Lonk Posted July 21, 2010 Report Share Posted July 21, 2010 Anyone want to duel? Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 21, 2010 Report Share Posted July 21, 2010 um I gusse I willOh yah username is WereLord just like that. Link to comment Share on other sites More sharing options...
seattleite Posted July 21, 2010 Report Share Posted July 21, 2010 Did it work for you Werelord? Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 21, 2010 Report Share Posted July 21, 2010 Did it work for you Werelord? In the end what Tomtekorv said had worked. so yes it works now. Link to comment Share on other sites More sharing options...
Lonk Posted July 21, 2010 Report Share Posted July 21, 2010 K. You host right? Also, username is ZeroChill Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 21, 2010 Report Share Posted July 21, 2010 alright your username? Link to comment Share on other sites More sharing options...
Lonk Posted July 21, 2010 Report Share Posted July 21, 2010 Page Glitch! and username is ZeroChill Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 21, 2010 Report Share Posted July 21, 2010 sorry have to go no choice. maybe another time. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted July 22, 2010 Report Share Posted July 22, 2010 fixed Plague D:ill test Reinforced and Dark Flame Dragons tomorow Link to comment Share on other sites More sharing options...
~Nightshade~ Posted July 22, 2010 Report Share Posted July 22, 2010 Seeing how everyone is using cards that they made already, why don't we bump the opening day forward a bit? Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted July 22, 2010 Report Share Posted July 22, 2010 Seeing how everyone is using cards that they made already' date=' why don't we bump the opening day forward a bit?[/quote']Well, i just have a new method for yvd cards.Test them before hand, so i know what to work on before the set starts Link to comment Share on other sites More sharing options...
~Nightshade~ Posted July 22, 2010 Report Share Posted July 22, 2010 Seeing how everyone is using cards that they made already' date=' why don't we bump the opening day forward a bit?[/quote']Well, i just have a new method for yvd cards.Test them before hand, so i know what to work on before the set starts I find this a good plan. As soon as I finish mai new Archetype, I'll take it for a spin. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted July 22, 2010 Report Share Posted July 22, 2010 Seeing how everyone is using cards that they made already' date=' why don't we bump the opening day forward a bit?[/quote']Well, i just have a new method for yvd cards.Test them before hand, so i know what to work on before the set starts I find this a good plan. As soon as I finish mai new Archetype, I'll take it for a spin.if we can, id like to test it tomorow against Black Fire Dragons and Reinfroced Dragons. [Maybe Plague, when i fix it]. Link to comment Share on other sites More sharing options...
Mehmani Posted July 22, 2010 Report Share Posted July 22, 2010 I've made 6 cards for the Rogue archetype (now named "Escroc"). It's fast and OTK material. EDIT: Also, could anyone give me a list of generic Spell and Traps to have in the deck? Link to comment Share on other sites More sharing options...
Cloister Posted July 22, 2010 Report Share Posted July 22, 2010 @Sea - Have you updated the All Sets codes? EDIT: Sorry all, can't duel today, going away for almost a week very soon. Link to comment Share on other sites More sharing options...
.Leo Posted July 22, 2010 Author Report Share Posted July 22, 2010 Seeing how everyone is using cards that they made already' date=' why don't we bump the opening day forward a bit?[/quote'] Sure. Okay opening day today submit all your cards. Link to comment Share on other sites More sharing options...
Lonk Posted July 22, 2010 Report Share Posted July 22, 2010 |Harmony Mech 0T-K|X|ANJS|Machine/Effect|Light|11||2200|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending the top 10 cards of your Deck to the Graveyard. When this card is Special Summoned' date=' you can discard your entire hand to destroy all cards but this card on the field. Then, Special Summon as many "Harmony Mech" monsters from your Graveyard equal to the number of cards discarded as a cost for this card. Monsters Special Summoned by the effect of this card have their effects negated. ||Harmony Mech Tu-nR|X|ANJS|Machine/Tuner/Effect|Light|3||300|400|When this card is Normal Summoned or Special Summoned, you can activate one of the following effects: *Discard 2 "Harmony" cards from your hand. Add 2 "Harmony" cards from your Graveyard to your hand. *Send the top card of your Deck to the Graveyard. Destroy 1 card your opponent controls.||Harmony Mech Alpha|X|ANJS|Machine/Synchro/Effect|Light|9||2700|2200|"Harmony Mech Tu-nR" + 1 or more LIGHT monsters. When this card is Synchro Summoned, add all "Harmony Mech" monsters from your Graveyard to your Deck. This card gains 200 for each monster sent to the Deck this way.||Harmony Mech Beta|X|ANJS|Machine/Synchro/Effect|Light|7||2500|1800|"Harmony Mech Tu-nR" + 1 or more LIGHT monsters. When this card is Synchro Summoned, send cards from the top of your Deck to the Graveyard equal to the number of monsters used for the Synchro Summon of this card. When your opponent Special Summons 1 monster, you can return 1 "Harmony Mech" monster from your Graveyard to your Deck to negate the Special Summon and destroy it.||Balance of Harmony|X|ANJS|Spell Card|Spell||Continuous|||Neither player can Conduct their Battle Phase. During each of your End Phases, you can send the top 2 cards of your Deck to the Graveyard. If you do not, this card is destroyed.||Elegy of Harmony|0|ANJS|Spell Card|Spell||Quick-Play|||During this turn, neither player can conduct their Battle Phase. Both players draw 1 card.||Harmony Gathering Technique|0|ANJS|Spell Card|Spell||Equip|||You can only equip this to a "Harmony Mech" monster. When this card is equipped, send cards from the top of your Graveyard equal to the Level of the equipped monster. Increase the ATK of the equipped monster equal to the number of cards sent to the Graveyard x200. When the equipped monster would be destroyed, you can send this card back to your Deck instead.||Harmony Gardens|0|ANJS|Spell Card|Spell||Field|||All "Harmony Mech" monsters on the field gain 300 ATK. When a "Harmony Mech" monster would be destroyed by battle, send the top card of your Deck to the Graveyard to negate the destruction.||Harmonious Tuning|0|ANJS|Trap Card|Trap||Normal|||Activate when a "Harmony Mech" monster is sent directly from your Deck to the Graveyard. Add 1 "Harmony Mech Tu-nR" from your Deck or Graveyard to your hand. If this card is sent from your Deck to your Graveyard, it is added to your hand.||Chaos Warrior|X|ANJS|Warrior/Synchro/Effect|Dark|7||2100|2100|"Chaos Synchron" + 1 or more LIGHT and DARK non-Tuner monsters When this card is Synchro Summoned, increase the ATK of this card for each card that is removed from play x100. Any cards sent to the Graveyard are removed from play.||Dark Doomfire|X|ANJS|Pyro/Effect|Dark|8||3000|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while there are at least 4 DARK monsters that are removed from play. Your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster through battle, you can remove from play 1 DARK monster in your Graveyard to inflict damage equal to the ATK of the monster that was removed from play.||Harmony's Requiem|X|ANJS|Spell Card|Spell||Normal|||If this card is in your hand, you can return it back to your Deck. If this card was sent from your Deck to the Graveyard, Special Summon 1 "Harmony Mech" monster from your Graveyard.||Recycle and Rebuild|X|ANJS|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to add 1 Machine-Type monster from your Graveyard to your Deck.||Bathing Light|X|ANJS|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. When the equipped monster selects one of your opponent's monsters as an attack target, increase the ATK of the equipped monster equal to half the ATK of the targeted monster.|[/quote'] Just re-posting Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 22, 2010 Report Share Posted July 22, 2010 All right I know that I'm new to this and everything but can I submit cards to?AlsoZeroChill- I'm sorry about Yesterday but it was my brothers Birthday party and I forgot about it. Link to comment Share on other sites More sharing options...
Lonk Posted July 22, 2010 Report Share Posted July 22, 2010 Eh, it's ok. and you copy & paste cards from your YVD Files Maker onto here. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 22, 2010 Report Share Posted July 22, 2010 |Alpha WereLord|0|ANJS|Beast-Warrior/Effect|Earth|9||3000|2200|1 tuner + 1 or more nontuner Beast-Warrior Type monsters When this card inflicts damage to your opponent add one"WereLord" named card from your Deck or Graveyard to your hand. As long as you control a face-up "Hunters Night" during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.||Blood Moon|0|ANJS|Spell Card|Spell||Continuous|||For every face-up Beast and Beast-Warrior-Type monster on your side of the field Increase the ATK and DEF of all Beast and Beast-Warrior-Type monsters on your side of the field by 200 points.||Call of the WereLord|0|ANJS|Spell Card|Spell||Quick-Play|||Return one "WereLord" monster on the field to it's owners Deck/Extra Deck then Special Summon one "WereLord" monster from your Graveyard.||Dark Moon Rebirth|0|ANJS|Trap Card|Trap||Continuous|||Discard 1 card. Select 1 of your removed from play "WereLord" monsters Special Summon it, and equip it with this card. The Special Summoned monster has its level decressed by two, and when this card is removed from the field, destroy the equipped monster.||Hunters Night|0|ANJS|Spell Card|Spell||Field|||When a face-up Beast or Beast-Warrior Type monster attacks a monster in DEF position you can activate 1 of the following effects.* If the monster is in face-up DEF position inflict the difference between the ATK and DEF of the monsters to your opponents Life Points.* Once per turn if the monster is in face-down DEF position you can discard one card from your hand to destroy that monster.||Perma Frost|0|ANJS|Spell Card|Spell||Equip|||This card can only be equiped to a face-up "WereLord" monster you control. The equiped monster and this equiped card cannot be destroyed by card effects. Their can only be one face-up "Perma Frost" on the field.||Protectors Sacrifice|0|ANJS|Trap Card|Trap||None|||Tribute 1 "WereLord- The Protector" you control. To destroy all cards on the field. Then both players choose two cards in there hands and discard them to the Graveyard. After this cards activation monsters cannot be Special Summoned untill the End Phase of that turn..||Tuner Wolf|0|ANJS|Winged Beast/Tuner|Wind|3||1400|1300|This monster cannot be destroyed as a result of battle up to twice per turn. Damage Calculation is still applied normally. ||WereLord-The Avenger|0|ANJS|Winged Beast/Synchro/Effect|Dark|10||?|?|Tuner Wolf and 1 or more nontuner Beast-Warrior Type monsters When this card is Summoned send all other monster cards on your side of the field to the Graveyard then this card gains 300 ATK and DEF for every "WereLord" monster in your Graveyard. This card is uneffected by your opponets monster effects. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.||WereLord-The Destroyer|0|ANJS|Beast-Warrior/Effect|Earth|6||2600|1800|When this card is discarded Special Summon it even in a chain of effects. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. If this card was discarded by an opponents card effect it is Special Summoned to the field and any time when this card declares an attack destroy all Spell and Trap Cards on the field.||Werelord-The Healer|0|ANJS|Beast-Warrior/Effect|Earth|3||200|2300|During each of your End Phase you gain 200 Life Points for every "WereLord" monster in your Graveyard. When this card is discarded from your hand by a card effect Special Summon this card to your field during the End Phase of that turn.||Werelord-The Hunter|0|ANJS|Beast-Warrior/Synchro/Effect|Earth|7||2700|2200|1 tuner monster and 1 or more nontuner monsters If this card is destroyed by an opponents card effect remove from play 2 monsters in your Graveyard to Special Summon this card to the field and destroy all cards on the field except this card. If Special Summoned this way this card cannot declare an attack for two turns.||WereLord-The Protector|0|ANJS|Beast-Warrior/Effect|Earth|7||2500|1800|When this card is discarded from your hand by a card effect Special Summon this card to your field. Send 1 Monster Card from your hand to the Graveyard to negate all face-up monsters effects on your opponent's side of the field with a level equal to or lower than the level of the sent monster. If this card is discarded by an opponents card effect for every card you discarded this turn you can select upto that amount of cards on the field and those card(s) effects can not be used as long as "WereLord-The Protector" is face-up on the field face-down cards selected cannot be activated in response to this effect.||Werelord-The Summoner|0|ANJS|Beast-Warrior/Tuner|Earth|4||1800|1700|When this card inflicts damage to your opponents Life Points you can discard one card from your hand. If this card is sent from the field to the Graveyard you can add one "WereLord" monster from the deck to your hand.||Gemini Wolf|0|ANJS|Winged Beast/Gemini|Wind|4||1900|1000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card can attack twice during the same Battle Phase||WereLords Last Resort|0|ANJS|Trap Card|Trap||None|||Activate only when you are about to lose the duel by battle damage or infliction. Pay all of your Life Points but 50, negate all damage you would take this turn and Special Summon 3 monsters with a combind level is equal to 10 or lower from your Hand Deck or Graveyard none of the Special Summoned monsters can be Tuner monsters and if in the Battle Phase end it.||WereLords Might|0|ANJS|Spell Card|Spell||None|||Activate while you control a face-up "Alpha WereLord" at the cost of 500 Life Points per attack "Alpha WereLord" can attack one extra time as long as your opponent controls a monster. "Alpha WereLord" is also the only monster that can declare an attack this turn.||Werelords Protection|0|ANJS|Trap Card|Trap||None|||Activate when a "Werelord" monster(s) is affected by a spell, trap, or monster effect negate the effect and destroy that card.||Werelords Protection|0|ANJS|Spell Card|Spell||Quick-Play|||Choose one face-up "Werelord" monster and double its ATK. The selected monster is destroyed during the End Phase of this cards activation.||WereLords Sacrifice|0|ANJS|Trap Card|Trap||None|||This card can only be activated when a "WereLord" monster you control is being destroyed. You can tribute one face-up "WereLord" you control to negate its destruction and all battle damage you take this turn.||WereLords Stare|0|ANJS|Spell Card|Spell||Equip|||Activate when you control a face-up level 6 or higher "WereLord" monster if that monster is removed from the field destroy this card. Equip to 1 of your opponents monsters that card cannot declare an attack, activate effects or be removed from the field. You can only control 1 face-up "WereLords Stare".|------------------------------------------------------------------------------------------------------------------------Well thats it for my submition I hope this is right. Link to comment Share on other sites More sharing options...
Mehmani Posted July 22, 2010 Report Share Posted July 22, 2010 WereLord - The Avenger and WereLord's Stare are both overpowered to banworthy levels. Due to a lack of swarming capabilities I can't see any OTKs, but this archetype commands huge field advantage. It's not Tier 1 material, not yet. Maybe Tier 2. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 22, 2010 Report Share Posted July 22, 2010 WereLord-The Avenger dosen't get that high of attack points for a lvl 10 Synchro I mean he has the potential but chances are unless if the deck is ment for some thing like Overdragon OTK he won't even exceed 3000. thats why he has his protection but yah I see what your saying, and for Stare I forgot about that effect. I've had these cards here on YCM forever. Link to comment Share on other sites More sharing options...
Mehmani Posted July 22, 2010 Report Share Posted July 22, 2010 WereLord-The Avenger dosen't get that high of attack points for a lvl 10 Synchro I mean he has the potential but chances are unless if the deck is ment for some thing like Overdragon OTK he won't even exceed 3000. thats why he has his protection but yah I see what your saying' date=' and for Stare I forgot about that effect. I've had these cards here on YCM forever.[/quote'] Avenger is a set-up monster: He attacks, opponent can't activate face-downs, you attack with others knowing that they will not be destroyed or messed up. If you are running most of these guys @3, Avenger can get to about 5000 or so quite easily. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted July 22, 2010 Report Share Posted July 22, 2010 [spoiler=Set 6]|Fairy of the Mirrors|5|ANJS|Fairy/Effect|Dark|3||1200|1200|If this card is discarded by the effect of a "Mirrors" monster, destroy 1 card on the Field. You can pay 500 Life Points and Special Summon this card from your graveyard.||Grand Mirrors Angel|6|ANJS|Fairy/Synchro/Effect|Dark|5||2400|2000|1 "Mirrors" tuner + 1 or more non-Tuner DARK monsters. Once per turn, you can discard 2 cards to add 3 cards in your Graveyard to your Hand. If you added any "Mirrors" monsters to your Hand by ths card's effects, pay Life Points equal to thier combined Levels x300 and Special Summon them.||Reinforced Jade Dragon|8|ANJS|Dragon/Effect|Earth|6||2400|2600|Once per turn, add 1 EARTH Dragon-Type monster from your Graveyard to your Hand. If you added a "Reinforced" monster to your Hand by this card's effect, pay Life Points equal to its Level x200 and Special Summon it. During each of your End phases, pay Life Points equal to the amount of cards in your Hand x200.||Reinforced Saphire Dragon|9|ANJS|Dragon/Effect|Earth|4||1700|1200|Once per turn, if you have 2 cards in your Hand, pay Life Points equal to the amount cards in your Hand x200 and destroy 1 card on the Field.||Reinforced Ruby Dragon|10|ANJS|Dragon/Tuner/Effect|Earth|3||1200|1300|During each of your End Phases, increase your Life Points by the amount of cards in your Hand x200.||Reinforced Treasure|11|ANJS|Spell Card|Spell|||||Activate only when your Life Points are 5000 or less. Gain Life Points equal to the number of cards in your Hand x200.||Jewels Strike|12|ANJS|Trap Card|Trap|||||Inflct damage to both players equal to the number of "Reinforced" cards in your Graveyard x200.||Reinforced Crystal Dragon|13|ANJS|Dragon/Synchro/Effect|Earth|7||2700|2000|1 Tuner + 1 or more non-Tuner monsters. If you have 3 or more cards in your Hand, pay Life Points equal to the number of cards in your Hand x300 and destroy 2 cards on the Field. This card cannot declare an attack this turn. During each of your End Phases, you gain 300 Life Points.||Flame Blast Dragon|14|ANJS|Dragon/Effect|Fire|8||3000|3000|If you Normal Summon this card, inflict damage equal to the amount of Dark, or FIRE Dragon-type monsters in your graveyard. If you control a Level-4 or lower FIRE, or DARK monster, this card cannot attack. You can tribute this card and inflict 800 damage to your opponent.||Flame Breath Dragon|15|ANJS|Dragon/Effect|Fire|1||0|0|When this card is destroyed by battle, inflict 500 damage to your opponent and Special Summon 1 Level-4 or lower "Flame" monster from your Deck.||Shadow Flame Dragon|16|ANJS|Dragon/Effect|Dark|5||2100|2000|When you inflict damage to your opponent, except by this card's effect, increase this card's ATK by 100. During each of your End Phases, inflict 500 damage to your opponent.||Blue Flame Dragon|17|ANJS|Dragon/Effect|Fire|3||1000|200|If you draw a FIRE, or DARK monster, reveal it to inflict damage equal to its Level x200. Once per turn, if you control 2 or more Dragon-Type monsters, inflict damage equal to the amount of Dragon-type monsters you control x200. This card cannot declare an attack this turn.||Black Flame Dragon|18|ANJS|Dragon/Effect|Dark|4||Once per turn, select 1 monster in your Hand. Pay Life Points equal to its Level x200 and Special Summon it. If its a DARK or FIRE Dragon-type monster, inflict 650 damage to your opponent.||Flame Wing Dragon|19|ANJS|Dragon/Effect|Fire|4||1600|1200|Once per turn, add 1 "Flame" monster from your Deck to your Hand. If this card is destroyed, discard 3 cards and inflict 1000 damage to your opponent.||World of Black Fire|20|ANJS|Spell Card|Spell||Field|||Increase the ATK of all DARK, and FIRE Dragon-Type monsters by 300. Once per turn, inflict 200 Damage to your opponent.||Plague Defender|21|ANJS|Zombie/Effect|Earth|3||0|2000|When this card is Summoned, switch this card to defense position. During each of your End Phases, send the top 2 cards of your opponents Deck to the Graveyard.||Plague Runner|22|ANJS|Zombie/Effect|Earth|2||500|1200|This card can attack your opponent directly. when this card inflicts Battle Damage to your opponent, send the top card of their Deck to the graveyard.||Plague Blizter|23|ANJS|Zombie/Effect|Earth|4||1600|1900|Once per turn, Special Summon 1 Level-4 or lower "Plague" monster from your Hand, or Graveyard and send the top 2 cards in your opponents Deck to the Graveyard.||Plague Thief|24|ANJS|Zombie/Effect|Earth|3||1200|1400|When this card is Special Summoned, send the top card of your opponents Deck to the Graveyard. When this card is destroyed, you can place 1 "Plague" card in your graveyard to the top of your Deck.||Plague King|25|ANJS|Zombie/Effect|Earth|6||2500|2000|This card cannot declare a Direct Attack. When this card destroys a monster by Battle, send the top cards of your opponents Deck equal to the destroyed monsters Level. When this card is destroyed, send the top 2 cards of your opponents Deck to the Graveyard.||Plague Eagle|26|ANJS|Zombie/Effect|Earth|5||2200|2100|Once per turn, you can discard any number of cards in your Hand and send the top cards of your opponents Deck equal to the amount of cards you discaded by this effect to the graveyard.||Plague Cannon|27|ANJS|Zombie/Effect|Earth|4||1500|1700|Once per turn, Special Summon 1 Level-3 or lower "Plague" monster from your Deck. Destroy it during the End Phase and send the top 2 cards of your opponents Deck to the Graveyard.||Plague Demon|28|ANJS|Zombie/Effect|Earth|3||1400|1500|When this card is Normal Summoned, send the top card of your opponents Deck to the Graveyard. When this card is destroyed, Special Summon 1 Level-4 or lower "Plague" monster from your Deck.||Infected Bite|29|ANJS|Spell Card|Spell||Equip|||Equip this card to a monster your opponent controls. This card cannot be destroyed except by its own effect. During each of your Standby Phases, send the top card of your opponents Deck to the Graveyard. Destroy this card after your 3rd End Phase after this card's activation.||Summon of Destroyed Plague|30|ANJS|Trap Card|Trap|||||Special Summon 1 Level-4 or lower "Plague" monster from your Graveyard and send the top cards of your opponents Deck to the Graveyard equal to the Summoned card's Level.||Plague Overthrow|31|ANJS|Spell Card|Spell|||||Pay 600 Life Points. Send the top cards of your opponents Deck to the Graveyard equal to the number of cards in your Hand.||Plague Counter Attack|32|ANJS|Trap Card|Trap||Counter|||Activate only when a "Plague" monster is destroyed. Send the top cards of your opponents Deck equal to the destroyed monsters Level.||Antidote|33|ANJS|Spell Card|Spell||Continuous|||During each of your opponents End Phases, send the top 2 cards of your opponents Deck to the Graveyard.| Kthnxbai Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 22, 2010 Report Share Posted July 22, 2010 WereLord-The Avenger dosen't get that high of attack points for a lvl 10 Synchro I mean he has the potential but chances are unless if the deck is ment for some thing like Overdragon OTK he won't even exceed 3000. thats why he has his protection but yah I see what your saying' date=' and for Stare I forgot about that effect. I've had these cards here on YCM forever.[/quote'] Avenger is a set-up monster: He attacks, opponent can't activate face-downs, you attack with others knowing that they will not be destroyed or messed up. If you are running most of these guys @3, Avenger can get to about 5000 or so quite easily. True quite True but unless if you have something that sends Synchros from the extra deck to the grave then his max with no synchros in there is 3600.Wait we have to put the ANJS and the card set number in there? Link to comment Share on other sites More sharing options...
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