Mehmani Posted November 6, 2010 Report Share Posted November 6, 2010 I like this idea, but we already are working on a side set. We could release this in Feburary-March at the latest. Seeing as Mezzos are being released next set and Aqueans are likely to get support anyway, this would only work if released ASAP. Also, this side set would revitalize type and attribute decks, which have sadly been lacking recently. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 6, 2010 Report Share Posted November 6, 2010 I'm Back [for now] Yes I'm on in the chat box Link to comment Share on other sites More sharing options...
seattleite Posted November 6, 2010 Report Share Posted November 6, 2010 Hey welcome back man. Hope your computer can be fixed soon. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 6, 2010 Report Share Posted November 6, 2010 Not my computer the Breaker to the house Sea. >_> Where my Monster Hunter Based seriers is right now [spoiler=My new set. New posted cards] [spoiler=Fatalis and it's Armor]Effect-This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". This card is uneffected by the effects of all Spell Cards and Trap Cards on the field. Once per turn you can select one card in your deck and add it to your hand. Effect-When ever you add this card to your hand except by the effect of "Compleating the Hunt" send this card back to your deck and add one "Fatalis" from your deck or Graveyard to your hand. This card cannot be destroyed except by the effect of "Compleating the Hunt". This card can only be equiped to a face-up "Hunter of Dragons" you control. The equiped monster gains the following effects. This monster cannot be destroyed by a card effect. This card is uneffected by the effects of all Spell Cards and Trap Cards on your opponets field. [spoiler=Ratalos and it's Armor]Effect-This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". Control of this card cannot swicth. During your End Phase if you have no cards in your hand draw untill you have 7 cards. During your Standby Phase if your opponet controls a face-up "Hunter of Dragons" you must discard two cards in your hard select two cards on the field and destroy them except "Hunter of Dragons" Then your opponet can add one "Rathian" from their Deck or Graveyard to their hand. Effect-When ever you add this card to your hand except by the effect of "Compleating the Hunt" send this card back to your deck and add one "Rathalos" from your deck or Graveyard to your hand. This card cannot be destroyed except by the effect of "Compleating the Hunt". This card can only be equiped to a face-up "Hunter of Dragons" you control. the equiped monster gains the following effects. Both players must Set Spell Cards before activating them, and cannot activate them until their next turn. Once per turn select upto two Spell and Trap cards on the field and destroy them. [spoiler=Nargacuga and It's Armor]Effect-This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Initating the Hunt". This monster cannot be destroyed by battle or by a card effect except by "Hunter of Dragons". Control of this card cannot swicth. Once per turn you can half this cards Atk and it can Atk your opponets life points directly. I will probibly add more to his effect. Effect-When ever you add this card to your hand except by the effect of "Compleating the Hunt" send this card back to your deck and add one "Nargacuga" from your deck or Graveyard to your hand. This card cannot be destroyed except by the effect of "Compleating the Hunt". This card can only be equiped to a face-up "Hunter of Dragons" you control. the equiped monster gains the following effects. This card is uneffected by all your opponets Spell Trap and Effect Monsters effects. Once per turn select 1 facedown card on the field, look at it and applie the following effect.*Trap Card-Your opponet takes inflict 300 damage to your opponets lifepoints for ever card on the field.*Spell Card-Destroy one monster card on the field and inflict damage to both players life points equal to that monsters level 200x.*Monster Card-This card can Atk your opponets life points directly this turn. [spoiler=Some Wepon Class Cards and Initiating The Hunt open for Ideas] Wepon Class GreatswordSpell EquipEffect-This card can only be equiped to a face-up Warrior-type "Hunter" monster you control. This card cannot be destroyed except by the effect of a "Wepon Class" card. The equiped monster gains 1200 Atk when ever it battles a monster that says it can only be destroyed by a "Hunter" monster you control. While the equiped monster is in Deffense Postion it gains 1500 Def. You can only control one face-up "Wepon Class" card. Wepon Class Dragon SlayerEquip Spell cardEffect-You must tribute one "Wepon Class Greatsword" to play this card. The equiped monster gains the following effects. When ever this monster battles a Dragon-type monster half the Atk of that monster. While in deffense postion this card cannot be destroyed by battle. You can only control one face-up "Wepon Class" card. Wepon Class LongswordEquip Spell CardEffect-This card can only be equiped to a face-up Warrior-type "Hunter" monster you control. When the equiped monster destroys an opponets moster by battle this card gains one Spirit Combo conter. During either players turn you can remove all Spirit Combo counters from this card to have the equiped monster gain 500 Atk for each counter removed. You can only control one face-up "Wepon Class" card. Initiating The HuntContinuos SpellEffect-Once per turn you can Special Summon one monster card from your hand to your opponets side of the field that says it can only be summoned by the effect of "Initiating The Hunt". When this card is activated you can add one "Compleating the Hunt" from you deck or Graveyard to your hand. [spoiler=Some Trap Cards open for Ideas]Compleating The HuntContinuos TrapEffect-When a face-up "Hunter" monster you control destroys a Dragon-Type monster that can only be summoned by the effect of "Initiating The Hunt". You can add one "Armor" card form your deck or Graveyard to your hand that has the same name as the detroyed monster. You can only control one "Armor" card at a time. When you activate this cards effect if you all ready control a face up "Armor" card you can destroy the Equiped "Armor" card and equip one "Armor" card from your hand. A Hunters Job is Never Done.Normal TrapEffect-Special Summon one Warrior-Type "Hunter" monster from your Graveyard and your opponet adds one card from their Graveyard to their deck(the deck is then shuffled). During your next Draw Phase you can select one Dragon-Type monster in your deck or Graveyard that cannot be Normal Summoned and add it to your hand. Signaling the HuntersNormal TrapEffect-Special Summon one Warrior-Type "Hunter" monster from your hand deck or Graveyard. Then your opponet may add one level 4 or lower monster from their Graveyard to their deck and shuffle the deck. Finally the man of the Hour Hunter of DragonsEarth Warrior Lv 4Atk-1900Def-1500Effect-This is the only monster you can control. When this card is Summoned, put 3 counters on it (max 3). If this card would be destroyed by battle you can remove one counter from this card instead. When this card is summoned you can add one of each of the following cards from your deck to your hand. One "Wepon Class" named card, one "Initating the Hunt", and one Dragon-type monster that cannot be Normal Summoned. When this card destroys a Dragon-type monster and sends it to the Graveyard you can add "Wepon Class Dragon" named card from your deck to your hand. The reason I left him for last is because he will be about the only monster I have in my whole deck to summon or even use so. In my mind I have 3 monsters out of about a 40 card deck to protect me. In short needs summon power add there traps soo. Oh yah and your opponet gets control of all of the Dragons or in my mind "My Hunt." 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The Great Wolf Sif Posted November 7, 2010 Report Share Posted November 7, 2010 So no one has any suggestions? Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 7, 2010 Report Share Posted November 7, 2010 New cards for monster hunter series in original post Link to comment Share on other sites More sharing options...
seattleite Posted November 7, 2010 Report Share Posted November 7, 2010 Decadence pretty much you have 1 card, hunter of dragons that is almost invincible with most of the equip spell cards. I mean I can see how this deck can be abused run a bunch of Equip spell cards (not including the weapon class ones), with the weapon class ones which most say it can't be destroyed by effects, unaffected by them, etc. PLUS it gains 3 counters so it has to be destroyed by battle 3 times... I know it's the only monster you can control but do you mind making it a little easier to destroy? Maybe at least replace "unaffected" in most of the weapon class cards with "cannot be destroyed by effects", because then you can at least have it change battle position or remove it from play. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 7, 2010 Report Share Posted November 7, 2010 Decadence pretty much you have 1 card, hunter of dragons that is almost invincible with most of the equip spell cards. I mean I can see how this deck can be abused run a bunch of Equip spell cards (not including the weapon class ones), with the weapon class ones which most say it can't be destroyed by effects, unaffected by them, etc. PLUS it gains 3 counters so it has to be destroyed by battle 3 times... I know it's the only monster you can control but do you mind making it a little easier to destroy? Maybe at least replace "unaffected" in most of the weapon class cards with "cannot be destroyed by effects", because then you can at least have it change battle position or remove it from play.Ok Sea I'll fix it. For the record it's the Armor cards that prevent destruction from spells and traps Link to comment Share on other sites More sharing options...
Brinolovania Posted November 8, 2010 Report Share Posted November 8, 2010 The problem with the CCG forum is that we aren't posting here much...:/ Link to comment Share on other sites More sharing options...
.Leo Posted November 8, 2010 Author Report Share Posted November 8, 2010 The problem with the CCG forum is that we aren't posting here much...:/ True, I think that we should try to be a bit more active here. Link to comment Share on other sites More sharing options...
seattleite Posted November 8, 2010 Report Share Posted November 8, 2010 I think that the most important and immediate topics should be discussed here, while things like reviewing your CCG deck and maybe Q&A in the Forums ;) Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 9, 2010 Report Share Posted November 9, 2010 I think that the most important and immediate topics should be discussed here, while things like reviewing your CCG deck and maybe Q&A in the Forums ;)I think it should be a combo honestly Link to comment Share on other sites More sharing options...
seattleite Posted November 9, 2010 Report Share Posted November 9, 2010 I think it should be a combo honestly Nevertheless, important things should always go here (and the forums, too). Other stuff, I don't care. Link to comment Share on other sites More sharing options...
Brinolovania Posted November 9, 2010 Report Share Posted November 9, 2010 What kind of..."other stuff" Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 9, 2010 Report Share Posted November 9, 2010 Yes Sea what "Other" stuff do you mean? Link to comment Share on other sites More sharing options...
seattleite Posted November 9, 2010 Report Share Posted November 9, 2010 I just said it. Discussing your CCG deck, individual cards, etc. Link to comment Share on other sites More sharing options...
Mehmani Posted November 10, 2010 Report Share Posted November 10, 2010 http://lccg.forumotion.com/general-discussions-f3/dead-broken-the-harmony-mechs-t50.htm#266 EDIT: WereLord, negging Sea for no reason is neither big nor clever. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted November 10, 2010 Report Share Posted November 10, 2010 Seatellite got negged by someone so I +reped him back :) Anyway I wish I could stay active here but im a leader in another ccg.I can still make some small help and I can submit a few cards. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 11, 2010 Report Share Posted November 11, 2010 Sorry Sea I wasn't having the best day yesterday and now I feel alot better plus your comment ended up pissing me off Link to comment Share on other sites More sharing options...
Lonk Posted November 11, 2010 Report Share Posted November 11, 2010 So, how did Sea offend [jk]?and I wonder when Leomence is making more rocks.... Link to comment Share on other sites More sharing options...
seattleite Posted November 11, 2010 Report Share Posted November 11, 2010 Ummmm didn't mean to offend.... And I guess I was being a little snappy too @ Champion Lance / Dog King - Ok understood. @ Alfred - I will look at it right away Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted November 11, 2010 Report Share Posted November 11, 2010 It's ok Sea Link to comment Share on other sites More sharing options...
seattleite Posted November 11, 2010 Report Share Posted November 11, 2010 Alright, all is cool for those who are wondering. Just a misunderstanding :) Also in lieu of Alfred's topic we are kinda cracking down on Harmony Mechs right now. I started a topic on the forum: http://lccg.forumotion.com/general-discussions-f3/harmony-mech-a-a-t51.htm Link to comment Share on other sites More sharing options...
~Nightshade~ Posted November 12, 2010 Report Share Posted November 12, 2010 If anyone can catch the infinite loop in these cards (tobereleased) they get 3 reps. |Automatan Bronze Soldier|0||Physic/Effect|Fire|4||1600|1800|This card is also a Machine-Type. When this card is Summoned by the effect of a "Automatan" card, select and equip 1 Equip spell in your Graveyard to this card. You can send this card and a Equip spell card you control to the Graveyard to activate 1 of the following effects:-Destroy 1 card on the field.-Draw 1 card.| |Automatan Repair Unit|0||Spell Card|Spell||Continuous|||When an "Automatan" Equip spell card is sent to the Graveyard, add 1 card with the same name from your deck to your hand. When this card is destroyed, Special Summon 1 Level 4 or lower "Automatan" monster from your Graveyard.| |Automatan Blast Axe|0||Spell Card|Spell||Equip|||Once per turn, inflict 500 damage to your opponent. Once per turn, when this card is in your Graveyard, add 1 "Automatan" Spell card in your Graveyard to your hand. | [spoiler=Answers]Summon Automatan Bronze Soldier. Activate Repair Unit and equip Blast Axe to Soldier. Burn 500.Soldier kills itself and Blast Axe. Repair Unit adds another Blast Axe and you blow up your own Repair Unit. Blast Axe adds Repair Unit.Repair Unit Special Summons Soldier. Soldier equips Blast Axe to itself. Burn 500. Activate the Repair Unit. Go until game. Link to comment Share on other sites More sharing options...
Mehmani Posted November 12, 2010 Report Share Posted November 12, 2010 Summon Soldier, play Repair and equip Axe. 500 burn. Drop Soldier and Axe for destroy/draw, Axe adds self to hand, Repair summons Soldier and adds another Axe. Play Axe, 500 burn. Rinse & repeat. Link to comment Share on other sites More sharing options...
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