Bringerofcake Posted April 26, 2010 Report Share Posted April 26, 2010 If a player activates a non-"Speed Spell" Spell Card' date=' they take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card for the turn player (max. 12 for each player). When a player takes damage, remove Speed Counters of the attacked Player from this card for each multiple of 1000 damage taken.[/quote'] If you activate a non-"Speed Spell" Spell Card' date=' take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). You can remove any number of Speed Counters from this card to activate 1 of the following effects:● 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.● 7: Draw 1 card.● 10: Destroy 1 card on the field.[/quote'] Discuss these cards and the idea of Turbo Riding Duels as a gameplay mechanic. Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 26, 2010 Report Share Posted April 26, 2010 it works, but it's too easy to abuse 2 when you focus on speed counter accumulation. Link to comment Share on other sites More sharing options...
evilfusion Posted April 26, 2010 Report Share Posted April 26, 2010 Prime Material Dragon says hi. Likely a "real" Riding Duel would ban all non-Speed Spells just to limit abuse. I think the mechanic is pretty interesting, and a lot harder to do than the normal version, as your powerful spells are all but useless, focusing far more attention on trap cards and Speed Spells. I personally like Speed World 2 over Speed World, although the 4 SPC for 800 per Speed Spell can (and is in some anime duels) be abused. It only takes 2 of each player's turns to get 4 counters, not counting cards that increase your counters. Link to comment Share on other sites More sharing options...
Chaos Flame Posted April 26, 2010 Report Share Posted April 26, 2010 I kinda like the idea on wc10, but I find it limited becasue there isnt a speed spell variant for every card. It could be interesting if konami published some kind of list stating the costs of ALL spells as speed spells (or you and your friends could just asign costs) because then you could do irl riding duels Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 26, 2010 Report Share Posted April 26, 2010 well, in 2009 there was only a limited number of useful Speed Spells, least in WC10 there are some decent ones (i.e Destiny Draw and E-Tele) which are all at 3 :D still can be abused result in someone activating Speed Spell - Painful Choice or something broken like that. Link to comment Share on other sites More sharing options...
Chaos Flame Posted April 26, 2010 Report Share Posted April 26, 2010 well' date=' in 2009 there was only a limited number of useful Speed Spells, least in WC10 there are some decent ones (i.e Destiny Draw and E-Tele) which are all at 3 :D still can be abused result in someone activating Speed Spell - Painful Choice or something broken like that.[/quote'] The big broken ones like painful choice and raigeki require you to pay 10+ spc though... Link to comment Share on other sites More sharing options...
Toffee. Posted April 26, 2010 Report Share Posted April 26, 2010 If Turbo Duels were for serious play, we would be using Speed World 1 instead of Speed World 2. .....Because Speed World requires you to be strategic? it works' date=' but it's too easy to abuse 2 when you focus on speed counter accumulation.[/quote']Thats the point. Since if you do it right, Speed World 2 IS your boss monster. Link to comment Share on other sites More sharing options...
Scatty Posted April 26, 2010 Report Share Posted April 26, 2010 If I remember correctly, in the Anime Speed World activated at the beginning of a turbo duel and could not be destroyed. Earthbound Tier 1 much? Link to comment Share on other sites More sharing options...
Toffee. Posted April 26, 2010 Report Share Posted April 26, 2010 Earthbound Tier 1 much?NahIt just makes them more playable. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted April 26, 2010 Report Share Posted April 26, 2010 well' date=' in 2009 there was only a limited number of useful Speed Spells, least in WC10 there are some decent ones (i.e Destiny Draw and E-Tele) which are all at 3 :D still can be abused result in someone activating Speed Spell - Painful Choice or something broken like that.[/quote'] The big broken ones like painful choice and raigeki require you to pay 10+ spc though... Not that hard. There's a card in WC10 that increases your counters by 6, making it extremely easy to get the 12 for Painful Choice, Raigeki or Monster Reborn. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted April 26, 2010 Report Share Posted April 26, 2010 Don't forget the good original Speed Spells the game offer... 2 Generic Draw cards Speed Spell - Angel BatonSp(スピードスペル)-エンジェル・バトン Normal Speed SpellEffect:This card can be activated by removing 4 of your Speed Counters. Draw 2 cards from your Deck and send 1 card from your hand to the Graveyard. Speed Spell - Shift DownSp(スピードスペル)-シフト・ダウン Normal Speed SpellEffect: This card can be activated by removing 6 of your Speed Counters. Draw 2 cards from your Deck. 1 Generic Destruction + Damage Spell Speed Spell - The End of the StormSp(スピードスペル)-ジ・エンド・オブ・ストーム Normal Speed SpellEffect: Remove 8 of your Speed Counters. Destroy all monsters on the field. The controller of those monsters suffers 300 points of damage for each monster destroyed and sent to the Graveyard. 1 Quick play generic variant of Kalut Speed Spell - Power BatonSp(スピードスペル)-パワー・バトン Quick Play Speed SpellEffect: This card can only be activated during the Damage Step, when you have 3 or more Speed Counters. Select 1 monster from your deck and send it to the Graveyard, then increase the ATK of 1 face-up monster you control by half the ATK of the sent monster, until the End Phase. Skip your next Draw Phase. An Interesting Draw card + Summon Negation Speed Spell - Summon CloseSp(スピードスペル)-サモンクローズ Quick Play Speed SpellEffect: Activate by removing 3 Speed Counters. Send 1 card from your hand to the Graveyard and draw 1 card. During this turn, your opponent cannot Special Summon any monsters. 2 revival Cards that works well in some decks... Speed Spell - Zero RebirthSp(スピードスペル)− ゼロ・リバース Quick Play Speed SpellEffect: Remove 2 Speed Spell. Special Summon 1 monster destroyed by an opponent this turn in Attack Position. Its ATK becomes 0. Speed Spell - Vision WindSp(スピードスペル)-ヴィジョンウィンド Normal Speed SpellEffect: Remove 2 Speed Counters. Special Summon 1 Level 2 or lower monster from your Graveyard. Destroy it during the End Phase. And others like Speed Spell - OverboostSp(スピードスペル)-オーバー・ブースト Normal Speed SpellEffect: Increase your Speed Counters by 6. During the End Phase of your turn decrease your Speed Counters to 1. All in all the Riding Duel Mechanic Seems really funz I would like it has more life far from the games... Link to comment Share on other sites More sharing options...
Dr. Cakey Posted April 26, 2010 Report Share Posted April 26, 2010 Two Words: Full Throttle I originally liked the first Speed World, but after playing WC10 I realized Speed World 2 was so much more fun. Speaking of fun: Speed Spell - Half Size Seize Link to comment Share on other sites More sharing options...
Canadian Posted April 26, 2010 Report Share Posted April 26, 2010 I really never understood the mechanics of this theme. It's like a form of Counters that control other players ability to use Normal Spells? Or do both players have to have Speed Spell Decks. From these cards alone, I gather that waiting each turn for 1 counter would be PAINFULLY slow. But i'm probably wrong as I have no idea how they work. *ultimate sadface!!!* Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 26, 2010 Report Share Posted April 26, 2010 I really never understood the mechanics of this theme. It's like a form of Counters that control other players ability to use Normal Spells? Or do both players have to have Speed Spell Decks. From these cards alone' date=' I gather that waiting each turn for 1 counter would be PAINFULLY slow. But i'm probably wrong as I have no idea how they work. *ultimate sadface!!!*[/quote'] to give you an idea, you can use fissure on your second turn, and doesn't use up counters. brain control on your third, but if you play brain control, it actually uses up counters, so you must wait more to play a speed spell again. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted April 26, 2010 Report Share Posted April 26, 2010 Two Words: Full Throttle I originally liked the first Speed World' date=' but after playing WC10 I realized Speed World 2 was so much more fun. Speaking of fun: Speed Spell - Half Size Seize Wikia sais it is in WC10 yet I got all the Speed Spells and half size is nowhere to be found...WHAT?¿ Link to comment Share on other sites More sharing options...
werewolfjedi Posted April 27, 2010 Report Share Posted April 27, 2010 Two Words: Full Throttle I originally liked the first Speed World' date=' but after playing WC10 I realized Speed World 2 was so much more fun. Speaking of fun: Speed Spell - Half Size Seize Wikia sais it is in WC10 yet I got all the Speed Spells and half size is nowhere to be found...WHAT?¿ you have to get it in a race. I have 5. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.