.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 Leo : Can I make more Phoenexian support? Sorry but no. All other cards excepted. Sorry Bringerofcake but we don't want any more FIRE support. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 21, 2010 Report Share Posted May 21, 2010 Leo : Can I make more Phoenexian support? Sorry but no. All other cards excepted. Sorry Bringerofcake but we don't want any more FIRE support. >:( I'll change them to WIND. Link to comment Share on other sites More sharing options...
.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 Leo : Can I make more Phoenexian support? Sorry but no. All other cards excepted. Sorry Bringerofcake but we don't want any more FIRE support. >:( I'll change them to WIND. Maybe have them something to do with Fairies? Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 21, 2010 Report Share Posted May 21, 2010 |Wind Stealer|0|TNER|Fairy/Tuner/Effect|Wind|3||500|500|You can reduce the level of a WIND "Pressure" monster you control by multiples of 1 to Special Summon this card from your hand. Increase this card's level by the amount decreased by this effect. If this effect is activated, you cannot use this card as Synchro Material this turn. |Aero-Pressure|0|TNER|Warrior/Effect|Wind|4||1400|500|This card gains effects based on its Level:● Level 4 or more: Increase this card's ATK by 600 during damage calculation only.● Level 3 or less: This card cannot be destroyed by card effects. |Baro-Pressure|0|TNER|Fairy/Effect|Wind|2||400|900|This card gains effects based on its Level:● Level 3 or more: You can Tribute this card and Special Summon a "Pressure" monster from your Deck whose Level is equal to this card's.● Level 1 or less: This card cannot be destroyed in battle. |Pressure-izer|0|TNER|Fairy/Synchro/Effect|Wind|7||2500|2100|"Wind Stealer" + 1 or more non-Tuner monsters. This card gains effects based on its Level:● Level 8 or more: If this card destroys a monster by battle, you can reduce its Level by 1 to Special Summon a "Pressure" monster from your Graveyard. It cannot attack this turn.● Level 6 or less: If this card attacks, discard a card. |Pressurized Zone|0|TNER|Spell Card|Spell||Field|||Once per turn, during your Standby Phase, increase the Level of "Pressure" monsters by 1.| Link to comment Share on other sites More sharing options...
.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 That archetype looks very promising, maybe another reason for Gentleman's Duel to go to 0. Might not be that out of control. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted May 21, 2010 Report Share Posted May 21, 2010 Lol Ummm can sum1 please summarize the cardsEffects? Link to comment Share on other sites More sharing options...
.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 Lol Ummm can sum1 please summarize the cardsEffects? What do you mean exactly? Link to comment Share on other sites More sharing options...
Mr.WHAM Posted May 21, 2010 Report Share Posted May 21, 2010 What is the general Gist of the set?EDIT: What is it supposed to do? Link to comment Share on other sites More sharing options...
seattleite Posted May 21, 2010 Report Share Posted May 21, 2010 What is the general Gist of the set?EDIT: What is it supposed to do? This: Focuses for Set 3Sea Serpent Support+MonstersNormal Support+MonstersInterdimensional Support+MonstersFairy Support+MonstersReptile Support+MonstersGeneric Spell+Trap DestructionField Spells |Interdimensional Power Stone|0|TNER|Rock/Effect|Wind|4||1800|0|Each time an "Interdimensional" monster uses an effect to Remove cards from play, except "Interdimensional Power Stone", remove double that amount from the same place.| ^That might be confusing, so here is an example:You use interdimensional plasma captain while this is out, which requires you to send 2 cards from your deck to the graveyard and remove 1 card in your opponent's hand. This changes it so that you send 2 cards to remove 2 cards in your opponents hand. Link to comment Share on other sites More sharing options...
.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 What is the general Gist of the set?EDIT: What is it supposed to do? This: Focuses for Set 3Sea Serpent Support+MonstersNormal Support+MonstersInterdimensional Support+MonstersFairy Support+MonstersReptile Support+MonstersGeneric Spell+Trap DestructionField Spells |Interdimensional Power Stone|0|TNER|Rock/Effect|Wind|4||1800|0|Each time an "Interdimensional" monster uses an effect to removes cards from play' date=' (except "Interdimensional Power Stone") that monster can activate its effect again. (In the same chain.)| ^That might be confusing, so here is an example:You use interdimensional plasma captain while this is out, which requires you to send 2 cards from your deck to the graveyard and remove 1 card in your opponent's hand. This changes it so that you send 2 cards to remove 2 cards in your opponents hand.[/quote'] Fixed the card to make it a little more comprehendable and maybe a little less broken. Link to comment Share on other sites More sharing options...
seattleite Posted May 21, 2010 Report Share Posted May 21, 2010 What is the general Gist of the set?EDIT: What is it supposed to do? This: Focuses for Set 3Sea Serpent Support+MonstersNormal Support+MonstersInterdimensional Support+MonstersFairy Support+MonstersReptile Support+MonstersGeneric Spell+Trap DestructionField Spells |Interdimensional Power Stone|0|TNER|Rock/Effect|Wind|4||1800|0|Each time an "Interdimensional" monster uses an effect to removes cards from play' date=' (except "Interdimensional Power Stone") that monster can activate its effect again. (In the same chain.)| ^That might be confusing, so here is an example:You use interdimensional plasma captain while this is out, which requires you to send 2 cards from your deck to the graveyard and remove 1 card in your opponent's hand. This changes it so that you send 2 cards to remove 2 cards in your opponents hand.[/quote'] Fixed the card to make it a little more comprehendable and maybe a little less broken. Better, but I need to ask is their other effect with sending cards from their deck to the graveyard a cost or not? I didn't want to activate that part again. If it isn't maybe we should re-word the cards to make it a cost so you don't have to do that requirement again. Link to comment Share on other sites More sharing options...
.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 What is the general Gist of the set?EDIT: What is it supposed to do? This: Focuses for Set 3Sea Serpent Support+MonstersNormal Support+MonstersInterdimensional Support+MonstersFairy Support+MonstersReptile Support+MonstersGeneric Spell+Trap DestructionField Spells |Interdimensional Power Stone|0|TNER|Rock/Effect|Wind|4||1800|0|Each time an "Interdimensional" monster uses an effect to removes cards from play' date=' (except "Interdimensional Power Stone") that monster can activate its effect again. (In the same chain.)| ^That might be confusing, so here is an example:You use interdimensional plasma captain while this is out, which requires you to send 2 cards from your deck to the graveyard and remove 1 card in your opponent's hand. This changes it so that you send 2 cards to remove 2 cards in your opponents hand.[/quote'] Fixed the card to make it a little more comprehendable and maybe a little less broken. Better, but I need to ask is their other effect with sending cards from their deck to the graveyard a cost or not? I didn't want to activate that part again. If it isn't maybe we should re-word the cards to make it a cost so you don't have to do that requirement again. The main effect is a Trigger effect. How about adding a Once per turn? Link to comment Share on other sites More sharing options...
seattleite Posted May 21, 2010 Report Share Posted May 21, 2010 The main effect is a Trigger effect. How about adding a Once per turn? Nah, all the interdimensional monster's effects so far activate when they're normal summoned or flipped, so I hardly think this could be abusable. Link to comment Share on other sites More sharing options...
.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 The main effect is a Trigger effect. How about adding a Once per turn? Nah' date=' all the interdimensional monster's effects so far activate when they're normal summoned or flipped, so I hardly think this could be abusable.[/quote'] Alright. I will add a ruling if we get some confusion. Also, Duelist Pack Blake will be finished today. Codes to be posted about 15 minutes after the set is posted in RC. Link to comment Share on other sites More sharing options...
Cloister Posted May 21, 2010 Report Share Posted May 21, 2010 |Virtualodactyl |0|TNER|Dinosaur/Effect|Wind|5||2000|0|You can Normal Summon this card without a Tribute if you control a face-up Dinosaur-Type monster. This card gains 100 ATK for each monster on the field.| |Jelly Blaster|0|TNER|Aqua/Synchro/Effect|Water|6||2300|1400|1 Tuner + 1 WATER non-Tuner monster During battle between a face-up WATER monster and a face-up Defense Position monster whose DEF is lower than the attacking monster's ATK, inflict the difference as Battle Damage to your opponent.| |Deepsea Weeds|0|TNER|Plant/Effect|Water|1||0|0|When this card is destroyed and sent to the Graveyard, add 1 Plant-Type monster with 1000 or lower DEF from your Deck to your hand.| |Deepsea Tentacles|0|TNER|Fish/Effect|Water|3||100|1000|If this card is destroyed while you control exactly 2 WATER monsters, you can inflict 600 damage to your opponent.| |Lucky 13|0|TNER|Spell Card|Spell||Quick-Play|||Activate only while you have exactly 13 cards in your Graveyard. Inflict 1300 damage to your opponent. Then remove from play all card in your Graveyard and this card.| @seattleite - Actually, I didn't know what you were going for with that card since it made no sense the way you had worded it... But hey, I might try to balance it or I'll just redo it from scratch. Link to comment Share on other sites More sharing options...
.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 Nice cards Tomrekorv! I love Lucky 13. I am interested to see how it plays in the CCG. Also, we have 50 cards + whatever vanillas I decide to add to the set. Link to comment Share on other sites More sharing options...
Cloister Posted May 21, 2010 Report Share Posted May 21, 2010 I changed Lucky 13 to Quick-Play. It can be risky to use, but good to finish your opponent off. And you need 13 cards in the GY... Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted May 21, 2010 Report Share Posted May 21, 2010 Who said I was gonna make Phoenexians Fire? Link to comment Share on other sites More sharing options...
Cloister Posted May 21, 2010 Report Share Posted May 21, 2010 I wanna make some Vanillas, but I'm really bad at lores... And even if I would make some good ones up, I'm too lazy right now. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted May 21, 2010 Report Share Posted May 21, 2010 I have 6 or 7 field spells available. I don't know if they will be of any use but I'l post them in a few. Link to comment Share on other sites More sharing options...
Cloister Posted May 21, 2010 Report Share Posted May 21, 2010 I wonder how many Fields that will be in this. At least 7. I have made 1 already. Link to comment Share on other sites More sharing options...
Mr.WHAM Posted May 21, 2010 Report Share Posted May 21, 2010 I warn you the fields are smie generic & may be horrible.... Link to comment Share on other sites More sharing options...
Shadow Zero Posted May 21, 2010 Report Share Posted May 21, 2010 Ladies and gentlemen, it is my sad duty to inform you that yvd has started doing quality control to get rid of cards that are not tcg cards. I know this because I tried finding a ccg card to start deck building with and couldn't find it, or any of my own ccg cards. So, until this problem is resolved or there is a server made specifically for ccg dueling and that, I won't be able to do any ccg dueling, including tournaments. >____ Link to comment Share on other sites More sharing options...
.Leo Posted May 21, 2010 Author Report Share Posted May 21, 2010 I changed Lucky 13 to Quick-Play. It can be risky to use' date=' but good to finish your opponent off. And you need 13 cards in the GY...[/quote'] okay. I wanna make some Vanillas' date=' but I'm really bad at lores... And even if I would make some good ones up, I'm too lazy right now.[/quote'] I can make the lores if you like ;D. I wonder how many Fields that will be in this. At least 7. I have made 1 already. Probably 6. Link to comment Share on other sites More sharing options...
Cloister Posted May 21, 2010 Report Share Posted May 21, 2010 I have 1 Vanilla finished, but I'm not sitting on my computer right now. Link to comment Share on other sites More sharing options...
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