Jump to content

Leo's Yu-Gi-Oh! CCG


.Leo

Recommended Posts

  • Replies 3.6k
  • Created
  • Last Reply

Sorry I was gone guys.

 

Ok, I have an Idea for the set name. "Sacred Vista". or "SCVS". Has nothing to do with the set i know but just an idea.

 

 

I have trouble uploading the CCG cards into my YVD. Where is the .Set File? Why can't I find a xerocreative folder in my account?

 

It's under C:/Program Files/Xerocreative/yvd. Have you checked there?

 

Ok now I know where everything is. I put in the codes' date=' but for some reason, it won't let me save because it says that the gateway doesn't match or something. What do I do?

[/quote']

 

eh, if it doesn't work you can save the code in a word document or something for future use, that's what I do.

 

 

Actually' date=' I prefer it to be used outside of Shamans as well. We need to add some diversity to archetypes so they can combine to make epic decks, like LS can combine with DARK Variants to make Twilight.

[/quote']

 

Ok. We will test it first. But If i find it's too powerful in non-Shaman decks it's gonna be changed, ok?

 

Hey seattlite' date=' can I organize a ccg contest in the written cards section (no)?

[/quote']

 

Sure. As long as people don't get the impression that cards have to win to be entered into the CCG. But that would be fun. Be sure to give me a link!

 

 

Can you turn the written cards into CCG cards?

 

Are you asking me or ZeroChill?

 

Going to need a beta-reader for the fanfic. Who fancies themselves knowledgeable about the world of writing?

 

I'm probably not a writing critic or anything but that could be a good thing if i review it (so you know how it looks in the eyes of an everyday reader)

Link to comment
Share on other sites

Going to need a beta-reader for the fanfic. Who fancies themselves knowledgeable about the world of writing?

 

I'm probably not a writing critic or anything but that could be a good thing if i review it (so you know how it looks in the eyes of an everyday reader)

 

Excellent. I'll PM you the rough now.

Link to comment
Share on other sites

Good. Also good cards Tommers and ZeroChill. So I will post my cards with the Set name "Sacred Vista" SCVS, just in case that's what the name becomes, but we can always change it.

 

Ok, guys, I want to introduce you to this person that posts cards on Trade Cards Online and Tcgplayer.com. Goes by Lucid Ruin or Lunar_Silverish. He is a Freakin' Genius at card making. I'm pretty sure he wouldn't mind If we added his cards into the set ;)

 

|Flare Crusher|0|SCVS|Insect/Effect|Fire|4||1800|1500|When this card destroys a monster as a result of battle, you can send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. |

 

|The Distant Star - Exos|1|SCVS|Pyro/Effect|Light|2||750|750|Remove this face-up card from play. Special Summon any Level 4 or lower monster that has been removed from play, except "The Distant Star - Exos". |

 

|Stream Splasher|2|SCVS|Fish/Effect|Water|2||650|850|When this card is returned to your hand, you gain 500 Life Points. When this card is returned to your Deck, you gain 800 Life Points. |

 

|Spell Ruler|3|SCVS|Spell Card|Spell||Quick-Play|||If the only cards on your side of the field are Spell Cards and you control at least 2, you gain 3000 Life Points. |

 

|Luminous Descent|4|SCVS|Spellcaster/Effect|Light|8||2500|2700|The Level of this card in your hand or on your side of the field is decreased by 1 for each Spell or Trap card on your opponent's side of the field. This card can only attack if your opponent controls at least 1 monster. |

 

|Ice Cube|5|SCVS|Spell Card|Spell||Quick-Play|||Roll a six-sided die. Increase your Life Points by the number rolled x 500 points. |

 

|Metaos the Summoner|6|SCVS|Spellcaster/Effect|Earth|3||1200|400|After a chain resolves, you can Special Summon a number of "Metaos Token"s up to the number of Chain Links -1 on your side of the field. (Fairy/EARTH/Lv1/0/0) These tokens can only be tributed for the Summon of a Level 7 or higher monster.|

 

|Eye of the Storm|7|SCVS|Trap Card|Trap||Continuous|||You cannot chain this card to another card's activation. While this card is face-up on the field and you control no monsters, your Spell and Trap cards cannot be destroyed by any card effects.|

 

|Common Displacement|8|SCVS|Trap Card|Trap||Continuous|||When your opponent Summons a Monster or activates a card effect, if you have the same Monster, Spell, or Trap Card in your hand or Deck, you can send it to the Graveyard to negate the Summon or activation of your opponent's card and destroy it.|

 

I'll post some more later

Link to comment
Share on other sites

Good, I see it now. It's been more than 3 hours, are you gonna post? :D

 

I will be away from Thursday and will get back late at night Saturday. I'm gonna post a new archetype and see if you guys like it. I guess it's kinda like Bringerofcakes pentagram cards? (I made it for a CCG before this, so I didn't copy you! I swear ;) ) Here goes:

 

|Alchemic Tour|129|SCVS|Spell Card|Spell||Field|||Each time a Level 4 or lower EARTH, FIRE, WIND or WATER monster is destroyed, the monsters controller can Special Summon 1 Level 4 or lower monster from their hand with a different attribute than that monster. The monster must be Non-LIGHT or DARK. If a player controls at least 1 of each FIRE, WATER, WIND, EARTH monsters, they draw 1 card from their deck during each of their Main Phase 1.|

 

|Aether the Quintessential Element|120|SCVS|Spellcaster/Effect|Light|8||3000|3000|This card cannot be normal summoned or set. This card cannot be special summoned except by removing 4 monsters, 1 each of FIRE, WATER, WIND, and EARTH monsters in your graveyard from play. FIRE monsters gain 500 ATK. WATER monsters cannot be destroyed in battle. WIND monsters can attack your opponent directly. EARTH monsters cannot be targeted by Spell or Trap Cards.|

 

|Alchemic Phoenix|121|SCVS|Winged Beast/Effect|Fire|4||1600|1500|This card is also treated as a WIND monster. For every Spell and Trap card on the field, this card gains 100 ATK. "Alchemic" monsters other than “Alchemic Phoenix” can attack your opponent directly. Battle damage inflicted by that attack is halved.|

 

|Alchemic Hurricane|122|SCVS|Aqua/Effect|Wind|4||1800|500|This card is also treated as a WATER monster. Once per turn, you can return 1 Spell or Trap card on the field to it’s owners hand. That card cannot be set until your next standby phase. While you control another “Alchemic” monster other than “Alchemic Hurricane”, this card cannot be destroyed in battle.|

 

|Alchemic Qi Warrior|123|SCVS|Pyro/Effect|Water|4||1700|1300|This card is also treated as a FIRE monster. If the number of monsters on both sides of the field are equal, your opponent cannot declare an attack. All “Alchemic” monsters other than “Alchemic Qi Warrior” gain 300 ATK.|

 

|Alchemic Engine|124|SCVS|Machine/Effect|Fire|4||1850|300|This card is also treated as an EARTH monster. Destroy any Special Summoned monster that this card battles after damage calculation. Your opponent cannot select “Alchemic” monsters, other than “Alchemic Engine” as attack targets.|

 

|Alchemic Sky Fortress|125|SCVS|Rock/Effect|Wind|4||500|2100|This card is also treated as an EARTH monster. During each players end phases, you can change the battle position of 1 monster on the field. When your opponent activates a Spell or Trap card, you can return any “Alchemic” monsters, other than “Alchemic Sky Fortress” from the field to your hand.|

 

|Alchemic Rockfish|126|SCVS|Fish/Effect|Earth|4||1500|1900|This card is also treated as a WATER monster. When this card inflicts Battle Damage to your opponent’s life points, you can Special summon 1 Level 4 Non-LIGHT or DARK monster from your graveyard, except "Alchemic Rockfish". When this face-up card is destroyed, add 1 Level 4 or lower “Alchemic” monster, except “Alchemic Rockfish” from your deck to your hand.|

 

|Aqua Fortis Wave|133|SCVS|Spell Card|Spell||Normal|||Activate only when you have at least 1 or each EARTH, FIRE, WIND and WATER monster(s) in your graveyard. Special Summon 1 of those monsters and destroy 1 face-up monster on the field with more ATK and DEF than the Summoned Monster.|

 

|The Undying Element|134|SCVS|Trap Card|Trap||Normal|||Activate only when an “Alchemic” card you control is destroyed by your opponent’s card effect. Add it to your hand.|

 

Ruling: The effects of being more than 1 Attribute is applied anywhere, including hand and graveyard.

Link to comment
Share on other sites

If we can post cards still, here is one then.

 

|Plague Force|XXXX|SCVS|Spell Card|Spell||Normal|||Activate only by removing from play 1 Zombie-Type monster in your Graveyard. Select 1 monster your opponent controls and treat that card as a Zombie-Type monster.|

Link to comment
Share on other sites

yes cards can still be submitted tomtekorv. I managed to get some time in before i leave for 2 days. Here is my other archetype, The Enlightened, it focuses on gaining advantage by doing nothing.

 

|Enlightenment Wanderer|0|SCVS|Warrior/Effect|Earth|4||1850|1000|During your End phase, if you didn't summon a monster this turn, gain 1000 Life points.|

 

|Enlightenment Meditator|1|SCVS|Spellcaster/Effect|Light|4||?|?|For each of your Phases that you skip while this card is Face-up, this card gains 500 ATK.|

 

|Enlightenment Double Sword|2|SCVS|Warrior/Effect|Wind|5||2300|2500|If you skipped your Battle Phase last turn, you can perform it twice this turn.|

 

|Enlightened Peace|3|SCVS|Trap Card|Trap||Continuous|||You can skip any of your Battle Phases. If your Battle phase is skipped, add 1 "Enlightenment" Card from your deck to your hand.|

 

|Enlightenment Knowledge|4|SCVS|Spell Card|Spell||Quick-Play|||Activate only during your Standby Phase. Skip to your End Phase and draw 2 cards.|

 

|Enlightenment Recall|5|SCVS|Trap Card|Trap||Counter|||Negate the effect of 1 "Enlightenment" or "Enlightened" card. Special Summon up to 2 "Enlightenment" monsters from your Graveyard.|

 

Keep the thread active while i'm gone!

Link to comment
Share on other sites

How many more cards can we submit?

 

A Fiend Synchro?

 

I has it!

 

|Friendly Fiend|X|SCVS|Fiend/Synchro/Effect|Dark|7||1900|900|1 Tuner + 1 or more non-Tuner monsters When a monster is Summoned, draw 1 card. If that card was a monster, you can Special Summon it to your opponent's side of the field and reduce that monster's ATK to 0. This card cannot attack a monster Summoned by this card's effect.|

Link to comment
Share on other sites

|Starchaser Dragon|X|SCVS|Dragon/Effect|Wind|4||1900|0|When this card is added to your hand, you can reveal 2 WIND monsters in your hand other than this to Special Summon it.|

 

|Starchaser Knight|X|SCVS|Warrior/Effect|Wind|4||1700|600|When this card is Summoned, you can add 1 WIND monster from your Deck to your hand.|

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...