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Leo's Yu-Gi-Oh! CCG


.Leo

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yo yo yo.

 

LeoMence is getting ready for Hurricane earl.

 

Come into tinyurl.com/lccgchat please?

i Would, but i dun wanna

 

Alfred: Nice cards. Give me 10 minutes for me to break them for you.

Leo: Hurricane Earl didnt hit you. Good, cause Hurricanes stay on for a few days. Atleast you dont get the most destructive force in nature [tornados]

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And it's good to here that it missed you Leo.

By the way anyone to help me test a deck soon?

Tsunami's arent the most destructive force in nature. Tsunamis/Hurricanes live on the sea. as soon as they hit land, they die out until they make it to oceans/large lakes, if they can. Tornados thrive on land. That tornado in Pitcher went through there in about a minute and nothing is left. It takes Hurricanes/Tsunamis 3 days to cause as much devestation. [/a******]

 

Also, i dont think i can haz a test duel

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|Nota Cantabile|0|xxxx |Psychic /Tuner/Effect|Light |3||1400|100|You can pay 500 Life Points to add this card from your Deck to your hand. As long as this card is face-up on the field, all monsters except “Nota” monsters are changed to face-up Defense Position. |

 

This + Prestissimo is Synchro in one turn. Just TOO easy. You're trying to make it fast but it's not balanced.

 

|Nota Prestissimo |0|xxxx|Psychic/Effect|Light|4||1800|1000|You can reveal a card in your hand to Special Summon this card from your Deck or Graveyard. If this card is used as Synchro Material for the Synchro Summon of a “Nota” monster, take damage equal to it’s ATK and send up to 2 “Nota” monsters from your Deck to the Graveyard. When this card is destroyed it is removed from play.|

 

Ridiculously easy SS. Splashable like crazy. If I use it for a non-Nota monster I can avoid the damage and get a synchro monster in one turn, easy, or just a tribute summon. Well, it IS splashable like you aimed for - but It's just TOO versatile, even for an archetype.

 

|Nota Largo |0|xxxx|Psychic/Tuner/Effect|Light|3||900|900|Once per turn, you can reveal 1 card in your hand to destroy 1 card on the field.|

 

Holy crap. WAY too powerful, and a tuner? Requirement is just so easy it's sad. You lose NO hand advantage, not specific to Monsters/ST - and it's resuable. Compare to something like Spontaneous Combuster, which is risky, non-resuable and non-tuner too.

 

|Nota Azzuri |0|xxxx|Psychic/Synchro/Effect |Light|7||2600|1400|1 Tuner + 1 or more non-Tuner monsters Once per turn, you can reveal 1 card in your hand to destroy 1 Spell or Trap Card on the field.|

 

Fair on it's own, but see above comments.

 

|Nota Solo|0|xxxx|Psychic/Synchro/Effect|Light|9||3100|1600|1 Tuner + 1 or more non-Tuner monsters This card can attack equal to the number of non-Tuner monsters used for the Synchro Summon of this card. You can Tribute this card and remove your Graveyard from play to have 1 “Nota” monster you control attack twice this turn. |

 

OTK much? The ATK should be lowered.

 

The others are fair. Mostly I'm worried about the "add from deck to hand" effects, and the "reveal to destroy" ones.

 

 

Tsunami's arent the most destructive force in nature. Tsunamis/Hurricanes live on the sea. as soon as they hit land, they die out until they make it to oceans/large lakes, if they can.

 

True, but Hurricanes last a lot longer and cover more ground. Plus, Hurricanes can cause Tornadoes.

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|Nota Cantabile|0|xxxx |Psychic /Tuner/Effect|Light |3||1400|100|You can pay 500 Life Points to add this card from your Deck to your hand. As long as this card is face-up on the field, all monsters except “Nota” monsters are changed to face-up Defense Position. |

 

This + Prestissimo is Synchro in one turn. Just TOO easy. You're trying to make it fast but it's not balanced.

 

What if I change it to 1000 Life Points and stick in a RFP when destroyed effect?

 

|Nota Prestissimo|0|xxxx|Psychic/Effect|Light|4||1800|1000|You can reveal a card in your hand to Special Summon this card from your Deck or Graveyard. If this card is used as Synchro Material for the Synchro Summon of a “Nota” monster, take damage equal to it’s ATK and send up to 2 “Nota” monsters from your Deck to the Graveyard. When this card is destroyed it is removed from play.|

 

Ridiculously easy SS. Splashable like crazy. If I use it for a non-Nota monster I can avoid the damage and get a synchro monster in one turn, easy, or just a tribute summon. Well, it IS splashable like you aimed for - but It's just TOO versatile, even for an archetype.

 

Make it reveal a "Nota" monster in your hand maybe? That kills the splashability dead. I didn't even aim for this to be splashable, I just mindlessly tap out effects as I do. But seeing as your all conquering hatred for splashable ANYTHING has rendering pretty much all original deck ideas dead I guess we could just put the Nota cost on.

 

|Nota Largo|0|xxxx|Psychic/Tuner/Effect|Light|3||900|900|Once per turn, you can reveal 1 card in your hand to destroy 1 card on the field.|

 

Holy crap. WAY too powerful, and a tuner? Requirement is just so easy it's sad. You lose NO hand advantage, not specific to Monsters/ST - and it's resuable. Compare to something like Spontaneous Combuster, which is risky, non-resuable and non-tuner too.

 

Spontaneous Combuster is a terrible card that we are forced to use because we have nothing better. But seeing as you run things around here you can change the effect to "you can discard 1 card". Or better still, make "Once per turn, you must discard 1 card from your hand to destroy 1 card on the field". That nerfs it sufficiently.

 

|Nota Azzuri|0|xxxx|Psychic/Synchro/Effect |Light|7||2600|1400|1 Tuner + 1 or more non-Tuner monsters Once per turn, you can reveal 1 card in your hand to destroy 1 Spell or Trap Card on the field.|

 

Fair on it's own, but see above comments.

 

I've killed everything else dead with my choice of nerfs. It's balanced now.

 

|Nota Solo|0|xxxx|Psychic/Synchro/Effect|Light|9||3100|1600|1 Tuner + 1 or more non-Tuner monsters This card can attack equal to the number of non-Tuner monsters used for the Synchro Summon of this card. You can Tribute this card and remove your Graveyard from play to have 1 “Nota” monster you control attack twice this turn. |

 

OTK much? The ATK should be lowered.

 

Limit it. That way I can't get more than 1 out per duel seeing as the CCG has no splashable cards that get you back cards removed from play.

 


Your somewhat morbid desire to make the game incredibly neat has killed off creativity. I can happily agree that the real TCG is wreck, but hey, at least you can make a deck out of anything you want! With the real game, even if your archetype of choice has only 5 monsters, you can run 'em all @3 and make the rest up of generic cards. There is wiggle room in the real game. In our current CCG, despite having over 1000 cards to choose from, your deck must be made out of a heavily supported archetype. There is no room for anything else at all. You can't make a deck out of a little archetype. You can't build it with love and know that it's playable. You are forced to spend hours meticulously designing your own archetype or conform. And most would choose the latter - you need to have an extremely wide knowledge of the card game, a fantastic perception of balance and above all be determined and intelligent. It's extremely difficult designing a top-level archetype that isn't broken in any way. In fact, it's impossible. Building an archetype big enough to make a deck out of takes 5 monsters in the real game but 15 monsters and countless specific Spells & Traps in the CCG. Have you not noticed the problem yet?

 

@Alfred-Kun: The hurricane didn't come =P.

 

I am liking them tbqh.

 

Psychics are gonna be good :3.

 

Also, I am re-errataing Diamant, as we forgot to after the tournament.

 

You can return 1 card from your hand to the bottom of your Deck to Special Summon this card from your hand. When this card is Special Summoned, add 1 "Escroc" monster from your Deck to your hand.

 

There's no need. Peintre's limiting killed off the 100% FTK. Now the only way to do the FTK is to draw 1 particular card from your Deck and not run into any threats. Escrocs are now Tier 2 material.

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|Nota Cantabile|0|xxxx |Psychic /Tuner/Effect|Light |3||1400|100|You can pay 500 Life Points to add this card from your Deck to your hand. As long as this card is face-up on the field, all monsters except “Nota” monsters are changed to face-up Defense Position. |

 

What if I change it to 1000 Life Points and stick in a RFP when destroyed effect?

 

Sorry, I didn't even notice the second effect. Which cuts off all opponent's attacks so they're forced to run destruction. If you add all 3 to your hand (which you can do on the first turn), then your opponent is forced to run destruction and more destruction. Even the cost won't balance it, sorry. I have ideas but you probably won't like them:

 

"You can pay 1000 Life Points to add this card from your Deck to your hand. You cannot activate the effect of any other "Nota" monster this turn. During your turn only, all monsters except “Nota” monsters are changed to face-up Defense Position. Destroy this card if you control a non-LIGHT monster"

 

 

|Nota Prestissimo|0|xxxx|Psychic/Effect|Light|4||1800|1000|You can reveal a card in your hand to Special Summon this card from your Deck or Graveyard. If this card is used as Synchro Material for the Synchro Summon of a “Nota” monster, take damage equal to it’s ATK and send up to 2 “Nota” monsters from your Deck to the Graveyard. When this card is destroyed it is removed from play.|

 

Make it reveal a "Nota" monster in your hand maybe? That kills the splashability dead. I didn't even aim for this to be splashable, I just mindlessly tap out effects as I do. But seeing as your all conquering hatred for splashable ANYTHING has rendering pretty much all original deck ideas dead I guess we could just put the Nota cost on.

 

You can reveal the same card thrice and Swarm 3 of these guys in one turn. And I like splashable - but this card is even BETTER in a non-Nota deck it seems. I like semi-splashable. I won't mind if these cards could be used in other decks but this is just too powerful. I have ideas but again you won't like them. Change the first sentence to "You can remove this card in your Graveyard from play to add 1 "Nota Prestissimo" from your deck to your hand.

 

|Nota Largo|0|xxxx|Psychic/Tuner/Effect|Light|3||900|900|Once per turn, you can reveal 1 card in your hand to destroy 1 card on the field.|

 

Spontaneous Combuster is a terrible card that we are forced to use because we have nothing better. But seeing as you run things around here you can change the effect to "you can discard 1 card". Or better still, make "Once per turn, you must discard 1 card from your hand to destroy 1 card on the field". That nerfs it sufficiently.

 

Ok, Bad example - Let's change it around. Compare to Snipe Hunter. This still trumps over snipe hunter even with your changes, and the second one doesn't make sense - people will just activate effect and synchro summon the same turn. Also, I do NOT run things around here - LeoMence does. I am a co-leader. Idea time:

 

Once per turn, you can discard 1 card and destroy 1 card with the same type on the field (Monster, Spell, Trap). If it was a monster, the target must be face-up. If you activate this effect you cannot Synchro Summon this turn.

 

Remind me to nerf Reinforced Sapphire and Gold dragon later.

 

 

|Nota Solo|0|xxxx|Psychic/Synchro/Effect|Light|9||3100|1600|1 Tuner + 1 or more non-Tuner monsters This card can attack equal to the number of non-Tuner monsters used for the Synchro Summon of this card. You can Tribute this card and remove your Graveyard from play to have 1 “Nota” monster you control attack twice this turn. |

 

Limit it. That way I can't get more than 1 out per duel seeing as the CCG has no splashable cards that get you back cards removed from play.

 

Limiting Synchro monsters doesn't do much - you can still pull of an OTK. The only fix I can see is to change the ATK to at Most, 2700. Also, try Proper Burial.

 


Your somewhat morbid desire to make the game incredibly neat has killed off creativity. I can happily agree that the real TCG is wreck, but hey, at least you can make a deck out of anything you want! With the real game, even if your archetype of choice has only 5 monsters, you can run 'em all @3 and make the rest up of generic cards. There is wiggle room in the real game. In our current CCG, despite having over 1000 cards to choose from, your deck must be made out of a heavily supported archetype. There is no room for anything else at all. You can't make a deck out of a little archetype. You can't build it with love and know that it's playable. You are forced to spend hours meticulously designing your own archetype or conform. And most would choose the latter - you need to have an extremely wide knowledge of the card game, a fantastic perception of balance and above all be determined and intelligent. It's extremely difficult designing a top-level archetype that isn't broken in any way. In fact, it's impossible. Building an archetype big enough to make a deck out of takes 5 monsters in the real game but 15 monsters and countless specific Spells & Traps in the CCG. Have you not noticed the problem yet?

 

Making very fast and powerful archetypes doesn't make the CCG much fun, especially if you run against it. Games should be strategic and not OTK based.

 

Like I said before, there IS plenty of support for small archetypes - you just haven't looked. Take the Enlightenment archetype. It is a small archetype, right? And Splashable, and an Archetype I created. Well, most of those monsters are Warriors, right? Run an Enlightement-Warrior deck, complete with Sword of Time, Defense amulet and other Warrior-support cards. What about the Shock archetype? Mostly Spellcasters. A good choice would to run cards like Trance, which is a normal Spell card and Spellcaster support. The list goes on, and on, and on.

 

Archetypes are generally made of monsters of a Type, or Attribute. Sometimes they run around a concept, like Enlightenment. You have to find Support that will fit with the archetype. Believe it or not, the support is there. I'm forcing you to be creative with deck building.

 

I have Constantly mentioned why over-splashable cards are BAD for the game - because no one seems to get it!

 

"You are forced to spend hours meticulously designing your own archetype or conform."

 

Try using a Type or Attribute based deck. I've already told you this.

 

" It's extremely difficult designing a top-level archetype that isn't broken in any way."

 

Try designing it with other cards in the CCG in mind. You can make connections between cards that already exist. And if it's broken, that's why I'm here. And If I design a broken archetype you are free to tell me too.

 

Alfred, 2 Things I have to say to you. One, you are free to make MORE support for any of your archetypes, as long as it is not broken or the archetype doesn't take up an entire set. Two, I would suggest you change the way you make decks, because as I have just showed you it is possible.

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Leo you still need to test duel? If so I'll duel you

User name WereLord

 

Oh yah Sea Veteran Tyrano's effect the part where he can be tribute summoned with one tribute should be gotten rid of for it makes him too easy to summon for a level 8, 3400 atk point monster. The rest of him is fine.

 

Sure, I will duel, go to tinyurl.com/lccgchat to ;D.

 

my user is Ovechkin-Rocks and I will host.

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Leo you still need to test duel? If so I'll duel you

User name WereLord

 

Oh yah Sea Veteran Tyrano's effect the part where he can be tribute summoned with one tribute should be gotten rid of for it makes him too easy to summon for a level 8, 3400 atk point monster. The rest of him is fine.

 

That isn't in the effect, it was due to the effect of Reign of the Ancients, lol.

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Sorry Leo was dueling with my bro's maybe another time.

 

And Sea still if you think about it a monster thats lv 8 3400 Atk Pericing can take one tribute and Can gain Atk.

Even though dinos don't have many cards I still saty take out the Tribute part simply because if dino's start rolling I don't want him limited because of his effect.

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Effect of Veteran Tyrano:

 

You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain Atk equal to the Atk of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.

 

 

It says one other dinosaur gains ATK, so by the cards understanding Veteran Tyrano will not be able to benefit from his own effect. I don't get your point.

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Effect of Veteran Tyrano:

 

You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain Atk equal to the Atk of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.

 

 

It says one other dinosaur gains ATK, so by the cards understanding Veteran Tyrano will not be able to benefit from his own effect. I don't get your point.

I lol'd

 

I think i can has a generic set 8 insect deck [maybe]

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u can haz :D

:)

 

I can haz 4 sorta similar cards for insects

 

|Spider Claw|x|xxxx|Insect/Effect|Earth|5||2300|2100|Each time an Insect-type monster you control is destroyed by a card effect, Special Summon 1 Insect-type monster from your Deck with 1200 or less ATK from your Deck. If this card is destroyed by battle, add 1 Insect-type monster from your Graveyard to your Hand except "Spider Claw"|

 

|Insector Gadget|x|xxxx|Machine/Effect|Light|4||1200|1300|This card gains 100 ATK for each Insect-type monster in your graveyard. If this card has 2000 or more ATK, destroy this card and Special Summon an Insect-type monster from your Graveyard with 1600 or less ATK except this card.|

 

|Silver Wind Butterfly|x|xxxx|Insect/Effect|Wind|3|1600|1200|FLIP: Draw 2 cards and discard 3 cards from your Hand. If this card is Flip Summoned, it gains the following effect: -Each time an Insect-type monster is Summoned, send the top card of your Deck to the Graveyard and add 2 cards with 1400 or lower ATK from your Graveyard to your Hand.|

 

|Cardmite|x|xxxx|Insect/Effect|Earth|1||50|550|If this card is Special Summoned, send 2 cards from the top of the opponents Deck to the Graveyard. If this card is destroyed by battle, activate 1 of the following effects depending on this card's battle position: -Attack position, send the top 2 cards of both players Decks to the Graveyard. -Defense position, discard 2 cards and draw 1 card.|

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