jman650 Posted December 29, 2007 Report Share Posted December 29, 2007 These are the layouts for my new charge and mutation cards. The basis for charge is "Get way stronger, with less backlash", and mutation "Fuse once and change" Charge: Charge 1: FireSpell: FieldIf this card is destroyed, by removing it from play, you may add three fire attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed. Charge 2: WaterSpell: FieldIf this card is destroyed, by removing it from play, you may add three water attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed. Charge 3: EarthSpell: FieldIf this card is destroyed, by removing it from play, you may add three earth attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed. Charge 4: windSpell: FieldIf this card is destroyed, by removing it from play, you may add three wind attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed. Charge 5: lightSpell: FieldIf this card is destroyed, by removing it from play, you may add three light attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed. Charge 6: darknessSpell: FieldIf this card is destroyed, by removing it from play, you may add three darkness attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed. Mutation: (Not finished) Genetic mutationSpell: Quick playDiscard two monsters from your hand and sacrifice one monster with the same attribute as one of the discarded monster, to special summon a fusion monster. This summon is treated as fusion summon. The opponent has to change the summoned monster's attribute every battle phase. Link to comment
RestLess-BoTics Posted December 31, 2007 Report Share Posted December 31, 2007 Some grammar, capitalization, and punctuation errors, but not too bad! :) Link to comment
kimpossible Posted January 1, 2008 Report Share Posted January 1, 2008 Agree with above, good luck searching for suitable pics! Link to comment
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