.Leo Posted May 19, 2010 Author Report Share Posted May 19, 2010 Can I Please get someone to replace Daily News as my opponent??? Anyone?? I already told you Bösitige Zauberer. Link to comment Share on other sites More sharing options...
seattleite Posted May 19, 2010 Report Share Posted May 19, 2010 Can I Please get someone to replace Daily News as my opponent??? Anyone?? I already told you Bösitige Zauberer. He still hasn't responded either... Link to comment Share on other sites More sharing options...
.Leo Posted May 19, 2010 Author Report Share Posted May 19, 2010 Can I Please get someone to replace Daily News as my opponent??? Anyone?? I already told you Bösitige Zauberer. He still hasn't responded either... mmm. Guess we might have to call the tourny off due to participation. Sorry guys' date=' but if you can get enough people who are willing to duel (and I will help) maybe we can have another tournament but right now, we can't. So, Set 3. Lets start shall we? [b']Focuses for Set 3[/b]Sea Serpant Support+MonstersNormal Support+MonstersInterdimensional Support+MonstersFairy Support+MonstersReptile Support+MonstersGeneric Spell+Trap DestructionField Spells This set will be named "The New Era". (TNER). There will be 120+ cards, so get making! Link to comment Share on other sites More sharing options...
seattleite Posted May 19, 2010 Report Share Posted May 19, 2010 mmm. Guess we might have to call the tourny off due to participation. Sorry guys' date=' but if you can get enough people who are willing to duel (and I will help) maybe we can have another tournament but right now, we can't. So, Set 3. Lets start shall we? [b']Focuses for Set 3[/b]Sea Serpant Support+MonstersNormal Support+MonstersInterdimensional Support+MonstersFairy Support+MonstersReptile Support+MonstersGeneric Spell+Trap DestructionField Spells This set will be named "The New Era". (TNER). There will be 120+ cards, so get making! Hmmm, Ok. I will still be available to duel for anyone who wants to replace him. Anyway, Leo, you forgot to add some of my cards I submitted for set 2 :lol: so this is why this post will have so many cards: |Ultra Mulch|10|TNER|Plant/Effect|Earth|1||0|0|If this card is Tribute Summoned for a Plant-type Monster, that monster gains 300 ATK and DEF, and cannot be targeted by Spell or Trap cards. When that monster is removed from the field, special summon this card from your graveyard.| |Sea-Bound Lemming|7|TNER|Fish/Effect|Water|2||450|600|This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any "Sea-Bound Lemming" monsters among them in face-up Defense Position. Return all other picked up cards to the Deck. |Hell's Portal|26|TNER|Spell Card|Spell||Equip|||Equip only to a Fiend-type monster you control. The equipped monster cannot attack. During each of your standby phases, special summon 1 "Demon Pawn Token" (Fiend/FIRE/Lv1/500/500).| |Ice Portrait|12|TNER|Aqua/Effect|Water|8||2400|3000|If the total level of all monsters your opponent controls is greater than or equal to the level of this card, by tributing 1 Aqua-type monster, you can special summon this card from your hand or graveyard. If you choose graveyard, you must also discard 1 card from your hand.| |Compouneddon|13|TNER|Aqua/Effect|Water|4||1400|1300|By Tributing this card and removing 1 Thunder-type monster in your hand or graveyard from play, special summon 2 "Hydro Tokens" (Dinosaur/WATER/Lv1/300/300) and 1 "Oxy token" (Dinosaur/WIND/Lv2/600/600).| |Reconfigure|21|TNER|Trap Card|Trap||Normal|||Select and Return 1 Machine-type monster to your hand. Special summon 1 other Machine-type monster with a level equal to or lower double the selected monster from your hand. The Returned monster cannot be Summoned or Set until the Special Summoned monster is removed from the field.| |Locking Mechanism|22|TNER|Machine/Effect|Earth|2||500|800|When this card is sent from the field to the graveyard, place it face up as a continuous spell card. While you control a Machine-type monster in the same column as this continuous spell card, that monster gains 600 ATK.| |Egg of Regeneration|61|TNER|Spell Card|Spell||Continuous|||When this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 3 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.| |Maggot Dig|202|TNER|Trap Card|Trap||Continuous|||Each time you inflict battle damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard.| |My Shield as a Body|132|TNER|Trap Card|Trap||Continuous|||If you would take Battle Damage, you can destroy 1 Spell or Trap Card you control instead.| |Phoenixian Flier|0|TNER|Pyro/Effect|Fire|2||100|0|When this card is Normal Summoned, it gains 2000 ATK. This card cannot be switched to Defense Position. During each of your End Phases, Remove 1 "Phoenixian" monster in your Graveyard from play. If you cannot, the ATK of this card is reduced to 0.| |Master of Judo|0|TNER|Warrior/Tuner/Effect|Earth|1||300|1000|Increase this cards ATK and level by the monster your opponent controls with the lowest DEF.| |Falling Star|36|TNER|Spell Card|Spell|||||Send up to 5 monsters from your Extra deck to your graveyard. You take 200 damage for each monster.| |Life Medic|0|TNER|Psychic/Effect|Light|2||500|500|When your Life Points are increased, Increase the ATK and DEF of this card by the same amount.| |Psych Feeder|1|TNER|Psychic/Tuner/Effect|Water|4||1800|1400|When this card destroys a monster in battle, take 500 damage and put 1 "Psych" counter on this card. When this card is removed from the field, gain Life Points equal to the number of "Psych" counters on this card x800.| |Mind Utopia|2|TNER|Spell Card|Spell||Field|||Psychic-Type monsters gain 300 ATK and DEF. During each of your Standby Phases, toss a coin, and apply 1 of the following effects until the End Phase: Heads: Psychic-Type Monsters cannot be targeted by your opponent's Spell and Trap Cards. Tails: Once per turn, you can add a Psychic-Type monster from your Deck to your Hand. You take damage equal to half it's ATK.| Link to comment Share on other sites More sharing options...
.Leo Posted May 19, 2010 Author Report Share Posted May 19, 2010 O_O. I did? Oh. Well, I am going to add a lot more cards this set. Also, the 2 Duelist Packs are half way done, expect them to be released soon as well another episode of the fan fic. Link to comment Share on other sites More sharing options...
seattleite Posted May 19, 2010 Report Share Posted May 19, 2010 Yeah, its right here http://forum.yugiohcardmaker.net/thread-200825-post-4105670.html#pid4105670, post #119, but it's really no big deal. :) Ok, I might as well just get rid of these cards I've been meaning to post. And some of them are not mine, but that will be resolved when they're posted on the wiki: |Monstrous Gora Turtle|15|TNER|Aqua/Effect|Water|5||2000|1100|When this card is summoned, select 1 of the following effects: *Monsters Level 5 or Higher cannot declare an Attack *Monsters Level 3 or Lower are unaffected by Spell and Trap cards that target them.| |School Leader|25|TNER|Fish/Effect|Water|1||300|300|When this card is Normal summoned, you can Special Summon any Level 4 or lower Fish-type monsters from your hand. If you Special summon 3 or more monsters, draw 1 card.| |Thorn Manta|26|TNER|Fish/Effect|Water|6||2100|2500|If you control a Fish-type monster, you can normal summon this card without tributing. During your End phase, you can change any of your Fish-type monsters to Defense Position. Once per turn, by tributing 1 Fish-type monster in face-up Defense Position, destroy 1 face-up monster on the field.| |Sudden Evaporation|0|TNER|Spell Card|Spell||Quick-Play|||Return all WATER monsters you control to their owner's hands, then Special Summon 1 WATER monster from your Deck or Graveyard with a Level equal to or lower the number of monsters returned x3. Until the end of the turn, it is unaffected by your opponent's Spell and Trap cards.| |Tuna|50|TNER|Fish/Tuner/Effect|Water|2||1200|400|When this card is selected as an attack target, you can return 1 Fish-Type monster in your Graveyard to your Deck to negate the attack.| |Dark Realm Cat|0|TNER|Beast/Tuner/Effect|Dark|2||400|0|When this card is Summoned, select 1 monster in both player's removed from play piles. When this card is removed from play, Special Summon those monsters.| |Penance Master|2|TNER|Fairy/Effect|Dark|8||2500|2000|Once per turn, you can remove 1 card in your hand from play. Depending on the type of card, activate the following effects: Monster: Inflict damage to your opponent equal to the number of monsters removed from play x100. Spell: If this card is Destroyed or Removed from Play before your next Standby Phase, Special Summon it during your next Standby Phase and destroy 1 monster on the field. Trap: Remove from play 3 cards in your graveyard and destroy 1 Spell or Trap card on the field. | |Dark Vibes|3|TNER|Trap Card|Trap||Counter|||Negate the effect of a Spell or Trap card that would destroy DARK monster(s) you control. Then, remove from play a number of cards on the top of your opponent's deck equal to the level of the highest leveled DARK monster you control.| |Dismissal|95|TNER|Spell Card|Spell|||||Return 1 Normal Monster from your hand to your Deck, and roll 1 six-sided die. Pick up cards from the top of your Deck and if a monster exists with a Level equal to or less than the returned monster, select 1 of those monster(s) and Special Summon it. Return the remaining cards to the Deck.| |Evolving Fossil|45|TNER|Dinosaur/Gemini/Effect|Earth|4||1400|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Send to Graveyard, Fusion-Material Monsters you control, including this card, to Fusion Summon 1 Fusion Monster from your Extra Deck.| |Cameo, Sealer of Black Magic|70|TNER|Spellcaster/Ritual/Effect|Light|5||2200|1800|This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated.| |Book of Countercurses|1|TNER|Spellcaster/Effect|Wind|4||0|2000|When this card is Normal summoned, place it on the field in face-up defense position. Tribute this face-up card to negate the Special summoning of a monster and remove it from play.| |Wall of Pain|2|TNER|Psychic/Effect|Dark|3||500|500|Every time your life points are decreased through battle damage or by your own card's effect or cost, this card gains ATK equal to that amount. Battle damage this card inflicts to your opponent is halved.| |Mass Manufacture|3|TNER|Spell Card|Spell||Normal|||Select a level 3 or lower Machine-type monster you control. Special summon 1 "Factory" token. It always have the same ATK, DEF, Type, Attribute, Level and effect as the Machine-type monster. When that selected monster is removed from the field, destroy the token.| |Faith|28|TNER|Trap Card|Trap||Normal|||Activate only when an Fairy-type monster is selected as an attack target. That monster is not destroyed in that battle. If you would have taken battle damage in that battle, increase your life points by that amount instead. Change the Fairy-type monster to Defense position at the end of the damage step.| Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 19, 2010 Report Share Posted May 19, 2010 Actually Leo, do you mind if I put DP01 in a Written Cards thread? Link to comment Share on other sites More sharing options...
Aviv: D's Knight Posted May 19, 2010 Report Share Posted May 19, 2010 Username:CaibaCard Making Experience:Lots!Will you Duel?:I can't use yvd:sad::( Link to comment Share on other sites More sharing options...
Brinolovania Posted May 19, 2010 Report Share Posted May 19, 2010 Me join now...Username:nairb27Card Making Experience:some...Will you Duel?:Probably, if I get YVD. Link to comment Share on other sites More sharing options...
seattleite Posted May 19, 2010 Report Share Posted May 19, 2010 Username:CaibaCard Making Experience:Lots!Will you Duel?:I can't use yvd:sad::( Accepted. What problems are you having with YVD? Me join now...Username:nairb27Card Making Experience:some...Will you Duel?:Probably' date=' if I get YVD.[/quote'] Accepted. YVD 9.1 is in the first post under important links. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 19, 2010 Report Share Posted May 19, 2010 Right. My newest Archetype! |Flame Stealer|0|TNER|Pyro/Tuner/Effect|Fire|3||500|500|You can reduce the level of a "Flame" monster you control by increments of 1 to Special Summon this card from your hand. Increase its level by the amount decreased by this effect. If this effect is activated, you cannot use this card as Synchro Material this turn. |Flame-ing Warrior|0|TNER|Pyro/Effect|Fire|4||1400|500|This card gains effects based on its Level:● Level 4 or more: Increase this card's ATK by 600 during damage calculation only.● Level 3 or less: This card cannot be destroyed by card effects. Prototype cards. What do you all think? Link to comment Share on other sites More sharing options...
seattleite Posted May 19, 2010 Report Share Posted May 19, 2010 Right. My newest Archetype! |Flame Stealer|0|TNER|Pyro/Tuner/Effect|Fire|3||500|500|You can reduce the level of a "Flame" monster you control by multiples of 1 to Special Summon this card from your hand. Increase this card's level by the amount decreased by this effect. If this effect is activated' date=' you cannot use this card as Synchro Material this turn. Prototype cards. What do you all think?[/quote'] OCG fix. Seems good. Let's not make it too big, as we already have way more FIRE monsters than anything else. Link to comment Share on other sites More sharing options...
Cloister Posted May 19, 2010 Report Share Posted May 19, 2010 S***! That's already a lot of cards! |Return Summoner|0|TNER|Fairy/Effect|Light|4||1400|1200|You can return this card to your Deck from your hand to select and add 1 monster from your Deck to your hand. The selected monster cannot be Summoned except by this card's effect. During the 2nd turn after this card was returned to the Deck by its own effect, Special Summon the selected monster.| |Summon Returner|0|TNER|Fairy/Effect|7|2800||0|If this card is Special Summoned by a Monster Card's effect, you can destroy 1 card on the field. When a monster is Summoned, you can return this card to the Deck to add 1 monster from your Deck to your hand.| |The Bond Between|0|TNER|Spell Card|Spell||Normal|||Activate only while you control a face-up ”Summon Returner” and you have at least 1 ”Return Summoner” in your Deck. Draw 1 card.| |A Broken Bond|0|TNER|Trap Card|Trap||Normal|||Activate only when a monster is Special Summoned. Draw 1 card. If it was a Monster Card, add it to your Deck.| |Demented World|0|TNER|Spell Card|Spell||Field|||DARK, Zombie and Fiend-Type monsters gain 200 ATK. Each time a monster is removed from play, inflict 300 damage to your opponent. Your opponent can destroy this card by discarding 3 cards.| |Helmet Fiend Fighter|0|TNER|Fiend/Effect/|Dark|2||0|0|If this card is drawn outside of your Draw Phase, you can Special Summon it. This card gains 150 ATK for each card on the field. Your opponent can only choose this card as an attack target.| |Helmet Fairy Fighter|0|TNER|Fairy/Effect/|Light|2||0|0|If this card is drawn outside of your Draw Phase, you can Special Summon it. This card gains 150 ATK for each card in both players' hands. Your opponent can only choose this card as an attack target.| |Bulb Snake|0|TNER|Sea-Serpent/Effect|Water|4|1400||0|You can Special Summon this card by discarding 1 Monster Card.| |Mud Dragon|0|TNER|Sea-Serpent/Synchro/Effect|Water|7|2400||1200|1 Tuner + 1 or more non-Tuner monsters When this card is Summoned, you can draw 1 card. If it was a Fish or Sea-Serpent-Type monster, destroy 1 card on the field.| |Ocena Bomb|0|TNER|Spell Card|Spell||Normal|||Return 1 Aqua, Fish or Sea-Serpent-Type monster you control to your Deck to Special Summon 1 monster with the same Level and inflict damage equal to half the ATK of the Special Summoned monster.| There, some cards! ;) Link to comment Share on other sites More sharing options...
seattleite Posted May 19, 2010 Report Share Posted May 19, 2010 S***! That's already a lot of cards! |Return Summoner|0|TNER|Fairy/Effect|Light|4||1400|1200|You can return this card to your Deck from your hand to select and add 1 monster from your Deck to your hand. The selected monster cannot be Summoned except by this card's effect. During the 2nd turn after this card was returned to the Deck by its own effect' date=' Special Summon the selected monster.| |Summon Returner|0|TNER|Fairy/Effect|Light|7||2800|0|If this card is Special Summoned by a Monster Card's effect, you can destroy 1 card on the field. When a monster is Summoned, you can return this card to the Deck to add 1 monster from your Deck to your hand.| |The Bond Between|0|TNER|Spell Card|Spell|||||Activate only while you control a face-up ”Summon Returner” and you have at least 1 ”Return Summoner” in your Deck. Draw 1 card.| |A Broken Bond|0|TNER|Trap Card|Trap|||||Activate only when a monster is Special Summoned. Draw 1 card. If it was a Monster Card, add it to your Deck.| |Demented World|0|TNER|Spell Card|Spell||Field|||DARK, Zombie and Fiend-Type monsters gain 200 ATK. Each time a monster is removed from play, inflict 300 damage to your opponent. Your opponent can destroy this card by discarding 3 cards.| |Helmet Fiend Fighter|0|TNER|Fiend/Effect|Dark|3||0|0|If this card is drawn outside of your Draw Phase, you can Special Summon it. This card gains 200 ATK for each card on the field. Your opponent can only choose this card as an attack target.| |Helmet Fairy Fighter|0|TNER|Fairy/Effect/|Light|3||0|0|If this card is drawn outside of your Draw Phase, you can Special Summon it. This card gains 200 ATK for each card in both players' hands. Your opponent can only choose this card as an attack target.| |Bulb Snake|0|TNER|Sea Serpent/Effect|Water|4||1400|0|You can Special Summon this card by discarding 1 Monster Card.| |Mud Dragon|0|TNER|Sea Serpent/Synchro/Effect|Water|7||2400|1200|1 Tuner + 1 or more non-Tuner monsters When this card is Summoned, you can draw 1 card. If it was a Fish or Sea-Serpent-Type monster, destroy 1 card on the field.| |Ocena Bomb|0|TNER|Spell Card|Spell|||||Return 1 Aqua, Fish or Sea-Serpent-Type monster you control to your Deck to Special Summon 1 monster with the same Level and inflict damage equal to half the ATK of the Special Summoned monster.| There, some cards! ;)[/quote'] Fixed with correct YVD formatting. I like your cards, tomtekorv. I just changed the helmet fighter's ATK increase to 200 instead of 150. Calculating with 50's is annoying and this also makes it more playable . And Sea Serpent has no hyphen. Link to comment Share on other sites More sharing options...
Cloister Posted May 19, 2010 Report Share Posted May 19, 2010 Well, they're only Level 2. I want both the "Figher" monsters to be Level 3 monsters then if the ATK boost increases from 150 to 200. |Target Tinker|0|TNER|Reptile/Tuner/Effect|Water|4||600|1200|If you control a face-up WATER monster, you can Special Summon this card from your hand by paying 500 Life Points. When this card is Summoned, 1 monster you control gain 300 ATK.| |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon up to 2 Normal Monsters from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, draw 1 card.| |Zombieswarm Virus|0|TNER|Spell Card|Spell||Quick-Play|||Special Summon to your side of the field 1 Zombie-Type monster from your opponent's Graveyard with a Level equal to the number of cards in your hand.| |Advance Among the Strong|0|TNER|Trap Card|Trap||Counter|||Activate only when a Level 4 monster you control would be destroyed. Discard any number of cards to Special Summon 1 monster from your Graveyard with a Level equal to the Level of the destroyed monster plus the number of cards discarded.| Link to comment Share on other sites More sharing options...
seattleite Posted May 19, 2010 Report Share Posted May 19, 2010 Well' date=' they're only Level 2. I want both the "Figher" monsters to be Level 3 monsters then if the ATK boost increases from 150 to 200. [/quote'] Ok then. I fix. |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack' date=' negate the attack and destroy all monsters on the field. Then, both players can Special Summon up to 2 Normal Monsters from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, draw 1 card.|[/quote'] I only have a problem with this card. It allows you to safely attack the opponent while it will destroy all monsters if your opponent does, and if you're running a Normal deck, you can net 2 strong monsters while your opponent probably won't if they're running any other kind of deck. Plus, its Continuous so you're opponent practically can't attack at all. Please explain to me how this is fair, because maybe I don't get it, but it seems to me that this card is hella broken. Link to comment Share on other sites More sharing options...
Cloister Posted May 19, 2010 Report Share Posted May 19, 2010 Lol, I guess it is broken. I can change so that your opponent can draw a card, or only 1 monster is Summoned instead. |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon 1 Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, both players draw 1 card.| Better? Or? |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon up to 2 Level 4 or lower Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, both players draw 1 card.| Link to comment Share on other sites More sharing options...
seattleite Posted May 19, 2010 Report Share Posted May 19, 2010 Lol' date=' I guess it is broken. I can change so that your opponent can draw a card, or only 1 monster is Summoned instead. |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon 1 Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, both players draw 1 card.| Better? Or? |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon up to 2 Level 4 or lower Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, both players draw 1 card.|[/quote'] No, that still doesn't change the fact that it's reusable and a wall for your opponent. This would be better: |Sudden Death|0|TNER|Spell Card|Spell||Continuous|||When your opponent declares an attack, negate the attack and destroy that monster, and this card. When this card is destroyed by it's own effect,both players can Special Summon 1 Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, both players draw 1 card.| Link to comment Share on other sites More sharing options...
courtlynd2010 Posted May 19, 2010 Report Share Posted May 19, 2010 ok wow give me a few hours to make up a deck i will duel someone with it, but how will you duel w/ fake cards? i mean how do the effects activate? and i won't make a totaly cheap deck like "if you play this card you win" and crap thats no fun Link to comment Share on other sites More sharing options...
seattleite Posted May 20, 2010 Report Share Posted May 20, 2010 Last 4 are not mine. |Armsman|0|TNER|Warrior/Effect|Fire|4||1400|1500|Whenever this card inflicts battle damage, you can select 1 Equip spell card in your graveyard and equip it to a Warrior-type monster you control. | |Skull-Marked Boa|1|TNER|Reptile/Effect|Dark|3||1400|1400|This card can attack a number of times per turn equal to the number of Reptile-type monsters you control. This card is not destroyed as a result of battle when it attacks an opponents monster. Place 1 “Poison” counter on any opponent’s monster that battles with this card at the end of the damage step. The controller of a monster with a Poison counter takes 300 damage during their standby phase for each poison counter (this effect applies even when this card is not on the field.)| |Vanilla Pudding|2|TNER|Spell Card|Spell||Field|||Decrease the Level of all Normal monsters in both players hands, fields, graveyards and decks by 1. Once per turn, you can discard 1 Normal monster from your hand to draw 1 card.| |Corporealize|3|TNER|Trap Card|Trap|||||Activate only when your opponent declares a direct attack. Special summon 1 Spirit monster from your hand, ignoring the summoning conditions. It does not return to your hand at the end of the turn. When it is removed from the field, remove it from play. | |Fenced Off|5|TNER|Trap Card|Trap||Counter|||Negate the activation of a Spell, Trap or Monster Effect that does not activate on the field.| |Guardian of Lost Souls|37|TNER|Warrior/Spirit/Effect|Fire|5||2200|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.| |Bati, the Fat Guy|30|TNER|Fiend/Effect|Wind|4||800|1900|When a player has no cards in their Spell & Trap Card Zone during their Standby phase, that player cannot enter their Battle Phase that turn.| |Diablo, Shadow of the Dark Cathedral|36|TNER|Fiend/Effect|Dark|5||1600|1200|This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards from the top of your Graveyard. Once per turn, you can remove from play 1 monster from the top of your opponent's Graveyard. This card gains its effects until the end of the turn. When this card is removed from the field, it is removed from play.| |Byakko the White Tiger|51|TNER|Beast/Spirit/Effect|Water|4||1800|800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )| Link to comment Share on other sites More sharing options...
Mr.WHAM Posted May 20, 2010 Report Share Posted May 20, 2010 I feel useless...but I will return with Dark cards... Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted May 20, 2010 Report Share Posted May 20, 2010 Leo : Can I make more Phoenexian support? Link to comment Share on other sites More sharing options...
Cloister Posted May 20, 2010 Report Share Posted May 20, 2010 Lol' date=' I guess it is broken. I can change so that your opponent can draw a card, or only 1 monster is Summoned instead. |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon 1 Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, both players draw 1 card.| Better? Or? |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon up to 2 Level 4 or lower Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, both players draw 1 card.|[/quote'] No, that still doesn't change the fact that it's reusable and a wall for your opponent. This would be better: |Sudden Death|0|TNER|Spell Card|Spell||Continuous|||When your opponent declares an attack, negate the attack and destroy that monster, and this card. When this card is destroyed by it's own effect,both players can Special Summon 1 Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed by battle or a card effect, both players draw 1 card.| Lol, I don't think that's any better tbh. Know what, lets forget that card. :P Since it's destroyed BEFORE it Summons a monster it's not just playable in any way. |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon 1 Level 4 or lower Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed, both players draw 1 card.| ^That can't be broken. Link to comment Share on other sites More sharing options...
seattleite Posted May 20, 2010 Report Share Posted May 20, 2010 I feel useless...but I will return with Dark cards... Don't feel intimidated by the amount of cards I'm posting. I'm almost pretty much done with my share' date=' so it will be mostly up to you folks to help fill the hole. Lol, I don't think that's any better tbh. Know what, lets forget that card. :P Since it's destroyed BEFORE it Summons a monster it's not just playable in any way. Is my OCG off? That's no big deal, as we can just reword it because you know what I was going for in that card, right? |Sudden Death|0|TNER|Spell Card|Spell||Continouos|||When your opponent declares an attack, negate the attack and destroy all monsters on the field. Then, both players can Special Summon 1 Level 4 or lower Normal Monster from their Deck or Graveyard. When this card is destroyed, destroy all monsters Summoned by this card's effect. If a monster Summoned by this card's effect would be destroyed, both players draw 1 card.| ^That can't be broken. Well, that's pretty much the same thing you put in your last post :S . But whatever. I don't like it because it feels too splashable in any deck with the whole Torrential Tribute for attacks thing goin on. Fine, though. Let's see how it will play out. But I will warn you I am going to be using this card in 3's xD. Edit: It seems Leo hasn't been on for a while :S. If the set finishes before he gets back, I will compile and release the cards if necessary. We already have 56 cards. Link to comment Share on other sites More sharing options...
SmallieBigs Posted May 21, 2010 Report Share Posted May 21, 2010 Er I'm dropping out of the tournament seattleite wins the match. Anyways I have a card... Life Stealer|0|TNER|Fiend/Effect|DARK|1||0|0|Once per turn during your Main Phase you can remove this monster from play, at the end of your opponent's next Battle Phase Special Summon this monster. When this monster is Special Summoned inflict 800 damage to your opponent.| Link to comment Share on other sites More sharing options...
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