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Leo's Yu-Gi-Oh! CCG


.Leo

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Stun Deck [40]

 

Monsters [17]

3| Book of Countercurses

3| Cobra Soldier

3| Rouge Inverter

3| Shaman Silma

2| Shaman Quizas

2| Alchemic Engine

1| Air Force Gale Jet

 

Spell Cards [9]

2| Mind Reflection

2| Scrap Explosion

2| Mystic Energy Generator

2| Deck Reload

1| Mind Storm

 

Trap Cards [14]

3| Dark Tornado

3| Twin Double Crossers

3| Attack Barrier

2| Mind Overload

1| Quelle Suryprise!

2| My Shield as a Body

 

Extra Deck [3]

3| Ever-Luster Dragon

 

I wanted to put a big playbook here, but if you search all the cards, it is pretty easy to figure out what to do.

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Monster Hunter series is under way *50 people in a room and only one says Yahhh after the 1 hour speach*>_>

 

Warning the following information contains but is not limited to, tributes who cannot be destroyed in battle. A very unique way to win a duel [not really it's quite original]. Leveling up Equip Cards? (what the hell equip cards don't level up?)[my answer they can now].

[side note I think he's lost it]

Monsters for CCG like Lava Golem minus the burn part to you [still just as fun though]. :D (sarcasam Sea)

Finally a set in wich I will finish at a later date because I've been working on them for 2 hours strait. I will post the whole set together other wise it will be what are Wepon classes? what do you mean by Initating the Hunt? [a wonderful card if I do say so my self]

 

Yes and this entire time that I assume you have been reading this and going like he could have left an example at least.

I would but difficulty in coming up with my own effects for cards. [Oh so then why did you type all of this?] To help me think of effects for the Hunters and it worked.

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Hey, guize. 3 things.

 

1.Happy birthday to me! Yay!

 

2.Leo, the "Meta" spoiler on the first post doesn't actually list any deck types...

 

3.Well, I like chess, and I think the CCG doesn't have any alternate win condition cards (eg. Exodia), right? So, here are my (edited) versions of the Puppet Chess monsters (borrowed from the Yu-Gi-Oh R manga), possibly the first instant win archetype:

 

[spoiler=Teh monsters]

Puppet Pawn

***

EARTH

Warrior/Effect

Lore:This card can only attack opponents monsters that are diagonally adjacent to this card. Once per turn, you can move this card to an adjacent unoccupied monster card zone.

ATK/800 DEF/1200

 

Puppet Bishop

****

EARTH

Warrior/Effect

Lore:This card can only attack opponents monsters diagonally adjacent to it. Once per turn, you can move this card diagonally to one of your unocupied card zones. This card cannot attack or be attacked while in a Spell and Trap card zone.

ATK/1000 DEF/1900

 

Puppet Knight

****

EARTH

Warrior/Effect

Lore:This card cannot attack monsters in the same row as it. Once per turn, you can move this card up to 2 monster card zones away. This card can only move to an unoccupied card zone.

ATK/1500 DEF/1000

 

Puppet Rook

****

EARTH

Warrior/Effect

Lore:This card cannot attack directly on the turn it is Summoned. This card can only attack opponents monsters in the same row as it. If there are no opponents monsters in this cards row, this card can attack your opponent directly if this card was in the same card zone it is now during your Draw Phase. Once per turn, you can move this card to another unoccupied monster card zone. This card cannot go to a zone if it would need to pass any other monster.

ATK/1800 DEF/1200

 

Puppet Queen

******

EARTH

Warrior/Effect

Lore:This card can only attack opponents monsters adjacent to it (vertically or diagonally). Once per turn, you can move this card to another unoccupied monster card zone. This card cannot go to a zone if it would need to pass any other monster.

ATK/2200 DEF/2500

 

Puppet King

********

EARTH

Warrior/Effect

Lore:You can Special Summoning this card from your hand by Tributing a "Puppet Queen" you control. This card can only attack opponents monsters adjacent to it (vertically or diagonally).Once per turn, you can move this card to an adjacent unoccupied monster card zone.

ATK/2800 DEF/2600

 

 

[spoiler=Teh support and instant win stuff]

Promotion

Normal Spell

Lore:Tribute 1 "Puppet Pawn". Special Summon 1 different "Puppet" monster, except "Puppet King", from your hand or Deck.

 

Chess Board

Field Spell

Lore:This card is destroyed if you control no "Puppet" monsters.

 

Check

Normal Spell

Lore:This card can only be activated while "Chess Board" is on the field, while you control at least three "Puppet" monsters and your opponent controls exactly one monster (if that monster is in defense position, it is switched to attack position). The name of your opponent's monster becomes "Enemy King", and its ATK becomes 2900 (permanently).

 

Checkmate

Normal Trap

Lore: This card can only be activated during your opponent's End Phase if you activated a "Check" last turn. If "Chess board" or a "Puppet" monster you control has not been removed from the Field this turn, and your opponent has not Summoned any monsters this turn, you win the Duel.

 

 

YYYAAAAAAAYYYY

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Hey, guize. 3 things.

 

1.Happy birthday to me! Yay!Happy B. Day

 

2.Leo, the "Meta" spoiler on the first post doesn't actually list any deck types...He is terrable about updates

 

3.Well, I like chess, and I think the CCG doesn't have any alternate win condition cards (eg. Exodia), right? So, here are my (edited) versions of the Puppet Chess monsters (borrowed from the Yu-Gi-Oh R manga), possibly the first instant win archetype:When these cards are released anyone want to play Chess? By the way I think their alsome and you beat me to the punch.

Any ways cont. off of my last post here's a monster for the Monster Hunter set. With a LONG EFFECT. by the way if anyone can think of better wording for this card pls tell me.

 

Name-Hunter of Dragons

Attribute-Earth

Level-4

Type-Warrior

Atk-1900

Def-1500

Effect-This is the only monster you can control. When this card is Summoned, put 3 counters on it (max 3). If this card would be destroyed by battle you can remove one counter from this card instead. When this card is summoned you can add one of each on the following cards from your deck to your hand. One "Wepon Class" named card, one "Initating the Hunt", and one Dragon-type monster that cannot be Normal Summoned. When this card destroys a Dragon-type monster and sends it to the Graveyard you can add "Wepon Class Dragon" named card from your deck to your hand.

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The reason the meta is empty, is because nobody is duelling :/.

 

I am going to the Midget AAA hockey game today, I will be around tonight.

 

Everybody should start duelling >:/.

Like i said last night i cant. My old computer is messed up, and the school wont let me download yvd, so im waiting for sea's vb program to find out if i can duel at all or not

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First, Happy Birthday Pacman :D . Here's a virtual cake. I'll get to your cards in a minute.

 

 

@ WereLord - The concept seems cool. But the monster that you posted, instantly searches out 3 cards from your deck. Excessive?

 

 

@ Inh - You and Pacman are exempt from being expected to duel.

 

@ Tomtekorv - Not much. Some new cards were submitted. I coded some more stuff, and i have 80/100 cards coded now.

 

Sidenote - Hmm, the meta box didn't transfer over to the new server :/ . It was something like Tier 1 - Supreme and Mirrors, Tier 2, Phoenixian and Shaman, Tier 3 Attribute Decks.

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@INH: I know your situation ;D.

 

I just want everybody else to start duelling :/.

I might not be able to

My keybord is messed up

cant type

 

copyed The abcs to say that

 

First, Happy Birthday Pacman :D . Here's a virtual cake. I'll get to your cards in a minute.

 

 

@ WereLord - The concept seems cool. But the monster that you posted, instantly searches out 3 cards from your deck. Excessive?No This is the only monster you can control.I will post the whole set together other wise it will be what are Wepon classes? what do you mean by Initating the Hunt?[

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