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Leo's Yu-Gi-Oh! CCG


.Leo

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@ InH - WereLord is right. The genetics are acting like an upgraded Darklight (Pacman's Archetype). Needs a cost like them too.

 

Too get technical, I thought the Genetics where way too broken when I joined the CCG [since Mirrors are STILL hated on] so i never submitted them. That is months of redesigning [excluding 2-3 weeks due t computer problems] But, i guess ill try to.

 

And about current CCG cards, The only thing i Know is to replace the Flame archtype with my resubmission of them [will find later] excluding all Spells/Traps but World of Black Flames [When i submitted it the first time, it was World of Black Fire

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thanks sea, also i forgot to add that part on half core, but i obviously meant it that way (: what about semi- limited? even if hand-destruction for using 3 of them is quite a cost itself... (maybe infernities would cry for more though)

 

about the set, i think we should keep ALL the archtype, but add only a few in the set, the others will go on future sets cause i think it's right to consider everyone's work

 

writing with the iPod sucks...

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|Electro Conductor|X|XXXX|Thunder/Gemini/Effect|Light|4||1800|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ?If a face-up monster you control would be destroyed by a card effect, you can destroy 1 card your opponent controls instead.|

|Riches Warrior|X|XXXX|Warrior/Gemini/Effect|Earth|6||2300|1900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ?You can send 1 monster you control to the Graveyard to draw 2 cards.|

|Gemini Stomp|X|XXXX|Spell Card|Spell||Quick-Play|||While you control a Gemini Monster, you can activate one of the following effect: ?Normal: Destroy 1 Monster Card your opponent controls. ?Effect: Destroy 1 Spell or Trap Card your opponent controls.|

 

Some Geminis and support.

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|Electro Conductor|X|XXXX|Thunder/Gemini/Effect|Light|4||1800|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ?If a face-up monster you control would be destroyed by a card effect, you can destroy 1 card your opponent controls instead.|

so if all cards you control are destroyed you can wipe out your opponent's field? i dunno, maybe should only work against effects that target.

 

|Riches Warrior|X|XXXX|Warrior/Gemini/Effect|Earth|6||2300|1900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ?You can send 1 monster you control to the Graveyard to draw 2 cards.|

Good, but still make it once per turn.

 

|Gemini Stomp|X|XXXX|Spell Card|Spell||Quick-Play|||While you control a Gemini Monster, you can activate one of the following effect: ?Normal: Destroy 1 Monster Card your opponent controls. ?Effect: Destroy 1 Spell or Trap Card your opponent controls.|

I like this, geminis sure need support.

 

Some Geminis and support.

 

I'm trying too:

 

|Encouragement|x|xxx|Trap Card|Trap|||||If you control no Effect Monsters, all Gemini Monsters you control are treated as Effect Monsters and gain their effects. While this card is in your Graveyard, whenever a Gemini Monster you control destroys a monster by battle, you can return this card to your Deck and shuffle it.

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Sorry my computer was being weird...again. Now, in Order:

 

2Dual: Glad you asked. Structure decks will be non-purchasable but you pick from 1 when you first run the program. They are all kinda a bunch of mish-mash cards revolving around a little attribute support. It's in hopes that you can buy more cards to strengthen it.

And I think adding that clause to HalfCore is good enough. It's a good wall, but it's not very abusable since it relies on your opponent's actions. If anything, we could put a "Randomly" discard.

 

0-Chill - I like all of them. And I like encouragement too.

 

Sorry my computer was being weird...again. Now, in Order:

 

2Dual: Glad you asked. Structure decks will be non-purchasable but you pick from 1 when you first run the program. They are all kinda a bunch of mish-mash cards revolving around a little attribute support. It's in hopes that you can buy more cards to strengthen it.

And I think adding that clause to HalfCore is good enough. It's a good wall, but it's not very abusable since it relies on your opponent's actions. If anything, we could put a "Randomly" discard.

 

0-Chill - I like all of them. And I like encouragement too.

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@ InH - WereLord is right. The genetics are acting like an upgraded Darklight (Pacman's Archetype). Needs a cost like them too.thankyou thankyou no your too kind

 

@ Everyone - Ok, we're getting lots of archetypes. I think there have been at least 7 of them :blink: . Let's focus on cards that are already in the CCG? What do you mean focus on past cards some of us allready have done this and I'm pretty sure I'm not the only one....right???

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@ WereLord - I mean like discussing broken cards, underpowered or such.

 

For example, I used Darkness Mist in a duel against Leo and it made a crazy lockdown. A non-DARK user would be under essentially the Yata-Lock. What do you think about this for a change:

 

Previous

 

During each player's Standby Phases, the each player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase.

 

New

 

During each player's End Phase, the Turn player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase. If they cannot discard this card is destroyed.

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@ WereLord - I mean like discussing broken cards, underpowered or such. >_>

 

For example, I used Darkness Mist in a duel against Leo and it made a crazy lockdown. A non-DARK user would be under essentially the Yata-Lock. What do you think about this for a change:

 

Previous

 

During each player's Standby Phases, the each player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase.

 

New

 

During each player's End Phase, the Turn player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase. If they cannot discard this card is destroyed.

The fix is fine in my oppion

 

oh yah just remebered most rituals need to be fixed.[they really do] along with their ritual spell cards...um...request premission to fix them for I do use Rituals in TCG and it makes me very sad. :(

 

Also who here even came up with the ritual spells and monsters becuase your missing about hafe of the summoning condition. It would be like making a Fusion or Synchro & not including the summoning conditions

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The fix is fine in my oppion

 

oh yah just remebered most rituals need to be fixed.[they really do] along with their ritual spell cards...um...request premission to fix them for I do use Rituals in TCG and it makes me very sad. :(

 

Also who here even came up with the ritual spells and monsters becuase your missing about hafe of the summoning condition. It would be like making a Fusion or Synchro & not including the summoning conditions

 

Ok fix is in effect. I'll put an errata on the wiki.

 

 

I made most of the rituals. Please explain what's wrong with them. There are 2 kinds, ones summoned with generic ritual spells (Arachnophobia) and ones with specific ritual spells (Herald of Redemption).

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Going to vist some Collages today for right now I can talk ect. but later I'll try to get on later.

 

By the way does anyone know what time it is?

It's time to reavel a random card

 

Name-Ancient Shadow Fiend

Attribute-Dark

Level-10

Type-Fiend

Atk-3500

Def-3000

Effect-This card cannot be Special Summoned. Neither player can Special Summon monsters. You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). During the End Phase of the turn players turn they must send 3 cards they control to they Graveyard this effect cannot be negated. If the player cannot send three cards from their side of the field to the Graveyard then they send all cards on their field and in their hand to the Graveyard for a combind total of three cards. During the Standby Phase of the turn players turn the can pay any multiple of 500 Life Points [max 1500], to draw one card per 500 points paid.

 

Love it Hate it Fear it

Note: I would fear it.

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Hi.

 

|Apprentice Controller|0|XXXX|Spellcaster/Effect|Dark|4||1900|1600|As long as this card remains face-up on the field, neither players can Special Summon a Level 8 or higher monster.|

 

|Thunder Baboon|1|XXXX|Thunder/Effect|Light|4||1900|0|If your opponent Special Summons a monster, you can remove from play this card to negate the Special Summon and remove from play the monster.|

 

|Card of Great Reward|2|XXXX|Spell Card|Spell||Quick-Play|||Negate the activation of a Trap Card. Then, draw 1 card.|

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