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Leo's Yu-Gi-Oh! CCG


.Leo

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Also' date=' I would like to bring the attention to people of the fan fic set, which should be out in the next few weeks.

[/quote']

 

YAY! :D

 

hay leo, can I make a chapter for the fan fic maybe later (much later I guess) ??

 

Sure. You can start the next season, set up the plot and everything :D. Want to get some ideas from everybody.

 

Also, after reading the chapters of Bringerofcake, expect some new Interdimensional monsters :D.

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I haz cool ideaz for the FF.

 

One will be someone with a deck of THESE!!!

 

|High Tide|0|XXXX|Spell Card|Spell||Continuous|||All WATER monsters gain 300 ATK. This effect is negated if "Low Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "Low Tide" from your deck to your hand.|

 

|Low Tide|1|XXXX|Spell Card|Spell||Continuous|||All WATER monsters gain 300 DEF. This effect is negated if "High Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "High Tide" from your deck to your hand.|

 

|Tidal Mussel|2|XXXX|Fish/Effect|Water|3||0|0|If "High Tide" is on the field, this card gains 2000 ATK. If "Low Tide" is on the field, this card gains 2000 DEF.|

 

|Tidal Turtle|3|XXXX|Reptile/Effect|Water|3||1200|1200|Once per turn, you can Special Summon this card from your Hand if you control a "High Tide". Once per turn, you can Special Summon this card from your Graveyard if you control a "Low Tide."|

 

|Tidal Seagull|4|XXXX|Winged Beast/Effect|Water|3||1500|1500|Once per turn, if you control a "High Tide", you can change the battle position of 1 monster. Once per turn, if you control a "Low Tide", destroy 1 Spell or Trap card on the field. |

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I'm back.

 

|Burnt by Destiny|X|XXXX|Trap Card|Trap|||||Reveal all Level 4 monsters in your hand to your opponent. Inflict damage to your opponent equal to half the combined ATK of the revealed monsters. Your monsters cannot attack this turn.|

 

|Tidal Duck|X|XXXX|Winged-Beast/Effect|Water|4||1500|1000|Destroy this card if "Low Tide" is not on the field. When this card is sent to the Graveyard while "Low Tide" is on the field, add 1 "High Tide" from your Deck to your hand.|

 

|Tidal Whale|X|XXXX|Aqua/Effect|Water|6||2300|2000|You can Special Summon this card by discarding "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.|

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I'm back.

 

|Burnt by Destiny|X|XXXX|Trap Card|Trap|||||Reveal all Level 4 monsters in your hand to your opponent. Inflict damage to your opponent equal to half the combined ATK of the revealed monsters. Your monsters cannot attack this turn.|

 

|Tidal Duck|X|XXXX|Winged-Beast/Effect|Water|4||1500|1000|Destroy this card if "Low Tide" is not on the field. When this card is sent to the Graveyard while "Low Tide" is on the field' date=' add 1 "High Tide" from your Deck to your hand.|

 

|Tidal Whale|X|XXXX|Aqua/Effect|Water|6||2300|2000|You can Special Summon this card by discarding "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.|

[/quote']

 

Welcome back Tomtekorv.

The first one is good but the Tidal monsters, I'm allowed to be picky with since they're my archetype :P

 

* Tidal Duck is not very useful, since the Tides search each other out and returning to the deck is mandatory, this card cannot last any more than 1 turn.

 

* Tidal Whale is cool but all the Tidal monsters have equal ATK and DEF so I'm gonna have to raise the DEF by 300.

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I'm back.

 

|Burnt by Destiny|X|XXXX|Trap Card|Trap|||||Reveal all Level 4 monsters in your hand to your opponent. Inflict damage to your opponent equal to half the combined ATK of the revealed monsters. Your monsters cannot attack this turn.|

 

|Tidal Duck|X|XXXX|Winged-Beast/Effect|Water|4||1500|1000|Destroy this card if "Low Tide" is not on the field. When this card is sent to the Graveyard while "Low Tide" is on the field' date=' add 1 "High Tide" from your Deck to your hand.|

 

|Tidal Whale|X|XXXX|Aqua/Effect|Water|6||2300|2000|You can Special Summon this card by discarding "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.|

[/quote']

 

Welcome back Tomtekorv.

The first one is good but the Tidal monsters, I'm allowed to be picky with since they're my archetype :P

 

* Tidal Duck is not very useful, since the Tides search each other out and returning to the deck is mandatory, this card cannot last any more than 1 turn.

 

* Tidal Whale is cool but all the Tidal monsters have equal ATK and DEF so I'm gonna have to raise the DEF by 300.

 

Thank you sea.

 

Is there anything that can be fixed so that the Duck fits better?

 

And you/someone should create a card that lets High/Low Tide not being affected by eachother. At least for 1 turn.

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page glitch?

 

hmm, I don't know about the duck. The effect is too unique so I don't wanna mess it up. Here are some more cards:

 

|Tidal Conch|0|XXXX|Rock/Tuner/Effect|Water|3||1000|1000|If you control a "High Tide", this card can attack twice per turn. Once per turn, if you control a "Low Tide", if this card would be destroyed by battle it is not destroyed.|

 

|Tidal Stingray|1|XXXX|Sea Serpent/Synchro/Effect|Water|6||2500|2500|"Tidal Conch" + 1 or more non-Tuner WATER monsters" You can send 1 "High Tide" and 1 "Low Tide" you control to the Graveyard to send all cards on the field to the Graveyard, except this card.|

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|Tidal Duck|X|XXXX|Winged-Beast/Effect|Water|4||1500|1500|Destroy this card if neither of "Low Tide" and "High Tide" is on the field. When this card is destroyed, you can send 1 "Low Tide" or 1 "High Tide" you control to the Graveyard to negate the destruction of this card.|

 

|Tidal Whale|X|XXXX|Aqua/Effect|Water|6||2300|2300|You can Special Summon this card by discarding 1 "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.|

 

Changed the effect of Tidal Duck.

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Here is a continuation of Chaos.

 

|Chaos Impling|X|XXXX|Fiend/Effect|Dark|1||0|0|When this card is Normal Summoned or Special Summoned, your opponent must send cards from the top of the Deck to the Graveyard equal to the number of LIGHT and DARK monsters in your Graveyard. Any LIGHT and DARK monsters sent to the Graveyard this way are removed from play instead.|

|Chaos Synchron|X|XXXX|Warrior/Tuner/Effect|Dark|3||1100|1100|If this card is used for a Synchro Summon, your opponent must send cards from the Deck to the Graveyard equal to the Level of the monster you are attempting to Synchro Summon. Any LIGHT or DARK monsters sent to the Graveyard this way are removed from play instead.|

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I edited acard in the set so I may have to replace it...other than that how are the things going?

 

Welcome back Mr.Wham :D

 

let's see.. small recap, we started on set 5, to get set 4 look at my sig "All sets code" and replace your yvd set file with that

 

Right now for set 5 we're focusing on LIGHT and DARK monsters as well as supporting Dragons. Of course, you can still submit anything you want though.

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There is no limit.

 

Just post your cards. ;)

 

|Starchaser Fiend|X|XXXX|Fiend/Effect|Wind|4||1600|1000|You can reveal this card in your hand to your opponent to have 1 WIND monster you control gain 400 ATK until the End Phase of this turn.|

 

|Sunshadows|X|XXXX|Trap Card|Trap||Continouos|||As long as this card remains face-up on the field, LIGHT monsters are also treated as DARK monsters.|

 

|Rainbow Tail|X|XXXX|Fairy/Synchro/Effect|Light|7||2600|1000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 monster from your Deck to your hand. Activate the proper effect based on its Attribute: -LIGHT or WIND: Gain 800 Life Points. -DARK or FIRE: Inflict 800 damage to your opponent. -EARTH or WATER: 1 monster you control gains 800 ATK and loses 800 DEF.|

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There is no limit.

 

Just post your cards. ;)

 

|Starchaser Fiend|X|XXXX|Fiend/Effect|Wind|4||1600|1000|You can reveal this card in your hand to your opponent to have 1 WIND monster you control gain 400 ATK until the End Phase of this turn.|

 

|Sunshadows|X|XXXX|Trap Card|Trap||Continouos|||As long as this card remains face-up on the field' date=' LIGHT monsters are also treated as DARK monsters.|

 

|Rainbow Tail|X|XXXX|Fairy/Synchro/Effect|Light|7||2600|1000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 monster from your Deck to your hand. Activate the proper effect based on its Attribute: -LIGHT or WIND: Gain 800 Life Points. -DARK or FIRE: Inflict 800 Life Points to your opponent. -EARTH or WATER: 1 monster you control gain 800 ATK and loses 800 DEF.|

[/quote']

Thanks, Ill have more later

 

[spoiler=cards]|Warrior of the Mirrors|x|xxxx|Warrior/Effect|4||Dark|1800|1700|Once per turn, add 1 "Mirrors" monster from your Deck to your Hand. Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Mirrors" monster and negate that card's activation.|

 

|Fiend of the Mirrors|x|xxxx|Fiend/Effect|5|Dark||2000|2100|You can Special Summon this card from your Hand if your opponent controls 2 monsters. Once per turn, add 1 "Mirrors" monster in your graveyard, to your Hand except "Fiend of the Mirrors". If this card would be destroyed by Battle, discard 1 "Mirrors" monster in your Hand instead.|

 

|Dragon of the Mirrors|x|xxxx|Dragon/Effect|7||Dark|2900|2800|This card cannot be Special Summoned. When this card is Normal Summoned, Special Summon 1 Level-4 or lower "Mirrors" monster from your Deck. When you have no cards in your Hand, add 2 "Mirrors" monsters in your Graveyard to your Hand. Once per turn, you can discard any number of "Mirrors" monsters in your Hand to destroy the same number of Spell and Trap cards on the Field.|

 

|Swordfish of the Mirrors|x|xxxx|Fish/Effect|3||Dark|1200|1000|If you control no "Mirrors" monster when this card is Normal Summoned, add 1 "Mirrors" monster from your Deck to your Hand. If this card would be destroyed by Battle, discard 1 "Mirrors" monster instead.|

 

|Motor of the Mirrors|x|xxxx|Machine/Tuner/Effect|1||Dark|0|0|If this card is discarded by the effect of a "Mirrors" card, add this card from your Graveyard to your Hand.|

 

|Grand Mirrors Warrior|x|xxxx|Warrior/Synchro/Effect|6||Dark|2600|2000|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. When this card is Synchro Summoned, add 1 "Mirrors" card from your Graveyard to your Deck. When this card would be destroyed by the effect of a card, discard 2 "Mirrors" monsters in your Hand instead.|

 

|Grand Mirrors Dragon|x|xxxx|Dragon/Synchro/Effect|8||Dark|3000|3200|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. If this card would be destroyed by a card effect, discard 1 "Mirrors" monster in your Hand instead. If there are no cards in your Hand, draw 2 cards. If this card is sent to the graveyard, add 2 "Mirrors" cards to your Hand.|

 

|Mirror Realm|x|xxxx|Spell Card|Spell|Field|||All "Mirrors" monsters gain 200 ATK. Once per turn, if there are no "Mirrors" card in your Hand, discard all cards in your Hand and draw the same number of cards you discarded. When this card would be destroyed, discard 1 "Mirrors" card in your Hand instead.|

 

|Mirrors Return|x|xxxx|Spell Card|Spell|||||Activate only when there is 1 card in your Hand. Add 3 "Mirrors" cards in your Graveyard to your Hand. You can only activate 1 "Mirrors Return" per turn.|

 

|Mirrors Confusion Chamber|x|xxxx|Trap Card|Trap|Continuous|||When your opponent selects a "Mirrors" monster as an attack target, discard 1 "Mirrors" monster to negate the attack and inflict damage equal to half the attackg monster's ATK to your opponent. If there are no cards in your Hand, destroy this card.|

 

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