Jump to content

Leo's Yu-Gi-Oh! CCG


.Leo

Recommended Posts

  • Replies 3.6k
  • Created
  • Last Reply

Idea for my character's deck in the rp...once the archetype's are enabled, that is -

 

"Reverse" monsters are a series of monsters that work there way into the opponent's field only to hurt the opponent. Reverse monsters hurt the person controlling them, whether it be through LP damage, card destruction, or otherwise. The field spell for the Reverse monsters is called "Life in Reverse", which is the exact opposite of what many non-reverse players would want something to do. Life in Reverse allows your opponent to pay 1000 lifepoints to negate the affect of a "Reverse" monster. Why is this good? Well, its simple really. Reverse monsters don't only attack the opponent's lifepoints, they also attack the opponent's mind! Give the opponent many different options with "Split Spells" and make them pay with the famed "You're it!" card. When your opponent doubts even him/herself, how can you lose?

 

Expect reverse monsters in set 8, Chaos King Dethroned (Set name pending)

Link to comment
Share on other sites

My new ritual deck: CameoLock. I know the S/T line-up is iffy, but if you have suggests, post ;D.

 

Monsters -19-:

Cameo, Sealer of Black Magic

Cameo, Sealer of Black Magic

Lovely Fushias

Lovely Fushias

Dark Priest

Dark Priest

Dark Priest

Lightlord Peacekeeper

Lightlord Peacekeeper

Lightlord Peacekeeper

Electro Lynx

Electro Lynx

Electro Lynx

Owl the Wise

Owl the Wise

Corrupted Clown

Corrupted Clown

Rouge Inverter

Rouge Inverter

 

Spell Cards -6-:

Lucky Charm Ritual

Lucky Charm Ritual

Lucky Charm Ritual

Mind Reflection

Mind Reflection

Mind Storm

 

Trap Cards -15-:

Attack Barrier

Attack Barrier

Attack Barrier

My Shield as a Body

My Shield as a Body

My Shield as a Body

Dark Tornado

Dark Tornado

Dark Tornado

Twin Double Crossers

Twin Double Crossers

Mind Overload

Mind Overload

Supreme Decloration

Quelle Surprise!

Link to comment
Share on other sites

@sea - Many cards had the same ID number... How come?

 

Can I add the Escrocs to YVD since I can find them on the All Sets 2.

 

ID number doesn't really matter, it's not used by YVD anyway. And suprisingly enough, cards are less likely to malfunction when they all have the same set ID

 

And the Escrocs were part of Alfred-Kun's "Last Minute" thing so yes, they are part of our game now.

 

@ Leo - Take it out for, celestial counterblow

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...