Mehmani Posted November 15, 2010 Report Share Posted November 15, 2010 |Mezzo Galen|x|xxxx|Fairy/Effect|4||1800|1100|You can discard this card from your hand to add 1 "Mezzo" monster from your Deck to your hand.|Mezzo Rogue|x|xxxx|Fairy/Tuner|2||1100|400|When this card is Summoned, you can Special Summon 1 Level 4 or lower "Mezzo" monster from your Graveyard. It's effect(s) are negated.||Mezzo Beat|x|xxxx|Fairy/Effect|6||2600|1300|1 Tuner + 1 or more non-Tuner monsters You can select 1 card from your Graveyard at random and activate 1 of the following effects depending on what the card is: "Mezzo" Monster Card: Remove from play 1 card on the field. Decrease the ATK of this card by 1000 until End Phase. Monster Card: Discard 1 card from your hand. Send 1 card on the field to the Graveyard. Spell Card: You can activate 1 Trap Card from your hand this turn. Trap Card: Special Summon 1 Level 2 or lower monster from your Graveyard. It is destroyed during the End Phase.||Mezzo Chiptune|x|xxxx|Fairy/Effect|3||1900|100|You can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand. When this card is Summoned, you can pay 1000 Life Points to add 1 "Mezzo" monster from your Deck to your hand.||Mezzo Plato|x|xxxx|Fairy/Effect|3||1200|1000|When this is added from your Deck to your hand, you can send 1 "Mezzo" monster from your Deck to the Graveyard. When this card is Normal Summoned, once per turn, you can Special Summon 1 Level 3 or lower monster from your hand. When this card is removed from the field it is removed from play.||Mezzo Aris|x|xxxx|Fairy/Effect|6||2200|1600|Once per turn, you can discard 1 Monster Card from your hand to return 1 card on the field to the top of it's owner's Deck. If you return a card you control to the top of your Deck with this card's effect, draw 2 cards.||Dimensional Exchange|x|xxxx|Spell Card|Spell||Quick-Play|||Remove from play 2 cards in your hand. Add 1 removed from play card to your hand.| Link to comment Share on other sites More sharing options...
seattleite Posted November 15, 2010 Report Share Posted November 15, 2010 Alfred... pas de Synchros pour the first few sets a la request de Werelord. If you don't want to make fixes I will make them: |Mezzo Galen|x|xxxx|Fairy/Effect|4||1800|1100|You can discard this card from your hand to add 1 "Mezzo" monster from your Deck to your hand except "Mezzo Galen"| SEMI - LIMITED|Mezzo Rogue|x|xxxx|Fairy/Tuner|2||1100|400|When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Mezzo" monster from your Graveyard. It's effect(s) are negated.| |Mezzo Beat|x|xxxx|Fairy/Effect|6||2600|1300|1 Tuner + 1 or more non-Tuner monsters You can select 1 card from your Graveyard at random and activate 1 of the following effects depending on what the card is: "Mezzo" Monster Card: Remove from play 1 card on the field. Decrease the ATK of this card by 1000 until End Phase. Monster Card: Discard 1 card from your hand. Send 1 card on the field to the Graveyard. Spell Card: You can activate 1 Trap Card from your hand this turn. Trap Card: Special Summon 1 Level 2 or lower monster from your Graveyard. It is destroyed during the End Phase.| |Mezzo Chiptune|x|xxxx|Fairy/Effect|3||1400|100|You can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand. You can only use the effect of "Mezzo Chiptune" once per turn. When this card is Summoned, you can pay 1000 Life Points to add 1 "Mezzo" monster from your Deck to your hand.||Mezzo Plato|x|xxxx|Fairy/Effect|3||1200|1000|When this is added from your Deck to your hand, you can send 1 "Mezzo" monster from your Deck to the Graveyard. When this card is Normal Summoned, once per turn, you can Special Summon 1 Level 3 or lower monster from your hand. When this card is removed from the field it is removed from play.||Mezzo Aris|x|xxxx|Fairy/Effect|6||2200|1600|Once per turn, you can discard 1 Monster Card from your hand to return 1 card on the field to the top of it's owner's Deck. If you return a card you control to the top of your Deck with this card's effect, draw 2 cards.||Dimensional Exchange|x|xxxx|Spell Card|Spell||Quick-Play|||Remove from play 2 cards in your hand. Add 1 removed from play card to your hand.| Link to comment Share on other sites More sharing options...
~Nightshade~ Posted November 16, 2010 Report Share Posted November 16, 2010 |Thunder Ball Alpha|0|NASB|Thunder/Effect|Light|1||0|0|You can discard this card to add 3 "Thunder Ball Beta" cards from your deck to your hand. Then, send all "Thunder Ball Alpha" cards to the Graveyard from your deck.| |Thunder Ball Beta|0|NASB|Thunder/Effect|Light|1||0|0|When this card is destroyed, Special Summon 1 "Thunder Ball Alpha" from your Graveyard.| |Thunder Striker|0|NASB|Thunder/Effect|Light|3||1400|0|You can discard this card to Special Summon 1 Thunder-type monster, besides "Thunder Striker", from your Graveyard.| Link to comment Share on other sites More sharing options...
Mehmani Posted November 16, 2010 Report Share Posted November 16, 2010 Alfred... pas de Synchros pour the first few sets a la request de Werelord. If you don't want to make fixes I will make them: |Mezzo Galen|x|xxxx|Fairy/Effect|4||1800|1100|You can discard this card from your hand to add 1 "Mezzo" monster from your Deck to your hand except "Mezzo Galen"| SEMI - LIMITED|Mezzo Rogue|x|xxxx|Fairy/Tuner|2||1100|400|When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Mezzo" monster from your Graveyard. It's effect(s) are negated.| |Mezzo Beat|x|xxxx|Fairy/Effect|6||2600|1300|1 Tuner + 1 or more non-Tuner monsters You can select 1 card from your Graveyard at random and activate 1 of the following effects depending on what the card is: "Mezzo" Monster Card: Remove from play 1 card on the field. Decrease the ATK of this card by 1000 until End Phase. Monster Card: Discard 1 card from your hand. Send 1 card on the field to the Graveyard. Spell Card: You can activate 1 Trap Card from your hand this turn. Trap Card: Special Summon 1 Level 2 or lower monster from your Graveyard. It is destroyed during the End Phase.| |Mezzo Chiptune|x|xxxx|Fairy/Effect|3||1400|100|You can send 1 card from the top of your Deck to the Graveyard to Special Summon this card from your hand. You can only use the effect of "Mezzo Chiptune" once per turn. When this card is Summoned, you can pay 1000 Life Points to add 1 "Mezzo" monster from your Deck to your hand.||Mezzo Plato|x|xxxx|Fairy/Effect|3||1200|1000|When this is added from your Deck to your hand, you can send 1 "Mezzo" monster from your Deck to the Graveyard. When this card is Normal Summoned, once per turn, you can Special Summon 1 Level 3 or lower monster from your hand. When this card is removed from the field it is removed from play.||Mezzo Aris|x|xxxx|Fairy/Effect|6||2200|1600|Once per turn, you can discard 1 Monster Card from your hand to return 1 card on the field to the top of it's owner's Deck. If you return a card you control to the top of your Deck with this card's effect, draw 2 cards.||Dimensional Exchange|x|xxxx|Spell Card|Spell||Quick-Play|||Remove from play 2 cards in your hand. Add 1 removed from play card to your hand.| Why can't we post Synchros? Because WereLord says so? Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 16, 2010 Report Share Posted November 16, 2010 Why can't we post Synchros? Because WereLord says so?Yes because I SAID SO.not really it was just a suggestion to let the CCG get back on it's feet before we spam it with over 9000 Synchros and say F***you Fusions & Rituals your not fast eoungh. Also Sea I'll post my cards for the set tomarrow. Link to comment Share on other sites More sharing options...
Mehmani Posted November 16, 2010 Report Share Posted November 16, 2010 Yes because I SAID SO.not really it was just a suggestion to let the CCG get back on it's feet before we spam it with over 9000 Synchros and say F***you Fusions & Rituals your not fast eoungh. Also Sea I'll post my cards for the set tomarrow. So posting 1 Synchro in the reset destroys the game? Logic. That kills Tuners and Synchro support, which do no harm if they are balanced. Link to comment Share on other sites More sharing options...
~Nightshade~ Posted November 16, 2010 Report Share Posted November 16, 2010 |Zero Necromancer|0|NASB|Spellcaster/Gemini|Dark|4||1800|0|This card is treated as a Normal monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as a Effect Monster with this effect:-Once per turn, select 1 monster with 0 ATK in your Graveyard and Special Summon it.| A little peak into my new archetype- He's all for this set. Link to comment Share on other sites More sharing options...
.Leo Posted November 16, 2010 Author Report Share Posted November 16, 2010 |Rock Avenger|1|NSAB|Rock/Effect|Earth|1||0|0|You can remove from play 1 Rock-Type monster in your Graveyard to Special Summon this card from your Graveyard. This card is removed from play when it is removed from the field.| |Shadow Rocklord|2|NSAB|Rock/Effect|Dark|4||1800|0|When this card is Normal Summoned, discard 1 card from your hand to destroy 1 Spell or Trap Card on the field.| |Exploder King|3|NSAB|Rock/Effect|Dark|6||2400|1800|When this card is Tribute Summon, select 1 removed from play card. Return it to the owners deck.| I am not feeling very creative atm ;-;. Link to comment Share on other sites More sharing options...
~Nightshade~ Posted November 17, 2010 Report Share Posted November 17, 2010 Resubmit:|Decaying Earth|8|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Zombie, Rock, or Insect-Type Monsters you control to Special Summon one Zombie, Rock, or Insect-Type Monster that requires 2 tributes from your hand or Deck.||Electric Current|9|DLTR|Trap Card|Trap|||||Activate when you Summon a level 3 or Lower Thunder-Type monster destroy all Face down monsters Non-Machine and all Non-Thunder Type monsters on the field.||Inherited Rights|10|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Reptile, Fairy, or Dragon-Type Monsters you control to Special Summon one Reptile, Fairy, or Dragon-Type Monster that requires 2 tributes from your hand or Deck.||Natures Call|11|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Beast, Beast-Warrior, or Winged Beast-Type Monsters you control to Special Summon one Beast, Beast-Warrior, or Winged Beast-Type Monster that requires 2 tributes from your hand or Deck.||Rising Tide|13|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Aqua, Fish, or Sea Serpent-Type Monsters you control to Special Summon one Aqua, Fish, or Sea Serpent-Type Monster that requires 2 tributes from your hand or Deck.||Upgrade|15|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Machine, Thunder, or Psyichic-Type Monsters you control to Special Summon one Machine, Thunder, or Psychic-Type Monster that requires 2 tributes from your hand or Deck.||War Experince|16|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Fiend, Warrior, or Spellcaster-Type Monsters you control to Special Summon one Fiend, Warrior, or Spellcaster-Type Monster that requires 2 tributes from your hand or Deck.| Submit: I'M A LIAR:|Zero Sprite|0|NASB|Spellcaster/Effect|Dark|1||0|0|When this card is destroyed, select 1 monster in your Graveyard. It is treated as having 0 ATK and DEF.||Zero Chimera|0||Spellcaster/Effect|Dark|1||0|0|When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Zero" monster with 0 ATK and DEF from your Graveyard.| Link to comment Share on other sites More sharing options...
seattleite Posted November 17, 2010 Report Share Posted November 17, 2010 |Golem Striker|44|NSAB|Rock/Effect|Earth|2||700|700|When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower Rock-Type Tuner monster from your Deck in Attack Position.||Proper Burial|2|NSAB|Trap Card|Trap|||||Select any number of monster cards that are removed from play, and return them to their owners' Graveyards. You take 100 damage for each one.||Tarot Card Reading|3|NSAB|Spell Card|Spell|||||Look at the top 3 cards from your Deck. Then place them back on the top or bottom of your Deck in any order.||Ultra Mulch|1|NSAB|Plant/Effect|Earth|1||0|0|If this card is Tribute Summoned for a Plant-type Monster, that monster gains 300 ATK and DEF, and cannot be targeted by Spell or Trap cards. When that monster is removed from the field, special summon this card from your graveyard.||Re-Do|0|NSAB|Trap Card|Trap|||||Activate only when a card effect is activated during a battle between 2 monsters. Negate and destroy the card.||Survivor|87|NSAB|Trap Card|Trap|||||Activate only during a player's End phase. Gain an amount of Life points equal to the amount of Battle damage you took this turn.||Hell Cerberus|62|NSAB|Beast/Fusion/Effect|Dark|7||2300|1800|"Hell Hound" + "Diablo, Dark Shadow of the Cathedral". During each of your opponent's standby phases, they take damage equal to the number of monsters removed from play X200.||Mirror of Trapped Souls|9|NSAB|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy a number of your opponent's monsters equal to the number of your monsters which were destroyed this turn.||Ice Cube|52|NSAB|Spell Card|Spell||Quick-Play|||Roll a six-sided die. Increase your Life Points by the number rolled x 500 points. ||Ghost Fusion|4|NSAB|Spell Card|Spell||Continuous|||During either player's turn, when 2 or more of your monsters have been destroyed since your last turn, you can Fusion Summon 1 Fusion Monster from your Extra deck which lists the destroyed monsters as Fusion Material Monsters. That Fusion Monster is not destroyed in battle.| And the set is done. EDIT: Oh, evan. lol it's ok. But I really think Zero Chimera should have an "Except Zero Chimera" clause in there because with 2 you have an infinite wall. DOUBLE EDIT: After some discussing we decided to let Mezzo Beat in (with a fix) |Mezzo Beat|100|NASB|Fairy/Effect|6||2400|1300|1 Tuner + 1 or more non-Tuner monsters You can select 1 card from your Graveyard at random and activate 1 of the following effects depending on the type of card: "Mezzo" Monster Card: Remove from play 1 Spell or Trap Card on the field. Monster Card: Discard 1 card from your hand. Destroy 1 monster on the field. Decrease this cards ATK by 1000 until the End Phase. Spell Card: You can activate 1 Trap Card from your hand this turn. Trap Card: Special Summon 1 Level 2 or lower monster from your Graveyard. It is destroyed during the End Phase.| Link to comment Share on other sites More sharing options...
Brinolovania Posted November 17, 2010 Report Share Posted November 17, 2010 Sorry I haven't posted anything...I'm busy converting the Darklights to YVD format. IT TAKES TOO LONG :( Link to comment Share on other sites More sharing options...
seattleite Posted November 17, 2010 Report Share Posted November 17, 2010 Sorry I haven't posted anything...I'm busy converting the Darklights to YVD format. IT TAKES TOO LONG :( lol... it's alright Pac. Next set, then. Sent the codes to LeoMence... so when he gets them we will have NASB. :) ALSO: Today marks the first successful connection with LCCG Duel Arena! Me and Evanm7 played for a few turns until errors got in the way (but I know how to fix them!) Plus, updated the Wikia a little. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 17, 2010 Report Share Posted November 17, 2010 Thinking in the next set about resubmiting the following cards Tuner Wolf [what I loved it and also it's not part of an archtype] NecroDragon [not Broken] a reworded Fission Blast [make it more fair] Fixed Trap monsters and what ever I think we need Link to comment Share on other sites More sharing options...
.Leo Posted November 18, 2010 Author Report Share Posted November 18, 2010 I am currently working on a rarity list for NSAB, which Seattleite might have many stones to through at =P. NSAB will be OCG fixed and I will make any necessary changes if needed. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 18, 2010 Report Share Posted November 18, 2010 Ok gotcha Leo Link to comment Share on other sites More sharing options...
Brinolovania Posted November 18, 2010 Report Share Posted November 18, 2010 Hey guys, I have an idea *insert warning sign here*. 0-Chill, at least before the re-set created a side set. Alfred wanted too. So I was thinking, why don't we let each member create a side set? I was thinking, you know, one per break between regular packs. Not too many cards, I was think 35-50 at max... Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 18, 2010 Report Share Posted November 18, 2010 Hey guys, I have an idea *insert warning sign here*. 0-Chill, at least before the re-set created a side set. Alfred wanted too. So I was thinking, why don't we let each member create a side set? I was thinking, you know, one per break between regular packs. Not too many cards, I was think 35-50 at max...Love the Idea so I agree Link to comment Share on other sites More sharing options...
.Leo Posted November 18, 2010 Author Report Share Posted November 18, 2010 Idea is awesome. A 60 card pack would for each member would be nice. Also, just because it is a side set, I think they should still be checked for balance. Link to comment Share on other sites More sharing options...
Mehmani Posted November 18, 2010 Report Share Posted November 18, 2010 Let me explain why side-sets are flawed: Member makes side-set > Sea/others"fix" side-set > Member complains that fixes killed playability > Sea/others say decision is final > Member complains, has a strop and drops the side-set > etc. Link to comment Share on other sites More sharing options...
seattleite Posted November 18, 2010 Report Share Posted November 18, 2010 Sorry guys to ruin the fun but I have some problems with the way this is going: 60 cards? Can we at least make sure we have enough to submit in our other sets please? Honestly, at the most 30 is a reasonable amount. And how often? If we have side sets too often, then there wouldn't be any point to the requirement list :/ I think side sets are fine as long as they are controlled and don't detract from Community sets. --------------------------------------------------------------------\Here is NASB (and all the other cards): http://www.megaupload.com/?d=5G16UB3Q OR you can go to all sets: http://yugiohccg.wikia.com/wiki/All_Sets NVM, we will post the newest edition soon. Link to comment Share on other sites More sharing options...
Brinolovania Posted November 19, 2010 Report Share Posted November 19, 2010 Yeah...60 does seem like too much. But smaller ones... Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 19, 2010 Report Share Posted November 19, 2010 Ok my Ideas for side sets. 1. 20-30 cards at most2. Cards must be balanced BUT they are allowed ONE MAIN NOT BROKEN COMBO.3. Should be given to each Active member once per 2 or 3 sets [and if a member or newer member wishes to make a side set who hasn't in the past and a member who has made one in the past decides hey i want to expand on this or realse this. The Member who hasn't befor is a higher Priority]4. For the sake of keeping our card total more "Simple" to get through only 2-3 people should make a set at a time. Preferibly 2 at most 60 side set cards plus a new pack is ALOT of cards. Ok I'm out of here see yah later Link to comment Share on other sites More sharing options...
Mehmani Posted November 19, 2010 Report Share Posted November 19, 2010 Rules of side-sets:Side-sets should have a maximum of 35 cards. A side-set should be released during the time between the release of one main set and another main set. Combos are unrestricted, providing they are not broken. A side-set should only contain some archetype support, the rest being type or attribute support and/or generic Spells and Traps. Side-sets can be and are encouraged to be collaborated on. Seeing as me and ZeroChill were the most recent people to ask for side-sets, I think that we should make the first and second side-sets. I already have my side-set nearly done - it builds on the Mezzos released in Nature Strikes Back and features a plethora of support options for a type much-neglected pre-reset - Zombies (bar Plagues, and they were Tier 2). As my side-set is likely to be released very soon (given approval), I should provide a taster of Zombie support. Next post I will have the codes ready. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 19, 2010 Report Share Posted November 19, 2010 ....ok.....way to kill my idea..... Link to comment Share on other sites More sharing options...
Lonk Posted November 19, 2010 Report Share Posted November 19, 2010 How about just 10 cards a side set? Now I got to create 10 Insects/support cards. Link to comment Share on other sites More sharing options...
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