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Leo's Yu-Gi-Oh! CCG


.Leo

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I've gotta release the new version, because that includes coding each of the individual cards (like I have to put in a "Draw" command to Mind Reflection, a "Destroy" command to Mind Storm, etc.)

 

First release will only have ENIL cards, sorry. But, releases in this program will happen more frequently than releases in the CCG (For YVD). Eventually, the project will catch up to YVD. Eventually :)

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|Claiohm Jumper|x|xxx|Warrior/Effect|LIGHT|2||400|1000|During the turn this card is Summoned it can attack directly. During the End Phase of the turn this card is Summoned, it is returned to your hand.

 

|Claiohm Enforcer|x|xxx|Warrior/Effect|LIGHT|2||500|800|While this card is in the Graveyard, all Level 4 or lower monsters you control gain 500 ATK. When you Special Summon a Level 5 or higher monster reduce that monster's ATK and DEF to 0 until the end of the turn and increase the ATK of all Level 4 or lower monsters you control by that monster's Level x200, then remove this card from play.

 

|Claiohm Jet-Bird|x|xxx|Winged-Beast/Effect|LIGHT|3||1000|1100|During your Battle Phase, if you Summoned no monsters this turn, you can send this card from your hand or Deck to the Graveyard to change Battle Position of a monster your opponent controls and decrease that monster's ATK and DEF by 500.

 

|Claiohm Strafer|x|xxx|Thunder/Effect|LIGHT|4||1400|1600|Once per turn you can return 1 card from your Graveyard to the top of your Deck and draw 1 card. All monsters you control inflict Piercing Damage.

 

i guess i'm done with Claiohm monsters, they're not enough to make a deck, but my idea was to splash them in other decks or mix them with low-level monster and support instead of making a stand-alone deck.

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Horray my self in the form of a normal monster card. Note for CCG and may share name & type with the WereLords but isn't one. Lore thanks to As Daylight Dies Album by Killswitch Engage.

 

Name-WereLord

Attribute-Fire

Type-Beast-Warrior

Level-8

Atk-3100

Def-2300

Lore-Lord of Werewolves, Cinders, and Slivers. This man knows no fear. It is said that as Daylight Dies in the state of Absolution he will tell you to Reject Yourself and prepare for his Reckoning. So throw open your Arms of Sorrow and pray that in his Heart Still Beats your Name.

 

Thought CCG could use a new Normal monster.

 

Wow no ones on today..... <_<

Not that anyone cares but

well update on archtypes [seas & Leos responses NOOO not more Archtypes.]

*Memory Crush set almost compleat

*X1 set compleat 1-12

*X2 set in progress

*Ashined set almost compleat

*Leviathans set compleat

*made over 30 non-archtype related cards compleat

*Asylum Cards in progress

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|Claiohm Jumper|x|xxx|Warrior/Effect|LIGHT|2||400|1000|During the turn this card is Summoned it can attack directly. During the End Phase of the turn this card is Summoned, it is returned to your hand.

 

Interesting.... jumper is my nickname for direct attackers. Use in spirit decks? maybe.

 

|Claiohm Enforcer|x|xxx|Warrior/Effect|LIGHT|2||500|800|While this card is in the Graveyard, all Level 4 or lower monsters you control gain 500 ATK. When you Special Summon a Level 5 or higher monster reduce that monster's ATK and DEF to 0 until the end of the turn and increase the ATK of all Level 4 or lower monsters you control by that monster's Level x200, then remove this card from play.

 

It's abusable, if you dump 3 it's a 1500 ATK boost :blink: . This is Low level support right? You could make it affect only level 3 or lowers, activate only when the enforcer is destroyed by battle (and while it remains in the grave), or not allow the effect to stack. Just some ideas.

 

|Claiohm Jet-Bird|x|xxx|Winged-Beast/Effect|LIGHT|3||1000|1100|During your Battle Phase, if you Summoned no monsters this turn, you can send this card from your hand or Deck to the Graveyard to change Battle Position of a monster your opponent controls and decrease that monster's ATK and DEF by 500.

 

VERY interesting. Let's just add in a "once per turn" so you don't immediately dump 3 birds for major deck thinning.

 

|Claiohm Strafer|x|xxx|Thunder/Effect|LIGHT|4||1400|1600|Once per turn you can return 1 card from your Graveyard to the top of your Deck and draw 1 card. All monsters you control inflict Piercing Damage.

 

So... basically once per turn you add

 

i guess i'm done with Claiohm monsters, they're not enough to make a deck, but my idea was to splash them in other decks or mix them with low-level monster and support instead of making a stand-alone deck.

 

Alright. Thanks for showing them to us. Remember to submit them in set 9. I look forward to using them ;)

 

 

Horray my self in the form of a normal monster card. Note for CCG and may share name & type with the WereLords but isn't one. Lore thanks to As Daylight Dies Album by Killswitch Engage.

 

Name-WereLord

Attribute-Fire

Level-8

Atk-3100

Def-2300

Lore-Lord of Werewolves, Cinders, and Slivers. This man knows no fear. It is said that as Daylight Dies in the state of Absolution he will tell you to Reject Yourself and prepare for his Reckoning. So throw open your Arms of Sorrow and pray that in his Heart Still Beats your Name.

 

Member cards? Awesome. Song lyrics? even awesomer.

 

Thought CCG could use a new Normal monster.

 

Wow no ones on today..... <_<

Not that anyone cares but ...i care.....

well update on archtypes [seas & Leos responses NOOO not more Archtypes.]

*Memory Crush set almost compleat I don't remember you submitting those?

*X1 set compleat 1-12 :)

*X2 set in progress :D

*Ashined set almost compleat B)

*Leviathans set compleat :lol:

*made over 30 non-archtype related cards compleat

*Asylum Cards in progress :P

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Horray my self in the form of a normal monster card. Note for CCG and may share name & type with the WereLords but isn't one. Lore thanks to As Daylight Dies Album by Killswitch Engage.

 

Name-WereLord

Attribute-Fire

Level-8

Atk-3100

Def-2300

Lore-Lord of Werewolves, Cinders, and Slivers. This man knows no fear. It is said that as Daylight Dies in the state of Absolution he will tell you to Reject Yourself and prepare for his Reckoning. So throw open your Arms of Sorrow and pray that in his Heart Still Beats your Name.

 

Thought CCG could use a new Normal monster.

 

Wow no ones on today..... <_<

Not that anyone cares but

well update on archtypes [seas & Leos responses NOOO not more Archtypes.]

*Memory Crush set almost compleat

*X1 set compleat 1-12

*X2 set in progress

*Ashined set almost compleat

*Leviathans set compleat

*made over 30 non-archtype related cards compleat

*Asylum Cards in progress

Lolkillswitchreference

Seriously, good card is good, Meh album was meh

 

EDIT: Imma make a bunch of toons for the CCG later, then own you all with cartoon troll

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thanks Sea!

i added the "once per turn" part to Jet-bird and changed Enforcer so that you cannot have more than 1 in the graveyard, if others are sent they are removed from play. i know the effect on strafer may sound stupid, but it could be better/worse than "add to the deck" cause you draw the card, so certain monsters can be SS immediately cause of that, while other effects may trigger when you draw.

btw i keep all cards that received positive comments (after fixing them following what i've been told) noted, so i can easily submit them when time will come (:

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@ 2Dual -

 

Oops, sorry. My post got cut off. I meant to say that I think strafer is broken. Essentially once per turn you are adding a card from your grave to your hand? Including limited and powerful spells and traps. So, yeah. Sorry for the misunderstanding.

 

@ Inh - I think it would be better if we stuck with CCG monsters for Toons right now..

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Alright that's cool Inh. After you post yours I feel like making some myself ;)

|Toon Mirrors Motor|x|xxxx|Machine/Toon/Effect|DARK|1||0|0|If you control no "Toon" monsters, Special Summon this card from your Hand, or Graveyard. Once per turn, discard 1 card and draw 1 card.| [Toon version of Motor of the Mirrors]

 

|Toon Turbulence Raven|x|xxxx|Winged Beast/Toon/Effect|WIND|6||2000|1450|If you control no "Toon" monsters and your opponent controls a monster, Special Summon this card from your Hand. As long as this card remains face-up on the Field, "Toon" monsters you control cannot be selected as an attack target. You can tribute this card to activate 1 of the following effects: -Add 2 "Toon" monsters from your Graveyard to your Deck. -Draw 1 card and Special Summon 1 Level-3 or lower "Toon" monster from your Hand.| [Toon version of future card Turbulence the Raven]

 

Concept for my toons: They are designed for tribute summons mainly, with all Level-6 or lower monsters with 2000 or less ATK the ability to SS if you control no monsters and other stipulations.

 

Sea, make a field spell for them now involving Attacking directly like TCG toons do, i cant find the one i made last night before i left to watch tv

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Yeah... these are not toons, but whatever. It's your cards.

 

Besides that, can you see how abusable toon motor is in a non-toon deck? Unlimited swarm be scary.

 

Toon Turbulance Raven : Dangerous in a non-toon deck because it's an instant SS from the hand with 2000 ATK. Make the effect like CyDra. And "except this card" clause for the second sentence.

 

 

 

Anyways here are some of mine (and that field spell)

 

Toon Dynasty

Field Spell Card

Once per turn, you can select 1 Toon Monster you control which was not summoned this turn. It can attack your opponent directly this turn. When this card is removed from the field destroy all toon monsters on the field.

 

Toon Burning Sage

Plant-Toon/FIRE/Lv5/0/0

Destroy this card if you do not control a "Toon Dynasty". This card's ATK is equal to 1/2 of your life points. This card cannot attack directly.

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Yeah... these are not toons, but whatever. It's your cards.

 

Besides that, can you see how abusable toon motor is in a non-toon deck? Unlimited swarm be scary.

 

Toon Turbulance Raven : Dangerous in a non-toon deck because it's an instant SS from the hand with 2000 ATK. Make the effect like CyDra. And "except this card" clause for the second sentence.

 

Yeah i be not thinking, I had 14 cards actual toons made, but i forgot to save the set so i rushed gthrough trieng to come close to what i had but failed.

 

Anyways here are some of mine (and that field spell)

 

Toon Dynasty

Field Spell Card

Once per turn, you can select 1 Toon Monster you control which was not summoned this turn. It can attack your opponent directly this turn. When this card is removed from the field destroy all toon monsters on the field.

 

Toon Burning Sage

Plant-Toon/FIRE/Lv5/0/0

Destroy this card if you do not control a "Toon Dynasty". This card's ATK is equal to 1/2 of your life points. This card cannot attack directly. Good card for field support

Ill try to re-create them tonight [i had toons for Dragon/Motor of the Mirrors, Plague Runner/Demon, 1 supreme (forgot) Black Shadow Dragon, and Heavy Metal Dragon (Set 8 card) and 7 diffrent s/t]

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so Toon Dynasty is the new Toon World, isn't it?

toon mirror motor is broken, maybe make it that can only be SS from your hand, also the continuous hand reloading could be dangerous. toon turbolence raven needs to be toned down a bit aswell (:

anyway those are not toon, since a toon world-ish card needs to be on the field for them to be summoned, also there aren't usually any toon versions of archtype monsters.

toon monsters are the same level as their original counterparts and have the same stats, so Toon buring sage should be level 3 even though its effect is too powerful for a level 3, and is still abusable (i wouldnt say Op) for being level 5. I'd make it level 3 with another effect and use your current Toon burning sage's effect for another monster (some kind of burining sage power-up, that requires burning sage as a tribute, which would make the whole thing more balanced and leave place for a second effect)

since there are no Toons in the current ccg i'll help aswell (:

 

|Toon Trickycastle|x|xxx|Spell Card|Spell||Field|||This card's name is treated as "Toon Dynasty" while on the field or in your hand, Deck or Graveyard. Once per turn, if you control a Toon monster(s), you can negate the activation of 1 Spell or Trap Card that targets a Toon monster you control. When this card is destroyed, destroy all Toon monsters on the field.

 

|Toon Mask|x|xxx|Trap Card|Trap|||||Activate only when you do not control a "Toon Dynasty", you can Special Summon 1 Toon from your hand ignoring its summoning condition. The Summoned monster is not destroyed by its own effect until your next Standby Phase.

 

|Toon Zephyr Angel|x|xxx|Fairy/Toon|WIND|5||2500|2100|This card cannot be Summoned unless "Toon Dynasty" is on the field. Once per turn you can decrease this card's ATK by 1000 to have this card attack twice until the end of the turn. When "Toon World" on the field is destroyed, this card is also destroyed.

 

|Toon Zephyr Angel|x|xxx|Fairy/Toon|WIND|5||2500|2100|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monster Level 5 or more. This card cannot attack in the same turn it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

 

the second one is a toon monster the way it should be in the tcg, the first one is just some kind of effect monster which requires toon dynasty as a keeping cost. To be Toon they ALL should have that long effect, in fact all Toons are the same and that's why they're boring. we could choose to make a new kind of toon monsters which are more like the first one, but in that sense it doesn't make sense in making them toons, since they're common effect monsters, a cost for keeping them alive doesnt make them toon.

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