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Leo's Yu-Gi-Oh! CCG


.Leo

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Let's not jump the gun. We could try and send them a PM saying the RP has started.

 

I usually jump when someone has a gun.

 

Yeah, but TheFinalFan lost the info and deck :/.

 

ohai tomtekorv i herd u liek 2 dool wit da cards in de ccg.

 

tinyurl.com/lccgchat

 

=P

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First and foremost, my friends, I would like to apologize for my absence. I sadly (or not) had to go on a two-week holiday to the South Coast of fair mother England. It was rather cliché really, having cream teas at the beach and a game of cricket. Unfortunately our holiday home (owned by my uncle) had no internet connection so I could not bring my laptop along. This means that I was probably disqualified, but that's fine. I'll make a more balanced OTK archetype for Set 7, eh?

 

Dear Regards,

 

~ Alfred

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First and foremost, my friends, I would like to apologize for my absence. I sadly (or not) had to go on a two-week holiday to the South Coast of fair mother England. It was rather cliché really, having cream teas at the beach and a game of cricket. Unfortunately our holiday home (owned by my uncle) had no internet connection so I could not bring my laptop along. This means that I was probably disqualified, but that's fine. I'll make a more balanced OTK archetype for Set 7, eh?

 

Dear Regards,

 

~ Alfred

 

Set 7 is done.

 

Set 8 won't contain archetypes.

 

You have to wait a while, but a balanced generic otk is fine I guess.

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Set 7 is done.

 

Set 8 won't contain archetypes.

 

You have to wait a while, but a balanced generic otk is fine I guess.

 

Seeing as Escrocs are gone, I'll try and design a new one.

 

And Leo, Escroc le Diamant sends his regards. He also said to tell you that the French are awesome xD

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First and foremost, my friends, I would like to apologize for my absence. I sadly (or not) had to go on a two-week holiday to the South Coast of fair mother England. It was rather cliché really, having cream teas at the beach and a game of cricket. Unfortunately our holiday home (owned by my uncle) had no internet connection so I could not bring my laptop along. This means that I was probably disqualified, but that's fine. I'll make a more balanced OTK archetype for Set 7, eh?

 

Dear Regards,

 

~ Alfred

 

 

Alfred, you played right into EVERY stereotype I had about the British. Lol. :lol:

And Welcome back!

 

 

wait like tonight, like tonight or last night?

 

 

Last night, but you weren't there :(

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I'm trying to use my new cards in my deck but it won't let me, it keeps saying Error: 9 Subscript out of place or something, can someone look at the code for my cards and see if I did anything wrong?

 

[spoiler=code]|MechaLancer|0|NA|Machine|Earth|3||1200|100|Effect: This card gains 400 ATK and DEF for each Machine-type monster you have in your graveyard.|

|MechaOverLancer|0|NA|Machine|Fire|6||1200|100|This card gains 200 ATK and DEF for each Machine-type monster you have in your graveyard. If this card was Special Summoned using “Override Command – Lancer” than this monster may attack your opponents Life Points directly for this Battle Phase only.|

|MechaSwordsmen|0|NA|Machine|Earth|4||1800|1300|Effect: This card may attack twice during the same battle phase. In addition, for each monster this card destroys it gains a “Scrap Counter”. For each “Scrap Counter” this card has, it gains 200 ATK.|

|MechaOverSword|0|NA|Machine|Fire|6||1800|1300|Effect: This card may attack every one of your opponent’s monsters once during the same battle phase. In addition, for each monster this card destroys it gains a “Scrap Counter”. For each “Scrap Counter” this card has, it gains 200 ATK. If this card was Special Summoned using “Override Command – Swordsmen” than all “Scrap Counters” that were applied to the sacrificed “MechaSwordsmen” now apply to this card.|

|Mechanacus|0|NA|Machine|Dark|8||3800|2200|Effect: This card can only be Special Summoned by removing 8 Machine-type monsters from your Graveyard and moving them Out of Play or by sending a “War-Machine Factory” with 8 “Scrap Counters” on it from your field to the Graveyard. When this card is Special Summoned properly it gains 300 ATK and DEF for each Machine-type monster in your Graveyard. You may also destroy one card on your opponent’s field equal to the number of Machine-type monsters you have on your field, including this card.|

|Override Command – Lancer|0|NA|Spell Card|Spell||Normal Spell|||This card can only be activated when “MechaLancer” is face-up on your field. You must also sacrifice 600 Life Points. By sending 1 Face-up “MechaLancer” from your Field to your Graveyard, you can Special Summon 1 “MechaOverLancer” to your field in Face-up attack position from your Hand or Deck.|

|Override Command – Swordsman|0|NA|Spell Card|Spell||Normal Spell|||This card can only be activated when “MechaLancer” is face-up on your field. You must also sacrifice 600 Life Points. By sending 1 Face-up “MechaSwordsman” from your Field to your Graveyard, you can Special Summon 1 “MechaOverSword” to your field in Face-up attack position from your Hand or Deck.|

|War Machine Factory|0|NA|Spell Card|Spell||Continuous Spell|||Each time a monster is sent to the Graveyard from the Field this card gains a “Scrap Counter”. During your Stand-by Phase, if this card has an odd number of “Scrap Counters” applied to it, you may draw 1 card from your deck. However, if during your Stand-by Phase this card has an even number “Scrap Counters” applied to it, your opponent may draw 1 card from their deck.|

|MechaCannon|0|NA|Spell Card|Spell||Equip Spell||You must select one Machine-type monster on the field to activate this card. The equipped monster gains 400 ATK points and 2 “Mecha Counters”. When the equipped monster would be destroyed, remove one “Mecha Counter” from it instead.|

|Electrical field |0|NA|Spell Card|Spell||Continuous Spell|||As long as this card remains on the Field only Machine-type monsters may declare attacks during the Battle Phase.|

|Internal Self Destruct Device|0|NA|Trap Card|Trap||Normal Trap||You can only activate this card when a Machine-type monster, with a star level of 7 or higher, you control is destroyed by a result of battle. Destroy all non Machine-type monsters on the Field.|

|Flanked!|0|NA|Trap Card|Trap|Normal Trap|||This card can only be activated when you control 2 monsters on your field and your opponent controls only 1 monster on their field. Your opponent’s monster is destroyed and your opponent draws 1 card from their Deck.|

|Upgrades!?|0|NA|Trap Card|Trap|Normal Trap|||This card can only be activated when a Machine-type monster is declared the target of a Spell, Trap, or monster card effect/attack. Negate the effect/attack of the card, and destroy it.|

|Sucker Punch!|0|NA|Trap Card|Trap|Normal Trap|||This card can only be activated during your opponents Stand-by Phase. Your opponent losses inflict Life Points equal to the total number of cards in their hand x 300 points.|

|Disassemble|0|NA|Trap Card|Trap|Normal Trap|||Change the battle position of one face-up machine type monster from face-up attack position to face-up defense position.|

 

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your opponet would have to have all the same codes as you do. like your created cards your oppent has to have those codes other wise you can't play.

 

@Leo or Sea because the next set dosen't involve archtypes agin.....can I still do the orignial plan of the realseing the Levaithains 2 to 3 cards per pack or do I have to wait till set 9?

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