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Leo's Yu-Gi-Oh! CCG


.Leo

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|The Immortal Leviathan|X|DLTR|Sea Serphent/Effect|Water|10||3500|3500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Water-Attribute monsters and 2 Sea Serphent-Type monsters all with different names that you control. As long as you control this face up monster all Sea Serphent-Type monsters you control cannot be destroyed by card effects. If this card would be destroyed by battle you can instead remove from play Sea Serphent-Type monsters in your deck whose total combind Atk is equal to or greater than the Atk of this card.|

 

Spoiler Alert for plans in the next pack.

*I scraped the instent win for now. But a clear warning it WILL BE MADE FOR THE SET AFTER THIS ONE

*The start of the "Memory Crush" archtype (yes like Memory Crusher and Memory Crush King the idea came from them.)

*Monster Support for the WereLords. such as WereLord-The Chaos Ruler a lvl 12 Synchro Fusion monster and as far as I know will be the first Divine monster in CCG history.

*More Dinosaurs and Thunder Support and monsters.

*and a plan to Realse the next card(s) for the Leviathan Archtype. It starts in this pack with "The Immortal Leviathan".

Note only one Leviathan card shall be realsed in this pack for every other pack it will be two to three cards realsed but this is because they are the most powerfull archtype that I plan to make.

also note Leo and Sea if you see the plans for the Leviathan archtype a problem pls PM me and we can discuss it also I do ask for the except to the no archtype rule just this once for "The Immortal Leviathan" because it's going to take about 5 to 7 packs to realse the set of 14 cards.

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Btw guys, once sea gets back on, we will have a big announcement for you guys in YCMchat, so when I say go into YCM chat, please go for the important announcement.

 

Then here we will post updates. Btw, my freaky anti-meta is coming :D.

 

|Rouge Inverter|0|DLTR|Fiend/Effect|Light|2||1000|1000|As long as this card remains face-up on the field, all Tuner Monster Levels are treated as -2.|

 

|Pearl Dragon|0|DLTR|Dragon/Synchro/Effect|Light|1||2100|1100|1 Tuner Monster + 1 or more non-Tuner monsters You can discard 2 cards from your hand to negate the activation of a Spell or Trap Card and destroy it.|

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|Sacrificial Dancer|0|DLTR|Warrior/Effect|Dark|2||1000|0|You can sacrifice this face up monster to have both players lose 500 lifepoints, discard 1 card, send the top 2 cards of their deck to the graveyard, remove one monster from their graveyard from play, and draw one card (in that order).|

 

|Mr. Mole|0|DLTR|Beast-Warrior/Effect|Earth|1||0|0|This card cannot be normal summoned or set. This monster can only be special summoned by paying 1000 lifepoints. When this monster is special summoned, look at the top 4 cards of your opponent's deck and arrange them in any order. When this monster is destroyed, your opponent can look at the top card of your deck and decide to put it at the top or bottom of your deck.|

 

|Mill Tune|0|DLTR|Winged Beast/Tuner|Wind|1|0|0|When this monster is normal summoned, you can send up to 3 cards from the top of your deck to the graveyard. This creature gains 1 "Mill" counter for every card sent. This monster gains 1 level and 300 attack for every "Mill" counter on it. When this monster is sent to the graveyard, except when destroyed by battle, your opponent sends the top card of their deck to the graveyard for every "Mill" counter on this card.|

 

|Unwanted Spirit|0|DLTR|Fiend/Effect|Dark|5|1000|2000|This monster cannot be tribute summoned. You can sacrifice one monster your opponent controls to special summon this monster on your opponent's side of the field. While this monster is face-up on the field, its controller must send the top 2 cards of their deck to the graveyard each standby phase.|

 

|Ruby Idol|0|DLTR|Rock/Effect|Fire|1|0|200|When this monster is normal summoned, destroy it. When this monster is destroyed with its own effect, you can send 1 card from your hand to the graveyard to draw 2 cards.|

 

|Dawn Falcon|0|DLTR|Winged Beast/Effect|Light|3|1200|400|You can send this monster from your hand to the graveyard by paying 1000 lifepoints. When this monster is sent from your hand to the graveyard, you may special summon it during your standby phase on the following turn.|

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