seattleite Posted June 27, 2010 Report Share Posted June 27, 2010 Finally back! Thanks for keeping it active guys! @ Tomtekorv/Leo - Is it too powerful? What do you think is bad in it? @ ZeroChill - Yes! I think you should name it Duelist pack 3 (DP03) because I think Leo is making pack #2 Link to comment Share on other sites More sharing options...
seattleite Posted June 27, 2010 Report Share Posted June 27, 2010 Finally back! Thanks for keeping it active guys! @ Tomtekorv/Leo - Is it too powerful? What do you think is bad in it? @ ZeroChill - Yes! I think you should name it Duelist pack 3 (DP03) because I think Leo is making pack #2 Link to comment Share on other sites More sharing options...
Cloister Posted June 27, 2010 Report Share Posted June 27, 2010 Finally back! Thanks for keeping it active guys! @ Tomtekorv/Leo - Is it too powerful? What do you think is bad in it? @ ZeroChill - Yes! I think you should name it Duelist pack 3 (DP03) because I think Leo is making pack #2 What is too powerful? Link to comment Share on other sites More sharing options...
Cloister Posted June 27, 2010 Report Share Posted June 27, 2010 Finally back! Thanks for keeping it active guys! @ Tomtekorv/Leo - Is it too powerful? What do you think is bad in it? @ ZeroChill - Yes! I think you should name it Duelist pack 3 (DP03) because I think Leo is making pack #2 What is too powerful? Link to comment Share on other sites More sharing options...
seattleite Posted June 27, 2010 Report Share Posted June 27, 2010 The Enlightenment archetype Link to comment Share on other sites More sharing options...
Cloister Posted June 27, 2010 Report Share Posted June 27, 2010 Yes. I think it is. I don't really know w Link to comment Share on other sites More sharing options...
seattleite Posted June 27, 2010 Report Share Posted June 27, 2010 Ok. I'm not gonna make any more support for it, like I say for most of these cards, we'll see how it turns out in testing. Heres more of Lucid Ruins/Lunar Silverish's cards: |Teleport Stone|0|SCVS|Rock/Effect|Earth|3||1350|1900|When this card is removed from play, you can return it to your Graveyard.| |Defaulter Composite|1|SCVS|Sea Serpent/Effect|Dark|4||1450|2000|Any monster that battles with this card becomes a Normal Monster with all of its effects negated until it is removed from the field.| |Astral Blaze|2|SCVS|Spell Card|Spell|||||Inflict damage to your opponent's Life Points equal to 300 x the number of FIRE or Pyro-Type monsters that are removed from play.| |Exploding Divebomber|3|SCVS|Winged Beast/Effect|Fire|4||2000|0|The controller of this card takes all the Battle Damage this card inflicts instead of the opponent. | |Thanatos the Horror|5|SCVS|Psychic/Effect|Dark|1||200|300|Pay 2000 Life Points and remove this card from play to Special Summon 1 monster from your Extra Deck, ignoring the summoning requirements and conditions. It cannot attack this turn.| Link to comment Share on other sites More sharing options...
Cloister Posted June 27, 2010 Report Share Posted June 27, 2010 Guess what inspired me to create this card. |Waving Flag|X|SCVS|Spell Card|Spell|||||Activate only during your Main Phase 2 if a monster attacked and was destroyed by battle. Add monster(s) to your hand from your Deck whose combined Level(s) equal the destroyed monster's Level. Also, you can remove the destroyed monster from play to Special Summon 1 of the monster(s) you added to your hand from your Deck.| Link to comment Share on other sites More sharing options...
seattleite Posted June 27, 2010 Report Share Posted June 27, 2010 Guess what inspired me to create this card. |Waving Flag|X|SCVS|Spell Card|Spell|||||Activate only during your Main Phase 2 if a monster attacked and was destroyed by battle. Add monster(s) to your hand from your Deck whose combined Level(s) equal the destroyed monster's Level. Also' date=' you can remove the destroyed monster from play to Special Summon 1 of the monster(s) you added to your hand from your Deck.|[/quote'] Upcoming 4th of July? :D Link to comment Share on other sites More sharing options...
Lonk Posted June 28, 2010 Report Share Posted June 28, 2010 Thanks. I think I will make a preview of Duelist Pack: Mario & Luigi. These cards will also be used in the next chapter of my fan fic: |Flame Drago|1|DP03|Dragon/Effect|Fire|3||1400|1500|This card cannot be Special Summoned. When this card is Normal Summoned, inflict 500 points of damage for each card in the Spell & Trap Card Zones.||Pyrokinetic Magician|2|DP03|Spellcaster/Effect|Fire|4||1700|900|During each of your Standby Phases, discard 1 Spell card from your hand. Look in your opponent's hand . For each Monster card your opponent has, inflict 200 points of damage. For each Spell card your opponent has, inflict 300 points of damage. For each Trap card your opponent has, inflict 400 points of damage.||Spirit of the Firebrand|3|DP03|Fairy/Tuner/Effect|Fire|3||800|1300|You can send 1 Set card on your side of the field to add 1 "Firebrand" from your Deck or Graveyard to your hand. Once per turn, you can send 1 "Firebrand" from your hand to the Graveyard to Special Summon 1 FIRE monster from your Graveyard.||Raging Dragon of Fire|4|DP03|Dragon/Synchro/Effect|Fire|7||2700|2200|1 FIRE Tuner monster + 1 or more FIRE non-Tuner monsters. When this card is Synchro Summoned, send FIRE monsters from your Deck to the Graveyard equal to the number of non-Tuners used to Synchro Summon this card. Inflict 1000 damage for each monster sent to the Graveyard this way. You can remove from play 1 FIRE monster from your Graveyard to increase the ATK of this card by 500 points.||Firebrand|5|DP03|Spell Card|Spell||Equip|||Equip only to a FIRE monster. Each time the equipped monster destroys a monster through battle, inflict damage equal to half of the equipped monster's ATK. If this card is equipped to a monster, you can send it to the Graveyard to Special Summon 1 "Spirit of the Firebrand" from your Graveyard.||Fireball|6|DP03|Spell Card|Spell||Normal|||Destroy 1 Level 4 or lower monster on the field. Inflict damage to your opponent equal to the Level of the destroyed monster x300. If the monster destroyed was a FIRE monster, inflict damage equal to the Level of the monster x600 instead.||Flare Switch|7|DP03|Trap Card|Trap||Normal|||This card can only be activated when your opponent declares an attack against a FIRE monster. Send the target monster to the Graveyard and Special Summon 1 FIRE monster from your Graveyard. ||Lightning Jolter|8|DP03|Thunder/Effect|Light|4||1600|1400|If there is a face-up Machine-Type monster on the field, you can Special Summon this card from your hand or Graveyard. If this card is Special Summoned that way, equip it to any Machine-Type monster on the field. During each Battle Phase, you can change the position of the equipped monster.||Mecha-Converter|9|DP03|Thunder/Effect|Light|4||1800|1100|This card's Type is also treated as a Machine-Type. You can send 1 card from your hand to change the type of 1 monster on the field to a Machine-Type.||Spirit of the Thunderhand|10|DP03|Thunder/Tuner/Effect|Light|3||900|600|You can send 1 Set card on your side of the field to add 1 "Thunderhand" from your Deck or Graveyard to your hand. Once per turn, you can send 1 "Thunderhand" from your hand to the Graveyard to Special Summon 1 Thunder-Type monster from your Graveyard.||Raging Dragon of Thunder|11|DP03|Dragon/Synchro/Effect|Light|7||2200|2700|1 LIGHT Tuner + 1 or more Thunder-Type non-Tuner monster. When this card is Synchro Summoned, send Thunder-type monsters from your Deck to the Graveyard equal to the number of non-Tuners used to Synchro Summon this card. Destroy cards on the field to the Graveyard equal to the number of monsters sent to the Graveyard this way. You can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 card on the field.||Thunderhand|12|DP03|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. Each time the equipped monster destroys a monster through battle, reduce the ATK and DEF of all monsters your opponent controls equal to the Level of the monster x100. If this card is equipped to a monster, you can send it to the Graveyard to Special Summon 1 "Spirit of the Thunderhand" from your Graveyard.||Thundershock|13|DP03|Spell Card|Spell||Normal|||Destroy 1 Level 5 or higher monster on the field. Reduce the ATK of 1 Machine-Type monster on the field to 0. If the monster destroyed was a Machine-Type monster, the controller of this card draws 2 cards.||Mechanical Transformation|14|DP03|Trap Card|Trap||Continuous|||The Type of all monsters on the field are now Machine-Types.||Servant of Lightning and Fire|15|DP03|Thunder/Effect|Fire|1||200|200|If this card is sent to the Graveyard by the effect of a monster you control, activate one of the following: *Your opponent discards cards from his/her hand equal to the Level of the monster. **Inflict damage equal to the level of the monster x200.| Link to comment Share on other sites More sharing options...
seattleite Posted June 28, 2010 Report Share Posted June 28, 2010 Very Nice Zerochill. Guys with this set and the cards you've all submitted I think we have ample support for Shamans and Phoenixians. :D Please focus on building Spellcaster, Beast and Beast-Warrior types now. Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 28, 2010 Report Share Posted June 28, 2010 |Interdimensional Identifier|0|SCVS|Warrior/Tuner/Effect|Wind|3||700|200|If this card is used for a Synchro Summon, remove from play all Synchro Material monsters used in the Synchro Summon.| |Interdimensional Soaringsword|0|SCVS|Warrior/Synchro/Effect|Wind|7|2500|2200|1 Tuner + 1 or more non-Tuner "Interdimensional" monsters. When this card is Synchro Summoned, you can return all cards removed from play to the owner's Decks. This card gains 200 ATK for each card returned in this way. Once per turn, you can remove from play an "Interdimensional" monster in your hand to remove from play 1 card your opponent controls. I'll try putting up the fanfic cards in an edit. But here are some new Interdimensionals. Link to comment Share on other sites More sharing options...
seattleite Posted June 28, 2010 Report Share Posted June 28, 2010 the Intedimensional cards are all wind so far. Can we make these cards WIND? --------------------------Here are 3 little cards that go with antennaes or on their own. |Razor Talon|91|SCVS|Machine|Dark|2||0|0|A very sharp metallic claw, however it is made immobile without a power source.| |Android Arm|92|SCVS|Machine/Effect|Dark|2||0|500|Send a "Razor Talon" from your hand or your side of the field to the Graveyard to have this card gain 1000 ATK.| |Mech-Kinetic|93|SCVS|Psychic/Effect|Dark|2||300|100|When this card is sent to the Graveyard, you can pay 500 Life points to add 1 Machine-Type monster from your Graveyard to your hand.| Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 28, 2010 Report Share Posted June 28, 2010 Honestly forgot about that. Will do. Link to comment Share on other sites More sharing options...
seattleite Posted June 28, 2010 Report Share Posted June 28, 2010 No problem. We have 94 cards guys!! :D Let's aim for at least 110! Remember Beast, Beast-Warrior and Spellcaster Support! |Eternal Guide|94|SCVS|Beast-Warrior/Effect|Earth|4||1400|2000|You can remove this card in your graveyard to negate up to 2 attacks against Beast-Warrior-Type monsters this turn.| Also, I've got a really fun deck idea for the Shock Archetype. ;) Link to comment Share on other sites More sharing options...
Lonk Posted June 28, 2010 Report Share Posted June 28, 2010 I have 2 more cards. 1 that supports WATER monsters and 1 that is an effective counter. |Aqua-Shock|95|SCVS|Spell Card|Spell||Normal|||While you have a face-up WATER monster on your side of the field, the Battle Positions of all non-WATER monsters on the field are changed.||Celestial Counterblow|96|SCVS|Trap Card|Trap||Counter|||Remove from play 3 monsters in your Graveyard. Negate the activation of a Spell, Trap or Monster Effect that your opponent controls and destroy it. If the effect of this card is successfully activated, all monsters on the field lose 500 ATK.| Link to comment Share on other sites More sharing options...
seattleite Posted June 28, 2010 Report Share Posted June 28, 2010 ooo... Celestial Counterblow is way OP'd ZeroChill. I honestly think it's way better than Solemn Judgement. It needs a higher cost or smaller range of what it can counter. Or something else to balance it. |Lightning Bolt Lizard|96|SCVS|Thunder/Fusion|Water|7||2800|2500|"Lizaridan" + "Binding Force" or "Spark Magician"| |Rabid Sheep|97|SCVS|Beast/Fusion/Effect|Earth|1||0|0|1 Token + 1 Token. When this card is Fusion Summoned, add 1 Spell or Trap card which can Fusion Summon monsters from your graveyard to your deck, and draw 2 cards. When a Token battles an opponent's monster, destroy the opponent's monster without applying damage calculation.| Link to comment Share on other sites More sharing options...
Lonk Posted June 28, 2010 Report Share Posted June 28, 2010 Ok, how about 3 monsters? Link to comment Share on other sites More sharing options...
seattleite Posted June 28, 2010 Report Share Posted June 28, 2010 Ok. I guess that kinda makes it on par with Vengeful Souls. We'll see. Update: I am fixing the OCG errors and the 3 cards i mentioned earlier in all the sets. I'll post a link when this set is done so be sure to replace your entire Set file with this one. Also, for an Unknown reason, some cards in YVD are not showing up. If you're sure they have no coding errors, the only fix I know works is to post it again at the top of the Set file. I don't know why, just that having it in there twice seems to work.Page Glitch!! I think My post is being hidden Link to comment Share on other sites More sharing options...
Lonk Posted June 29, 2010 Report Share Posted June 29, 2010 What other kinds of cards do you need? BTW, I made this post to get passed the page glitch. Link to comment Share on other sites More sharing options...
seattleite Posted June 29, 2010 Report Share Posted June 29, 2010 I've fixed all the problem cards so far... thing is that it's getting worse... in TNER it was only 1 card but in this set 10 freakin cards were missing. So just in case it happens to you, now you know how to fix it. And thanks, oh how i hate the page glitch---------------------- EDIT: Sorry did you mean what cards do I want submitted? Well, we need Spellcaster, Beast and Beast-Warrior support the most now.We could also use some more Fusions and Vanillas Link to comment Share on other sites More sharing options...
Lonk Posted June 29, 2010 Report Share Posted June 29, 2010 Got it. Researching CCG Edit: I got some cards |Paper Magician|98|SCVS|Spellcaster/Fusion/Effect|Dark|8||2800|2300|"Fiend Magician" + "Evil Paper Demon" You can remove from play 1 Normal Monster in your Graveyard to Special Summon 1 DARK monster from your hand or Graveyard.||Beast's Retreat Call|99|SCVS|Spell Card|Spell||Normal|||Return 1 Beast-type or Beast-Warrior-type monster you control to your hand. Draw cards equal to one quarter of the monster's Level (If the monster's Level cannot be equally divided by 4, round the level to the nearest 10th).||Magic Wad|100|SCVS|Spellcaster/Effect|Water|1||300|500|When a Spellcaster-type monster you control battles one of your opponent's monsters, you can discard this card from your hand. Destroy the monster battling the designated monster without applying damage calculation.||Kid Magician|101|SCVS|Spellcaster|Dark|3||800|1100|This child prodigy has mastered the most difficult of spells when he was 8.| Link to comment Share on other sites More sharing options...
seattleite Posted June 29, 2010 Report Share Posted June 29, 2010 Very cool. Thanks for the support cards. Adding all the stuff. I think the OCG on Beast's Retreat Call would be "Return 1 Beast-type or Beast-Warrior-type monster you control to your hand. Draw cards equal to one quarter of the monster's Level (If the monster's Level cannot be equally divided by 4, round to the nearest whole number). --------------The Set is now Finished!! |Core Meditation|103|SCVS|Spell Card|Spell|||||Add 1 "Core" Quick-Play Spell card from your Deck or Graveyard to your hand.| |Eye of the Hawk|104|SCVS|Spell Card|Spell||Equip|||Can only be equipped to WIND monsters. During the turn that it is Normal summoned, a monster equipped with this card can attack directly. If the equipped monster returns to its owners hand, add this card into your deck, shuffle it, then draw 1 card.| |Desertification|105|SCVS|Spell Card|Spell||Continuous|||This card can only be activated while a Field Spell card is on the field. Negate the effect of that Field Spell card.During a players end phase, the turn player can select 1 card in their graveyard, and place it on top of their deck.| |Possesed Rebirth|106|SCVS|Spell Card|Spell|||||Select 1 monster in you or your opponents Graveyard, and Special summon it to your opponents side of the field. Your opponent must attack with the monster whenever possible (if it can, and it is in defense position, your opponent must switch it to attack position).| |Speed Magician|107|SCVS|Spellcaster/Fusion/Effect|Wind|||3000|2100|"Speed Ninja" + "Magician of knowledge". The Fusion material monsters used to summon this card must be the correct ones. WIND monsters you control, other than this card, can attack twice per battle phase. | |Spirit Gate|108|SCVS|Fiend/Spirit/Effect|Dark|3||0|0|This card cannot be Special summoned. This card returns to the owners hand during the end phase of the turn this card is Normal summoned or flipped face-up. You can tribute this face-up card to skip your opponent's next Battle phase and add 1 Spirit monster from your Deck to your hand, except "Spirit Gate".| |Zephyr Angel|109|SCVS|Fairy|Wind|5||2500|2100|This angel sweeps through the clouds at high speeds and dazzles opponents with its rainbow colored wings.| |Landslide!|110|SCVS|Trap Card|Trap|||||Activate when your opponent destroys 1 Level 5 or Higher EARTH monster you control. Special summon 1 EARTH monster from your hand, and destroy 1 card on the field.| Before I release this, I need to test some with somebody. Usually I would do this with Leo, but he is having computer problems. Can anyone duel soon? Link to comment Share on other sites More sharing options...
Lonk Posted June 29, 2010 Report Share Posted June 29, 2010 Yay! I can duel you after I duel another person over YVD if that is ok. Link to comment Share on other sites More sharing options...
seattleite Posted June 29, 2010 Report Share Posted June 29, 2010 ok. I will pm you the code now. Link to comment Share on other sites More sharing options...
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