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13

2 A Cat of Ill Omen

3 Battle Fader

3 Zero Gardna

3 Cyber Valley

2 Winged Kuriboh

 

10

2 Spirit Messege I

2 Spirit Messege N

2 Spirit Messege A

1 Spirit Messege L

1 Gold Sarcophagus

2 Magical Mallet

1 Card Trader

 

16

1 Solemn Judgment

3 Dark Bribe

2 Divine Wrath

2 Trap Hole

2 Bottomless Trap Hole

2 Destiny Board

2 Thunder of Ruler

2 Threatening Roar

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Running 14 trap cards that can become 'dead' and 1 continuous spell in a deck that needs all 5 of it's s/t zone to be free is ... pro.

 

 

Pyro Clock of Destiny is a must in Destiny Board Decks.

Destiny Board + x3 = Sex.

 

Maybe moar monsters and less S & T' date=' seeing as the Letters will be trolling you. :/

[/quote']

 

Clock of Destiny doesn't work with FINAL.

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as useful as Solemn and Bottomless are in this meta, you'd need to say buh-bye to them for this deck. if you want to run traps, run the kind that don't need a trigger, so that you can easily get them off the field if they are in the way. run more monsters, as you wont have alot of traps, especially the oppressive kind like Penguin Soldier, or the kind that don't go away, like Arcana Force 0 - The Fool or Spirit Reaper.

 

and card trader is a no-no. don't run continuous spells in a FINAL deck.

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