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Effect, Fusion, or Synchro Monster.

 

Type: Dinosaur.

 

Level 3 or higher.

 

You CAN make a Spell and Trap support card to enter also. ONLY ONE!

 

Winner gets 3 REP.

 

First one to 5 votes wins, YOU CANNOT VOTE FOR YOURSELF!![/size]

 

[spoiler=My card.]

 

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"Tyranno Infinity" + "Super Conductor Tyranno" During each players Standby Phases, they must sacrifice a monster they control, if they cannot, send 1 card from their hand to the Graveyard. Each player puts as many "Tyranno Tokens" equal to the number of cards they've discarded so far onto 1 of their zones. (Monsters cannot be placed there.) Your opponent can pay 300 Life Points to put 1 of their tokens on this card. This cards ATK is decreased by the number of your OPPONENT'S tokens X 200 points. The controller of this card can pay 200 Life Points to put 1 of your tokens onto this card. This cards ATK is increased by the number of YOUR tokens on this card X 200 points.

 

[/i][/b]

 

[spoiler=Opponent's card.]

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This monster cannot be Normal Summoned or Special Summoned, except by removing 1 monster on your field from play. For each non-Dinosaur-Type monster on the field, this card gains ATK equal to the number of face-up Spell and Trap Cards on your field x200. Each time a Spell or Trap Card on your opponent's field is sent to the Graveyard, draw 1 card. If it is a Spell or Trap Card, increase your Life Points by 500 and draw again. If it is a Monster Card, Special Summon it onto your opponent's field.

 

 

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This monster cannot be Normal Summoned or Special Summoned, except by removing 1 monster on your field from play. For each non-Dinosaur-Type monster on the field, this card gains ATK equal to the number of face-up Spell and Trap Cards on your field x200. Each time a Spell or Trap Card on your opponent's field is sent to the Graveyard, draw 1 card. If it is a Spell or Trap Card, increase your Life Points by 500 and draw again. If it is a Monster Card, Special Summon it onto your opponent's field.

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Guest Zeonark

@Luke33: Of course! Because "Infinity Rex" is just so creative and well thought out! He definitely deserves the vote! RIGHT?!

 

...

Yoda's.

Nitro's card is confusing and I'm pretty sure you can't place Tokens on a card. Yoda's, I find somewhat overpowered. Since, when a S/T is destroyed on your opponent's side, you can get +1s for gaining 500 LPs. But I suppose that's balanced for the monster drawn part.

 

Yoda's. More creative and makes sense.

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I came here because I was creeping on Zeo. <3

 

Let us see...

 

1"Tyranno Infinity" + "Super Conductor Tyranno" 2During each players Standby Phases' date=' they must sacrifice a monster they control, if they cannot, send 1 card from their hand to the Graveyard. Each player puts as many "Tyranno Tokens" equal to the number of cards they've discarded so far onto 1 of their zones. (Monsters cannot be placed there.) Your opponent can pay 300 Life Points to put 1 of their tokens on this card. This cards ATK is decreased by the number of your OPPONENT'S tokens X 200 points. [b']3[/b]The controller of this card can pay 200 Life Points to put 1 of your tokens onto this card. This cards ATK is increased by the number of YOUR tokens on this card X 200 points.

 

1. Why would I use Super Conductor as FUSION MATERIAL? Blasphemy! Use your head, sir~

2. Yay for -1 Field or Hand Advantage! Not.

3. Dear God, man. Put a limit on the Tokens.

 

Player 1: I pay 7800 Life Points, to place 39 Tokens on this beast. It gains 7800 ATK now!

Player 2: Wha-?

Player 1: *Dinosaur Rape*

 

This monster cannot be Normal Summoned or Special Summoned' date=' except by removing 1 monster on your field from play. For each non-Dinosaur-Type monster on the field, this card gains ATK equal to the number of face-up Spell and Trap Cards on your field x200. Each time a Spell or Trap Card on your opponent's field is sent to the Graveyard, draw 1 card. If it is a Spell or Trap Card, increase your Life Points by 500 and [b']1[/b]draw again. If it is a Monster Card, Special Summon it onto your opponent's field.

 

1. The only thing broken about this card. See, there's massive hand advantage to be gained. If you were running a Burn Deck, this would be be straight up deadly.

 

Player 1: I activate my Dino's Special Ability! *draws*

Hmmm... *draws*

Hmmm... *draws*

Hmmm... *draws*

 

Okay. You get Destiny Hero - Defender! ;D

 

Player 2: What the fawk? I don't want him!

 

Player 1: Too bad! Now I Set 5 cards and end. (Thank you, hand advantage!)

 

...

Yoda GMV.

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