SirtyStan Posted June 15, 2010 Report Share Posted June 15, 2010 Gah! I can't wait until the unpause!!!!! Link to comment Share on other sites More sharing options...
Ghoulish Posted June 16, 2010 Report Share Posted June 16, 2010 >.> Bah' date=' USA. I'm rooting for Italy. I really don't want Brazil to win, though there is a good possibility. Maybe even Spain if I'm feeling lenient. But... USA? I guess since I don't really see them play a lot, I can't judge them... Oh, you should've seen my Italian teacher today watching Italy vs. Paraguay. "May I go to the-" "Be quiet, go away. Pee in your pants for all I care."[/quote'] haha wat a legend, yea italy defs hould have won that game, they played soooo good, they deserved the win Link to comment Share on other sites More sharing options...
Saberlad Posted June 16, 2010 Report Share Posted June 16, 2010 i want to join too! what should i do? Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted June 16, 2010 Report Share Posted June 16, 2010 so today is the day, hopefully it will unpause otherwise i will be pulling my hairs off my head. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted June 16, 2010 Report Share Posted June 16, 2010 Yeah, because i finally get a deck that i acually feel comfortable with using Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted June 16, 2010 Report Share Posted June 16, 2010 i c cool, anyone planning to make cards that similar to Yomi?? well i realize the reason they made it so the new anti-meta will necrovalley lol, still though without it, it will Op any opponent even if they only have DD Crows cos it's not enough lol. Link to comment Share on other sites More sharing options...
SirtyStan Posted June 17, 2010 Report Share Posted June 17, 2010 I honestly believe in my post on Page 6 that my Semi-limited cards and limited cards list should be added to the official Semi-limited and Limited list, just for your information. [spoiler=My Page 6 Post]Limited Cards: Field BombUnderworld CallingBarrier WallBlinding Light MirrorCard Returner Semi-Limited Cards: Dimensional VortexSoul-Taking Shield Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted June 17, 2010 Author Report Share Posted June 17, 2010 UNPAUSE CCG Point Standings ~Perfect Infinity~: 3*.:Traceur:.: 3*aussj4link: 1BkKnightJustis: 1Black★Star: 1Byak: 5*Cephus: 2*Chaos Flame: 2*chuerta6: 6*FriskyFerret: 5*GuybrushThreepwood: 6*Haku1201: 2*Hymn: 1*Imadjinn: 1Inferno I20: 2*Kuroda Naoki: 4*maadd1: 5*nesjake: 2RedRaptor10: 2Rosuke: 1*Scheath666: 2*SgtExell: 1*sirtrystan 5: 2*suzakuash: 2*TechnoDoomedOne: 2*Toon_Master: 1*woot1259: 1*Xander Royce: 2*ZetaruArc: 4* *Denotes someone who contributed anything to set 2. This is just a normal set. No request mode. Also, I know that not all of set 2 is YVDified. Link to comment Share on other sites More sharing options...
byak Posted June 17, 2010 Report Share Posted June 17, 2010 First |Larvae of the Infested Forest|1|TEST|Insect/Effect|Earth|2||100|0|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 3 or lower "Infested Forest" monster from your Deck.||Beetle of the Infested Forest|2|TEST|Insect/Tuner|Earth|3||1000|600|When this card is Summoned, add 1 "Beetle of the Infested Forest" from your Deck to your hand. Once per turn, you can return 1 "Beetle of the Infested Forest" from your Graveyard to your Deck to send the top 3 cards from your opponent's Deck to the Graveyard.||Cocoon of the Infested Forest|3|TEST|Insect/Effect|Earth|2||0|2000|You can Tribute this card to Special Summon 2 "Infested Tokens" (Insect-Type/EARTH/Level 3/ATK 0/DEF 1800) in face-up Defense Position. When an "Infested Token" is removed from the field, send the top card of your opponent's Deck to the Graveyard.||Termites of the Infested Forest|4|TEST|Insect/Effect|Earth|3||1600|0|You can Special Summon this card from your hand by Tributing 1 "Infested Token" you control. When this card is Normal Summoned, send the top 3 cards of your opponents Deck to the Graveyard. During each of your End Phases, send the top 2 cards of your opponent's Deck to the Graveyard for each "Infested Forest" monster or "Infested Token" you control.||Leech of the Infested Forest|5|TEST|Insect/Effect|Earth|3||1000|1400|When this card is destroyed by battle and sent to the Graveyard, you can equip it to a monster your opponent controls. While equipped to a monster by this card's effect, during each of your opponent's End Phases, send the top 2 cards of their Deck to the Graveyard. While equipped to a monster by this card's effect, this card cannot be removed from the field by a card effect.||Queen Bee of the Infested Forest|6|TEST|Insect/Effect|Earth|6||2300|2500|You can Special Summon this card from your hand by Tributing 2 "Infested Tokens" you control. When this card attacks, send the top 5 cards of your opponent's Deck to the Graveyard. During each of your End Phases, Special Summon 1 "Infested Forest" monster from your Graveyard. Its effect is negated while face-up on the field.||Soldier Ant of the Infested Forest|7|TEST|Insect/Effect|Earth|4||1900|100|When this card destroys a monster by battle and sends it to the Graveyard, send cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. If this card would be destroyed, you can Tribute 1 "Infested Forest" monster or "Infested Token" instead and send the top 5 cards of your opponent's Deck to the Graveyard.||Infested Hatching|8|TEST|Spell Card|Spell|||||Tribute 1 "Infested Token" you control to Special Summon 1 "Infested Forest" monster from your Graveyard and send the top 5 cards of your opponent's Deck to the Graveyard.||Infested Forest|9|TEST|Spell Card|Spell||Field|||During each of your End Phases, Special Summon 1 "Infested Token" (Insect-Type/EARTH/Level 3/ATK 0/DEF 1800) in face-up Defense Position. When an "Infested Token" is removed from the field, send the top card of your opponent's Deck to the Graveyard. If you control an "Infested Forest" monster, "Infested Tokens" cannot be attacked.||Infested Breakout|10|TEST|Spell Card|Spell||Quick-Play|||Activate only if you control 2 or more "Infested Forest" monsters or "Infested Tokens". Destroy all "Infested Forest" monsters and "Infested Tokens" on the field and send 2 cards from the top of your opponent's Deck to the Graveyard for each monster destroyed by this effect. Draw 2 cards.| |Synctech Pegasus|0|ALT3|Machine/Effect|Wind|6||2100|1800|If your opponent controls a monster and you control no monsters, you can remove from play 1 "Synctech" monster from your Graveyard to Special Summon this card from your hand.||Synctech Marauder|0|ALT3|Machine/Synchro/Effect|Wind|6||2400|1500|1 "Synctech Core" Tuner + 1 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.||Synctech Jolt Cannon|0|ALT3|Machine/Synchro/Effect|Wind|7||1900|3000|1 "Synctech Core" Tuner + 1 or more non-Tuner monsters This card cannot be Special Summoned except by Synchro Summon. Each time a "Synctech" monster is Summoned, place 1 Jolt Counter on this card (max. 3). When this card is destroyed and sent to the Graveyard, destroy cards your opponent controls equal to the amount of Jolt Counters that were on this card. If this card is Special Summoned from the Graveyard, you can decrease it's Level by 2.||Synctech Divine Emperor|0|ALT3|Machine/Synchro/Effect|Wind|12||3700|2400|"Synctech Core v3" + 1 or more non-Tuner Synchro monsters This card cannot be Special Summoned except by Synchro Summon. Once per turn, you can destroy 1 card on the field. When this card is destroyed and sent to the Graveyard, you can pay half of your Life Points to Special Summon as many "Synctech" monsters from your Graveyard as possible. They are destroyed during your End Phase.| |Overflow of Light|0|ALT3|Trap Card|Trap||None|||Activate when your opponent activates an effect that targets a DARK monster(s) in their Graveyard. Remove from play all DARK monsters in both player's Graveyards.||Tsunami|0|ALT3|Trap Card|Trap||Continuous|||The ATK and DEF of face-up FIRE monsters becomes 0. ||Power Off|0|ALT3|Spell Card|Spell||Continuous|||Machine-Type monsters cannot attack or activate their effects. If a Machine-Type monster activates an effect in the Graveyard, negate it.||The Heart of Nothingness|0|ALT3|Fiend/Effect|Dark|1||0|0|During either player's turn, you can discard this card to the Graveyard to remove from play 1 card from your opponent's Graveyard. While this card is in your Graveyard, monsters sent to the Graveyard are removed from play instead. During each of your End Phases, while this card is in your Graveyard, remove from play 1 monster from your Graveyard. If you don't, remove this card from play.||Permanent Removal|0|ALT3|Spell Card|Spell||Quick-Play|||Select up to 5 cards that are removed from play and flip them face-down.||Punisher of Justice|0|ALT3|Warrior/Effect|Light|5||2300|1900|If your opponent controls 2 or more DARK monsters, you can Special Summon this card from your hand. When this card is Summoned, destroy 1 card on the field.| Also5 points sadface Link to comment Share on other sites More sharing options...
suzakuash Posted June 17, 2010 Report Share Posted June 17, 2010 Keduaxxx..!! :PALT3, here I go.. ^^ ======================================================="normal cards per set" (20)======================================================= "Rune Archetype"[spoiler=[b]- ALT2 (9):[/b]]|Elsa the Rune Lord|0|ALT2|Warrior/Effect|Light|6||2000|1700|When your opponent's monster declares a direct attack, you can Special Summon this card from your hand and switch the attack target to this card. There can only be 1 face-up "Elsa the Rune Lord" on the field.| |Fallow Rune Spirit|0|ALT2|Rock/Effect|Earth|2||500|400|Once per turn, you can send 1 "Rune" monster from your Deck to the Graveyard and select 1 face-up monster you control. It gains ATK or DEF equal to the Level of the monster sent to the Graveyard this way x 100, until the end of this turn.| |Flame Rune Spirit|0|ALT2|Reptile/Effect|Fire|2||500|400|When this card is Normal Summoned, you can add 1 "Rune" Monster from your Deck to your hand and inflict damage to your opponent equal to its Level x 100.| |Iris Rune Spirit|0|ALT2|Aqua/Effect|Water|2||500|400|When this card is destroyed, select 1 "Rune" monster with 2000 or less ATK from your Deck and Special Summon it.| |Myrtle Rune Spirit|0|ALT2|Fairy/Effect|Wind|2||500|400|Once per turn, by discarding 1 "Rune" monster, return 1 Spell or Trap Card to its owner's hand.| |Great Lord of the Rune|0|ALT2|Warrior/Fusion/Effect|Light|8||2500|2100|"Elsa the Rune Lord" + 1 "Rune" monster This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) This card's name is treated as "Elsa the Rune Lord" while it is face-up on the field. When this card is destroyed by a card effect, Special Summon 1 "Elsa the Rune Lord" from your Graveyard. There can only be 1 face-up "Elsa the Rune Lord" on the field. This card's name is treated as "Rune Spirit" while in the Graveyard.| |Knight Lord of White Rune|0|ALT2|Warrior/Fusion/Effect|Light|7||2000|1700|This card cannot be Special Summoned except with "White Rune". This card's name is treated as "Elsa the Rune Lord" while it is face-up on the field. Your opponent cannot select another monster on your side of the field as an attack target and cannot attack a player directly. When this card is destroyed by a card effect, Special Summon 1 "Elsa the Rune Lord" from your Graveyard. There can only be 1 face-up "Elsa the Rune Lord" on the field.| |White Rune|0|ALT2|Spell Card|Spell||Quick-Play|||Select 1 "White Rune" Fusion Monster from your Extra Deck. Tribute 1 face-up "Rune" monster you control written in the card text of selected card and Special Summon it.| |Rune Force|0|ALT2|Trap Card|Trap|||||Activate only during your opponent's turn. Activate by reveal 1 "Rune" monster in your hand and select 1 face-up monster you control. The selected card gains ATK equal to the ATK of the revealed card and any Battle Damage inflicts to your opponent becomes 0 until the End Phase. All monsters your opponent currently controls cannot attack other monsters other than the selected monster and must attack this turn, if able.| - ALT3 (10):|Ancelot the Rune Lancer|0|ALT3|Warrior/Effect|Light|5||1900|1700|While you control a face-up "Rune" card(s), you can Special Summon this card from your hand. Once per turn, you can select 1 monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name. There can only be 1 face-up "Ancelot the Rune Lancer" on the field.| |Great Lord of Fallow Rune|0|ALT3|Warrior/Fusion/Effect|Earth|8||2500|2100|"Elsa the Rune Lord" + 1 EARTH "Rune" monster This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) This card's name is treated as "Elsa the Rune Lord" while it is face-up on the field. You can return 1 "Rune Spirit" monster from your Graveyard to the Deck to halve the ATK or DEF of 1 face-up monster. When this card is destroyed by a card effect, Special Summon 1 "Elsa the Rune Lord" from your Graveyard. There can only be 1 face-up "Elsa the Rune Lord" on the field. This card's name is treated as "Rune Spirit" while in the Graveyard.| |Great Lord of Flame Rune|0|ALT3|Warrior/Fusion/Effect|Fire|8||2500|2100|"Elsa the Rune Lord" + 1 FIRE "Rune" monster This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) This card's name is treated as "Elsa the Rune Lord" while it is face-up on the field. You can return 1 "Rune Spirit" monster from your Graveyard to the Deck to destroy 1 face-up monster with ATK lower than this card's DEF. When this card is destroyed by a card effect, Special Summon 1 "Elsa the Rune Lord" from your Graveyard. There can only be 1 face-up "Elsa the Rune Lord" on the field. This card's name is treated as "Rune Spirit" while in the Graveyard.| |Great Lord of Iris Rune|0|ALT3|Warrior/Fusion/Effect|Water|8||2500|2100|"Elsa the Rune Lord" + 1 WATER "Rune" monster This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) This card's name is treated as "Elsa the Rune Lord" while it is face-up on the field. Once per turn, you can return 1 "Rune Spirit" monster from your Graveyard to the Deck to Special Summon 1 monster from your Graveyard. When this card is destroyed by a card effect, Special Summon 1 "Elsa the Rune Lord" from your Graveyard. There can only be 1 face-up "Elsa the Rune Lord" on the field. This card's name is treated as "Rune Spirit" while in the Graveyard.| |Great Lord of Myrtle Rune|0|ALT3|Warrior/Fusion/Effect|Wind|8||2500|2100|"Elsa the Rune Lord" + 1 WIND "Rune" monster This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) This card's name is treated as "Elsa the Rune Lord" while it is face-up on the field. Once per turn, you can return 1 "Rune Spirit" monster from your Graveyard to the Deck to destroy 1 Spell or Trap Card on the field. When this card is destroyed by a card effect, Special Summon 1 "Elsa the Rune Lord" from your Graveyard. There can only be 1 face-up "Elsa the Rune Lord" on the field. This card's name is treated as "Rune Spirit" while in the Graveyard.| |Sentinel of the Rune|0|ALT3|Warrior/Fusion/Effect|Light|7||2400|2100|"Ancelot the Rune Lancer" + 1 "Rune" monster This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) This card's name is treated as "Ancelot the Rune Lancer" while it is face-up on the field. When this card is destroyed by a card effect, Special Summon 1 "Ancelot the Rune Lancer" from your Graveyard. There can only be 1 face-up "Ancelot the Rune Lancer" on the field. This card's name is treated as "Rune Spirit" while in the Graveyard.| |Halberdiers of White Rune|0|ALT3|Warrior/Fusion/Effect|Light|6||1900|1700|This card cannot be Special Summoned except with "White Rune". This card's name is treated as "Ancelot the Rune Lancer" while it is face-up on the field. Once per turn, you can remove from play 1 Effect Monster in either player's Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK. When this card is destroyed by a card effect, Special Summon 1 "Ancelot the Rune Lancer" from your Graveyard. There can only be 1 face-up "Ancelot the Rune Lancer" on the field.| |Spirit of Elemental Rune|0|ALT3|Fairy/Effect|Light|8||2000|1600|You can Special Summon this card from your hand. Destroy this card if you do not have 4 "Rune Spirit" monsters with different Attributes in your Graveyard. You can return 1 "Rune Spirit" monster from your Graveyard to the Deck and select 1 monster on the field with the same Attribute as this card. Special Summon 1 monster with the same Attribute as this card from your Deck whose ATK is equal to or less than half the ATK of the selected monster. After that, halve the ATK of the selected monster. Once per turn, you can change the Attribute of this monster. When this card is sent to the Graveyard, send 1 "Rune" monster from your Deck to the Graveyard.| |Rune Fusion|0|ALT3|Spell Card|Spell||Quick-Play|||[/b]Return to your Deck, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes "Rune" in its card name except "White Rune" monsters, and Special Summon that Fusion Monster from your Extra Deck. (ignoring the Summoning conditions).| |Sword of Rune Spirit|0|ALT3|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 100 ATK for each "Rune Spirit" monster in either Graveyard. If the equipped monster would be destroyed, return 1 "Rune Spirit" monster from your Graveyard to the Deck instead. When this card is sent to the Graveyard, send 1 "Rune" monster from your Deck to the Graveyard.| ======================================================= "Scarlet Robe Archetype" - ALT3 (7):|Pupil of Scarlet Robe||ALT3|Spellcaster/Tuner/Effect|Fire|1||100|200|While you control a face-up FIRE Winged Beast-Type monster, you can discard 1 card to Special Summon this card from your hand or Graveyard.| |Mage of Scarlet Robe||ALT3|Spellcaster/Effect|Fire|2||1100|400|You can Normal Summon this card by Tributing 1 "Pupil of Scarlet Robe". When this card is Normal Summoned this way, you can add 1 "Scarlet Anima" Spell Card from your Graveyard to your hand. While you control a face-up FIRE Winged Beast-Type monster, you can send 1 FIRE monster from your Deck to the Graveyard; this effect only happens once.| |Mage Fighter of Scarlet Robe||ALT3|Spellcaster/Effect|Fire|3||1500|600|You can Normal Summon this card by Tributing 1 "Mage of Scarlet Robe". When this card is Normal Summoned this way, you can add 1 "Scarlet Anima" Spell Card from your Graveyard to your hand. While you control a face-up FIRE Winged Beast-Type monster, you can destroy 1 face-up Spell or Trap Card on the field. You can only use this effect once per turn.| |Mage Knight of Scarlet Robe||ALT3|Spellcaster/Effect|Fire|4||1800|600|You can Normal Summon this card by Tributing 1 "Mage of Scarlet Robe". When this card is Normal Summoned this way, you can add 1 "Scarlet Anima" Spell Card from your Graveyard to your hand. While you control a face-up FIRE Winged Beast-Type monster, you can add 1 FIRE monster from your Graveyard to your hand; this effect only happens once.| |Scarlet Robe - Sofia the Bishop||ALT3|Spellcaster/Effect|Fire|5||2100|600|You can Normal Summon this card by Tributing 1 "Mage of Scarlet Robe". When this card is Normal Summoned this way, you can add 1 "Scarlet Anima" Spell Card from your Graveyard to your hand. While you control a face-up FIRE Winged Beast-Type monster, you can Normal Summon this card without Tributing. There can only be 1 face-up "Scarlet Robe - Sofia the Bishop" on the field.| |Scarlet Robe - Mikhail the Sage||ALT3|Spellcaster/Effect|Fire|6||2200|600|You can Normal Summon this card by Tributing 1 "Mage of Scarlet Robe". When this card is Normal Summoned this way, you can add 1 "Scarlet Anima" Spell Card from your Graveyard to your hand. While you control a face-up FIRE Winged Beast-Type monster, you can Normal Summon this card without Tributing. There can only be 1 face-up "Scarlet Robe - Mikhail the Sage" on the field.| |Scarlet Anima - Eternal flame||ALT3|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card from your hand to add 1 FIRE monster from your Graveyard to your hand. This card cannot be destroyed by effects of FIRE Winged Beast-Type monster.| ======================================================= "Non Archetype" - ALT3 (3):|Phoenix Egg||ALT3|Pyro/Effect|Fire|1||0|2000|During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 FIRE Winged Beast-Type monster from your Graveyard. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up).| |Flame of Phoenix||ALT3|Spell Card|Spell||Quick-Play|||If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Scarlet-Winged Tokens" (Winged Beast-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a FIRE monster. When this Set card is destroyed and sent to the Graveyard by a card effect controlled by your opponent, Special Summon as many "Scarlet-Winged Tokens" as possible in Defense Position.| |Kotetsu Armory||ALT3|Trap Card|Trap|||||Select 1 face-up monster on the field. Equip that monster with 1 Equip Spell Card from your Graveyard.| ======================================================= Please tell me if something wrong with my set.. ^^ Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted June 17, 2010 Report Share Posted June 17, 2010 ok I'm reposting this in case though. but i also i had not use the 20% thing which mean only able to add 2 more cards [spoiler=Theme Card] Monster: 6|Dragonbond Terrain Adapter|0|ALT3|Dragon/Turner/Effect|LIGHT|3|ATK/1100|DEF/1300|If you Control a "Dragonbond" monster other than this card, Once per turn, Roll a die, this card's attribute become the following result: 1 - This card's attribute is EARTH. 2 - This card's attribute is WIND. 3 - This card's attribute is FIRE. 4 - This card's attribute is WATER. 5 - This card's attribute is DARK. 6 - This card has no attribute. Once per turn, increase this card's level by 2 until the End Phase.| |Dragonbond - Faiaz the Onslaught|0|ALT3|Dragon/Synchro/Effect|Fire|9||2800|2500|1 Fire Dragon-Type Tuner + 1 Or more Fire non-Tuner monsters If there a "Dragonbond" monster you control other than this card, Once per turn, reveal the top 5 cards of your Deck. During this turn's Battle Phase, this card can attack once for each Dragon-Type monster revealed this way, If you do, return this card to your Extra Deck. If this card was returned to your Extra Deck by its own effect, Special Summon this card on your next Battle Phase. Take 700 damage for each monster that didn't attack at the end of the Battle Phase. This card cannot be Special Summoned from the Graveyard.||Dragonbond - Razenai the Restoration|0|ALT3|Dragon/Synchro/Effect|Light|9||2900|2400|1 Light Dragon-Type Tuner + 1 Or more Light non-Tuner monsters If there a "Dragonbond" monster you control other than this card, Once per turn, you can Remove this card from play to gain life points by 500 for each monster in your Graveyard. If this card was remove from play by its own effect, Special Summon this card during your Standby Phase. Pay 1000 life points, you can Special Summon 1 level 4 Dragon-type monster from your Graveyard. This card cannot be Special Summoned from the Graveyard.||Dragonbond - Galvardos the Genocide|0|ALT3|Dragon/Synchro/Effect|Dark|9||2700|2600|1 Dark Dragon-Type Tuner + 1 Or more Dark non-Tuner monsters If there a "Dragonbond" monster you control other than this card, when this card is Synchro Summoned, you can Discard your entire Hand and Tribute this card to destroy all monsters your opponent control. If this card in the Graveyard, Once per turn, you can remove from play 1 Dragon-Type monster from your Graveyard to reduce ATK of 1 monster your opponent control, if the ATK reduce to 0, it is destroyed. This card cannot be Special Summoned from the Graveyard||Dragonbond - Seidon the Acknowledgment|0|ALT3|Dragon/Synchro/Effect|Water|9||2500|2800|1 Water Dragon-Type Tuner + 1 Or more Water non-Tuner monsters If there a "Dragonbond" monster you control other than this card, when this card is Synchro Summoned, you can Tribute this card to return all Spell and Trap Cards on the field to their owners' Decks. If this card is in the Graveyard, remove from play the top 3 cards of your Deck to return this card to your Extra Deck, if you do, draw 2 card. This card cannot be Special Summoned from the graveyard.||Dragonbond - Gandras the Unwavering|0|ALT3|Dragon/Synchro/Effect|Earth|9||2400|2900|1 Earth Dragon-Type Tuner + 1 Or more Earth non-Tuner monsters If there a "Dragonbond" monster you control other than this card, as long as this card is in Defense Position, Once on your opponent's turn, remove from play 1 Dragon-type monster from your Graveyard, all monsters your opponent control must attack this turn. This card is not destroyed by Battle. The Damage calculation is doubled if attacking monster's ATK is lower than this card's DEF. this card cannot be special Summoned from the Graveyard.| Spell: 2|Dragonbond Sworn Agreement|0|ALT3|Spell Card|Spell|||||Activate this card If you control a "Dragonbond" Synchro Monster. Send one "Dragonbond" Synchro Monster from your Extra Deck to destroy all monsters on your opponent's side of the field that are equal or less than the sent monster's DEF. At the end of your turn, discard 2 cards from the top of your Deck to the Graveyard.||Draconic Summon|0|ALT3|Spell Card|Spell||||| Activate if you control a "Dragonbond" monster. Pay 800 to Search 1 Level 4 or less "Dragonbond" monster fro your Deck and Special Summon it. It cannot attack this turn it wassummoned.||Bond in the War-cries|0|ALT3|Spell Card|Spell||Continuous|||If you control a "Dragonbond" monster, During your Main phase, you can do extra Normal Summon. Destroy this card if there no monster you control.| Trap: 2|Draconic Stream Blast|0|ALT3|Trap Card|Trap|||||Select a "Dragonbond" monster you control. Destroy all monsters your opponent controls with ATK equal or less than this card's DEF then take damage the different between all the selected monster with all monsters been destroyed this way.||En-Strangled Punishment|0|ALT3|Trap Card|Trap||Continuous|||Activate this card if you control 2 or more "Dragonbond" monsters, all monsters' attribute and type your opponent control become DARK Fiend-Type monsters instead. When your opponent declare an attack, all monsters your opponent control lose 200 ATK and inflict 400 damage to your opponent. During the End Phase, if there no "Dragonbond" monster you control, Destroy this card and you cannot declare an attack on your next Battle Phase.| [spoiler=non-theme card] Monster: 2|Dark Engraver of Memories|0|ALT3|Fairy/Effect|DARK|3|ATK/600|DEF/600| When this card is destroyed by battle, this card is sent to your opponent's Graveyard instead. This card cannot be removed from the Graveyard by the effect of Special Summon. As long as this is in the graveyard, your opponent get the following effects: You cannot draw during your Draw Phase, Once per turn, if you can no cards in your hand, Draw 6 cards. During your main phase, Pay 500 to play Spell and Trap Card or activate effect of a Monster Card. During your Battle Phase, discard 1 card to attack with a monster.| |Rude Awakening Dragon|0|ALT3|Dragon\Effect|DARK|8|ATK/0|DEF/0|This card cannot be Special Summoned From your Deck. When this card is Summoned, this card is switch to Defense Position. This card cannot change position except by its own effect. This card is not destroyed by battle.When this card is attacked by a monster, on your next Battle Phase, switch this card to Attack Position, attack the monster that last attacked this card. When this card battle with a monster, this card's ATK is double of that monster's ATK during Damage Calculation only.| Spell: 2|healing Battle Scar|0|ALT3|Spell Card|Spell|||||Gain life points equal to the ATk of all monsters you control. This turn after activation, you must declare an attack, take damage to the DEF of all monsters you control.| |Tempest Burst|0|ALT3|Spell Card|Spell||||| Pay 1000 life points to destroy all Spell and Trap Cards on the field.| Trap: 3|Refreshing Typhoon|0|ALT3|Trap Card|Trap|||||Destroy 1 monster on the field, the controller of the Destroyed monster gain life points equal to its DEF.| |Rebounded Powerforce|0|ALT3|Trap Card|Trap|||||When your opponent attack with a monster, destroy all Attack Postion monster equal or less to the attacking monster.| |Shifting Role|0|ALT3|Trap Card|Trap|||||when your opponent attack with a monster with ATK lower than the monster your opponent control with the highest ATK, your opponent replay the attack with the monster with the highest ATK(if it's a tie, your opponent choose 1 of them)| they been changed and additionally i added 8 non-theme Link to comment Share on other sites More sharing options...
Ghoulish Posted June 17, 2010 Report Share Posted June 17, 2010 All up it's 20 unless i can do the 20% bonus thing? Eradication Myth Set (4) |Eradication Myth, Duel Mace|9|ALT3|EARTH|7|Beast/Synchro/Effect| ATK/2500 DEF/2100| 1 Tuner + 1 or more non-Tuner monster(s) When this card is Summoned reveal the top 3 cards of your Deck, for every Monster Card shown destroy 1 card your opponent controls, then send the shown cards to the Graveyard. While you control 1 other “Eradication” monster this card can attack twice during each Battle Phase. |Eradication Myth, Axe Tail|7|ALT3|EARTH|4|Beast/ Effect| ATK/2000 DEF/1300| When this card is Summoned reveal the top 2 cards of your Deck, if either of the cards shown is a Monster Card you can discard it to the Graveyard to destroy 1 card your opponent controls, all cards shown are discarded to the Graveyard. Once per turn you can reveal the top card of your Deck, if the card revealed is a Monster Card, Special Summon 1 Level 4 or lower “Eradication” monster from your Graveyard. The card shown is discarded to the Graveyard. Eradication Myth, Bladed Palm|6|ALT3|EARTH|4|Beast/ Effect| ATK/1700 DEF/1100|When this card is Summoned reveal the top card of your Deck, if the revealed card is a Monster Card Special Summon 1 Level 4 or lower “Eradication” monster from your Graveyard. The shown card is discarded to the Graveyard. Eradication Myth, Entangling Neck|5|ALT3|EARTH|3|Beast/ Effect| ATK/1200 DEF/2100|When this card is Summoned switch it to Defense Position and reveal the top card of your Deck, if the revealed card is a Monster Card, this card gains 400 DEF while on the field. Once per turn you can reveal the top card of your Deck and apply the following effect depending on the card revealed: -Spell or Trap Card: Your opponent cannot activate Spell or Trap Cards next turn. –Monster Card: Destroy 1 face-up monster your opponent controls. The shown card is sent to the Graveyard. Random (1)Deck Lock|x|ALT3|Continuous Spell Card| This card cannot be destroyed by card effects while there are more cards in your hand then your opponents. While you control this face-up card, both players cannot discard cards directly from their opponent’s Deck to their Opponent’s Graveyard Universal Hero (15 more) Universal Hero Mercury|x|ALT3|WIND|4|Warrior/Effect|ATK/1700 DEF/1100| Once per turn, you can discard the top card of your Deck to return 1 "Universal Hero" monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can remove it from play to add 1 "Polymerization" from your Deck to your hand. Universal Hero Planet Searcher|2|ALT3|DARK|4|Warrior/Effect|ATK/1800 DEF/500| When this card is Summoned activate one of the following effects:- Add 1 level 4 or lower "Universal hero monster from your Deck to your hand".- Special Summon from your Deck 1 "Universal Hero Galactic Warrior".Universal Hero Primal Prism|3|ALT3|LIGHT|4|Warrior/Effect|ATK/1700 DEF/1400| Once per turn you can send from your Deck to the Graveyard 1 "Universal Hero" monster, after this, Special Summon from your Deck 1 Level 4 or Lower "Universal Hero" monster, the Summoned monster returns to your Deck during the End Phase. When this card is destroyed as a result of battle and sent to the Graveyard your opponent can add 1 level 4 or lower monster from their Deck to their hand, you can add 1 Level 4 or lower "Universal Hero" monster from your Deck to your hand. Universal hero Necroid Pluto|4|ALT3|DARK|6|Warrior/Effect|ATK/1900 DEF/2300|This card can be Special Summoned by discarding 1 "Universal Hero" monster from your hand to the Graveyard. When this card is removed from the field return up to 2 "Universal Hero" monsters from your Graveyard to your hand. Universal Hero Galaxy Nectro|5|ALT3|DARK|6|Warrior/Fusion/Effect|ATK/1900 DEF/2600|"Universal Hero Galactic Warrior" + "Universal hero Necroid Pluto"This card cannot be Summoned except by Fusion Summon. When this card is Summoned add 1 "Universal Hero Galactic Warrior" from your Graveyard to your hand. The added card cannot be Summoned until your next turn, except by this card's effect. If you control 1 or more "Universal Hero" monsters, this card can attack your opponent directly, whenever this card attacks your opponent directly, the battle damage becomes 1000. By tributing this card during your End Phase, you can Special Summon 1 "Universal Hero Galactic Warrior" from your hand along with 1 other "Universal hero" monster from your Graveyard, other then this card. Universal Hero Galaxy Helios|6|ALT3|FIRE|6|Warrior/Fusion/Effect|ATK/2800 DEF/2400| "Universal Hero Galactic Warrior" + "Universal Hero Ascended Sun"This card cannot be Summoned except by Fusion Summon. When this card is Summoned add 1 "Universal Hero Galactic Warrior" from your Graveyard to your hand. The added card cannot be Summoned until your next turn, except by this card's effect. Whenever this card destroys an opponent's monster by battle, add from your Deck or Graveyard to your hand 1 "Universal Hero" monster. By discarding 1 "Universal Hero" monster from your hand to the graveyard during your Main Phase. This card can attack an additional time during your next Battle Phase. During your End Phase, you can Tribute this card to Special Summon from your hand 1 "Universal hero Galactic Warrior", then add to your hand from your Deck 1 Level 4 or lower "Universal Hero" monster. Universal Galaxy Fusion|7|ALT3|Normal Spell| Send Fusion Material Monsters that are listed on a "Universal Hero" Fusion Monster Card from your hand or your side of the field to the Graveyard, and Fusion Summon that Fusion Monster from your Extra Deck. If the Fusion Monster includes the monster "Universal Hero Galactic Warrior" or "Universal Hero Universe Saviour" in it's card name, you can return 1 other "Universal Hero" monster involved in the Fusion Summon to your hand. Star Revival Fusion|8|ALT3|Quick-Play Spell| Return from your Graveyard to your Deck Fusion Material Monsters listed on a "Universal Hero" Fusion Monster Card in your Extra Deck, if one of the cards returned is "Universal Hero Galactic Warrior" or "Universal Hero Universe Saviour" then remove the added card from play instead, the removed card is added to your hand during your next Standby Phase after this cards activation. Special Summon the designated Fusion card. This Special Summon is treated as a Fusion Summon. Universal Call|9|ALT3|Trap Card| When a "Universal Hero" monster you control is destroyed and sent to the Graveyard activate this card. Special Summon from your Deck 1 Level 4 or lower "Universal Hero" monster. The Summoned monster cannot be destroyed by battle this turn. Universal Alignment|10|ALT3| Continuous Trap| Each time a "Universal Hero" monster you control is destroyed as a result of battle and sent to the Graveyard, Special Summon from your hand or Deck, 1 "Universal Hero" monster with the same level or lower as the destroyed card. Universal Hero Portal|x|ALT3|DARK|1|Warrior/Effect|ATK/0 DEF/0| This card can be treated as "Polymerization" and use it's effect while in your hand or on the field. If you Fusion Summon a monster using this card while it is treated as "Polymerization", remove it from play. Universal Hero Universe Saviour|x|ALT3|LIGHT|8|Warrior|ATK/2800 DEF/2500| The "Big Brother" of the Galactic Warrior. He is said to be the first ever Universal Hero. Over the years he has gained strength far from that of any other non combined Universal Hero, it is also said that when he, Galactic Warrior and all other Universal Hero's become one, then the days of evil will finish. Universal Hero Saviour Aqune|x|ALT3|WATER|8|Warrior/Fusion/Effect|ATK/2400 DEF/3000| 1 "Universal Hero Universe Saviour" + "Universal Hero Neptune"This card can only be Summoned by Fusion Summon, or by returning "Universal Hero Universe Saviour, you control to the top of your Deck and sending to the Graveyeard 1 "Universal hero Neptune" you control. Once per turn during your opponent's turn you can switch this card to face-up Defence Position. For every Defence Position monster on the field your opponent's monsters lose 200 ATK. By tributing this face-up card, you can Special Summon from your hand 1 "Universal Hero Universe Saviour" and can return 1 "Universal Hero Neptune" from your Graveyard to your Deck, the Summoned monster gains the following effect: Increase this card's ATK by 200 for every Defence Position monster on the field. Universal Hero Saviour Pyars|x|ALT3|FIRE|8|Warrior/Fusion/Effect|ATK/2900 DEF/2200| 1 "Universal Hero Universe Saviour" + "Universal Hero Mars"This card can only be Summoned by Fusion Summon, or by returning "Universal Hero Universe Saviour", you control to the top of your Deck and sending to the Graveyeard 1 "Universal hero Mars" you control. Once per turn during your opponent's turn you can inflict damage to your opponent equal to the number of cards they control x 150. Once per turn you can remove from play up to 2 cards in your Graveyard to inflict 500 Damage to your opponent for each card removed. By tributing this face-up card, you can Special Summon from your hand 1 "Universal Hero Universe Saviour" and can return 1 "Universal Hero Mars" from your Graveyard to your Deck, the Summoned monster gains the following effect: Once per turn, you can send the top 2 cards from your Deck to the Graveyard, to have this card inflict 500 damage for each card discarded, this effect cannot be activated during the turn it was Special Summoned by the effect of "Pyras". Universal Hero Saviour Wiptar|x|ALT3|WIND|8|Warrior/Fusion/Effect|ATK/2600 DEF/2600| 1 "Universal Hero Universe Saviour" + "Universal Hero Jupiter"This card can only be Summoned by Fusion Summon, or by returning "Universal Hero Universe Saviour", you control to the top of your Deck and sending to the Graveyeard 1 "Universal hero Jupitar" you control. Once per turn during your opponent's turn you can negate one ATK from your opponent and gain Life Points equal 300 Life Points for every monster they control. Once per turn you can Tribute 1 "Universal Hero" card you control to gain Life Points eqqual to half of the ATK of the tributed monster. By tributing this face-up card, you can Special Summon from your hand 1 "Universal Hero Universe Saviour" and can return 1 "Universal Hero Jupiter" from your Graveyard to your Deck, the Summoned monster gains the following effect: Whenever this card destroys anopponent's monster by battle increase your Life Points by the ATK of the destroyed monster. Universal Hero Saviour Terrah|x|ALT3|EARTH|8|Warrior|ATK/2700 DEF/2500| 1 "Universal Hero Universe Saviour" + "Universal Hero Earth"This card can only be Summoned by Fusion Summon, or by returning "Universal Hero Universe Saviour", you control to the top of your Deck and sending to the Graveyeard 1 "Universal Hero Earth" you control. Once per turn during your opponent's turn you can you can Tribute 1 monster your opponent controls and pay 1000 Life Points. Once per turn you can discard 1 "Universal Hero" monster to destroy 1 card your oppoentn controls. By tributing this face-up card, you can Special Summon from your hand 1 "Universal Hero Universe Saviour" and can return 1 "Universal Hero Earth" from your Graveyard to your Deck, the Summoned monster gains the following effect: Whenever the Summoned monster destroys an opponent's monster by battle, you can destroy 1 card your opponent controls or discard 1 random card from your opponent's hand. Link to comment Share on other sites More sharing options...
PakstraX Posted June 17, 2010 Report Share Posted June 17, 2010 Technical question... Toon monsters are allowed, right? Why isn't there a "Toon World", "Toon Table of Content", and other similar cards? Link to comment Share on other sites More sharing options...
SirtyStan Posted June 17, 2010 Report Share Posted June 17, 2010 Good question... Sadly, we can't post up cards until set 3, right? Also, I can't post set cards because I used the 20% bonus... Can someone clarify if I can still post cards for this set? Because on the title, it days "set 2" not "set 3"... Link to comment Share on other sites More sharing options...
Mago Arcano de los Aesir Posted June 17, 2010 Report Share Posted June 17, 2010 Good question... Sadly' date=' we can't post up cards until set 3, right? Also, I can't post set cards because I used the 20% bonus... Can someone clarify if I can still post cards for this set? Because on the title, it days "set 2" not "set 3"...[/quote'] Guybrush just forgot to change it. My cards: Themed:# |Saiznuh Almighty - Saizensu|1|ALT3|Machine/Synchro/Effect|Dark|12||4200|4000|1 "Saiznuh" Synchro Tuner Monster + 1 or more non-Tuner Synchro Monsters This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can send the top 8 cards from your Deck to the Graveyard. For each "Saiznuh" monster sent to the Graveyard, inflict 500 damage to your opponent. Once per turn, you can remove from play any number of "Saiznuh" monsters in your Graveyard to remove from play cards on the field equal to that amount. If this card would be removed from the field, you can remove from play all cards in your hand to Special Summon 1 "Saiznuh" monster from your Graveyard.|# |Saiznuh Doom Harbinger - Er'Corvius|2|ALT3|Machine/Synchro/Effect|Dark|8||2800|1900|1 "Saiznuh" Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by your opponent's card effects. While this card is in your Graveyard, you do not take Effect Damage. During each of your Standby Phases, activate one of the following effects: - Return 2 of your removed from play "Saiznuh" monsters to the Graveyard. Until the End Phase, all monsters you control inflict Piercing Damage. - Until the End Phase, all monsters are removed from play instead of being sent to the Graveyard.|# |Saiznuh Accelerator - Repthzo|3|ALT3|Machine/Synchro/Tuner/Effect|Dark|4||1400|1200|1 "Saiznuh" Tuner + 1 or more non-Tuner monsters During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster. If both the monsters used for the Synchro Summon of this card were "Saiznuh" monsters, you can add 1 "Symbolic Incarnation" card from your Deck to your hand.|# |Saiznuh A.U. - Anloz|4|ALT3|Machine/Tuner/Effect|Dark|1||300|100|This card cannot be Special Summoned except by it's own effect. You can Special Summon this card from your hand when you Summon a Level 3 "Saiznuh" monster. If this card is used in a Synchro Summon, the monster Synchro Summoned cannot be destroyed by your opponent's card effects until your 3rd End Phase after it was Summoned.|# |Saiznuh Extended Summoner - Derzz|5|ALT3|Machine/Effect|Dark|3||1800|100|When this card is added to your hand by a card effect, you can Special Summon it. If this card is used in a Synchro Summon, the monster Synchro Summoned cannot be destroyed by battle until your 3rd End Phase after it was Summoned.|# |Saiznuh Despoiler Perspicacity Wyvern - Ozarus|6|ALT3|Machine/Effect|Dark|6||2450|700|When this card is Special Summoned, destroy all other cards you control. This card cannot be Normal Summoned or Set, except by Tributing 2 "Saiznuh" monsters you control. Once per turn, you can pay 1000 Life Points to select and activate 1 of the following effects: - Return 1 of your removed from play "Saiznuh" monsters to your Graveyard to add 1 "Saiznuh" monster or "Symbolic Incarnation" card from your Deck to your hand. - Discard 1 card, and remove from play 1 "Saiznuh" monster from your Graveyard. Take control of 1 monster your opponent controls until your next Standby Phase.|# |Saiznuh Tech Expert - Orius|7|ALT3|Machine/Effect|Dark|4||1800|1700|When this card is Summoned, you can increase it's level by up to 2. Remove from your Graveyard from play and/or return from your Removed from Play Zone to the Graveyard "Saiznuh" monsters equal to the amount you increased this card's Level by. If you cannot, destroy this card. Once per turn, you can Tribute 1 monster you control and pay 800 Life Points to Special Summon 1 "Saiznuh" monster from your Removed from Play Zone.|# |Symbolic Incarnation - Curszo|8|ALT3|Spell Card|Spell|||||Pay 500 Life Points and remove from play up to 2 "Saiznuh" monsters from your Deck. Discard 2 cards, then draw 2 cards.|# |Symbolic Incarnation - Repelso|9|ALT3|Trap Card|Trap||Counter|||Pay 500 Life Points and remove from play 2 "Saiznuh" monsters in your Graveyard. Negate the Normal or Special Summon of an opponent's monster and destroy it.|# |Symbolic Incarnation - Sturrm|10|ALT3|Spell Card|Spell|||||Return up to 3 of your removed from play "Saiznuh" monsters to the Graveyard. Destroy 1 Spell or Trap card on the field.| Misc.:# |Envoy of Magic|11|ALT3|Spellcaster/Effect|Light|4||1400|1200|Once per turn, you can discard 2 cards in your hand to destroy up to 2 cards on the field. If 1 of the cards discarded was a Spellcaster-Type monster, you can add 1 Spellcaster-Type monster from your Deck to your hand.|# |Scarlet Sorrow Soldier|12|ALT3|Spellcaster/Effect|Fire|12||4950|0|This card cannot be Special Summoned. This card cannot be Normal Summoned or Set, except by Tributing 4 monsters you control. You can discard all cards in your hand to destroy all cards on the field (except this card). This card must attack during your Battle Phase if it is in face-up Attack Position. If this card attacks, you can remove from play 3 Spellcaster-Type monsters in your Graveyard and pay 3000 Life Points for this card to attack once more in a row.# |Empyreal Heretic|13|ALT3|Fairy/Tuner/Effect|Light|8||0|0|This card is also treated as Spellcaster-Type while in your hand or Graveyard. When this card is Tribute Summoned, you can Tribute this card to add 1 Spellcaster-Type monster from your Deck to your hand and destroy up to 2 cards your opponent controls.|# |Cursed Indignus, Breaker of Seals|14|ALT3|Warrior/Effect|Earth|6||2200|0|When a player takes 1000 or more damage from a card effect, you can Special Summon this card from your hand. While this card is face-up on the field, all face-down Spell or Trap Cards your opponent controls are flipped face-up, but their effects are not activated. They can still be activated. Once per turn, you can destroy 1 face-up Spell or Trap Card on the field.|# |Subliminal Fusion|15|ALT3|Trap Card|Trap|||||Special Summon 1 Fusion Monster from your Extra Deck. That monster has it's effects negated, cannot be removed from the field (except by this card's effect), and is returned to your Extra Deck during the End Phase.|# |Gamerra Bot|16|ALT3|Machine/Fusion/Effect|Fire|7||2800|1700|1 Warrior-Type monster + 1 Machine-Type monster If this card is returned to your Extra Deck, draw 1 card, and take 1000 damage.|# |Magical Space Typhoon|17|ALT3|Spell Card|Spell||Quick-Play|||Select 1 face-down card on the field and flip it face-up. If it was a Spell or Trap Card activate it's effect. If the timing of the activation of the Spell or Trap Card is incorrect, negate the effect and remove it from play.|# |Impurvus|18|ALT3|Spell Card|Spell||Quick-Play|||This card is treated as Spell Speed 4. This card can only be activated when a player takes 1000 damage or when you activate a card that activates when a player takes 1000 damage. Select 1 card on the field. That card cannot be removed from the field until your 2nd End Phase after activation.|# |A Quiet Battle|19|ALT3|Trap Card|Trap||Continuous|||Whenever a player declares an attack, all monsters that player controls have their effects negated until the End Phase.|# |Ambassador of Despair|20|ALT3|Spellcaster/Synchro/Effect|Dark|12||2500|1500|1 Level 8 Tuner + 2 or more non-Tuner monsters Once per turn, you can discard 1 card to add 1 Spell Card from your Deck to your hand. You can discard 2 Spell Cards in your hand to send 3 cards from the top of your Deck to the Graveyard, and Special Summon 1 Spellcaster-Type monster from your Graveyard.| Also yay, Saiznuh done. They honestly don't need more cards to win. Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted June 17, 2010 Author Report Share Posted June 17, 2010 Technical question... Toon monsters are allowed' date=' right? Why isn't there a "Toon World", "Toon Table of Content", and other similar cards?[/quote'] http://yugioh.wikia.com/wiki/Toon_Kingdom When you have enough points to submit an anime card, there's your answer :P Also just to clarify the 20% bonus is only for primarily non-themed submissions, and no new themes are allowed that set. Link to comment Share on other sites More sharing options...
FriskyFerret Posted June 17, 2010 Report Share Posted June 17, 2010 Here's my set 3. MORE ZODIAC POWAH! 10 Cards now, 10 Cards later. |Zodiac Windhawk|x|ALT3|Winged Beast/Effect|Wind|4||1800|1600|When this card destroys an opponent's monster by battle, place Star Counters on the field equal to the level of the destroyed monster.||Zodiac Sign - Leo|x|ALT3|Beast/Synchro/Effect|Fire|8||3000|2800| (1 "Zodiac" Tuner + 1 or more non-tuner "Zodiac" monsters) When this card is Synchro Summoned, place 4 Star Counters on the field. Once per turn, you can remove up to 2 Star Counters to destroy up to 2 cards on the field. If you activate this effect, this card can not declare an attack this turn.||Zodiac Preistess|x|ALT3|Spellcaster/Effect|Dark|3||0|2000|When this card is summoned, switch it to defense position. Your opponent can not select other monsters as an attack target while this card remains face-up on the field.||Zodiac Shield|x|ALT3|Trap Card|Trap||Counter|||Activate only when your opponent declares an attack. Return the attacking monster to your opponent's hand, and place Star Counters on the field equal to the returned monsters level.||Sacrifice to the Stars|x|ALT3|Spell Card|Spell||Quick-play|||Select 1 face-up "Zodiac" monster you control. Place star counters on the field equal to it's level. Destroy that monstser.||Metal Muncher|x|ALT3|Insect/Effect|Earth|2||500|800|FLIP: Destroy all Machine-Type monsters on the field.||Dragon's Bane|x|ALT3|Warrior/Effect|Fire|2||500|800|FLIP: Destroy all Dragon-Type monsters on the field.||Zodiac Messenger|x|ALT3|Winged Beast/Effect/Tuner|Wind|3||1100|800|You can Special Summon this card from your hand by discarding 1 "Zodiac" monster.||Zodiac Shaman|x|ALT3|Spellcaster/Effect|Earth|5||2400|1200|When you Tribute Summon this card by Tributing a "Zodiac" monster, you can add 1 "Zodiac" card from your Graveyard or Deck, to your hand.||Zodiac Sign - Gemini|x|ALT3|Warrior/Synchro/Effect|Earth|7||2500|2100|(1 "Zodiac" Tuner + 1 or more non-tuner monsters.) When this card is Synchro Summoned, place 4 Star Counters on the field. Once per turn, you can remove 1 Star Counter on the field to attack once again.| *EDIT* Anime Cards make me wanna go wild *w* |Toon Kingdom|x|ALT3|Spell Card|Spell||Continuous|||When you activate this card, send the top 5 cards of your Deck to the Graveyard. This face-up card's name is treated as "Toon World". If a "Toon" monster you control would be destroyed by battle, you can remove from play the top card of your Deck instead.||Comic Hand|x|ALT3|Spell Card|Spell||Equip|||When you activate this card, you must equip it to a monster your opponent controls. Gain control of the equipped monster. It is treated as a Toon monster. If you do not control a face-up "Toon World", destroy this card. If your opponent doesn't control a Toon monster, the equipped monster can attack your opponent directly. If your opponent controls a face-up Toon monster, the equipped monster must select it as an attack target.||Toon Breifcase|x|ALT3|Trap Card|Trap|||||Activate only if you control a face-up "Toon World" when your opponent Normal Summons a monster. Return that monster to its owner's Deck.| Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted June 17, 2010 Report Share Posted June 17, 2010 |Scorpion Drago|#|ALT3|Insect/Effect|6|Wind|2400|2000|This card is also treated as a Dragon-Type monster while face-up on the Field. When a "Scorpion" monster is destroyed, place 1 "Poison Counter" on a monster your opponent controls.| |Scorpion|#|ALT3|Insect/Effect|4|Wind|1500|1900|This card cannot be sent to the Graveyard. Once per turn, place 1 "Poison Counter" on any card on the Field. The controler of a card with a "Poison Counter" on it takes damage equal to the amount of "Poison Counters" on their side of the Field at thier End Phase x100.| |Scorpion Warrior|#|ALT3|Insect/Effect|3|Wind|1200|400|This card is also treated as a Warrior-Type monster while face-up on the field. Once per turn, place 2 "Poison Counters" on any card on the Field.| |Scorpion Eel|#|ALT3|Insect/Tuner/Effect|2|Wind|1000|500|This card is also treated as a Sea-Serpant-Type monster while face-up on the Field. Once per turn, inflict damage to your opponent equal to the number of cards with "Poision Counters" on your side of the Field x100.| |Scorpion Magician|#|ALT3|Spellcaster/Effect|1|Wind|0|500|This card is also treated as a Spellcaster-Type monster while face-up on the Field. When a "Poison Counter" is placed on a card, inflict damage to your opponent equal to the amount of "Poison Counters" placed on a card x500 at the End Phase of this turn.| |Poison Forest|#|ALT3|Spell Card|Spell|Field|||Once Per turn, place 1 "Poison Counter" on this card and 1 "Poison counter" on any other card on the Field. Inflict damage equal to the amount of "Poison Counters" on the Field to your opponent x100 during their End Phase. When this card would be destroyed, remove 3 "Poison Counters" on this card instead.| |Poison The Attacker|#|ALT3|Trap Card|Trap|Trap| Activate when a "Scorpion" monster is attacked. Place 2 "Poison Counters" on the attacking monster.| |Poison Emblem|#|ALT3|Spell Card|Spell|Continuos|||When this card is activated, place 3 "Poison Counters" on this card. During your opponents Main Phase, move 1 "Poision Counter" from this card to any card on the Field. When there are no "Poison Counters" on this card, remove this card from play.| |Gift of Poison|#|ALT3|Trap Card|Trap|Trap|||Remove 3 "Poison Counters" from your side of the Field. Place 3 "Poison Counters" on any card on your opponents side of the Field.| |Poison Virus|#|ALT3|Trap Card|Trap|Trap|||Activate only if there are 10 or more "Poison Counters" on the Field. Destroy all cards with "Poison Counters" on them except "Scorpion" or "Posion" cards. Skip your next Battle Phase.| Link to comment Share on other sites More sharing options...
CNo.101 S.H. Death Knight Posted June 17, 2010 Report Share Posted June 17, 2010 so would that include mine??? so i would change to change the set again... oh heck i'll put up the old one then. Link to comment Share on other sites More sharing options...
Morgan LeFlay Posted June 17, 2010 Author Report Share Posted June 17, 2010 so would that include mine??? so i would change to change the set again... oh heck i'll put up the old one then. You have 2 ccg points which means that you can submit up to 20 cards, but only up to 10 per each theme. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted June 17, 2010 Report Share Posted June 17, 2010 I changed the Effect of Mystical World (missed a key part of its effect). Link to comment Share on other sites More sharing options...
Altαir Posted June 17, 2010 Report Share Posted June 17, 2010 Wow, flood of entries much?[spoiler=New Set - Stellia]Well, since Zodiac is from the stars, I must make a catchy intro that doesn't include "from the stars". Oh, and by the way, Stellia comes from Stellar which means "pertaining to celestial objects or events". Manifest is just a cool word. I guess you could say it has to do with the expanding universe. But, think what you wish. All of the names for the Monster Cards are the names of constallations, which means they're Latin. |Manifest|00|LEG|Spell Card|Spell||Field|||If this card is in your hand, you can send 1 Continuous Spell Card you control to the Graveyard to destroy 2 cards on the field, and play this card. As long as this card is on the field, effects destroying Continuous Spell Card(s) are negated, unless it is the effect of a "Stellia" monster or "Manifest" Spell/Trap Card. Once per turn, you can select 1 "Stellia" Monster Card. Place the selected card in your Spell/Trap Zone as a Continuous Spell Card. If there are no Continuous Spell Cards on the field during your End Phase, you can Special Summon 1 "Stellia" monster from your Deck, and place it in your Spell/Trap Zone as a Continuous Spell Card. If a "Stellia" monster you control is destroyed by battle, instead of sending it to the Graveyard, place it in your Spell/Trap Zone as a Continuous Spell Card instead. During each of your Standby Phases, you must return 2 Continuous Spell Card to your Deck. If you cannot, destroy this card, and remove it from play. | |Stellia - Aquila|01|LEG|Winged - Beast/Effect|Wind|2||950|0|This card can only be Normal Summoned by Tributing 2 Continuous Spell Cards you control. Add 1 counter on this card each of your Standby Phases, or whenever this card attacks. When this card has 2 counters on it, place this card in your Spell/Trap Zone as a Continuous Spell Card. WHile this card is a Continuous Spell Card, it gains the following effect: As long as this card is on the field, all "Stellia" monsters you control gain 200 ATK and DEF. Once per turn, by Tributing 1 Continuous Spell Card you control, you can return card(s) on the field to their owner's hand for each Continuous Spell Card on the field. Also, by Tributing this card, you can Special Summon 1 "Stellia" monster, and place it in your Spell/Trap Zone as a Continuous Spell Card.| |Stellia - Corvus|02|LEG|Winged - Beast/Effect|Dark|3||1250|0|This card can only be Normal Summoned by Tributing 2 Continuous Spell Cards you control. Add 1 counter on this card each of your Standby Phases, or whenever this card attacks. When this card has 3 counters on it, place this card in your Spell/Trap Zone as a Continuous Spell Card. While this card is a Continuous Spell Card, it gains the following effect: As long as this card is on your field, "Stellia"monsters you control gain 300 ATK and DEF. Once, during your Main Phase, you can Tribute 1 Continuous Spell Card you control to Special Summon 1 "Stellia" monster from the Graveyard. If a monster you control is attacked, by Tributing 1 Continuous Spell Card you control, you can negate the attack. You can Tribute this card to Special Summon 1 "Stellia" monster from the Graveyard with an ATK less than this card's original ATK.| |Stellia - Cetus|03|LEG|Sea Serpent/Effect|Water|4||1550|0|This card can only be Normal Summoned by Tributing 2 Continuous Spell Cards you control. Add 1 counter on this card each of your Standby Phases, or whenever this card attacks. When this card has 4 counters on it, place this card in your Spell/Trap Zone as a Continuous Spell Card. While this card is a Continuous Spell Card, it gains the following effect: As long as this card is on your field, "Stellia"monsters you control gain 400 ATK and DEF. Once, during your Main Phase, you can destroy 2 Continuous Spell Cards you control to return all monsters your opponent controls to his/her Deck. Your opponent then must draw 1 card. Also, by Tributing this card and 1 other Continuous Spell Card you control with "Stellia" in its name, Special Summon up to 2 "Stellia" monsters from your Deck.| |Stellia - Sagittarius|04|LEG|Warrior/Tuner/Effect|Light|3||750|0|If you control a face-up Continuous Spell Card, you can Special Summon this card from your hand into your Spell/Trap Zone as a Continuous Spell Card. While this card is a Continuous Spell Card, it gains the following effect: Once per turn, you can remove from play 1 monster on the field, and the controller of the monster draws 1 card. Return the removed from play card to their owner's Deck during your next End Phase. Any adjacent Continuous Spell Cards with "Stellia" in its name can be Tributed, along with this card, for a Synchro Summon, using the original Level of this card and the monster(s) used for this Synchro Summon. This is considered as a Synchro Summon. If the Synchro Monster summoned in this way is a "Stellia" monster, place it in your Spell/Trap Zone as a Continuous Spell Card.| |Stellia - Bootes|05|LEG|Warrior/Effect|Earth|1||250|0|If this card is on the field when a "Stellia" monster you control is placed in your Spell/Trap Zone, this card is%2 Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted June 17, 2010 Report Share Posted June 17, 2010 Wow' date=' flood of entries much?[spoiler=New Set - Stellia']Well, since Zodiac is from the stars, I must make a catcy intro that doesn't include "from the stars". Oh, and by the way, Stellia comes from Stellar which means "pertaining to celestial objects or events". Manifest is just a cool word. I guess you could say it has to do with the expanding universe. But, think what you wish. All of the names for the Monster Cards are the names of constallations, which means they're Latin. |Manifest|00|LEG|Spell Card|Spell||Field|||If this card is in your hand, you can send 1 Continuous Spell Card you control to the Graveyard to destroy 2 cards on the field, and play this card. As long as this card is on the field, effects destroying Continuous Spell Card(s) are negated, unless it is the effect of a "Stellia" monster or "Manifest" Spell/Trap Card. Once per turn, you can select 1 "Stellia" Monster Card. Place the selected card in your Spell/Trap Zone as a Continuous Spell Card. If there are no Continuous Spell Cards on the field, you can Special Summon 1 "Stellia" monster from your Deck, and place it in your Spell/Trap Zone as a Continuous Spell Card. If a "Stellia" monster you control is destroyed by battle, instead of sending it to the Graveyard, place it in your Spell/Trap Zone as a Continuous Spell Card instead. During each of your Standby Phases, you must return 1 Continuous Spell Card to your Deck. If you cannot, destroy this card, and remove it from play. | |Stellia - Aquilia|01|LEG|Winged - Beast|WIND|2||950|0|This card can only be Normal Summoned by Tributing 2 Continuous Spell Cards you control. Add 1 counter on this card each of your Standby Phases, or whenever this card attacks. When this card has 2 counters on it, place this card in your Spell/Trap Zone as a Continuous Spell Card. WHile this card is a Continuous Spell Card, it gains the following effect: As long as this card is on the field, all "Stellia" monsters you control gain 200 ATK and DEF. Once per turn, by Tributing 1 Continuous Spell Card you control, you can return card(s) on the field to their owner's hand for each Continuous Spell Card on the field. Also, by Tributing this card, you can Special Summon 1 "Stellia" monster, and place it in your Spell/Trap Zone as a Continuous Spell Card.| |Stellia - Corvus|02|LEG|Winged - Beast|DARK|3||1250|0|This card can only be Normal Summoned by Tributing 2 Continuous Spell Cards you control. Add 1 counter on this card each of your Standby Phases, or whenever this card attacks. When this card has 3 counters on it, place this card in your Spell/Trap Zone as a Continuous Spell Card. While this card is a Continuous Spell Card, it gains the following effect: As long as this card is on your field, "Stellia"monsters you control gain 300 ATK and DEF. Once, during your Main Phase, you can Tribute 1 Continuous Spell Card you control to Special Summon 1 "Stellia" monster from the Graveyard. If a monster you control is attacked, by Tributing 1 Continuous Spell Card you control, you can negate the attack. You can Tribute this card to Special Summon 1 "Stellia" monster from the Graveyard with an ATK less than this card's original ATK.| |Stellia - Cetus|03|LEG|Sea Serpent|WATER|4||1550|0|This card can only be Normal Summoned by Tributing 2 Continuous Spell Cards you control. Add 1 counter on this card each of your Standby Phases, or whenever this card attacks. When this card has 4 counters on it, place this card in your Spell/Trap Zone as a Continuous Spell Card. While this card is a Continuous Spell Card, it gains the following effect: As long as this card is on your field, "Stellia"monsters you control gain 400 ATK and DEF. Once, during your Main Phase, you can destroy 2 Continuous Spell Cards you control to return all monsters your opponent controls to his/her Deck. Your opponent then must draw 1 card. Also, by Tributing this card and 1 other Continuous Spell Card you control with "Stellia" in its name, Special Summon up to 2 "Stellia" monsters from your Deck.| |Stellia - Sagittarius|04|LEG|Warrior/Tuner|LIGHT|3||750|0|If you control a face-up Continuous Spell Card, you can Special Summon this card from your hand into your Spell/Trap Zone as a Continuous Spell Card. While this card is a Continuous Spell Card, it gains the following effect: Once per turn, you can remove from play 1 monster on the field, and the controller of the monster draws 1 card. Return the removed from play card to their owner's Deck during your next End Phase. Any adjacent Continuous Spell Cards with "Stellia" in its name can be Tributed, along with this card, for a Synchro Summon, using the original Level of this card and the monster(s) used for this Synchro Summon. This is considered as a Synchro Summon. If the Synchro Monster summoned in this way is a "Stellia" monster, place it in your Spell/Trap Zone as a Continuous Spell Card.| |Stellia - Bootes|05|LEG|Warrior|EARTH|1||250|0|If this card is on the field when a "Stellia" monster you control is placed in your Spell/Trap Zone, this card is also placed in your Spell/Trap Zone as a Continuous Spell Card. While this card is a Continuous Spell Card, it gains the following effect: Once per turn, you can discard 1 card to select 1 "Stellia" monster you control. Place it in your Spell/Trap Zone as a Continuous Spell Card. You can remove this card from play to Special Summon 1 "Stellia" monster from your hand. If you control no monsters, you can Special Summon this card as a Monster Card in Defense Position. This card's DEF becomes 2000, but its effects are negated.| |Stellia - Capricorn|06|LEG|Beast|EARTH|3||100|1600|This card can be Special Summoned in your Spell/Trap Zone as a Continuous Spell Card when a Continuous Spell Card you cortrol is destroyed. While this card is a Continuous Spell Card, it gains the following effects: Once per turn, if a Continuous Spell Card is selected as the target of a card effect, you can discard 1 card to negate the effect. If you have no monsters on your field and 1 of your opponent's monsters declares a direct attack, you can Tribute this card to negate the attack and destroy the attacking monster. When this card is sent to the Graveyard, and there is another face-up "Stellia" Continuous Spell Card on the field, Special Summon 1 "Stellia" monster from your hand.| |Manifest - Shield|07|LEG|Trap Card|Trap||Continuous|||This card can only be activated when your opponent declares an attack. Select up to 2 Monster Cards you control. Place the cards in your Spell/Trap Zone as Continuous Spell Cards. This card then is treated as a Monster Card (Fiend-Type/LIGHT/Level 1/ATK ?/DEF ?) and it's ATK and DEF are equal to the amount of Continuous Spell Cards on the field x1000. During the End Phase of the turn this card was activated, destroy this card. You take damage equal to the amount of Continuous Spell Cards on the field x500.| |Stellia - Andromeda|08|LEG|Fairy/Synchro|LIGHT|6||1950|1650|1 Tuner Monster + 1 or more non-tuner monstersIf this card was Synchro Summoned with a "Stellia" monster, place 3 counters on this card. Each of your Standby Phases, or each time this card declares an attack, place 1 counter on this card. When this card has 6 or more counters on it, and a "Stellia" monster you control is placed in your Spell/Trap Zone, place this card in your Spell/Trap Zone as a Continuous Spell Card as well. While this card is a Continuous Spell Card, it gains the following effects: Once per turn, you can destroy 1 Continuous Spell Card you control and select 2 monsters you control. Both cards are treated as Continuous Spell Cards. You can also Tribute this card to add 1 "Manifest" Spell/Trap card, and 1 "Stellia" monster from your Deck, or Graveyard to your hand. If "Manifest" is on the field, you can Tribute 1 other Continuous Spell Card you control to activate this effect, and the "Stellia" monster is Special Summoned instead.| |Manifest - Chamber|09|LEG|Spell Card|Spell||Quick - Play|||Return card(s) from the field to their owner's Decks for each Continuous Spell Card on the field. When this effect is resolved, remove from play 1 Continuous Spell Card you control. If you cannot, you take 2000 damage. You can remove from play 2 Continuous Spell Cards while "Manifest" is on the field instead, to treat this card as a Continuous Spell Card with the following effect: When a "Stellia" monster you control is destroyed, you can add 1 "Star Chamber counter on this card. By removing this card from play with 5 "Star Chamber" counters or more, Special Summon 2 "Stellia" monsters from your hand, Deck, or Graveyard.| Aquillia is the Bird of Light, or the Eagle, while Corvus is the Bird of Dark, or the Raven. Cetus is the beast of the Seas of the stars. Sagittarius and Bootes are common men and women. Capricorn is the herds, but also the knights, who protect Stellia. And Andromeda is the princess. And that is the first of the Stellia. |Counter of Coins||ALT3|Spellcaster|DARK|1||0|0|You can only control 1 "Counter of Coins". While this card is on the field, any time a counter is added to any monster of the field, place the same counter on this card. During your or your opponent's turn, you can select 1 counter on this card, Tribute this card, and discard your entire hand to activate 1 of the following effects:- Place 1 of the selected counter on each of your monsters.- Place 1 of the selected counter on each of your opponent's monsters.- Destroy all cards on the field with the selected counter on it.|I am intirested by this archtype, I like how the names are based off of Latin names of constilationsalso.. Manifest destiny FTW (Due to the fact some cards have Manifest in their name.) Link to comment Share on other sites More sharing options...
Altαir Posted June 17, 2010 Report Share Posted June 17, 2010 Why, thank you. I was thinking of making my Field Spell Card "Manifest Destiny", actually. I have no idea how the heck I came up with Manifest during the time I made these cards. I was probably doing homework, or something. Now that I look over it, Manifest is too powerful. This Deck's weakness is Flip Effects, btw. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted June 17, 2010 Report Share Posted June 17, 2010 Why' date=' thank you. I was thinking of making my Field Spell Card "Manifest Destiny", actually. I have no idea how the heck I came up with Manifest during the time I made these cards. I was probably doing homework, or something.[/quote']Your welcome.I blame your history teacher. Either way, they look intiresting and can't wait to duel them sometime in the future. Link to comment Share on other sites More sharing options...
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