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Oh, it's Kuroda with a new RP! Again!

 

[spoiler=Panthea]

Panthea is a great fantasy world where a plethora of races and wonders makes their home. Panthea consists of two continents, Tandera and the Westlands, or "the New West". The terrain of Tandera stretches from the frozen lands of Norsegaard in the north, the scourged Blightlands in the south and the Yokato Islands to the east. The Westlands has everything from jungles to deserts and everything in between. There's a home for everyone in Panthea! And now it's your home too, it's time to make your own story told for generations. Step into the world of Panthea!

 

[spoiler=Timeline]

Panthea is an evergrowing world, and with all worlds there is hard times and good times. Panthea's history is divided into four different ages.

[spoiler=Age of Oblivion]

This is as far back as no one remembers. It is believed that the northlings and orcs was created during this age.

 

[spoiler=The Old Age]

Year 1 O.A: The humans comes to the middle parts of Tandera from Norsegaard, believed to be evolved forms of the northlings. The humans start to make settlements in the midst of Tandera.

 

Year 17 O.A: The human's first contact with the orcs. The orcs sees the humans as enemies and undertakes immediate actions.

 

Year 58 O.A: The war with the orcs seems to have ended. Foundation of Frostguard, northern human capital.

 

Year 101 O.A: After a time in peace, the humans is once again attacked by the orcs and the Second Orc War begins.

 

Year 103 O.A: Frostguard is destroyed during an orc raid.

 

Year 154 O.A: Frostguard is rebuilt. Humans makes first contact with elves.

 

Year 206 O.A: The elves teaches the humans the way of arcane.

 

Year 210 O.A: The Second Orc War is ended by human and elf mages.

 

Year 211 O.A: Humans and orcs makes peace, but they rarely interact with eachothers. The founding of Ironwall, the southern and main capital of humans.

 

Year 246 O.A: An amateur human mage opens up a portal to the Second Plane, or Armaggedda, as it's called by the elves, and releases demons upon Tandera.

 

Year 247 O.A: Humans get's stripped of the right to use magic, and the elves leaves by sea to the west. End of the Old Age.

 

[spoiler=Age of War]

Year 1 A.W: The orcs blames the humans for the demon invasion. Start of the Trinity Wars.

 

Year 32 A.W: The northlings, who hasn't been heard of for almost 300 years, get's attacked by demons. Frostguard falls under northling control during a human vs northling skirmish.

 

Year 50 A.W: The portal opened by the amature human is closed by the orcs. A renegade group of demons, called the Tengus, joins the humans and the majority of the demons is defeated.

 

Year 56 A.W: Together with the Tengus, the humans regains control of Frostguard. The northlings retreat to Norsegaard.

 

Year 70 A.W: The Tengus makes a home of their own on the tranquil Yokato Islands to the east. the Tengu capital of Iyoka is founded.

 

Year 74 A.W: The orcs attacks Iyoka, but is struck back.

 

Year 76 A.W: The orcs surrender and joins the Tengus and humans. The Union is founded, consisiting of humans, orcs and Tengus.

 

Year 88 A.W: After a time of peace, the northlings attack Frostguard again but is striken back. The third and final human capital of Schwarzberg is founded on the central fields of Tandera.

 

Year 90 A.W: An Union Expedition travels west in search for the elves and finds the Westlands.

 

Year 91 A.W: The orc capital Sunrock is founded on the Westlands' barren savannahs.

 

Year 94 A.W: The northlings makes a final attack on Frostguard, but after a hideous defeat the surrender and joins the Union. Humans of Schwarzberg tries to regain the abillity to use arcane powers and calls for power from Armaggedda. As a result, the entire population of Schwarzberg is inflicted by the Werewolf Curse.

 

Year 95 A.W: The united forces of the Union races purges Schwarzberg and the remaining werewolves flees north to Norsegaard.

 

[spoiler=The New Age]

Year 1 N.A: This is the time of new heroes and villains. This is where your story begins.

 

 

[spoiler=Notable Locations]

[spoiler=The Westlands]

Not much is known about the Westlands, except that it's almost as big as Tandera. Sunrock, the capital of the orcs, is located here.

 

 

[spoiler=Norsegaard]

Homelands of the northlings and their capital of Trohalla. The northern parts of Norsegaard is covered by snow and rocky terrain. Norsegaard is home of many mythic creatures like the trolls. Frostguard is located on the southern border.

 

[spoiler=Ironwall]

The capital of the humans. This is the main trade hub for the Union races, and humans, orcs, northlings and Tengus alike make their home here.

 

[spoiler=Frostguard]

Located on the southern border of Norsegaard, Frostguard remains as a memorial of peace for the humans and northlings. This is the biggest city of Panthea, except for Ironwall.

 

[spoiler=Yokato Islands]

Homelands of the Tengus. The Tengu capital Iyoka is located here.

 

 

 

[spoiler=Union Races]

[spoiler=Race Application]

Name of Race:

Homelands/Location of Capital:

Capital:

Appearance and History:

 

[spoiler=Humans]

Homelands/Location of Capital: Central Tandera

Capital: Ironwall

Appearance and History: You should know how humans look like. They come in a wide variety of eye color and hair color. They live pretty much anywhere, and they have been in war with pretty much every Union race before, except the Tengus.

 

[spoiler=Tengus]

Homelands/Location of Capital: Yakoto Islands

Capital: Iyoka

Appearance and History: The Tengus are a humanoid race with red skin, hunchbacks and a long, red nose. They usually has long, white or black hair and their necks are covered by white feathers. Once a part of the demon legion, they are very skilled in the use of dark magics and summoning, but they do also make excellent warriors and rogues.

 

[spoiler=Orcs]

Homelands/Location of Capital: The Westlands

Capital: Sunrock

Appearance and History: A greenskinned, humanoid race with a harsh and strong appearance. They worship the sun as their God, and also draw their power from it.

 

[spoiler=Northlings]

Homelands/Location of Capital: Norsegaard

Capital: Trohalla

Appearance and History: The northlings looks a lot like human, but they are a lot taller and muscular. Another thing to note is that they grow horns, while the females horns isn't very big, the males can grow horns that weight over 50kg! Northlings lives in the frozen Norsegaard and is the latest addition to the Union. They are believed to be the precendants of humans.

 

 

[spoiler=Character Application]

Name:

Age:

Race:

Class/Profession:

Appearance:

Personality:

Biography:

 

 

 

I think I might have forgotten a lot. Any questions, just ask. This is an OoC thread after all!

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Reserve.

 

Name of Race: Krilcona.

Homelands/Location of Capital: Both Deep in westlands.

Capital: Nobar. Not big, but well defended.

Appearance and History: Tall and human like, with talons and fangs. Have a variety of hair colours and can change eye colour at will. This race was originally thought to be vampires, as in the old tales, but are infact descended from elves. They are one of the few magical races aswell as being ingenious and Powerful. They pride themselves in small, but powerful things, including their own body, in which they have the strength of a troll. They were the ones who found the Armagedda first, and harnessed some of the natural power in it to create powerful machines. They are the most advanced civalisation to walk the planet, but are arrogant.

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Name: Aldir Neral

Age: 20

Race: Human

Class/Profession: Soldier

 

Appearance: He's about average height and weight for a young human male. He has short black hair, blue eyes, and cream-colored skin, like most of his family. He looks strong, due to the training regiment the human army put him. He always looks like he's bored, with heavy eyes that only seem to open when something shocks him.

 

Personality: Aldir has his head in the clouds, always dreaming of bigger and...different things. First he wanted to be a scholar, then soldier, now he wants to be an explorer. He seems fickle, but in reality, he just wants to enjoy himself, even when he's supposed to be working. He has a soft spot for young kids, though he thinks he scares them away, thus he clams up if he has to interact with one. Overall, he is quiet, but when around friends, he easily opens up and becomes more talkative. And if he doesn't like you, he tends to keep it within himself, preferring to avoid conflict stemming from purely personal reasons.

 

Biography: Aldir grew up in a village far to the south of Ironwall, where he led a happy life up until when he was 19. A disease known as the Eastward Flu broke out in the village that was mostly harmless, though it did take a few lives. One of them was his girlfriend Mina, an orphaned girl his family took in when he was 12, and whom he planned to marry. He was out on patrol duty at the time she died, so he didn't know until he came home and heard about the burial service. He was crushed, but decided to carry on living for her sake, until one of his patrols came across a man who caught wind of someone saying those who died of the Eastward Flu could be revived. While he is still a soldier, his free time has been spent mostly on following up on this rumor....

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Guest Random Dude

Name of Race: Minotaur

Homelands/Location of Capital: Norsegaard

Capital: Nomadic people, they have no capital

Appearance and History: Minotaur are the oldest race in existence, though are unknown by most races. Northlings are descended from Minotaur. Full grown Minotaur can be anywhere between 7 to 10 feet tall, are covered with thick fur, have hooves instead of feet, and have heads that appear to be similar to bulls. Males wear large noserings and have large horns like the Northlings. Females have large earrings and slightly smaller horns than the males. Minotaur value honor more than their own lives and will fight to prove themselves, make excellent warriors and hunters.

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