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Leo's Yu-Gi-Oh! CCG


.Leo

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Ok leo ;D

 

 

I guess now would be a good time to unload my normals:

 

|Cat Soldier|7|DLTR|Beast|Earth|4||1400|1000|Drafted into the Feline – Cainine war, this cat is armed with only it’s sharp claws and agility.|

 

|Blind Dragon|7|DLTR|Dragon|Fire|4||1500|1500|This dragon used to be feared until it lost it’s eyesight from a legendary warrior.|

 

|Firefly|7|DLTR|Insect|Fire|3||1200|1600|Gives off a blast of burning biomaterial when disturbed.|

 

|Tickle Bot|7|DLTR|Machine|Earth|1||400|200|This small robot is used in torture, by tickling victims with it’s feather hands.|

 

|EMP Vizor|7|DLTR|Thunder|Earth|6||2400|1200|This strange hero uses Electromagnetic pulses to confuse enemies.|

 

|Menasaurus|7|DLTR|Dinosaur/Tuner|Water|4||1600|900|This aquatic dinosaur is rumoured to have existed in the grottos of atlantis.|

 

|Castle Royale|7|DLTR|Rock/Ritual|Light|5||500|3500|This card can only be Ritual Summoned by a Ritual Spell card.|

 

|Pandemic Seed|7|DLTR|Zombie/Synchro|Dark|6||2200|1550|1 Tuner + 1 or more Non-Tuner Zombie-Type monsters|

 

|Feral Warrior|7|DLTR|Warrior/Fusion|Wind|6||2300|1400|1 Warrior-Type monster + 1 Beast-Warrior-Type monster|

 

|Tickle Tormenter|7|DLTR|Machine/Fusion|Dark|9||3100|1100|"Tickle Bot" + "Tickle Bot" + "Tickle Bot"|

 

|Benevolence|7|DLTR|Fairy|Light|4||1800|1400|An angel, created from the prayers of virtuous humans, she destroys oppressors with light energy.|

 

|Crusader of the Reckoning|7|DLTR|Fairy/Fusion|Light|10||3200|2700|"Royal Coroner" + "Benevolence"|

 

|Bag O' Bones|7|DLTR|Zombie|Light|1||400|400|A simple Undead servant, he can regenerate his bones.|

 

|Arachnophobia|7|DLTR|Insect/Ritual|Dark|10||3500|2100|This card can only be Ritual Summoned by a Ritual Spell card.|

 

@ Tomtekorv - Did you mean "Magic and war Unite?"

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Herald of Redemption needs to become an amazing deck.

 

|Lightlord Peacekeeper|0|DLTR|Spellcaster/Effect|Light|4||1500|0|You can remove from play this face-up card to add 1 Ritual Monster from your Deck to your hand.|

 

|Mystical Explorer|0|DLTR|Fairy/Effect|Light|3||1200|0|When this card is Normal Summoned, add 1 Ritual Spell card to your hand.|

 

|Fairy of Enchanting Souls|0|DLTR|Fairy/Effect|Light|4||1600|200|This card's original ATK is treated as 2000 when it is Special Summoned from the Graveyard.|

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|Power Source Engine Pack|X|DLTR|Machine/Effect|Earth|4||0|0|This card gains 2200 ATK during your turn only.|

 

Might make it 2000.

 

|Scrap Explosion|0|DLTR|Spell Card|Spell||None|||Destroy 1 Spell or Trap Card your opponent controls.|

 

|Mind Overload|0|DLTR|Trap Card|Trap||None|||Remove from play 1 card in both players hand.|

 

You guys can go crazy for one format with these puppies.

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OK. :/ Make it 2000 if you want. I really don't mind.

 

But there are stronger monsters than this, just saying, since this doesn't have a protection effect nor an effect that can benefit other monsters. And it's ATK only becomes 2000 during your turn, which your opponent could counter really easy anyways.

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You can make a Fairy-Type counterpart Leo. :]

 

I already have 1 like it ;D.

 

|Black Divine Dragon|0|DLTR|Dragon/Synchro/Effect|Dark|10||3500|0|1 Tuner + 3 or more Monsters When this card destroys a monster by battle, it gains 100 ATK.|

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@ Tomtekorv - Isn't chocodile supposed to be an effect monster?

 

@ Leo - Many questions on your cards:

 

Mystical Explorer - We already have 1 card exactly like that, Owl the wise. Is that intended?

 

Fairy of Enchanting Souls - Doesn't make sense. "Treated" as 2000? Why put in that phrase?

 

Scrap Explosion - This is ban-list material, and a super easy 1-1. I thought you said no cards from DLTR will be in the banlist.

 

 

And, I think that 2100 ATK is fair (Power source engine pack).

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@ Tomtekorv - Isn't chocodile supposed to be an effect monster?

 

@ Leo - Many questions on your cards:

 

Mystical Explorer - We already have 1 card exactly like that, Owl the wise. Is that intended? Didn't know ;D. Disregard that card.

 

Fairy of Enchanting Souls - Doesn't make sense. "Treated" as 2000? Why put in that phrase? idk why. You can take it out.

 

Scrap Explosion - This is ban-list material, and a super easy 1-1. I thought you said no cards from DLTR will be in the banlist. True, I ment for 1 format. When this set is done, we probably have 3-4 days left in the format. Maybe we should make it face-up Spell or Trap?

 

 

And, I think that 2100 ATK is fair (Power source engine pack).

 

I think the attack should be OVER 9000!!!!! [/sarcasm]

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Didn't know ;D. Disregard that card. Maybe we could say add Ritual monster instead. And if we lower the ATK of Lightlord Peacekeeper to 1400 so it is searchable by Electro Lynx, and has a good use then ;)

 

True, I ment for 1 format. When this set is done, we probably have 3-4 days left in the format. Maybe we should make it face-up Spell or Trap? That works for me.

 

 

And, I think that 2100 ATK is fair (Power source engine pack).

 

Okay, 9100 ATK it is :P

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|Golden Retriever|0|DLTR|Beast/Effect|Earth|2||300|1500|FLIP: Draw 1 card.|

 

|Gift Oyster|1|DLTR|Fish/Effect|Water|4||500|2000|You cannot Normal Summon or Set monsters. Once during your turn, you can remove 1 spell card from your graveyard to add 1 monster from your deck to your hand. You cannot activate this effect the turn you summon this card.|

 

|Tortured Soul|2|DLTR|Warrior/Effect|Dark|1||0|0|This card cannot be selected as an attack target, or be destroyed by battle. If this card is in Defense Position, destroy it. You must declare an attack with this card whenever possible. If you take 2000 or more damage with this card in a battle, draw 2 cards.|

 

|Gilead the Occultist|3|DLTR|Fairy/Effect|Earth|4||1700|1700|Whenever a Counter Trap card is activated, you can flip 1 card on the field face-down (defense position if it is a monster)|

 

|Silence Gear|4|DLTR|Machine/Effect|Dark|6||1100|2600|When this card is summoned place it in Defense position. You can negate an opponent's Spell or Trap by removing from play 2 cards with the same card type from your graveyard.|

 

|Cannonball Lob|5|DLTR|Spell Card|Spell||Quick-Play|||Tribute 1 Monster you control. Destroy 1 Spell or Trap card on the field.|

 

|Lava Jelly|6|DLTR|Aqua/Effect|Fire|2||300|300|This card is not destroyed as a result of battle. When a player activates a Spell or Trap card, you must send 1 FIRE monster in your deck to your graveyard, or this card is destroyed.|

 

|Roar of Nature|7|DLTR|Spell Card|Spell||Quick-Play|||All EARTH monsters gain 800 DEF. During your opponent's next end phase, by destroying all monsters affected by this card, Special Summon 1 EARTH monster from your deck in face-up or face-down DEF position.|

 

|Loyal Guardians|8|DLTR|Trap Card|Trap||Continuous|||During the End Phase of each turn, Special Summon any number of Level 3 or lower Zombie-type monsters from your graveyard. Their effect(s) are negated. When they are removed from the field, remove them from play.|

 

 

|Sailing Stone|10|DLTR|Rock/Effect|Earth|3||0|2000|This card gains 1900 ATK when it attacks.|

 

|Speed Tripwire|11|DLTR|Pyro/Effect|Fire|2||0|1000|FLIP: Destroy all Face-up monsters with 500 or more ATK than their DEF. Destroy this card if it is face-up when this effect resolves.|

 

|Super Glue|12|DLTR|Trap Card|Trap||Continuous|||During your turn, you can decrease the ATK of all monsters you control in multiples of 100, and increase their DEF by an equal amount. Their ATK and DEF returns to normal during your next standby phase. |

 

|Transmogrification of Dust|14|DLTR|Spell Card|Spell||Continuous|||During each player's standby phase, put 1 "Dust" counter on each face-up monster your opponent controls. Monsters lose 100 DEF x the number of Dust counters on them.|

 

|Shatter the Seal|15|DLTR|Spell Card|Spell|||||Decrease the DEF of a Defense-position monster you control in multiples of 1000, and select 1 monster in your hand. Decrease the number of tributes necessary to Tribute Summon the monster for each 1000 points.|

 

|Spiked Pestle|16|DLTR|Spell Card|Spell||Equip|||The DEF of a monster that the equipped monster battles is halved before damage calculation. When the equipped monster is destroyed in battle and this card is sent to the graveyard, draw 1 card.|

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@sea - Yes lol, it should be an Effect monster.

 

|Mud Knight|X|DLTR|Warrior/Effect|Dark|7||2000|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WATER and 1 EARTH monster you control. This card gains 300 ATK during each of your End Phases if you control no other monsters than this. This card can attack twice per turn. Once per turn, you can change the Attribute of 1 monster on the field.|

 

|Steam Cannon|X|DLTR|Machine/Effect|Light|7||2200|2200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WATER monster you control. This card gains 100 ATK for each FIRE and WATER monster in your Graveyard. By Tributing 1 monster you control and halving this card's ATK and DEF, inflict damage to your opponent equal to the Tributed monster's ATK. Once per turn, you can change the Attribute of 1 monster on the field.|

 

|Cloud Raptor|X|DLTR|Dinosaur/Effect|Light|7||2800|100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND and 1 WATER monster you control. When this card is Summoned, add 1 WIND or WATER monster from your Deck to your hand. Once per turn, you can change the Attribute of 1 monster on the field.|

 

|Magma Destroyer|X|DLTR|Pyro/Effect|Dark|7||2400|1900|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 EARTH and 1 FIRE monster you control. You can return all other cards you control to the top of your Deck in any order to destroy all other cards on the field except this one. This monster cannot attack this turn. Once per turn, you can change the Attribute of 1 monster on the field.|

 

|Typhoon Dragon|X|DLTR|Dragon/Effect|Dark|7||2600|1400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND and 1 EARTH monster you control. When this card inflicts Battle Damage, send 1 card on the field to its owner's Graveyard. Once per turn, you can change the Attribute of 1 monster on the field.|

 

|Aurora Spear|X|DLTR|Winged Beast/Effect|Light|7||1800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WIND monster you control. You can halve this card's ATK until your Main Phase 2 to have this card attack your opponent directly once for each monster they control. Once per turn, you can change the Attribute of 1 monster on the field.|

 

|Pipel the Ultimate Magician|X|DLTR|Spellcaster/Effect|Light|8|2800|1400|This card is also treated as a Psychic-Type monster. You can Special Summon this card from your hand by Tributing 1 Spellcaster or Psychic-Type monster you control. If you Special Summon this card this way, halve this card's ATK and DEF. You can pay 1000 Life Points to select 1 monster your opponent controls. Take control of that monster. As long as this card remains on the field, that monster cannot be destroyed by battle. If this card would be destroyed by battle, you can give control of the selected monster to your opponent instead and end the Battle Phase.|

 

I don't know if I shall remove the "Elementalist" from each card. And I made them Light and Dark to make them more balanced. And they are kinda hard to Summon already so they might even be a little UPed.

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Lol, I'll remove Elementalist then. ;D

 

EDIT: Changed them.

 

|Veleia, Bomber of Grudges|X|DLTR|Zombie/Effect|Dark|4||1700|0|When this card is destroyed by battle, it is sent to your opponent's Graveyard. During each of your opponent's Standby Phases that this card is in their Graveyard, remove from play 1 card in their Graveyard, except this card.|

 

|Skull Orge|X|DLTR|Zombie/Effect|Dark|6||2300|1000|This card cannot be Normal Summoned. You can Special Summon this card from your Graveyard by removing from play 1 Level 6 or higher Zombie-Type monster from your Graveyard. Your opponent cannot add monsters from their Graveyard to their hand. Monsters cannot be Special Summoned from your opponent's Graveyard, except Zombie-Type monsters.|

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