the grave from - they still render Mill useless. You gotta exile them to get rid of them.

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What color goes best with green? It depends on what you want to do.

 

Red - Good for speed' date=' haste, and burn

White - Good for protection, flying, and lifegain

Black - Good for creature destruction

Blue - Good for counterspells, draw power, and control

 

The [b']Avenger of Zendika[/b] is FUN, not gonna argue that. You might like the Khalni Hydra as it is an 8/8 with trample that costs 1 green less for each creature you control. It's an 8 green cost.

 

I don't like the big Eldrazi because it doesn't matter where they go to the grave from - they still render Mill useless. You gotta exile them to get rid of them.

Of the ones you listed I like White and Blue best. After that Black. I really don't want to mix with Red.

 

Yea, I'm going to try to get another Avenger of Zendika. The place I go to has one for $3 and since it's only been a couple of days I'm sure they'll still have him.

 

I like Khalni Hydra. One of the problems with the tokens I summon is that they are on the weak side, but having an 8/8 monster with trample will be really helpful. Problem is finding one.

 

Also another card I really like is Garruk Wildspeaker since he makes tokens and gets around their weakness.

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What color goes best with green? It depends on what you want to do.

 

Red - Good for speed' date=' haste, and burn

White - Good for protection, flying, and lifegain

Black - Good for creature destruction

Blue - Good for counterspells, draw power, and control

 

The [b']Avenger of Zendika[/b] is FUN, not gonna argue that. You might like the Khalni Hydra as it is an 8/8 with trample that costs 1 green less for each creature you control. It's an 8 green cost.

 

I don't like the big Eldrazi because it doesn't matter where they go to the grave from - they still render Mill useless. You gotta exile them to get rid of them.

Of the ones you listed I like White and Blue best. After that Black. I really don't want to mix with Red.

 

Yea, I'm going to try to get another Avenger of Zendika. The place I go to has one for $3 and since it's only been a couple of days I'm sure they'll still have him.

 

I like Khalni Hydra. One of the problems with the tokens I summon is that they are on the weak side, but having an 8/8 monster with trample will be really helpful. Problem is finding one.

 

Also another card I really like is Garruk Wildspeaker since he makes tokens and gets around their weakness.

 

I have a red/green elemental deck that gets up to speed VERY quickly.

 

I have 2 Avenger of Zendikar, but I don't use it. Sadly, I don't have any Khalni Hydra. If I did, it would be going in a Saproling deck.

 

Garruk is one of my favorite planeswalkers. Cheap to play, cheap to pull off its uber ability (Overrun, and the plus ability is great for playing more cheap spells - kinda like you only paid half of what he cost to play.

 

On a funny note, my uncle beat me today using one of my starter decks (Death March - a green/black focusing on wither and multicolor spells) - and I was using my Sliver deck.

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Yo. I left, but I decided to come back for the lulz, just for a while.

 

Glad to see a magic club; that's why i left, cause i started magic.

 

Name: Tromple

Guild: Umm...Gruul, maybe Izzet. Not sure. But I know a lot about the guilds.

Color of Choice: All of them.

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I've been looking a some other new cards and some of the green cards that stand out to me are Haze Frog, Jaddi Lifestrider, Pelakka Wurm, and River Boa.

 

Another Blue card that I like is Sphinx of Magosi, Mindbreak Trap, and Summoner Bane.

 

I just want to get your thoughts on those cards and, based on what I've said about the cards I like, if they will help my deck.

 

If you want me to say what made me like those cards I will.

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I've been looking a some other new cards and some of the green cards that stand out to me are Haze Frog' date=' Jaddi Lifestrider, Pelakka Wurm, and River Boa.

 

Another Blue card that I like is Sphinx of Magosi, Mindbreak Trap, and Summoner Bane.

 

I just want to get your thoughts on those cards and, based on what I've said about the cards I like, if they will help my deck.

 

If you want me to say what made me like those cards I will.

[/quote']

 

Haze Frog: It's okay, but there are better things you can use. Fog is MUCH better as it is an instant (which means that you can fuse it to an Isochron Scepter), only costs 1 green, and prevents ALL combat damage. The variants are good as well, but usually cost 1 colorless more.

 

Jaddi Lifestrider: Good with LOTS of tokens (Saproling or Eldrazi Spawn). The fact that it is an Elemental gives it additional support from cards within the Lorwyn block.

 

Pelakka Wurm: A good wurm monster. (Got a bit of white and blue influence in it)

 

River Boa: Good cheap regenerator (and fun against a blue deck)

 

Sphinx of Magosi: Good booster with a nice benefit. Not bad for its cost.

 

Mindbreak Trap: A bit situational for its cheap activation - and I'm not 100% sure how it works. (If you can tell me how it works, please do)

 

Summoner Bane: Situational counterspell, but it's good for defense (since you get a creature). It costs as much as Induce Paranoia - which I personally would use instead (since it can make them mill however much the countered spell cost if you paid any black mana)

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Haze Frog: It's okay' date=' but there are better things you can use. [b']Fog[/b] is MUCH better as it is an instant (which means that you can fuse it to an Isochron Scepter), only costs 1 green, and prevents ALL combat damage. The variants are good as well, but usually cost 1 colorless more.

 

Jaddi Lifestrider: Good with LOTS of tokens (Saproling or Eldrazi Spawn). The fact that it is an Elemental gives it additional support from cards within the Lorwyn block.

 

Pelakka Wurm: A good wurm monster. (Got a bit of white and blue influence in it)

 

River Boa: Good cheap regenerator (and fun against a blue deck)

 

Sphinx of Magosi: Good booster with a nice benefit. Not bad for its cost.

 

Mindbreak Trap: A bit situational for its cheap activation - and I'm not 100% sure how it works. (If you can tell me how it works, please do)

 

Summoner Bane: Situational counterspell, but it's good for defense (since you get a creature). It costs as much as Induce Paranoia - which I personally would use instead (since it can make them mill however much the countered spell cost if you paid any black mana)

 

Well the frog can be played like an instant, but it is costy, so I see why Fog is better. Also I just saw aother card that would be so much better. It's Moment's Peace. Cost two, but I can Flashback it for 3.

 

That's why I like Lifestrider. If I'm playing right I should have a lot of tokens out so it can give me a nice amount of life. Also it makes for a great wall with 2/8.

 

One of the problems I've seen with token decks is that most of the tokens aren't that strong. Pelakka would give me a strong monster that also heals and draws, two things I really like.

 

The way I understand Mindbreak Trap is that you can either pay the normall or if your opponent plays a lot of stuff play it for the lesser amont. You can do either.

 

I don't run Black so I can't make much use out of Induce Paranoia.

 

And more cards since I have nothing but time on my hands to look through a lot of the newer stuff.

Awakener Druid, Elvish Piper, and Master of the Wild Hunt.

 

Also since a lot of the cards that I'm going to be able to get are going to be newer, please tell me about some of the newer cards.

 

How old are the cards from Shadowmoor? I've been looking at some of them and I really like some of them. Problem is, as I've said, it can be a pain for me to get older cards.

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@Flame Dragon - Moment's Peace is okay if you don't have any Isochron Scepter, since you can use it twice. Personally, I would rather fun Fog or Tangle (which prevents combat damage AND makes attacking creatures not able to untap during the controller's next untap phase.

 

Lifestrider is a decent (but costly) wall. I believe that there are some defenders that are cheaper and can give you mana - like Vine Trellis or Overgrown Battlement.

 

Token decks NEED Coat of Arms. Take a look at it and you'll see why.

 

Elvish Piper is freaking AWESOME! Any monster for 1 green - even those lovely Eldrazi (although you won't get their casting ability since you didn't cast it).

 

Shadowmoor cards are about 2 years old. They came out before the Alara block, which is the block before the Zendikar block.

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@Flame Dragon - Moment's Peace is okay if you don't have any Isochron Scepter' date=' since you can use it twice. Personally, I would rather fun [b']Fog[/b] or Tangle (which prevents combat damage AND makes attacking creatures not able to untap during the controller's next untap phase.

 

Lifestrider is a decent (but costly) wall. I believe that there are some defenders that are cheaper and can give you mana - like Vine Trellis or Overgrown Battlement.

 

Token decks NEED Coat of Arms. Take a look at it and you'll see why.

 

Elvish Piper is freaking AWESOME! Any monster for 1 green - even those lovely Eldrazi (although you won't get their casting ability since you didn't cast it).

 

Shadowmoor cards are about 2 years old. They came out before the Alara block, which is the block before the Zendikar block.

I'd love to get Tangle, but the problem is that it's old, so it's going to be a pain to get. Side from that it's personal taste. I like the idea of being able to play things from the grave and being able to stop two attacks is, to me, a great thing.

 

Battlement is good, but it's 0/4 is no close to Lifestrider's 2/8. And yea it takes a bit to play, but to me 5 is about the max I'm willing to go. To use something that costs more would that it's really good, or I REALLY like it (like Rampaging Baloths or Pelakka Wurm).

 

Coat of Arms is good, but I like Beastmaster Ascention a lot more for my deck.

 

Yea I was looking a lot more into Shadowmoor, and Eventide, and I saw that. I think 2 years it the furthest back I'm willing to go to look for cards. If I can find older stuff that's great, but I think those will be the easiest to find.

 

Speaking of cards I've seen a nice number that caught my eye. Creakwood Liege, Deity of Scars, Fable of Wolf and Owl, Noxious Hatchling, Primalcrux, Boggart Ram-Gang, Drove of Elves, Heartmender, Kitchen Finks, Morselhoarder, Mossbridge Troll, Rhys the Redeemed, Witherscale Wurm, and Valleymaker.

 

I don't to run all those cards, but I think some of them are really cool.

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@Flame Dragon - If you want a link to the site where I get my MTG cards, I'll give it to you.

 

If you like playing with the Graveyard, then you might like some cards from the Alara block with the Unearth mechanic. It's usually on creatures. You can pay the Unearth cost and bring the monster back from the grave. The good thing is that the monster will get haste and can attack; the bad news is that the monster will be removed from the game at the end of the turn.

 

Of the Shadowmoor cards you mentioned, I like the Noxious Hatchling, Mossbridge Troll, and Witherscale Wurm. Wither is a FUN mechanic - and it gets around creatures that are indestructible.

 

@fire dud - We discuss anything and everything concerning Magic: The Gathering.

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Well the place I've been looking up the cards has most really cheap. Even those that aren't are like $5 to $10 which isn't that bad.

 

I looked at the Unearth cards and I really don't like the, Sure their cool, but that just isn't something I like. Regenerate is an ability that I really like though. Speaking of which which would you say is better, Cudgel Troll or River Boa. Both have the same regenerate cost, but one cost more to play with it's higher attack while the other is cheap and has low attack.

 

Of all the cards I looked through I thing Creakwood Liege was my fav since every turn I get a 3/3 token and my other green monsters get +1/+1.

 

Also I got a box of card filled with commons and uncommons (as in 200) from Eldrazi and not 1 Jaddi Lifestrider or Pelakka Wurm. I did get a lot of other cool cards plus I'm able to give any doubles to my friends so it does work out.

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