.Leo Posted May 27, 2010 Author Report Share Posted May 27, 2010 Alright guys, we need 8 more cards. Adding DP01 to post 1. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 27, 2010 Report Share Posted May 27, 2010 |Unfazed|0|TNER|Spell Card|Spell||Quick-Play|||Activate when a monster you control would be destroyed by battle if an effect was activated during the Damage Step. Pay 1000 Life Points instead.| Link to comment Share on other sites More sharing options...
seattleite Posted May 27, 2010 Report Share Posted May 27, 2010 |Unfazed|0|TNER|Spell Card|Spell||Quick-Play|||Activate when a monster you control would be destroyed by battle if an effect was activated during the Damage Step. Pay 1000 Life Points instead.| Can we change it to take 1000 damage instead? This would go so well with Mind Melter. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 27, 2010 Report Share Posted May 27, 2010 |Unfazed|0|TNER|Spell Card|Spell||Quick-Play|||Activate when a monster you control would be destroyed by battle if an effect was activated during the Damage Step. Pay 1000 Life Points instead.| Can we change it to take 1000 damage instead? This would go so well with Mind Melter. Go ahead. Link to comment Share on other sites More sharing options...
Cloister Posted May 27, 2010 Report Share Posted May 27, 2010 |Great Fighter Kocko|0|TNER|Warrior/Effect|Earth|Level 6||2500|0|This card can attack twice per turn if you control only this monster.|Ehh' date=' let's cut the ATK by 100, and this would be fine.[/b'] - Yeah, 2500 x 2 might be too much. |Fusion Fielder|0|TNER|Machine/Effect|Earth|Level 1||0|0|You can remove from play Fusion Material monsters listed on a Fusion Monster in your Extra Deck and pay Life Points equal to the original ATK of the Fusion Monster, to Special Summon that Fusion Monster.|Like it! Is this only on the field, or in the hand too? - ONLY ON THE FIELD. |Practice Makes Perfect|0|TNER|Spell Card|Spell|||||Activate only during your Main Phase 2. Destroy 1 face-down card on the field. If it was a Trap Card, draw 1 card.|Good|Overlimit Boost Control|0|TNER|Spell Card|Quick-Play|||||Activate only during your turn. All face-up monsters you control gain 600 ATK. If a monster you control did not attack this turn, destroy that monster.|Good Here are a fairy card |Giant Beefy Fairy|0|TNER|Fairy/Effect|Light|9||2900|1000|This card cannot be Normal Summoned or Set. If this card is Special Summoned from your Graveyard' date=' increase this cards ATK by 500. You can destroy 1 Spell or Trap Card you control to negate the activation of a Spell or Trap Card your opponent controls and destroy it.|[b']Good Lookin Good!! How many cards do we have now? Link to comment Share on other sites More sharing options...
seattleite Posted May 28, 2010 Report Share Posted May 28, 2010 Announcement: I have archived all the cards from Flaming Forest to Duelist Pack 1! Check it out: http://yugiohccg.wikia.com/wiki/User_blog:Seattleite/Finished_5/27/10 @Tomtekorv: I think we have created 114 cards. I hope this will finish the set though (all of these ones ARE mine this time :)}: |Napalm Blast|0|TNER|Spell Card|Spell|||||Inflict 700 damage to your opponent. If you played this card by setting it on the field and didn't activate it the turn you set it, inflict 1000 damage instead.| |Requiem of Parting|1|TNER|Trap Card|Trap||Counter|||Activate when your opponent's attack or effect would destroy monster(s) on your side of the field. Remove a number of monsters in your Graveyard from play that share at least 1 attribute with the affected monsters, to negate the activation of that card (or attack) and destroy it (only if it was a card effect). Then, you can destroy 1 Spell or Trap card on the field.| |Tribal Ritual|2|TNER|Spell Card|Spell||Ritual|||Select 1 Ritual monster in your hand. Remove from play any number of monsters in your Hand, on the Field or in your Graveyard with a combined Level lower than the Ritual monster, and Ritual Summon that monster. Place a number of "Revival" counters on that monster equal to the combined levels of the monsters used in it's Ritual Summon. During each of your End Phases, remove 1 Revival counter from it. If you cannot, it is destroyed.| |Elemental Bonding|3|TNER|Spell Card|Spell|||||Send Non-DARK or LIGHT Fusion Material Monsters that are listed on a Non-DARK or LIGHT Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). If that monster is destroyed, you can remove this card from your graveyard to Special summon any of the fusion monster's fusion-material monsters from your graveyard.| |Dark Priest|0|TNER|Fiend/Effect|Dark|2||800|800|This face-up card can be Tributed and be used as 1 Ritual Spell card for any Ritual monster. Tribute monsters in your Hand or on your Field with levels equal to or greater than the monster you are trying to Ritual Summon. | |Psychic Idealism|1|TNER|Spell Card|Spell||Quick-Play|||Destroy 1 Psychic-Type monster in your Hand or on your field. Until the end of the turn, if you would take damage, increase your life points by an equal amount instead.| Link to comment Share on other sites More sharing options...
Cloister Posted May 28, 2010 Report Share Posted May 28, 2010 Cool, all cards for the set are created now. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted May 28, 2010 Report Share Posted May 28, 2010 Could I do Pacman Cards?They are weak monster like Mokey Mokey but can become powerful with Spells and Trap? Link to comment Share on other sites More sharing options...
Cloister Posted May 28, 2010 Report Share Posted May 28, 2010 Maybe for next set. i think we have 120 cards already.. Link to comment Share on other sites More sharing options...
seattleite Posted May 28, 2010 Report Share Posted May 28, 2010 Could I do Pacman Cards?They are weak monster like Mokey Mokey but can become powerful with Spells and Trap? Yeah, wait until next set. Shouldn't take long to do, maybe like a day of testing and the set will be released. Link to comment Share on other sites More sharing options...
seattleite Posted May 28, 2010 Report Share Posted May 28, 2010 We'll do some testing later, 'cause set 3 is now out!!!!!!!!!!!!!!!!!! YAY!!!! http://yugiohccg.wikia.com/wiki/The_New_Era Good work, everybody. Take a break and duel with our 320 + cards :D I am ready to duel anyone who wants to this weekend. Also, I will talk to Leo about starting another tournament!! Link to comment Share on other sites More sharing options...
Mr.WHAM Posted May 29, 2010 Report Share Posted May 29, 2010 I'm ready to duel...kinda sorta now actually! Link to comment Share on other sites More sharing options...
.Leo Posted May 29, 2010 Author Report Share Posted May 29, 2010 Is it just me, or are some of the cards not there? Is it somethhing that you did personally? Link to comment Share on other sites More sharing options...
seattleite Posted May 29, 2010 Report Share Posted May 29, 2010 Is it just me' date=' or are some of the cards not there? Is it somethhing that you did personally?[/quote'] Huh? I think they are all there.. what ones aren't? EDIT: Actually, I counted 140 :O Maybe some that you forgot to add that I noticed. Link to comment Share on other sites More sharing options...
SmallieBigs Posted May 29, 2010 Report Share Posted May 29, 2010 Uh is there any decklists from the tournament? Link to comment Share on other sites More sharing options...
seattleite Posted May 29, 2010 Report Share Posted May 29, 2010 Uh is there any decklists from the tournament? No' date=' the tournament was cancelled due to lack of participation :S. I'm gonna try to organize another one though. If you're talking about suggested cards, The New Era has a lot of cards that will boost many deck types: [b']Psychic[/b] (Mind Utopia, Psychic Idealism, Psych Feeder, Hypnomaster)Normal Monsters ( Dismissal, Sudden Death, Deno the Resurrected, Lost Laboratory, Vanilla Pudding, Wolf Emissary of the Illusionary Forest)Pressure (Pressureized Zone, Pressure-izer, Aero-pressure, Baro-Pressure)Fish (Sea-Bound Lemming, School Leader, Thorn Manta, Tuna, Black Charged Fish, Mystical Coral)Sea Serpent (Octavidrago monsters, Hydra Lurker of Darkness, Mud Dragon, Ocena Bomb)Spirit (Byakko the White Tiger, Corporealize, Guardian of Lost Souls)Insect (Black Bumblebee, Swarmhorn, Ymphella the Dark Insect, Fiend Moth, Flashbulbbug)Zombie Mill (Solanum Hivemaggot, Composted Zombie, Maggot Dig, Ghoul's Howl)WIND bounce (Bati the Fat Guy, Surprise Vent, Magician of Knowledge, Spear Headed Beast)DARK Rfg (Penance Master, Dark Realm Cat, Dimension Mantis, Demented World, Dark Vibes)Rituals (Summoner's Staff, Dark Priest, Tribal Ritual, Cameo Sealer of Dark Magic, Senju's Stone)Fusions (Desert Roots, Elemental Bonding, Soul Mate, Fusion Fielder, Fusiocian, Evolving Fossil)Fairies (Summon Returner, Return Summoner, The Bond Between, Faith, Fairy Queen, Peacemaker)WATER control (Octomaniac, Jelly Blaster, Ice Portrait, Deepsea Tentacles, Target Tinker, Sudden Evaporation) ^ This is just support from this set, there is plently more in sets 1 and 2. Link to comment Share on other sites More sharing options...
Brinolovania Posted May 29, 2010 Report Share Posted May 29, 2010 I've been looking through the sets, and I noticed an OCG error in Reverse Destruction from the Enchanted Illusion set. It reads:"When a monster you control is destroyed and sent to the Graveyard destroy 1 card on your opponent controls." The "on" is unnecessary... Also, in Poison Ivy..."Remove from play 1 Plant-Type monster in your Graveyard and select 1 monster your opponent controls. During your next Standby Phase, destroy the selected monster and inflict damage to your opponent's Life Points equal to halve of the removed from play monster's ATK." Halve>Half. On the Tuners, they don't need "effect". I also found some other small OCG issues, if you want them... And why do the sets EARTH cards seem to be obsessed with the number 700? :| Link to comment Share on other sites More sharing options...
Cloister Posted May 29, 2010 Report Share Posted May 29, 2010 Well, many cards have errors but it's not that important since the player still understands the effect. And it's too late to change them now. Link to comment Share on other sites More sharing options...
Brinolovania Posted May 29, 2010 Report Share Posted May 29, 2010 k... Link to comment Share on other sites More sharing options...
Cloister Posted May 29, 2010 Report Share Posted May 29, 2010 Well, that's my oppinion, although I value good OCG highly. Link to comment Share on other sites More sharing options...
.Leo Posted May 29, 2010 Author Report Share Posted May 29, 2010 Is it just me' date=' or are some of the cards not there? Is it somethhing that you did personally?[/quote'] Huh? I think they are all there.. what ones aren't? EDIT: Actually, I counted 140 :O Maybe some that you forgot to add that I noticed. .... Btw, I messed it up again somehow =/. I will PM you my list with 141 cards. Link to comment Share on other sites More sharing options...
Cloister Posted May 29, 2010 Report Share Posted May 29, 2010 I have the cards in YVD now, but they are not sorted out, and I have all the other real cards as well, how do I get only the ones we have made? Link to comment Share on other sites More sharing options...
.Leo Posted May 29, 2010 Author Report Share Posted May 29, 2010 You can make an alternative .set file Tomtekorv. That could work. Link to comment Share on other sites More sharing options...
Brinolovania Posted May 29, 2010 Report Share Posted May 29, 2010 In the next set, can I make DARK monsters and support? Mainly, I just want support for the best card i've made...yay. Link to comment Share on other sites More sharing options...
.Leo Posted May 29, 2010 Author Report Share Posted May 29, 2010 In the next set' date=' can I make DARK monsters and support? Mainly, I just want support for the best card i've made...yay.[/quote'] Sure. Also, would you like a duel? Link to comment Share on other sites More sharing options...
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