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Lock. Winner = Yae.


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What effect would you give "Skull Knight" ?

 

55jtd1.jpg

 

Post what YOU think this card's effect should be.

 

Winner gets 3 reps and 100 points.

 

Go Go GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

 

 

.....Now.....

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Skull Knight: While this card remains on the field, pick one of the following effects:

 

1. Special Summon a "Summoned Skull" from your deck or hand, increase it's attack by 800.

2. Increase the attack of all monster cards that include the word "Skull" in it's card name by 500.

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Judging on the fusion matieral involved, it should be something to do with wisdom, or knowledge, hence, this.

 

When this card is Summoned, look at a number of cards on top of your opponent's deck, or in thier hand equal to the number of monsters on the field whos names include "Brain", "Skull" or "Wisdom". When this card would be destroyed by either battle with, or the effect of, a card revealed by this effect, you can remove the monsters used to Fusion Summon this card from play to negate that card's effect.

 

Note: The last part of it's effect would only work when the card is Fusion Summoned, if it was Special Summoned from the Graveyard, no.

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Like Yae said it should do something with wisdom,so i think it should be this:

 

"When this Card is Fusion Summoned, place 1 Knowledge Counter on this Card(Max:1). Once per turn, you can remove 1 Knowledge counter from this card to look at the Top Card of your opponent's Deck and depending on what is is, activate one of the following Effects:

 

-Monster Card: Destroy 1 Face up Monster your opponent controls

-Spell Card: Inflict 500 Damage to your opponent

-Trap Card: Take 1000 Damage to your Life Points."

 

Like some Cards this Card is risky as well.

 

Edit: Of course there would be cards that support it by giving it Knowledge Counters.

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[align=center]Because it's a Spellcaster-Type, a Spell Counter' effect is the best for this beast!

 

Skull Knight

When this card is Fusion Summoned, place 1 Spell Counter on it (max. 1). When this card is going to be destroyed by battle or removed from the field by a card's effect, you can remove 1 Spell Counter from this card instead.[/align]

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While this card remains face-up on the Field, no Spell or Trap cards can be activated. You can pay 500 Life-Points to activate a Spell or Trap card. If this face-up card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to remove it from play. If this card is in your Graveyard you cannot activate any Spell or Trap cards unless you have a face-up "Summoned Skull" on your Field.

 

Kinda rushed it but here you go. The attack is pretty high so the effect has lots of setbacks.

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My version:

When this monster destroys an opponent's monster in battle, Special Summon 1 "Skull Knight #2" from your hand or Deck. As long as there is a "Skull Knight #2" on your field, this card cannot be targeted by Spell and Trap card effects. During your End Phase, you can tribute 1 "Skull Knight #2" to inflict 800 damage to your opponent's Life Points.

 

You can change something if the OCG is not correct.

Good luck! ^_^

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I'm in.

 

Effect:

 

"Tainted Wisom" + "Ancient Brain"

This card is also treated as a Zombie-Type monster while on the field or in the Graveyard. Once per turn, you can Special Summon 1 Spellcaster or Zombie-Type monster from your Graveyard, OR Tribute 1 Spelcaster or Zombie-Type monster to inflict 1000 damage to your opponent. If you activate either of these effects, this card cannot declare an attack this turn.

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This is the first effect I came up with for this:

"Tainted Wisdom" + "Ancient Brain"

All "Skull" monsters you control cannot be destroyed by battle. You can pay 1000 Life Points to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a "Skull" monster you control and destroy it.

 

The other one I thought of had more to do with the "knowledge" theme, but I wanted to try a Skull camaraderie thing. Are we allowed to put up more than one effect?

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When this card is Fusion Summoned, you can Special Summon 1 DARK monster with 1200 DEF or less from your Deck and destroy it during the End Phase or Special Summon 1 DARK monster with 1200 ATK or less from your Deck. Once per turn, destroy 1 face-up DARK monster and put 1 Shade Counter on this card (max. 3). When this card have 3 Shade Counter, you must inflict 1000 damage to your opponent and Normal Summon this card and treat it as a Normal monster.

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When this card is Fusion Summoned' date=' [b']you can Special Summon 1 DARK monster with 1200 DEF or less from your Deck and destroy it during the End Phase [/b] or Special Summon 1 DARK monster with 1200 ATK or less from your Deck. Once per turn, destroy 1 face-up DARK monster and put 1 Shade Counter on this card (max. 3). When this card have 3 Shade Counter, you must inflict 1000 damage to your opponent and Normal Summon this card and treat it as a Normal monster.

 

lolyubel

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I think it should be a vanilla support since all its fusion materials are vanillas (Plus itself I guess xD)

 

Once per turn, you can Tribute 1 Effect Monster (except this card) to Special Summon 1 Normal Monster from your Graveyard. Then, select 1 Effect Monster in your Graveyard. The Normal Monster gains the effect(s) of the selected Effect Monster. When this card is destroyed by battle and sent to the Graveyard, by returning it to your Extra Deck, pick up the top 5 cards on your Deck. Add all Normal Monsters you picked up to your hand. Send the remaining cards to the Graveyard.

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"When this Card is Fusion Summoned, Special Summon the Monsters used to Fusion Summon this Card to your opponent's side of the field, During your opponent's Standby Phase, Special Summon 1 Brain Token(Level 1,0 ATK, o DEF) to your side of the field for each Monster Special Summoned to your opponent's side of the field by this effect. Each time a Brain Token is destroyed by Battle, Shuffle your Deck."

 

i added the last Effect because it's mainly the Effect of Tainted Wisdom.

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