seattleite Posted June 29, 2010 Report Share Posted June 29, 2010 Update: I've started adding the card creator categories on the Wikia! Now you can see all the cards that you've made/ other people have made! Check it out:http://yugiohccg.wikia.com/wiki/Card_Creators Link to comment Share on other sites More sharing options...
Cloister Posted June 30, 2010 Report Share Posted June 30, 2010 Darnitmyinternethasbeennotworking. Link to comment Share on other sites More sharing options...
seattleite Posted June 30, 2010 Report Share Posted June 30, 2010 Ah there you are Tomtekorv. Ok, ZeroChill's YVD has been acting up and he can't put CCG cards (but we will definately have to fix that later). So I am just going to duel against him CCG on TCG. I might need another person to help test with CCG on CCG. Especially for this set cause I've been dying to test some things. ALSO, I have finished set 3 on the wikia. http://yugiohccg.wikia.com/wiki/User_blog:Seattleite/Finished!!_And_update Link to comment Share on other sites More sharing options...
Cloister Posted June 30, 2010 Report Share Posted June 30, 2010 Cool. @sea, I can't get YVD to run only our cards... You know, I have to search for each individual card I want. Link to comment Share on other sites More sharing options...
seattleite Posted June 30, 2010 Report Share Posted June 30, 2010 Cool. @sea' date=' I can't get YVD to run only our cards... You know, I have to search for each individual card I want.[/quote'] Hmm, that's weird. Have you tried to copy the xerocreative folder and paste it on Program Files? And use that?Or try to run YVD as an administrator? Link to comment Share on other sites More sharing options...
Cloister Posted June 30, 2010 Report Share Posted June 30, 2010 ??? o_o x__x Well, I have tried deleting all pre-existing cards and putting in only the new ones but it didn't work. Link to comment Share on other sites More sharing options...
seattleite Posted June 30, 2010 Report Share Posted June 30, 2010 ??? o_o x__x Well' date=' I have tried deleting all pre-existing cards and putting in only the new ones but it didn't work.[/quote'] What kind of error do you get? Link to comment Share on other sites More sharing options...
Cloister Posted June 30, 2010 Report Share Posted June 30, 2010 The cards show up anyway... I'll try again tomorrow. Link to comment Share on other sites More sharing options...
seattleite Posted June 30, 2010 Report Share Posted June 30, 2010 The cards show up anyway... I'll try again tomorrow. Try to right-click on the YVD exe file and go to "run as", then to administrator/your name if you have admin rights. Link to comment Share on other sites More sharing options...
Cloister Posted June 30, 2010 Report Share Posted June 30, 2010 Ahh, will try, thanks. :D Link to comment Share on other sites More sharing options...
seattleite Posted June 30, 2010 Report Share Posted June 30, 2010 No problem ;) Ok, guys, you know the drill. I'm gonna release this set now, but this is a beta version. If cards are too powerful I will release another version. Use this to formulate some deck strategies and do balancing. REPLACE YOUR ENTIRE SET FILE WITH THIS.http://pastebin.com/KH9iYwhJ --------With these new cards, there are sooo many new decks that can be made and old ones improved!! Here are some ideas from this set: Warrior Deck: Adrenaline, Sword of Time, Sword of Space, Armsman, Defense Amulet, Gladiator KockoSpellcaster Deck: Luminous Descent, Trance, Magic Wad, Metaos the SummonerAquean: All the Aquean Monsters, Return and Recieve, The Aquean Forces, City of the AqueansBeast/Beast-Warrior Deck: Wild Javelin, Beast Retreat Call, Eternal GuideAlchemic: All the Alchemic Monsters, Alchemic Tour, Aether the Quintessential Element, The Undying Element, Aqua Fortis Wave, Mud MasterEnlightenment: All the Enlightenment Monsters, Enlightened Peace, Enlightenment Knowledge, Enlightenment RecallSpirit Deck: Spirit Gate, Zukor WarriorNormal Fusions: Eria, Wynn, and the other charmers, Ghost Fusion, Fissionist, Kid Magician, Hybrid Golem, Lightning Bolt LizardHeal: Milos the Diplomat, Ice Cube, Spell RulerAntennae: Razor Talon, Android Arm, Mech-KineticSpell Burn: Shock Monsters, Fatten Up, Shock and Awe, Shock of RadianceInterdimensional: Interdimensional Archaicmaker, Interdimensional Identifier, Interdimensional SoaringswordWIND Deck: Starchaser Knight, Starchaster Dragon, Eye of the Hawk, Speed Magician ....and those are only some ideas. This is also NOT INCLUDING support from our OTHER 4 sets. You should have no trouble making a deck now :D Link to comment Share on other sites More sharing options...
Lonk Posted July 1, 2010 Report Share Posted July 1, 2010 Quite an impressive set. I have tried everything I can to put the CCG cards in, but I only got failure. EDIT: So you added Sacred Vista in? Link to comment Share on other sites More sharing options...
Lonk Posted July 1, 2010 Report Share Posted July 1, 2010 Quite an impressive set. I have tried everything I can to put the CCG cards in, but I only got failure. EDIT: So you added Sacred Vista in? Link to comment Share on other sites More sharing options...
Lonk Posted July 1, 2010 Report Share Posted July 1, 2010 Quite an impressive set. I have tried everything I can to put the CCG cards in, but I only got failure. EDIT: So you added Sacred Vista in? Link to comment Share on other sites More sharing options...
Lonk Posted July 1, 2010 Report Share Posted July 1, 2010 Thanks. I think I will make a preview of Duelist Pack: Mario & Luigi. These cards will also be used in the next chapter of my fan fic: |Flame Drago|1|DP03|Dragon/Effect|Fire|3||1400|1500|This card cannot be Special Summoned. When this card is Normal Summoned' date=' inflict 500 points of damage for each card in the Spell & Trap Card Zones.||Pyrokinetic Magician|2|DP03|Spellcaster/Effect|Fire|4||1700|900|During each of your Standby Phases, discard 1 Spell card from your hand. Look in your opponent's hand . For each Monster card your opponent has, inflict 200 points of damage. For each Spell card your opponent has, inflict 300 points of damage. For each Trap card your opponent has, inflict 400 points of damage.||Spirit of the Firebrand|3|DP03|Fairy/Tuner/Effect|Fire|3||800|1300|You can send 1 Set card on your side of the field to add 1 "Firebrand" from your Deck or Graveyard to your hand. Once per turn, you can send 1 "Firebrand" from your hand to the Graveyard to Special Summon 1 FIRE monster from your Graveyard.||Raging Dragon of Fire|4|DP03|Dragon/Synchro/Effect|Fire|7||2700|2200|1 FIRE Tuner monster + 1 or more FIRE non-Tuner monsters. When this card is Synchro Summoned, send FIRE monsters from your Deck to the Graveyard equal to the number of non-Tuners used to Synchro Summon this card. Inflict 1000 damage for each monster sent to the Graveyard this way. You can remove from play 1 FIRE monster from your Graveyard to increase the ATK of this card by 500 points.||Firebrand|5|DP03|Spell Card|Spell||Equip|||Equip only to a FIRE monster. Each time the equipped monster destroys a monster through battle, inflict damage equal to half of the equipped monster's ATK. If this card is equipped to a monster, you can send it to the Graveyard to Special Summon 1 "Spirit of the Firebrand" from your Graveyard.||Fireball|6|DP03|Spell Card|Spell||Normal|||Destroy 1 Level 4 or lower monster on the field. Inflict damage to your opponent equal to the Level of the destroyed monster x300. If the monster destroyed was a FIRE monster, inflict damage equal to the Level of the monster x600 instead.||Flare Switch|7|DP03|Trap Card|Trap||Normal|||This card can only be activated when your opponent declares an attack against a FIRE monster. Send the target monster to the Graveyard and Special Summon 1 FIRE monster from your Graveyard. ||Lightning Jolter|8|DP03|Thunder/Effect|Light|4||1600|1400|If there is a face-up Machine-Type monster on the field, you can Special Summon this card from your hand or Graveyard. If this card is Special Summoned that way, equip it to any Machine-Type monster on the field. During each Battle Phase, you can change the position of the equipped monster.||Mecha-Converter|9|DP03|Thunder/Effect|Light|4||1800|1100|This card's Type is also treated as a Machine-Type. You can send 1 card from your hand to change the type of 1 monster on the field to a Machine-Type.||Spirit of the Thunderhand|10|DP03|Thunder/Tuner/Effect|Light|3||900|600|You can send 1 Set card on your side of the field to add 1 "Thunderhand" from your Deck or Graveyard to your hand. Once per turn, you can send 1 "Thunderhand" from your hand to the Graveyard to Special Summon 1 Thunder-Type monster from your Graveyard.||Raging Dragon of Thunder|11|DP03|Dragon/Synchro/Effect|Light|7||2200|2700|1 LIGHT Tuner + 1 or more Thunder-Type non-Tuner monster. When this card is Synchro Summoned, send Thunder-type monsters from your Deck to the Graveyard equal to the number of non-Tuners used to Synchro Summon this card. Destroy cards on the field to the Graveyard equal to the number of monsters sent to the Graveyard this way. You can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 card on the field.||Thunderhand|12|DP03|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. Each time the equipped monster destroys a monster through battle, reduce the ATK and DEF of all monsters your opponent controls equal to the Level of the monster x100. If this card is equipped to a monster, you can send it to the Graveyard to Special Summon 1 "Spirit of the Thunderhand" from your Graveyard.||Thundershock|13|DP03|Spell Card|Spell||Normal|||Destroy 1 Level 5 or higher monster on the field. Reduce the ATK of 1 Machine-Type monster on the field to 0. If the monster destroyed was a Machine-Type monster, the controller of this card draws 2 cards.||Mechanical Transformation|14|DP03|Trap Card|Trap||Continuous|||The Type of all monsters on the field are now Machine-Types.||Servant of Lightning and Fire|15|DP03|Thunder/Effect|Fire|1||200|200|If this card is sent to the Graveyard by the effect of a monster you control, activate one of the following: *Your opponent discards cards from his/her hand equal to the Level of the monster. **Inflict damage equal to the level of the monster x200.|[/quote'] Just keeping these as a reference. It will have 30 cards in total. Don't forget to check chapter 3 of my fanfic Link to comment Share on other sites More sharing options...
Lonk Posted July 1, 2010 Report Share Posted July 1, 2010 Thanks. I think I will make a preview of Duelist Pack: Mario & Luigi. These cards will also be used in the next chapter of my fan fic: |Flame Drago|1|DP03|Dragon/Effect|Fire|3||1400|1500|This card cannot be Special Summoned. When this card is Normal Summoned' date=' inflict 500 points of damage for each card in the Spell & Trap Card Zones.||Pyrokinetic Magician|2|DP03|Spellcaster/Effect|Fire|4||1700|900|During each of your Standby Phases, discard 1 Spell card from your hand. Look in your opponent's hand . For each Monster card your opponent has, inflict 200 points of damage. For each Spell card your opponent has, inflict 300 points of damage. For each Trap card your opponent has, inflict 400 points of damage.||Spirit of the Firebrand|3|DP03|Fairy/Tuner/Effect|Fire|3||800|1300|You can send 1 Set card on your side of the field to add 1 "Firebrand" from your Deck or Graveyard to your hand. Once per turn, you can send 1 "Firebrand" from your hand to the Graveyard to Special Summon 1 FIRE monster from your Graveyard.||Raging Dragon of Fire|4|DP03|Dragon/Synchro/Effect|Fire|7||2700|2200|1 FIRE Tuner monster + 1 or more FIRE non-Tuner monsters. When this card is Synchro Summoned, send FIRE monsters from your Deck to the Graveyard equal to the number of non-Tuners used to Synchro Summon this card. Inflict 1000 damage for each monster sent to the Graveyard this way. You can remove from play 1 FIRE monster from your Graveyard to increase the ATK of this card by 500 points.||Firebrand|5|DP03|Spell Card|Spell||Equip|||Equip only to a FIRE monster. Each time the equipped monster destroys a monster through battle, inflict damage equal to half of the equipped monster's ATK. If this card is equipped to a monster, you can send it to the Graveyard to Special Summon 1 "Spirit of the Firebrand" from your Graveyard.||Fireball|6|DP03|Spell Card|Spell||Normal|||Destroy 1 Level 4 or lower monster on the field. Inflict damage to your opponent equal to the Level of the destroyed monster x300. If the monster destroyed was a FIRE monster, inflict damage equal to the Level of the monster x600 instead.||Flare Switch|7|DP03|Trap Card|Trap||Normal|||This card can only be activated when your opponent declares an attack against a FIRE monster. Send the target monster to the Graveyard and Special Summon 1 FIRE monster from your Graveyard. ||Lightning Jolter|8|DP03|Thunder/Effect|Light|4||1600|1400|If there is a face-up Machine-Type monster on the field, you can Special Summon this card from your hand or Graveyard. If this card is Special Summoned that way, equip it to any Machine-Type monster on the field. During each Battle Phase, you can change the position of the equipped monster.||Mecha-Converter|9|DP03|Thunder/Effect|Light|4||1800|1100|This card's Type is also treated as a Machine-Type. You can send 1 card from your hand to change the type of 1 monster on the field to a Machine-Type.||Spirit of the Thunderhand|10|DP03|Thunder/Tuner/Effect|Light|3||900|600|You can send 1 Set card on your side of the field to add 1 "Thunderhand" from your Deck or Graveyard to your hand. Once per turn, you can send 1 "Thunderhand" from your hand to the Graveyard to Special Summon 1 Thunder-Type monster from your Graveyard.||Raging Dragon of Thunder|11|DP03|Dragon/Synchro/Effect|Light|7||2200|2700|1 LIGHT Tuner + 1 or more Thunder-Type non-Tuner monster. When this card is Synchro Summoned, send Thunder-type monsters from your Deck to the Graveyard equal to the number of non-Tuners used to Synchro Summon this card. Destroy cards on the field to the Graveyard equal to the number of monsters sent to the Graveyard this way. You can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 card on the field.||Thunderhand|12|DP03|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. Each time the equipped monster destroys a monster through battle, reduce the ATK and DEF of all monsters your opponent controls equal to the Level of the monster x100. If this card is equipped to a monster, you can send it to the Graveyard to Special Summon 1 "Spirit of the Thunderhand" from your Graveyard.||Thundershock|13|DP03|Spell Card|Spell||Normal|||Destroy 1 Level 5 or higher monster on the field. Reduce the ATK of 1 Machine-Type monster on the field to 0. If the monster destroyed was a Machine-Type monster, the controller of this card draws 2 cards.||Mechanical Transformation|14|DP03|Trap Card|Trap||Continuous|||The Type of all monsters on the field are now Machine-Types.||Servant of Lightning and Fire|15|DP03|Thunder/Effect|Fire|1||200|200|If this card is sent to the Graveyard by the effect of a monster you control, activate one of the following: *Your opponent discards cards from his/her hand equal to the Level of the monster. **Inflict damage equal to the level of the monster x200.|[/quote'] Just keeping these as a reference. It will have 30 cards in total. Don't forget to check chapter 3 of my fanfic Link to comment Share on other sites More sharing options...
Lonk Posted July 1, 2010 Report Share Posted July 1, 2010 Thanks. I think I will make a preview of Duelist Pack: Mario & Luigi. These cards will also be used in the next chapter of my fan fic: |Flame Drago|1|DP03|Dragon/Effect|Fire|3||1400|1500|This card cannot be Special Summoned. When this card is Normal Summoned' date=' inflict 500 points of damage for each card in the Spell & Trap Card Zones.||Pyrokinetic Magician|2|DP03|Spellcaster/Effect|Fire|4||1700|900|During each of your Standby Phases, discard 1 Spell card from your hand. Look in your opponent's hand . For each Monster card your opponent has, inflict 200 points of damage. For each Spell card your opponent has, inflict 300 points of damage. For each Trap card your opponent has, inflict 400 points of damage.||Spirit of the Firebrand|3|DP03|Fairy/Tuner/Effect|Fire|3||800|1300|You can send 1 Set card on your side of the field to add 1 "Firebrand" from your Deck or Graveyard to your hand. Once per turn, you can send 1 "Firebrand" from your hand to the Graveyard to Special Summon 1 FIRE monster from your Graveyard.||Raging Dragon of Fire|4|DP03|Dragon/Synchro/Effect|Fire|7||2700|2200|1 FIRE Tuner monster + 1 or more FIRE non-Tuner monsters. When this card is Synchro Summoned, send FIRE monsters from your Deck to the Graveyard equal to the number of non-Tuners used to Synchro Summon this card. Inflict 1000 damage for each monster sent to the Graveyard this way. You can remove from play 1 FIRE monster from your Graveyard to increase the ATK of this card by 500 points.||Firebrand|5|DP03|Spell Card|Spell||Equip|||Equip only to a FIRE monster. Each time the equipped monster destroys a monster through battle, inflict damage equal to half of the equipped monster's ATK. If this card is equipped to a monster, you can send it to the Graveyard to Special Summon 1 "Spirit of the Firebrand" from your Graveyard.||Fireball|6|DP03|Spell Card|Spell||Normal|||Destroy 1 Level 4 or lower monster on the field. Inflict damage to your opponent equal to the Level of the destroyed monster x300. If the monster destroyed was a FIRE monster, inflict damage equal to the Level of the monster x600 instead.||Flare Switch|7|DP03|Trap Card|Trap||Normal|||This card can only be activated when your opponent declares an attack against a FIRE monster. Send the target monster to the Graveyard and Special Summon 1 FIRE monster from your Graveyard. ||Lightning Jolter|8|DP03|Thunder/Effect|Light|4||1600|1400|If there is a face-up Machine-Type monster on the field, you can Special Summon this card from your hand or Graveyard. If this card is Special Summoned that way, equip it to any Machine-Type monster on the field. During each Battle Phase, you can change the position of the equipped monster.||Mecha-Converter|9|DP03|Thunder/Effect|Light|4||1800|1100|This card's Type is also treated as a Machine-Type. You can send 1 card from your hand to change the type of 1 monster on the field to a Machine-Type.||Spirit of the Thunderhand|10|DP03|Thunder/Tuner/Effect|Light|3||900|600|You can send 1 Set card on your side of the field to add 1 "Thunderhand" from your Deck or Graveyard to your hand. Once per turn, you can send 1 "Thunderhand" from your hand to the Graveyard to Special Summon 1 Thunder-Type monster from your Graveyard.||Raging Dragon of Thunder|11|DP03|Dragon/Synchro/Effect|Light|7||2200|2700|1 LIGHT Tuner + 1 or more Thunder-Type non-Tuner monster. When this card is Synchro Summoned, send Thunder-type monsters from your Deck to the Graveyard equal to the number of non-Tuners used to Synchro Summon this card. Destroy cards on the field to the Graveyard equal to the number of monsters sent to the Graveyard this way. You can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 card on the field.||Thunderhand|12|DP03|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. Each time the equipped monster destroys a monster through battle, reduce the ATK and DEF of all monsters your opponent controls equal to the Level of the monster x100. If this card is equipped to a monster, you can send it to the Graveyard to Special Summon 1 "Spirit of the Thunderhand" from your Graveyard.||Thundershock|13|DP03|Spell Card|Spell||Normal|||Destroy 1 Level 5 or higher monster on the field. Reduce the ATK of 1 Machine-Type monster on the field to 0. If the monster destroyed was a Machine-Type monster, the controller of this card draws 2 cards.||Mechanical Transformation|14|DP03|Trap Card|Trap||Continuous|||The Type of all monsters on the field are now Machine-Types.||Servant of Lightning and Fire|15|DP03|Thunder/Effect|Fire|1||200|200|If this card is sent to the Graveyard by the effect of a monster you control, activate one of the following: *Your opponent discards cards from his/her hand equal to the Level of the monster. **Inflict damage equal to the level of the monster x200.|[/quote'] Just keeping these as a reference. It will have 30 cards in total. Don't forget to check chapter 3 of my fanfic Link to comment Share on other sites More sharing options...
Cloister Posted July 1, 2010 Report Share Posted July 1, 2010 That's almost 500 frickin cards! Link to comment Share on other sites More sharing options...
Cloister Posted July 1, 2010 Report Share Posted July 1, 2010 That's almost 500 frickin cards! Link to comment Share on other sites More sharing options...
Cloister Posted July 1, 2010 Report Share Posted July 1, 2010 That's almost 500 frickin cards! Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 1, 2010 Report Share Posted July 1, 2010 Saved from the page glitch. And the next chapter of the fanfic is coming tomorrow. Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 1, 2010 Report Share Posted July 1, 2010 Saved from the page glitch. And the next chapter of the fanfic is coming tomorrow. Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 1, 2010 Report Share Posted July 1, 2010 Saved from the page glitch. And the next chapter of the fanfic is coming tomorrow. Link to comment Share on other sites More sharing options...
Cloister Posted July 1, 2010 Report Share Posted July 1, 2010 Saved from the page glitch. And the next chapter of the fanfic is coming tomorrow. Cool. What are the new archetypes from the 4th set?The cards show up anyway... I'll try again tomorrow. Try to right-click on the YVD exe file and go to "run as"' date=' then to administrator/your name if you have admin rights.[/quote'] Still doesn't work... Can't find any "open as admin" choise... Ahh. D: Link to comment Share on other sites More sharing options...
Cloister Posted July 1, 2010 Report Share Posted July 1, 2010 Saved from the page glitch. And the next chapter of the fanfic is coming tomorrow. Cool. What are the new archetypes from the 4th set?The cards show up anyway... I'll try again tomorrow. Try to right-click on the YVD exe file and go to "run as"' date=' then to administrator/your name if you have admin rights.[/quote'] Still doesn't work... Can't find any "open as admin" choise... Ahh. D: Link to comment Share on other sites More sharing options...
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