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Leo's Yu-Gi-Oh! CCG


.Leo

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I have 1 Vanilla finished' date=' but I'm not sitting on my computer right now.

[/quote']

 

Okay.

 

I couldn't get any of the YVD converter thingys working on my computer' date=' because I have a mac, and I don't know how to use the conversion apps. So I can't convert the cards to YVD code, but I'll post some anyway later...

[/quote']

 

I Will convert them to YVD card codes myself.

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I warn you the fields are smie generic & may be horrible....

 

Actually' date=' generic field spells is exactly what we need right now. And I doubt they are really horrible :wink: just post them and we'll see what we can do to fix them.

 

Ladies and gentlemen, it is my sad duty to inform you that yvd has started doing quality control to get rid of cards that are not tcg cards. I know this because I tried finding a ccg card to start deck building with and couldn't find it, or any of my own ccg cards. So, until this problem is resolved or there is a server made specifically for ccg dueling and that, I won't be able to do any ccg dueling, including tournaments. >____<

 

I didn't find any info that YVD has been doing this, nor has this been happening to me. It sounds like you don't have admin rights. Did you try to right-click yvd 9.1 and go to "run as", then to administrator? Or try getting admin rights by your control panel under your start menu?

 

And I'm totally not sure about this one, but did you try deleting the Quality control card at the bottom of the yvd SET file? It should be titled ZZCQQ or something.

 

And, Last 5 are not mine (credit by abisal).

 

|Flood Swell|1|TNER|Trap Card|Trap||Continuous|||During each of your Standby Phases, place 1 "Flood Counter" on this card. By removing 1 WATER monster in your graveyard from play, select a number of face-down Spell and Trap cards equal to the number of flood counters on this card. Those cards cannot be activated. You cannot choose cards that are already affected by this card. Destroy this card when it has 10 "Flood" counters on it.|

 

|Surprise Vent|2|TNER|Trap Card|Trap|||||Can only be activated when your opponent sets 2 or more Spell or Trap cards in the same turn. Return all Spell and Trap cards your opponent controls to their hand. After activation, you can shuffle this card into your deck.|

 

|Magician of Knowledge|7|TNER|Spellcaster/Synchro/Effect|Wind|5||2000|500|One Tuner + 1 or more non-tuner WIND monsters While your opponent controls no spell or trap cards, this card cannot be attacked. By tributing 1 WIND monster, draw 1 card.|

 

|Peacemaker|xx|TNER|Fairy/Effect|Light|4||1400|2000|When this monster is Summoned, you can remove 1 Fairy-type monster in your Graveyard from play to have your opponent skip his/her next Battle Phase.|

 

|Weakening Bite|3|TNER|Spell Card|Spell||Continuous|||The ATK and DEF of a monster that battles with a Reptile or Dinosaur-type monster is decreased by 800 after the Damage Step.|

 

|Ghoul's Howl|4|TNER|Spell Card|Spell||Continuous|||During each End Phase, send 1 card from the top of your opponent's deck to the Graveyard. When a monster card is sent to the Graveyard by this effect, destroy this card. When this card is destroyed by a card's effect, Special Summon 1 level 4 or lower Zombie-type monster from either player's Graveyard.|

 

|Elemental Essence|5|TNER|Spell Card|Spell|||||Remove 1 monster card in your Graveyard from play. Special Summon 1 level 4 or lower Normal monster from your deck with the same attribute as the removed monster.|

 

|Summoner's Staff|6|TNER|Spell Card|Spell||Equip|||Equipped monster gains 500 ATK and DEF. Once per turn, you can reveal 1 Ritual monster from your hand to downgrade its level by an amount equal to the equipped monster's level. |

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1.I haven't been on in a long time.

2.@seattleite I don't have enough disk space.

 

Oh, that sucks. Still look forward to you making cards though!

 

And I will sign off with this little card:

 

|Terracovery|65|TNER|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.|

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Have you tried deleting stuff on your machine Caiba? How much GB of storage do you have?

 

Added seattleite's cards.

 

Sorry for not being able to post DP01. I have changed the cards he will use. Expect it soon.

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Some more cards:

 

Maybe a new archetype?

 

|Pimp Man Yo-Yo|0|TNER|Warrior|Earth|3||1400|0|Loves jewelry and driving his overstyled car.|

 

|Pimp Staff|0|TNER|Spell Card|Spell||Equip|||Equip only to a face-up EARTH monster. The equipped monster gains 100 ATK x its Level.|

 

|Pimp Man Bling|0|TNER|Warrior|Earth|5||2500|0|The leader of the pimp gang and ruler of the streets.|

 

|Quick Dressup Coat|0|TNER|Spell Card|Spell||Equip|||The equipped monster cannot be destroyed by battle. If the equipped monster would be destroyed by a card effect, destroy this card and gain 500 Life Points.|

 

|Pimp Man Wassa|0|TNER|Warrior/Tuner/Effect|Earth|3||800|0|You can Special Summon this card from your hand by changing the Battle Position of a face-up EARTH monster you control.|

 

|Pimp Man Brotha|0|TNER|Warrior/Effect|Earth|4||1800|0|When this card attacks, you can discard 1 card to draw 1 card.|

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Hmmm...I'm probly going to be steering away from Archetypes from the time being until the Ryoma-rus are done being YVD-ized.

 

|Royal Coroner|0|TNER|Spellcaster/Effect|Light|5||1800|0|When this card is Tribute Summoned, you can Special Summon your monster that was destroyed by battle last turn.|

 

|Stone of Hope|0|TNER|Spell Card|Spell||Equip|||Equip only to a Rock-type monster or a LIGHT monster. If the equipped monster would be targeted by an effect, you can destroy this card instead. Afterward, draw a card.|

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Ahh, yeah. KK.

 

Some more WATER cards then!

 

|Tentacle Rose|0|TNER|Plant/Effect|Water|5||1500|1000|When this card is Summoned, change the Battle Position of all monsters your opponent controls.|

 

|Octomaniac|0|TNER|Aqua/Effect|Water|2||0|0|You can Tribute this card to Special Summon up to 2 "Octo Tokens" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0) in face-up Attack Position.|

 

|Black Charged Fish|0|TNER|Fish/Tuner/Effect|Water|4||0|0|When this card is Summoned you can remove from play 1 monster from your Graveyard, to have this card gain ATK equal to the ATK of that monster.|

 

|Hercules Manta|0|TNER|Fish/Synchro/Effect|Water|8||2700|2100|1 Tuner + 1 or more non-Tuner monsters When this card battles an opponent's monster, you can draw 1 card. If the drawn card was a monster, reduce the opponent's monster's ATK and DEF to 0 until the End Phase. If it was a Spell or Trap Card, halve this card's ATK and DEF until the End Phase.|

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Only the Fusions are mine.

 

|Ocean Wave Master|44|TNER|Fish/Synchro/Effect|Water|6||2400|2100|1 Tuner + 1 or more non-Tuner monsters Your opponent's monsters cannot change their battle positions except by a card effect. When this card is attacked, you can change it to Defense Position to flip the attacking monster into face-down Defense Position.|

 

|Hydra Lurker of Darkness|1|TNER|Sea Serpent/Fusion/Effect|Water|5||2100|1200|1 Fish-Type Monster + 1 Sea Serpent-Type Monster. By Tributing 1 Fish-Type monster, destroy 1 Spell or Trap on the field. It cannot be chained to this card's effect. By Tributing 1 Sea Serpent-Type monster, destroy 1 Monster on the field.|

 

|Desert Roots|2|TNER|Plant/Fusion/Effect|Earth|3||800|2600|1 Plant-Type Monster + 1 Rock-Type Monster Once Per Turn, you can remove 1 EARTH monster in your Graveyard from play to add 1 monster with the same Type as that monster from your deck to your hand.|

 

|Cosmic Prophet|22|TNER|Psychic/Effect|Wind|3||800|1300|Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks.|

 

|Deck Reaper|33|TNER|Zombie/Effect|Dark|3||1200|600|While this card is in face-up Attack Position, this card cannot be destroyed by battle. When this card inflicts Battle Damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard.|

 

|Spear Headed Beast|21|TNER|Beast/Effect|Wind|3||1400|1000|This card can attack directly if your opponent controls no Spell or Trap cards.|

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|Multi-Faceted Monstrocity|4|TNER|Fiend/Effect|Earth|7||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by equipping any number of Normal monsters on the field or in your Graveyard to this card. This card gains 600 ATK for each monster equipped. If this card is destroyed, you can Special Summon any number of Normal Monsters from your Hand, Deck or Graveyard whose Level equals to the number of monsters that were equipped to this card. |

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[spoiler=Field Spells(Need converting)] 321244.jpg

[spoiler=Effect] Only the person who activated this card may use its effects. No trap cards may be activated or set on your opponent's side of the field. When this card is actviated place 1 W.H.A.M Counter on this card. When a monster is summoned, place one W.H.A.M Counter on this card. By removing 1 W.H.A.M Counter, negate a card's effect. If a card effect was negated in this way you may destroy it. Once per turn you may add and activate 1 spell card to your hand or field from your Deck. You can do this 3 times per duel. Your opponent must play with their hand shown. Once per turn, you may remove from play up to 2 cards in their hand. If this is done, You opponent gains 2500 Lifepoints for each card removed.

 

 

321244q.jpg

[spoiler=Effect] Only the person who set this card may use its effects. No spells may be played on your opponent's side of the field. Every 4 turns, remove 1 card on your opponent's field from play. That card zone may not be used for the remainder of the duel. By sending up to 6 cards in your hand or deck to the graveyard, send up to 6 cards in you opponent's hand or deck to the graveyard. For every card sent to the graveyard in this way, your opponent loses 700 Lifepoints. Once per turn you may add a Spell card to your hand or the field from your Deck or graveyard.

 

 

321244h.jpg

[spoiler=Effect]

The player who set this card may only activate it.This card will allow for more than 1 (max.3) field spell to be allowed on your field. Your opponent cannot activate any field spells unless all of the field spells are destroyed. Your opponent cannot take control over your monsters. Your opponent may only activate 1 Monster Effect per turn. Once per turn you may add and activate 1 spell card to your hand or the field. You have double your Monster card zones.

 

 

321244j.jpg

[spoiler=Effect] All players must share their Graveyard. Any cost that would be paid to activate a card effect are paid by all players Lifepoints. When this card is sent to the Graveyard or removed from play your hand or the field, add 1 "Sinestria" to your hand.

 

 

321244i.jpg

[spoiler=Effect] Up to 3 times per turn, the controller of this card can treat their opponent's Graveyard as their own. No cards can be removed from play. Any Lifepoints that a player would pay as a cost, their opponent pays instead and they gain half of that amount.

 

 

 

321244b.jpg

[spoiler=Effect] All the costs of cards are negated and changed to the following:

If a card(s) would be discarded, you add a card(s) from your Graveyard to your hand. A player that would draw a card as a cost of a card, your opponent draws a card(s) instead. If any player would pay Life Points, that amount is gained instead. If a player would tribute a card on the field by a card cost, Special Summon 1 Monster card from the Graveyard instead. This does not apply if this is the card's effect (i.e. Appropriate, Yubel Terror Incarnate, Morphing Jar, etc).This does not apply for cards whose effects are to inflict or gain Life Points (i.e. Supremacy Berry, Oozaki, Magic Cylinder, etc.).

 

 

 

 

EDIT: I don't know if they are much use but I hope so.

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|White Battle Necklace|0|TNER|Spell Card|Spell||Equip|||Equip only to a normal Monster. When the equipped monster attacks, the attack target loses 400 ATK and DEF during the Damage Step only.|

 

|Barrier of Kings|0|TNER|Trap Card|Trap||Continouos|||Each time a Normal Monster is sent to the Graveyard by a card effect, draw 1 card. You can discard 1 card to negate the activation of a card effect that targets a Normal Monster and destroy it.|

 

|Lost Laboratory|0|TNER|Spell Card|Spell|||||Discard 1 Normal Monster. Add Normal Monster(s) with combined Levels equal to or lower than the Level of the discarded monster from your Deck to your hand.|

 

Level WATER monsters!!:

 

|Octavidrago LV3|0|TNER|Sea-Serpent/Effect|Water|3||1000|500|This card gains 100 ATK for each card in your hand. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Octavidrago LV5" from your hand or Deck.|

 

|Octavidrago LV 5|0|TNER|Sea-Serpent/Effect|Water|5||1500|1000|This card gains 200 ATK for each card in your hand. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Octavidrago LV7" from your hand or Deck.|

 

|Octavidrago LV7|0|TNER|Sea-Serpent/Effect|Water|7||2000|1500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Octavidrago LV5". When this card is Special Summoned, return 2 cards on the field to its owner's hand. This card gains 200 ATK for each card in your hand.|

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[spoiler=Field Spells(Need converting)] 321244.jpg

[spoiler=Effect] Only the person who activated this card may use its effects. No trap cards may be activated or set on your opponent's side of the field. When this card is actviated place 1 W.H.A.M Counter on this card. When a monster is summoned' date=' place one W.H.A.M Counter on this card. By removing 1 W.H.A.M Counter, negate a card's effect. If a card effect was negated in this way you may destroy it. Once per turn you may add and activate 1 spell card to your hand or field from your Deck. You can do this 3 times per duel. Your opponent must play with their hand shown. Once per turn, you may remove from play up to 2 cards in their hand. If this is done, You opponent gains 2500 Lifepoints for each card removed.

 

 

[img']http://img7.imageshack.us/img7/7473/321244q.jpg[/img]

[spoiler=Effect] Only the person who set this card may use its effects. No spells may be played on your opponent's side of the field. Every 4 turns, remove 1 card on your opponent's field from play. That card zone may not be used for the remainder of the duel. By sending up to 6 cards in your hand or deck to the graveyard, send up to 6 cards in you opponent's hand or deck to the graveyard. For every card sent to the graveyard in this way, your opponent loses 700 Lifepoints. Once per turn you may add a Spell card to your hand or the field from your Deck or graveyard.

 

 

321244h.jpg

[spoiler=Effect]

The player who set this card may only activate it.This card will allow for more than 1 (max.3) field spell to be allowed on your field. Your opponent cannot activate any field spells unless all of the field spells are destroyed. Your opponent cannot take control over your monsters. Your opponent may only activate 1 Monster Effect per turn. Once per turn you may add and activate 1 spell card to your hand or the field. You have double your Monster card zones.

 

 

321244j.jpg

[spoiler=Effect] All players must share their Graveyard. Any cost that would be paid to activate a card effect are paid by all players Lifepoints. When this card is sent to the Graveyard or removed from play your hand or the field, add 1 "Sinestria" to your hand.

 

 

321244i.jpg

[spoiler=Effect] Up to 3 times per turn, the controller of this card can treat their opponent's Graveyard as their own. No cards can be removed from play. Any Lifepoints that a player would pay as a cost, their opponent pays instead and they gain half of that amount.

 

 

 

321244b.jpg

[spoiler=Effect] All the costs of cards are negated and changed to the following:

If a card(s) would be discarded, you add a card(s) from your Graveyard to your hand. A player that would draw a card as a cost of a card, your opponent draws a card(s) instead. If any player would pay Life Points, that amount is gained instead. If a player would tribute a card on the field by a card cost, Special Summon 1 Monster card from the Graveyard instead. This does not apply if this is the card's effect (i.e. Appropriate, Yubel Terror Incarnate, Morphing Jar, etc).This does not apply for cards whose effects are to inflict or gain Life Points (i.e. Supremacy Berry, Oozaki, Magic Cylinder, etc.).

 

 

 

 

EDIT: I don't know if they are much use but I hope so.

 

- Paradox, Paragenesis and Revolutionary planet are thrown out. If you want to fix them or know why they are thrown out tell me and I will explain, but these will need some serious fixing.

 

- Desperate Union and Sinestra I will accept, however I don't want the "opponent pays LP cost" effect in there.

 

- Mirrorverse I will also accept, except that it needs 1 change so it isn't op'd and it needs an OCG fix. Changes in bold.

 

Once per turn, If a player would discard card(s) for a cost, that player draws the same amount of cards instead. If any player would pay Life Points, that amount is gained instead. If a player would tribute a card on the field by a card cost, that player Special Summons 1 Monster from the Graveyard instead.

 

^ Took out the last bit because it is a little redundant, and took out the "draw cost" since that doesn't exist as a cost ^ ^

 

If you want to resubmit any effects for these cards, or just not submit them, feel free. But if you leave them like this, this is what's gonna happen.

 

-@ Tomtekorv: Do you want to boost up the effect of white necklace? 400 isn't that much, especially for normal monster support.

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