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Leo's Yu-Gi-Oh! CCG


.Leo

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|Freezing Stun|0|XXXX|Spell Card|Spell||Continuous|||Negate the effects of all monsters on the field. You must discard 1 card during each of your End Phases. If not, this card is destroyed.|

|Cold Snap|0|XXXX|Spell Card|Spell||Normal|||Neither player can Summon a monster this turn.|

|Spiritual Destruction|0|XXXX|Spell Card|Spell||Normal|||Remove from play 1 card in your Graveyard. Destroy 1 card your opponent controls.|

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|Freezing Stun|0|XXXX|Spell Card|Spell||Continuous|||Negate the effects of all monsters on the field. You must discard 1 card during each of your End Phases. If not, this card is destroyed.|

|Cold Snap|0|XXXX|Spell Card|Spell||Normal|||Neither player can Summon a monster this turn.|

|Spiritual Destruction|0|XXXX|Spell Card|Spell||Normal|||Remove from play 1 card in your Graveyard. Destroy 1 card your opponent controls.|

 

These cards seem OPed. Me and sea will look at them.

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Last 2 are not mine:

 

|Transcendant of the Mind|0|DLTR|Psychic/Effect|Earth|8||2800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Psychic-Type monsters. If you would take effect damage, increase your life points by the same amount instead.|

 

|Lovely Fushias|1|DLTR|Plant/Ritual/Effect|Water|1||0|0|This card can only be Ritual Summoned. When this card is removed from the field, draw 2 cards.|

 

|Neuromancer Octopus2|DLTR|Reptile/Fusion/Effect|Water|6||1000|2300|1 Normal Monter + 1 Normal Monster This card is also treated as a Union monster. Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|

 

|Swamp Terror|3|DLTR|Sea Serpent/Ritual/Effect|Earth|4||1900|1400|This card is also treated as a Spirit monster. This card cannot be Special Summoned except by Ritual Summon. This card returns to its owner's hand during the End Phase of the turn it is Summoned or flipped face up. This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can draw 1 card. When this card is returned to your hand by its own effect, you can select 1 Ritual Spell Card in your Graveyard that was used to Ritual Summon this card and add it to your hand.|

 

 

...and DLTR is done!

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Pearl Dragon changed to Ever-Luster Dragon.

 

Finished!! Update Here:

 

http://yugiohccg.wikia.com/wiki/All_Sets

 

 

Please Use both All Sets and All Sets Page 2 to update. Somehow some cards need to be at the top of the set file to show up. no one knows why.

 

And only 96/100 cards show up! If you can find which ones don't please tell me.

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lots of machines and machine support also I think I butchered the OCG in some of these o.O

 

 

|MechaLancer|X|-|Machine|Earth|3||1200|100|Effect: This card gains 400 ATK and DEF for each Machine-type monster you have in your graveyard.|

 

|MechaOverLancer|X|-|Machine|Fire|6||1200|100|This card gains 200 ATK and DEF for each Machine-type monster you have in your graveyard. If this card was Special Summoned using “Override Command – Lancer” than this monster may attack your opponents Life Points directly for this Battle Phase only.|

 

|MechaSwordsmen|X|-|Machine|Earth|4||1800|1300|Effect: This card may attack twice during the same battle phase. In addition, for each monster this card destroys it gains a “Scrap Counter”. For each “Scrap Counter” this card has, it gains 200 ATK.|

 

|MechaOverSword|X|-|Machine|Fire|6||1800|1300|Effect: This card may attack every one of your opponent’s monsters once during the same battle phase. In addition, for each monster this card destroys it gains a “Scrap Counter”. For each “Scrap Counter” this card has, it gains 200 ATK. If this card was Special Summoned using “Override Command – Swordsmen” than all “Scrap Counters” that were applied to the sacrificed “MechaSwordsmen” now apply to this card.|

 

|Mechanacus|X|-|Machine|Dark|8||3800|2200|Effect: This card can only be Special Summoned by removing 8 Machine-type monsters from your Graveyard and moving them Out of Play or by sending a “War-Machine Factory” with 8 “Scrap Counters” on it from your field to the Graveyard. When this card is Special Summoned properly it gains 300 ATK and DEF for each Machine-type monster in your Graveyard. You may also destroy one card on your opponent’s field equal to the number of Machine-type monsters you have on your field, including this card.|

 

 

|Override Command – Lancer|X|-|Spell Card|Spell||Normal Spell|||This card can only be activated when “MechaLancer” is face-up on your field. You must also sacrifice 600 Life Points. By sending 1 Face-up “MechaLancer” from your Field to your Graveyard, you can Special Summon 1 “MechaOverLancer” to your field in Face-up attack position from your Hand or Deck.|

 

|Override Command – Swordsman|X|-|Spell Card|Spell||Normal Spell|||This card can only be activated when “MechaLancer” is face-up on your field. You must also sacrifice 600 Life Points. By sending 1 Face-up “MechaSwordsman” from your Field to your Graveyard, you can Special Summon 1 “MechaOverSword” to your field in Face-up attack position from your Hand or Deck.|

 

|War Machine Factory|X|-|Spell Card|Spell||Continuous Spell|||Each time a monster is sent to the Graveyard from the Field this card gains a “Scrap Counter”. During your Stand-by Phase, if this card has an odd number of “Scrap Counters” applied to it, you may draw 1 card from your deck. However, if during your Stand-by Phase this card has an even number “Scrap Counters” applied to it, your opponent may draw 1 card from their deck.|

 

|MechaCannon|X|-|Spell Card|Spell||Equip Spell||You must select one Machine-type monster on the field to activate this card. The equipped monster gains 400 ATK points and 2 “Mecha Counters”. When the equipped monster would be destroyed, remove one “Mecha Counter” from it instead.|

 

|Electrical field |X|-|Spell Card|Spell||Continuous Spell|||As long as this card remains on the Field only Machine-type monsters may declare attacks during the Battle Phase.|

 

|Internal Self Destruct Device|X|-|Trap Card|Trap||Normal Trap||You can only activate this card when a Machine-type monster, with a star level of 7 or higher, you control is destroyed by a result of battle. Destroy all non Machine-type monsters on the Field.|

 

|Flanked!|X|-|Trap Card|Trap|Normal Trap|||This card can only be activated when you control 2 monsters on your field and your opponent controls only 1 monster on their field. Your opponent’s monster is destroyed and your opponent draws 1 card from their Deck.|

 

|Upgrades!?|X|-|Trap Card|Trap|Normal Trap|||This card can only be activated when a Machine-type monster is declared the target of a Spell, Trap, or monster card effect/attack. Negate the effect/attack of the card, and destroy it.|

 

|Sucker Punch!|X|-|Trap Card|Trap|Normal Trap|||This card can only be activated during your opponents Stand-by Phase. Your opponent losses inflict Life Points equal to the total number of cards in their hand x 300 points.|

 

|Disassemble|X|-|Trap Card|Trap|Normal Trap|||Change the battle position of one face-up machine type monster from face-up attack position to face-up defense position.|

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Hah just thought of this, I think it could be a fun concept -

 

|Reverse Play|0|-|Spell Card|Spell|Continuous Spell|||As long as this card is face up on the field, players summon monsters in face-up defense mode and set monsters in face-down attack mode.|

 

I feel as thought that'd make me quit a match. If someone played that and I just pressed the exit button on YVD I think it'd be hilarious LOL

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