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Leo's Yu-Gi-Oh! CCG


.Leo

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Time to make a broken fusion

 

|Chaos Creator|X|XXXX|Fiend/Fusion/Effect|Light|11||?|?|1 or more LIGHT monsters + 1 or more DARK monsters. This card can only be Special Summoned by a Fusion Summon. The ATK and DEF of this monster is equal to the number of Monsters used for the Fusion Summon of this card x200. Once per turn, you can remove from play 1 LIGHT monster and 1 DARK monster in your Graveyard to destroy 1 card your opponent controls and remove from play the top card of your opponent's Deck.|

 

Every game needs to have a broken card. This might actually add 1 monster to the Forbidden Section of the CCG.

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|Cerekath|X|WROD|Dinosaur/Effect|Dark|8||2700|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by sending 2 Spell or Trap Cards on your field to the Graveyard during your first turn of the Duel. This card cannot be destroyed or removed from the field by card effects. This card cannot attack if your opponent has Spell or Trap Cards on their side of the field.|

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That card you made is incredibly UP'ed. It is a Level 8 monster that you have to summon on your first turn, then you get rid of potentially useful Spells and Traps from your hand, and it cannot attack if your opponent has Spells or Traps.

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|Chaos Fusion|X|XXXX|Spell Card|Spell||Normal|||You can remove from play' date=' any LIGHT or DARK monsters from your Deck and Graveyard that are listed as Fusion Material Monsters on a LIGHT or DARK Fusion monster and Special Summon it from your Extra Deck (This Special Summon is counted as a Fusion Summon).|

[/quote']

|Chaos Creator|X|XXXX|Fiend/Fusion/Effect|Light|11||?|?|1 or more LIGHT monsters + 1 or more DARK monsters. This card can only be Special Summoned by a Fusion Summon. The ATK and DEF of this monster is equal to the number of Monsters used for the Fusion Summon of this card x200. Once per turn' date=' you can remove from play 1 LIGHT monster and 1 DARK monster in your Graveyard to destroy 1 card your opponent controls and remove from play the top card of your opponent's Deck.|

[/quote']

Lovely broken combo there ZeroChill :P

 

And banned it is. At least the second one, since you intended it to be. Unless you want to change either of these....

 

Also, the set is WROD, so if you could all fill that out in the set that would be great. Now...

 

 

|Dimension Ritual|4|WROD|Spell Card|Spell||Ritual|||Special summon any of your monsters removed from play to your opponents side of the field. Ritual summon a ritual monster from your hand or removed from play pile with a level equal to or lower than the combined levels of the monsters you Special Summoned.|

 

|Dimension Ritual|5|WROD|Fiend/Fusion/Effect|Dark|8||0|0|"Dark Knight Warrior" + "Dark Chaser" This card is also treated as a Warrior-type monster. When this card is Fusion summoned, once per turn, send 1 Level 4 or lower DARK monster from your hand to the Graveyard. During your Standby phase, Special Summon any monsters sent to the Graveyard by this effect. This card's ATK is equal to the total level of all DARK monsters on the field other than this card X300.|

 

|Hilarious Harlequin Captain|6|WROD|Spellcaster/Effect|Light|1||400|300|You can Special Summon this card from your Graveyard in Attack position when a Warrior or Spellcaster-type monster you control declares an attack. This card must attack on the same turn it is summoned, if possible. You cannot tribute this card except for the Tribute Summon of a Warrior or Spellcaster-type monster.|

 

|Meddler of Chaos|7|WROD|Fiend/Effect|Dark|4||1200|1000|During your Main phase, you may remove 2 LIGHT and 1 DARK monsters in your graveyard from play to draw 2 cards, or remove 1 LIGHT and 2 DARK monsters to destroy 1 card on the field. If you do not activate one of these effects, this card is destroyed during the end phase of your turn.|

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Let's first give it a month to see how broken it truly is. If this is the reason for many OTKs or Quick Duels, then it is banworthy. I made it for the lulz and for a piece of CCG history.

 

EDIT: It stands for "Wrath of Divinity" because of the two boss monsters being kind of like the cover cards.

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Let's first give it a month to see how broken it truly is. If this is the reason for many OTKs or Quick Duels' date=' then it is banworthy. I made it for the lulz and for a piece of CCG history.

[/quote']

 

Oh, this will be fun to make a deck out of 8)

 

I have some wicked ideas already 8)

 

@Tomtekorv - Wrath of Divinity.

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Re-posting all my cards:

 

 

 

 

|Burnt by Destiny|X|WROD|Trap Card|Trap|||||Reveal all Level 4 monsters in your hand to your opponent. Inflict damage to your opponent equal to half the combined ATK of the revealed monsters. Your monsters cannot attack this turn.|

 

|Tidal Duck|X|WROD|Winged-Beast/Effect|Water|4||1500|1500|Destroy this card if neither of "Low Tide" and "High Tide" is on the field. When this card is destroyed, you can send 1 "Low Tide" or 1 "High Tide" you control to the Graveyard to negate the destruction of this card.|

 

|Tidal Whale|X|WROD|Aqua/Effect|Water|6||2300|2300|You can Special Summon this card by discarding 1 "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.|

 

|Sunshadows|X|WROD|Trap Card|Trap||Continouos|||As long as this card remains face-up on the field, LIGHT monsters are also treated as DARK monsters.|

 

|Rainbow Tail|X|WROD|Fairy/Synchro/Effect|Light|7||2600|1000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 monster from your Deck to your hand. Activate the proper effect based on its Attribute: -LIGHT or WIND: Gain 800 Life Points. -DARK or FIRE: Inflict 800 damage to your opponent. -EARTH or WATER: 1 monster you control gains 800 ATK and loses 800 DEF.|

 

|Starchaser Fiend|X|WROD|Fiend/Effect|Wind|4||1600|1000|Once per turn, you can reveal this card in your hand to your opponent to have 1 WIND monster you control gain 400 ATK until the End Phase of this turn.|

FIXED.

 

|Starchasing|X|WROD|Trap Card|Trap|||||Add 1 WIND monster from your Deck by discarding 1 card.|

 

|Starchaser Fish|X|WROD|Fish/Effect|Wind|4||800|400|When this card is added to your hand you can discard it to have 1 WIND monster gain 800 ATK until the End Phase of this turn.|

 

|Starchaser Lion|X|WROD|Beast/Effect|Wind|4||1800|0|This card loses 100 ATK for each WIND monster you control. Once per turn, you can reveal 1 WIND monster in your hand to have this card being able to attack all monsters your opponent controls once each.|

 

|Starchaser, Emerge!|X|WROD|Spell Card|Spell|||||Reveal 1 WIND monster in your hand to Special Summon that monster. It cannot attack during the turn it was Special Summoned.|

 

|Cerekath|X|WROD|Dinosaur/Effect|Dark|8||2700|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by sending 2 Spell or Trap Cards on your field to the Graveyard during your first turn of the Duel. This card cannot be destroyed or removed from the field by card effects. This card cannot attack if your opponent has Spell or Trap Cards on their side of the field.|

 

 

 

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[spoiler=All my Mirrors + Other Dark monsters]

|Warrior of the Mirrors|x|xxxx|Warrior/Effect|4||Dark|1800|1700|Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Mirrors" monster and negate that card's activation.|

|Fiend of the Mirrors|x|xxxx|Fiend/Effect|5|Dark||2000|2100|You can Special Summon this card from your Hand if your opponent controls 2 monsters. Once per turn, add 1 "Mirrors" monster in your graveyard, to your Hand except "Fiend of the Mirrors". If this card would be destroyed by Battle, discard 1 "Mirrors" monster in your Hand instead.|

|Dragon of the Mirrors|x|xxxx|Dragon/Effect|7||Dark|2900|2800|This card cannot be Special Summoned. When this card is Normal Summoned, Special Summon 1 Level-4 or lower "Mirrors" monster from your Deck. Once per turn, you can discard any number of "Mirrors" monsters in your Hand to destroy the same number of Spell and Trap cards on the Field.|

|Swordfish of the Mirrors|x|xxxx|Fish/Effect|3||Dark|1200|1000|If you control no "Mirrors" monster when this card is Normal Summoned, add 1 "Mirrors" monster from your Deck to your Hand. If this card would be destroyed by Battle, discard 1 "Mirrors" monster instead.|

|Motor of the Mirrors|x|xxxx|Machine/Tuner/Effect|1||Dark|0|0|If this card is discarded by the effect of a "Mirrors" card, pay 500 Life Points to Special Summon this card.|

|Mirror Realm|x|xxxx|Spell Card|Spell|Field|||All "Mirrors" monsters gain 200 ATK. Once per turn, if there are no "Mirrors" card in your Hand, discard all cards in your Hand and draw the same number of cards you discarded. When this card would be destroyed, discard 1 "Mirrors" card in your Hand instead.|

|Mirrors Return|x|xxxx|Spell Card|Spell|||||Activate only when there is 1 card in your Hand. Add 2 "Mirrors" cards in your Graveyard to your Hand. You can only activate 1 "Mirrors Return" per turn.|

|Mirrors Confusion Chamber|x|xxxx|Trap Card|Trap|Continuous|||When your opponent selects a "Mirrors" monster as an attack target, discard 1 "Mirrors" monster to negate the attack and inflict damage equal to half the attacking monster's ATK to your opponent. If there are no cards in your Hand, destroy this card.|

|Firespawn of the Mirrors|x|xxxx|Pyro/Tuner/Effect|3||Dark|1100|1200|If you use this card to Synchro Summon a "Mirrors" monster, return 2 "Mirrors" cards in your graveyard to your Hand except "Firespawn of the Mirrors".|

|Mirrors Master|x|xxxx|Fiend/Effect|1||Dark|0|0|Increase this cards ATK equal to the amount of "Mirrors" monsters in your Graveyard. When this card is destroyed, add 1 "Mirrors" card to your Hand except "Mirrors Master".|

|Illusionist of the Mirrors|x|xxxx|Spellcaster/Effect|1||Dark|0|0|This card cannot be destroyed by battle. If this card is targeted by a card effect, discard 1 card to switch the target to a "Mirrors" monster you control. During each of your End Phases, pay 500 Life Points and discard 1 card. If you don't, destroy this card.|

|Appearance of the Mirrors|x|xxxx|Spell card|Spell|||||Activate only when you control no "Mirrors" monsters while "Mirror Realm" is face-up on the Field. Discard 2 cards and Special Summon 1 "Mirrors" monster from your Deck. If its a Level-5 or Higher monster, that monster cannot declare an attack this turn.|

|Mirror Shot|#|ALT4|Trap Card|Trap|||||When a "Mirrors" monster you control is destroyed by Battle, add 1 Level-5 or lower "Mirrors" monster from your Graveyard to your Deck and shuffle it. Draw 1 card and inflict damage equal to the amount of cards in your Hand to your opponent x100.|

|Grand Mirrors Mage|x|xxxx|Spelcaster/Synchro/Effect|7||Dark|2600|2900|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. Once per turn, pay 500 Life Points to add 1 "Mirrors" card from your Graveyard to your Hand. You can discard 2 cards to destroy 1 card on the Field. If you activate this effect, halve the Battle Damage your opponent takes this turn.|

|Grand Mirrors Dragon|x|xxxx|Dragon/Synchro/Effect|8||Dark|3000|3200|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. If this card would be destroyed by a card effect, discard 1 "Mirrors" monster in your Hand instead. If this card is sent to the graveyard, add 2 "Mirrors" cards to your Hand.|

|Grand Mirrors Warrior|x|xxxx|Warrior/Synchro/Effect|6||Dark|2600|2000|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. When this card is Synchro Summoned, add 1 "Mirrors" card from your Graveyard to your Deck. When this card would be destroyed by the effect of a card, discard 2 "Mirrors" monsters in your Hand instead.|

|Grand Mirrors Engine|x|xxxx|Machine/Synchro/Effect|4||Dark|2000|1000|"Motor of the Mirrors" + 1 or more non-Tuner DARK monsters. If there are 6 or more "Mirrors" monsters, add 1 card in your Graveyard to your Hand. If this card is destroyed by Battle, you can discard 4 "Mirrors" cards to Special Summon this card. You can only activate this effect one per Duel.|

|Black Shadow Dragon|x|xxxx|Dragon/Effect|7||Dark|2800|2100|This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 3 DARK monsters in your Graveyard. Once per turn, add 1 DARK monster in your Removed from Play Pile to your Deck and draw 1 card. One per turn. you can remove 1 card in your Hand from play to destroy 1 card on the Field.|

|Shadow Searcher|x|xxxx|Fiend/Effect|1||Dark|100|100|When this card is sent to the graveyard, activate 1 of the following effects: -Special Summon 1 Level-4 or lower DARK monster from your Hand, or Deck. -Send 1 DARK monster in your Hand, or Deck to the Graveyard.|

 

 

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grood. Thank you. More randomness, last card is not mine:

 

|Summoning of the Genie|0|WROD|Spell Card|Spell|||||Designate 1 face-up monster you control when you activate this card. Special summon 1 Fiend-type monster from your deck with the same attribute of your designated monster. That Fiend-type monster cannot declare an attack this turn. If your designated monster is removed from the field, the summoned Fiend monster is removed from play.|

 

|Fire Lake Demon|1|WROD|Fiend/Effect|Fire|6||2100|500|Once per turn, you can select and activate 1 of the following effects: *Remove 2 FIRE monsters in your Graveyard from play *Increase the ATK of 1 FIRE monster you control by 100 X the number of removed from play FIRE monsters until the end phase *Inflict damage to your opponent equal to 100 X the number of FIRE monsters removed from play|

 

|Mutant Snowman|2|WROD|Fiend/Effect|Water|6||2000|2000|When this card destroys a monster by battle increase your life points by 200 X the Level of the monster. Once per turn, you can negate the effects of all face-up spell and trap cards until the end phase.|

 

|Synchro Prodigy|3|WROD|Dragon/Effect|Light|5||1500|1200|This card cannot be Special summoned. When this card is Summoned, you can discard any number of cards in your hand to increase this card's level by 1 for each. If you use this card in a Synchro summon, any requirements that list "1 or more Non-Tuner monsters" are not needed.|

 

|Mine Rats|4|WROD|Spell Card|Spell||Quick-Play|||See all face-down cards on your opponent's field and up to 2 cards in their hand. Gain Life Points equal to the number of Flip-effect monsters and Trap cards among them x400.|

 

|Hell Cerberus|5|WROD|Beast/Fusion/Effect|Dark|7||2300|1800|"Hell Hound" + "Diablo, Dark Shadow of the Cathedral". During each of your opponent's standby phases, they take damage equal to the number of monsters removed from play X200.|

 

|Statue of the Forgotten Deities|4|WROD|Rock/Effect|Earth|2||300|1300|When this card is destroyed as result of battle and sent to the Graveyard, you can Special Summon 1 Dragon-type or Sea Serpent-type monster from your Graveyard in face-up defense position. The Special Summoned monster cannot change its position during your next turn (except by card effects).|

 

Ruling for Mutant Snowman : this only applies to Spells and Traps which are Face-up at the time you activate the effect. Spells and Traps activated after are NOT negated.

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grood. Thank you. More randomness, last card is not mine:

 

|Summoning of the Genie|0|WROD|Spell Card|Spell|||||Designate 1 face-up monster you control when you activate this card. Special summon 1 Fiend-type monster from your deck with the same attribute of your designated monster. That Fiend-type monster cannot declare an attack this turn. If your designated monster is removed from the field, the summoned Fiend monster is removed from play.|

 

|Fire Lake Demon|1|WROD|Fiend/Effect|Fire|6||2100|500|Once per turn, you can select and activate 1 of the following effects: *Remove 2 FIRE monsters in your Graveyard from play *Increase the ATK of 1 FIRE monster you control by 100 X the number of removed from play FIRE monsters until the end phase *Inflict damage to your opponent equal to 100 X the number of FIRE monsters removed from play|

 

|Mutant Snowman|2|WROD|Fiend/Effect|Water|6||2000|2000|When this card destroys a monster by battle increase your life points by 200 X the Level of the monster. Once per turn, you can negate the effects of all face-up spell and trap cards until the end phase.|

 

|Synchro Prodigy|3|WROD|Dragon/Effect|Light|5||1500|1200|This card cannot be Special summoned. When this card is Summoned, you can discard any number of cards in your hand to increase this card's level by 1 for each. If you use this card in a Synchro summon, any requirements that list "1 or more Non-Tuner monsters" are not needed.|

 

|Mine Rats|4|WROD|Spell Card|Spell||Quick-Play|||See all face-down cards on your opponent's field and up to 2 cards in their hand. Gain Life Points equal to the number of Flip-effect monsters and Trap cards among them x400.|

 

|Hell Cerberus|5|WROD|Beast/Fusion/Effect|Dark|7||2300|1800|"Hell Hound" + "Diablo, Dark Shadow of the Cathedral". During each of your opponent's standby phases, they take damage equal to the number of monsters removed from play X200.|

 

|Statue of the Forgotten Deities|4|WROD|Rock/Effect|Earth|2||300|1300|When this card is destroyed as result of battle and sent to the Graveyard, you can Special Summon 1 Dragon-type or Sea Serpent-type monster from your Graveyard in face-up defense position. The Special Summoned monster cannot change its position during your next turn (except by card effects).|

 

Ruling for Mutant Snowman : this only applies to Spells and Traps which are Face-up at the time you activate the effect. Spells and Traps activated after are NOT negated.

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grood. Thank you. More randomness, last card is not mine:

 

|Summoning of the Genie|0|WROD|Spell Card|Spell|||||Designate 1 face-up monster you control when you activate this card. Special summon 1 Fiend-type monster from your deck with the same attribute of your designated monster. That Fiend-type monster cannot declare an attack this turn. If your designated monster is removed from the field, the summoned Fiend monster is removed from play.|

 

|Fire Lake Demon|1|WROD|Fiend/Effect|Fire|6||2100|500|Once per turn, you can select and activate 1 of the following effects: *Remove 2 FIRE monsters in your Graveyard from play *Increase the ATK of 1 FIRE monster you control by 100 X the number of removed from play FIRE monsters until the end phase *Inflict damage to your opponent equal to 100 X the number of FIRE monsters removed from play|

 

|Mutant Snowman|2|WROD|Fiend/Effect|Water|6||2000|2000|When this card destroys a monster by battle increase your life points by 200 X the Level of the monster. Once per turn, you can negate the effects of all face-up spell and trap cards until the end phase.|

 

|Synchro Prodigy|3|WROD|Dragon/Effect|Light|5||1500|1200|This card cannot be Special summoned. When this card is Summoned, you can discard any number of cards in your hand to increase this card's level by 1 for each. If you use this card in a Synchro summon, any requirements that list "1 or more Non-Tuner monsters" are not needed.|

 

|Mine Rats|4|WROD|Spell Card|Spell||Quick-Play|||See all face-down cards on your opponent's field and up to 2 cards in their hand. Gain Life Points equal to the number of Flip-effect monsters and Trap cards among them x400.|

 

|Hell Cerberus|5|WROD|Beast/Fusion/Effect|Dark|7||2300|1800|"Hell Hound" + "Diablo, Dark Shadow of the Cathedral". During each of your opponent's standby phases, they take damage equal to the number of monsters removed from play X200.|

 

|Statue of the Forgotten Deities|4|WROD|Rock/Effect|Earth|2||300|1300|When this card is destroyed as result of battle and sent to the Graveyard, you can Special Summon 1 Dragon-type or Sea Serpent-type monster from your Graveyard in face-up defense position. The Special Summoned monster cannot change its position during your next turn (except by card effects).|

 

Ruling for Mutant Snowman : this only applies to Spells and Traps which are Face-up at the time you activate the effect. Spells and Traps activated after are NOT negated.

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NEW SWARM ARCHETYPE.

 

|Supreme Yale - Insect Samurai|0|WROD|Insect/Effect|Dark|3||1300|900|Once per turn, you can discard 1 Spell or Trap Card from your hand to Special Summon 1 Level 3 or lower "Supreme" monster from your hand or Graveyard.|

 

|Supreme Zexion - Thunder Jumper|0|WROD|Thunder/Tuner|Dark|2||1000|800|You can discard this card from your hand to send 1 "Supreme" monster from your Deck to the Graveyard.|

 

|Supreme Rendale - Wind Mistress|0|WROD|Fairy/Effect|Dark|4||1800|900|When this card is sent to the Graveyard while face-up on the field, add 1 "Supreme" monster from your Deck to your hand.|

 

|Supreme Synqlu - Knight of Honor|0|WROD|Warrior/Effect|Dark|4||1600|1200|When this card is Normal Summoned, Special Summon 1 Level 4 or lower "Supreme" monster from your hand.|

 

|Supreme Gloria - Shadow Reaper|0|WROD|Fiend/Effect|Dark|3||1200|0|When this card is sent from your Deck to your Graveyard, add 1 "Supreme" monster from your Graveyard to your hand.|

 

|Supreme King - Magician of the Stars|0|WROD|Fiend/Synchro/Effect|Dark|6||2500|2100|1 "Supreme" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 of the Synchro Material Monsters to your hand. When this card is destroyed by battle, add 1 "Supreme" monster from your Graveyard to your hand.|

 

|Supreme Decision|0|WROD|Spell Card|Spell||None|||Pick up the top 4 cards from your deck. Select and add 1 "Supreme" monster to your hand. Send the rest of the cards to the Graveyard. If you picked up no "Supreme" monsters, add the cards back to your deck then draw 1 card.|

 

|Supreme Eye|0|WROD|Spell Card|Spell||None|||Remove from play 1 "Supreme" monster you control. Take control of 1 monster your opponent controls until the End Phase.|

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|Flame-Claw Dragon|0|WROD|Dragon/Effect|5|Fire|2600|2400|This card cannot be Normal Summon or Set. You can only Special Summon this card from your Hand by tributing 1 FIRE monster and 1 DARK monster you control. Once per turn, if you have 3 or more monsters in your Graveyard, inflict 600 damage to your opponent. Once per turn, if you control a monster, you can tribute it to inflict damage to your opponent equal to that monsters Level x100.|

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