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Charge!


jman650

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These are the layouts for my new charge and mutation cards. The basis for charge is "Get way stronger, with less backlash", and mutation "Fuse once and change"

 

Charge:

 

Charge 1: Fire

Spell: Field

If this card is destroyed, by removing it from play, you may add three fire attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed.

 

Charge 2: Water

Spell: Field

If this card is destroyed, by removing it from play, you may add three water attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed.

 

Charge 3: Earth

Spell: Field

If this card is destroyed, by removing it from play, you may add three earth attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed.

 

Charge 4: wind

Spell: Field

If this card is destroyed, by removing it from play, you may add three wind attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed.

 

Charge 5: light

Spell: Field

If this card is destroyed, by removing it from play, you may add three light attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed.

 

Charge 6: darkness

Spell: Field

If this card is destroyed, by removing it from play, you may add three darkness attribute monsters from the deck to your hand. If tribute is required to summon any of them, you may remove from play the sacrificed monsters to deal 700 damage to your opponents life points for each card removed.

 

Mutation: (Not finished)

 

Genetic mutation

Spell: Quick play

Discard two monsters from your hand and sacrifice one monster with the same attribute as one of the discarded monster, to special summon a fusion monster. This summon is treated as fusion summon. The opponent has to change the summoned monster's attribute every battle phase.

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