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Riding Duel! Acceleration! [Speed World and 2]


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SpeedWorld-JP-Anime-5D.png

 

If a player activates a non-"Speed Spell" Spell Card' date=' they take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card for the turn player (max. 12 for each player). When a player takes damage, remove Speed Counters of the attacked Player from this card for each multiple of 1000 damage taken.

[/quote']

 

SpeedWorld2-JP-Anime-5D.png

 

If you activate a non-"Speed Spell" Spell Card' date=' take 2000 damage. During each player's Standby Phase, place 1 Speed Counter on this card (max 12). You can remove any number of Speed Counters from this card to activate 1 of the following effects:

● 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.

● 7: Draw 1 card.

● 10: Destroy 1 card on the field.

[/quote']

 

Discuss these cards and the idea of Turbo Riding Duels as a gameplay mechanic.

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Prime Material Dragon says hi. Likely a "real" Riding Duel would ban all non-Speed Spells just to limit abuse.

 

I think the mechanic is pretty interesting, and a lot harder to do than the normal version, as your powerful spells are all but useless, focusing far more attention on trap cards and Speed Spells. I personally like Speed World 2 over Speed World, although the 4 SPC for 800 per Speed Spell can (and is in some anime duels) be abused. It only takes 2 of each player's turns to get 4 counters, not counting cards that increase your counters.

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I kinda like the idea on wc10, but I find it limited becasue there isnt a speed spell variant for every card. It could be interesting if konami published some kind of list stating the costs of ALL spells as speed spells (or you and your friends could just asign costs) because then you could do irl riding duels

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well' date=' in 2009 there was only a limited number of useful Speed Spells, least in WC10 there are some decent ones (i.e Destiny Draw and E-Tele) which are all at 3 :D

 

still can be abused result in someone activating Speed Spell - Painful Choice or something broken like that.

[/quote']

 

The big broken ones like painful choice and raigeki require you to pay 10+ spc though...

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If Turbo Duels were for serious play, we would be using Speed World 1 instead of Speed World 2.

 

.....Because Speed World requires you to be strategic?

 

it works' date=' but it's too easy to abuse 2 when you focus on speed counter accumulation.

[/quote']

Thats the point. Since if you do it right, Speed World 2 IS your boss monster.

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well' date=' in 2009 there was only a limited number of useful Speed Spells, least in WC10 there are some decent ones (i.e Destiny Draw and E-Tele) which are all at 3 :D

 

still can be abused result in someone activating Speed Spell - Painful Choice or something broken like that.

[/quote']

 

The big broken ones like painful choice and raigeki require you to pay 10+ spc though...

 

Not that hard. There's a card in WC10 that increases your counters by 6, making it extremely easy to get the 12 for Painful Choice, Raigeki or Monster Reborn.

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Don't forget the good original Speed Spells the game offer...

 

2 Generic Draw cards

 

Speed Spell - Angel Baton

Sp(スピードスペル)-エンジェル・バトン

Normal Speed Spell

Effect:This card can be activated by removing 4 of your Speed Counters. Draw 2 cards from your Deck and send 1 card from your hand to the Graveyard.

 

Speed Spell - Shift Down

Sp(スピードスペル)-シフト・ダウン

Normal Speed Spell

Effect: This card can be activated by removing 6 of your Speed Counters. Draw 2 cards from your Deck.

 

1 Generic Destruction + Damage Spell

 

Speed Spell - The End of the Storm

Sp(スピードスペル)-ジ・エンド・オブ・ストーム

Normal Speed Spell

Effect: Remove 8 of your Speed Counters. Destroy all monsters on the field. The controller of those monsters suffers 300 points of damage for each monster destroyed and sent to the Graveyard.

 

1 Quick play generic variant of Kalut

 

Speed Spell - Power Baton

Sp(スピードスペル)-パワー・バトン

Quick Play Speed Spell

Effect: This card can only be activated during the Damage Step, when you have 3 or more Speed Counters. Select 1 monster from your deck and send it to the Graveyard, then increase the ATK of 1 face-up monster you control by half the ATK of the sent monster, until the End Phase. Skip your next Draw Phase.

 

An Interesting Draw card + Summon Negation

 

Speed Spell - Summon Close

Sp(スピードスペル)-サモンクローズ

Quick Play Speed Spell

Effect: Activate by removing 3 Speed Counters. Send 1 card from your hand to the Graveyard and draw 1 card. During this turn, your opponent cannot Special Summon any monsters.

 

2 revival Cards that works well in some decks...

 

Speed Spell - Zero Rebirth

Sp(スピードスペル)− ゼロ・リバース

Quick Play Speed Spell

Effect: Remove 2 Speed Spell. Special Summon 1 monster destroyed by an opponent this turn in Attack Position. Its ATK becomes 0.

 

Speed Spell - Vision Wind

Sp(スピードスペル)-ヴィジョンウィンド

Normal Speed Spell

Effect: Remove 2 Speed Counters. Special Summon 1 Level 2 or lower monster from your Graveyard. Destroy it during the End Phase.

 

And others like

 

Speed Spell - Overboost

Sp(スピードスペル)-オーバー・ブースト

Normal Speed Spell

Effect: Increase your Speed Counters by 6. During the End Phase of your turn decrease your Speed Counters to 1.

 

All in all the Riding Duel Mechanic Seems really funz I would like it has more life far from the games...

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I really never understood the mechanics of this theme. It's like a form of Counters that control other players ability to use Normal Spells? Or do both players have to have Speed Spell Decks.

 

From these cards alone, I gather that waiting each turn for 1 counter would be PAINFULLY slow. But i'm probably wrong as I have no idea how they work. *ultimate sadface!!!*

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I really never understood the mechanics of this theme. It's like a form of Counters that control other players ability to use Normal Spells? Or do both players have to have Speed Spell Decks.

 

From these cards alone' date=' I gather that waiting each turn for 1 counter would be PAINFULLY slow. But i'm probably wrong as I have no idea how they work. *ultimate sadface!!!*

[/quote']

 

to give you an idea, you can use fissure on your second turn, and doesn't use up counters.

brain control on your third, but if you play brain control, it actually uses up counters, so you must wait more to play a speed spell again.

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Two Words: Full Throttle

 

I originally liked the first Speed World' date=' but after playing WC10 I realized Speed World 2 was so much more fun.

 

Speaking of fun: Speed Spell - Half Size Seize

 

Wikia sais it is in WC10 yet I got all the Speed Spells and half size is nowhere to be found...WHAT?¿

 

you have to get it in a race.

 

I have 5.

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