WTF Posted May 2, 2010 Report Share Posted May 2, 2010 [align=Center]What effect would you give "Skull Knight" ? Post what YOU think this card's effect should be. Winner gets 3 reps and 100 points. Go Go GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! .....Now.....[/align] Link to comment Share on other sites More sharing options...
Coaster Guy Posted May 2, 2010 Report Share Posted May 2, 2010 Skull Knight: While this card remains on the field, pick one of the following effects: 1. Special Summon a "Summoned Skull" from your deck or hand, increase it's attack by 800.2. Increase the attack of all monster cards that include the word "Skull" in it's card name by 500. Link to comment Share on other sites More sharing options...
Zektor Posted May 2, 2010 Report Share Posted May 2, 2010 If this card is destroyed, Special Summon the Fusion Material Monsters used to Summon it. This card cannot be destroyed by battle Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted May 2, 2010 Report Share Posted May 2, 2010 For every Spellcaster-Type monster in your Graveyard, this monster's ATK and DEF is increased by 200. Link to comment Share on other sites More sharing options...
Skarlet Posted May 2, 2010 Report Share Posted May 2, 2010 Judging on the fusion matieral involved, it should be something to do with wisdom, or knowledge, hence, this. When this card is Summoned, look at a number of cards on top of your opponent's deck, or in thier hand equal to the number of monsters on the field whos names include "Brain", "Skull" or "Wisdom". When this card would be destroyed by either battle with, or the effect of, a card revealed by this effect, you can remove the monsters used to Fusion Summon this card from play to negate that card's effect. Note: The last part of it's effect would only work when the card is Fusion Summoned, if it was Special Summoned from the Graveyard, no. Link to comment Share on other sites More sharing options...
Parion555 Posted May 2, 2010 Report Share Posted May 2, 2010 Like Yae said it should do something with wisdom,so i think it should be this: "When this Card is Fusion Summoned, place 1 Knowledge Counter on this Card(Max:1). Once per turn, you can remove 1 Knowledge counter from this card to look at the Top Card of your opponent's Deck and depending on what is is, activate one of the following Effects: -Monster Card: Destroy 1 Face up Monster your opponent controls-Spell Card: Inflict 500 Damage to your opponent-Trap Card: Take 1000 Damage to your Life Points." Like some Cards this Card is risky as well. Edit: Of course there would be cards that support it by giving it Knowledge Counters. Link to comment Share on other sites More sharing options...
WTF Posted May 2, 2010 Author Report Share Posted May 2, 2010 2 more days. Link to comment Share on other sites More sharing options...
usetheforcehan Posted May 2, 2010 Report Share Posted May 2, 2010 [align=center]Because it's a Spellcaster-Type, a Spell Counter' effect is the best for this beast! Skull KnightWhen this card is Fusion Summoned, place 1 Spell Counter on it (max. 1). When this card is going to be destroyed by battle or removed from the field by a card's effect, you can remove 1 Spell Counter from this card instead.[/align] Link to comment Share on other sites More sharing options...
Tedomime Posted May 3, 2010 Report Share Posted May 3, 2010 Hmm I think should have somethin simmilar like Tainted Wisdom When this card is changed from Defense Position to Attack Position, destroy all Monster Cards on the Field except this Card. Link to comment Share on other sites More sharing options...
AeroSinthetic Posted May 3, 2010 Report Share Posted May 3, 2010 While this card remains face-up on the Field, no Spell or Trap cards can be activated. You can pay 500 Life-Points to activate a Spell or Trap card. If this face-up card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to remove it from play. If this card is in your Graveyard you cannot activate any Spell or Trap cards unless you have a face-up "Summoned Skull" on your Field. Kinda rushed it but here you go. The attack is pretty high so the effect has lots of setbacks. Link to comment Share on other sites More sharing options...
WTF Posted May 6, 2010 Author Report Share Posted May 6, 2010 Extended deadline. Link to comment Share on other sites More sharing options...
NeosWiseman Posted May 6, 2010 Report Share Posted May 6, 2010 My version:When this monster destroys an opponent's monster in battle, Special Summon 1 "Skull Knight #2" from your hand or Deck. As long as there is a "Skull Knight #2" on your field, this card cannot be targeted by Spell and Trap card effects. During your End Phase, you can tribute 1 "Skull Knight #2" to inflict 800 damage to your opponent's Life Points. You can change something if the OCG is not correct.Good luck! ^_^ Link to comment Share on other sites More sharing options...
hexcalibrate Posted May 6, 2010 Report Share Posted May 6, 2010 When this face monster inflicts battle damage, discard one random card from your opponents hand to graveyard. OR When this card is removed from the field you can look at your opponents hand. if OCG is wrong please change it. Link to comment Share on other sites More sharing options...
Ralneox Posted May 6, 2010 Report Share Posted May 6, 2010 Effect: Any battle damage this card inflicts to your opponent is doubled. I know. Not exactly an amazing effect but then again the fusion material aren't exactly A-grade, are they? Link to comment Share on other sites More sharing options...
Tortoise Kyle Posted May 6, 2010 Report Share Posted May 6, 2010 I'm in. Effect: "Tainted Wisom" + "Ancient Brain"This card is also treated as a Zombie-Type monster while on the field or in the Graveyard. Once per turn, you can Special Summon 1 Spellcaster or Zombie-Type monster from your Graveyard, OR Tribute 1 Spelcaster or Zombie-Type monster to inflict 1000 damage to your opponent. If you activate either of these effects, this card cannot declare an attack this turn. Link to comment Share on other sites More sharing options...
GraveHorizon Posted May 7, 2010 Report Share Posted May 7, 2010 This is the first effect I came up with for this:"Tainted Wisdom" + "Ancient Brain"All "Skull" monsters you control cannot be destroyed by battle. You can pay 1000 Life Points to negate the activation of a Spell, Trap, or Effect Monster's effect that targets a "Skull" monster you control and destroy it. The other one I thought of had more to do with the "knowledge" theme, but I wanted to try a Skull camaraderie thing. Are we allowed to put up more than one effect? Link to comment Share on other sites More sharing options...
BoltDragon Posted May 7, 2010 Report Share Posted May 7, 2010 "Tainted Wisdom" + "Ancient Brain"Once per turn, toss a coin. If its heads, insert 1 Skull Counter on any card on the field. Any card with 3 Skull Counter on it is destroyed and sent out of play. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 7, 2010 Report Share Posted May 7, 2010 "Tainted Wisdom" + "Ancient Brain"Your opponent must play with their hand revealed. When this card inflicts battle damage to your opponent, select 1 card in their hand and send it to the Graveyard. This card cannot be destroyed by a card effect. Link to comment Share on other sites More sharing options...
~Shin~ Posted May 7, 2010 Report Share Posted May 7, 2010 When this card is Fusion Summoned, you can Special Summon 1 DARK monster with 1200 DEF or less from your Deck and destroy it during the End Phase or Special Summon 1 DARK monster with 1200 ATK or less from your Deck. Once per turn, destroy 1 face-up DARK monster and put 1 Shade Counter on this card (max. 3). When this card have 3 Shade Counter, you must inflict 1000 damage to your opponent and Normal Summon this card and treat it as a Normal monster. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 7, 2010 Report Share Posted May 7, 2010 When this card is Fusion Summoned' date=' [b']you can Special Summon 1 DARK monster with 1200 DEF or less from your Deck and destroy it during the End Phase [/b] or Special Summon 1 DARK monster with 1200 ATK or less from your Deck. Once per turn, destroy 1 face-up DARK monster and put 1 Shade Counter on this card (max. 3). When this card have 3 Shade Counter, you must inflict 1000 damage to your opponent and Normal Summon this card and treat it as a Normal monster. lolyubel Link to comment Share on other sites More sharing options...
jayjack Posted May 7, 2010 Report Share Posted May 7, 2010 I think it should be a vanilla support since all its fusion materials are vanillas (Plus itself I guess xD) Once per turn, you can Tribute 1 Effect Monster (except this card) to Special Summon 1 Normal Monster from your Graveyard. Then, select 1 Effect Monster in your Graveyard. The Normal Monster gains the effect(s) of the selected Effect Monster. When this card is destroyed by battle and sent to the Graveyard, by returning it to your Extra Deck, pick up the top 5 cards on your Deck. Add all Normal Monsters you picked up to your hand. Send the remaining cards to the Graveyard. Link to comment Share on other sites More sharing options...
~Shin~ Posted May 7, 2010 Report Share Posted May 7, 2010 What is "lolyubel" ?!!is it "lol over power" ?!! Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted May 7, 2010 Report Share Posted May 7, 2010 "When this Card is Fusion Summoned, Special Summon the Monsters used to Fusion Summon this Card to your opponent's side of the field, During your opponent's Standby Phase, Special Summon 1 Brain Token(Level 1,0 ATK, o DEF) to your side of the field for each Monster Special Summoned to your opponent's side of the field by this effect. Each time a Brain Token is destroyed by Battle, Shuffle your Deck." i added the last Effect because it's mainly the Effect of Tainted Wisdom. Link to comment Share on other sites More sharing options...
WTF Posted May 7, 2010 Author Report Share Posted May 7, 2010 [align=Center]Winner: 1st place. Yae.2nd Place. jayjack.3rd place. usetheforcehan Yae gets 3 reps and a hundred points. Final[/align] Link to comment Share on other sites More sharing options...
Parion555 Posted May 7, 2010 Report Share Posted May 7, 2010 Damn i thought that i would at least make it to the Top 3. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.