Insert_Name_Here Posted October 7, 2010 Report Share Posted October 7, 2010 @ InH - WereLord is right. The genetics are acting like an upgraded Darklight (Pacman's Archetype). Needs a cost like them too. Too get technical, I thought the Genetics where way too broken when I joined the CCG [since Mirrors are STILL hated on] so i never submitted them. That is months of redesigning [excluding 2-3 weeks due t computer problems] But, i guess ill try to. And about current CCG cards, The only thing i Know is to replace the Flame archtype with my resubmission of them [will find later] excluding all Spells/Traps but World of Black Flames [When i submitted it the first time, it was World of Black Fire Link to comment Share on other sites More sharing options...
2Dual Posted October 8, 2010 Report Share Posted October 8, 2010 thanks sea, also i forgot to add that part on half core, but i obviously meant it that way (: what about semi- limited? even if hand-destruction for using 3 of them is quite a cost itself... (maybe infernities would cry for more though) about the set, i think we should keep ALL the archtype, but add only a few in the set, the others will go on future sets cause i think it's right to consider everyone's work writing with the iPod sucks... Link to comment Share on other sites More sharing options...
Lonk Posted October 8, 2010 Report Share Posted October 8, 2010 |Electro Conductor|X|XXXX|Thunder/Gemini/Effect|Light|4||1800|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ?If a face-up monster you control would be destroyed by a card effect, you can destroy 1 card your opponent controls instead.||Riches Warrior|X|XXXX|Warrior/Gemini/Effect|Earth|6||2300|1900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ?You can send 1 monster you control to the Graveyard to draw 2 cards.||Gemini Stomp|X|XXXX|Spell Card|Spell||Quick-Play|||While you control a Gemini Monster, you can activate one of the following effect: ?Normal: Destroy 1 Monster Card your opponent controls. ?Effect: Destroy 1 Spell or Trap Card your opponent controls.| Some Geminis and support. Link to comment Share on other sites More sharing options...
2Dual Posted October 8, 2010 Report Share Posted October 8, 2010 |Electro Conductor|X|XXXX|Thunder/Gemini/Effect|Light|4||1800|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ?If a face-up monster you control would be destroyed by a card effect, you can destroy 1 card your opponent controls instead.|so if all cards you control are destroyed you can wipe out your opponent's field? i dunno, maybe should only work against effects that target. |Riches Warrior|X|XXXX|Warrior/Gemini/Effect|Earth|6||2300|1900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ?You can send 1 monster you control to the Graveyard to draw 2 cards.|Good, but still make it once per turn. |Gemini Stomp|X|XXXX|Spell Card|Spell||Quick-Play|||While you control a Gemini Monster, you can activate one of the following effect: ?Normal: Destroy 1 Monster Card your opponent controls. ?Effect: Destroy 1 Spell or Trap Card your opponent controls.|I like this, geminis sure need support. Some Geminis and support. I'm trying too: |Encouragement|x|xxx|Trap Card|Trap|||||If you control no Effect Monsters, all Gemini Monsters you control are treated as Effect Monsters and gain their effects. While this card is in your Graveyard, whenever a Gemini Monster you control destroys a monster by battle, you can return this card to your Deck and shuffle it. Link to comment Share on other sites More sharing options...
Cloister Posted October 8, 2010 Report Share Posted October 8, 2010 Like Encouragement. Good if you're in disadvantage. Link to comment Share on other sites More sharing options...
seattleite Posted October 8, 2010 Report Share Posted October 8, 2010 Sorry my computer was being weird...again. Now, in Order: 2Dual: Glad you asked. Structure decks will be non-purchasable but you pick from 1 when you first run the program. They are all kinda a bunch of mish-mash cards revolving around a little attribute support. It's in hopes that you can buy more cards to strengthen it.And I think adding that clause to HalfCore is good enough. It's a good wall, but it's not very abusable since it relies on your opponent's actions. If anything, we could put a "Randomly" discard. 0-Chill - I like all of them. And I like encouragement too. Sorry my computer was being weird...again. Now, in Order: 2Dual: Glad you asked. Structure decks will be non-purchasable but you pick from 1 when you first run the program. They are all kinda a bunch of mish-mash cards revolving around a little attribute support. It's in hopes that you can buy more cards to strengthen it.And I think adding that clause to HalfCore is good enough. It's a good wall, but it's not very abusable since it relies on your opponent's actions. If anything, we could put a "Randomly" discard. 0-Chill - I like all of them. And I like encouragement too. Link to comment Share on other sites More sharing options...
Lonk Posted October 8, 2010 Report Share Posted October 8, 2010 I think Riches Warrior should be once per turn as well. I guess in this set, I will focus more on Geminis. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted October 8, 2010 Report Share Posted October 8, 2010 @ InH - WereLord is right. The genetics are acting like an upgraded Darklight (Pacman's Archetype). Needs a cost like them too.thankyou thankyou no your too kind @ Everyone - Ok, we're getting lots of archetypes. I think there have been at least 7 of them . Let's focus on cards that are already in the CCG? What do you mean focus on past cards some of us allready have done this and I'm pretty sure I'm not the only one....right??? Link to comment Share on other sites More sharing options...
seattleite Posted October 8, 2010 Report Share Posted October 8, 2010 @ WereLord - I mean like discussing broken cards, underpowered or such. For example, I used Darkness Mist in a duel against Leo and it made a crazy lockdown. A non-DARK user would be under essentially the Yata-Lock. What do you think about this for a change: Previous During each player's Standby Phases, the each player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase. New During each player's End Phase, the Turn player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase. If they cannot discard this card is destroyed. Link to comment Share on other sites More sharing options...
Lonk Posted October 8, 2010 Report Share Posted October 8, 2010 That would be better (I knew I made a grave error. It even hurts the controller of the card as well!). Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted October 8, 2010 Report Share Posted October 8, 2010 That would be better (I knew I made a grave error. It even hurts the controller of the card as well!).Yeah, that most definitly would be better my good sir Link to comment Share on other sites More sharing options...
Lonk Posted October 8, 2010 Report Share Posted October 8, 2010 Whenever I have a good idea, my mind processes it unusually, creating mistakes that I don't even notice or not paying attention to what I write. Also Sea, how is the program coming along? Link to comment Share on other sites More sharing options...
seattleite Posted October 8, 2010 Report Share Posted October 8, 2010 @ 0 - Chill - It's going well. I found some errors but at the same time am making fixes at the moment ;) Link to comment Share on other sites More sharing options...
.Leo Posted October 8, 2010 Author Report Share Posted October 8, 2010 I am going to be doing some pokemon work for Alfred-Kun (because I have been a lazy a** :/). tinyurl.com/lccgchat for discussion and duels? Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted October 9, 2010 Report Share Posted October 9, 2010 @ WereLord - I mean like discussing broken cards, underpowered or such. >_> For example, I used Darkness Mist in a duel against Leo and it made a crazy lockdown. A non-DARK user would be under essentially the Yata-Lock. What do you think about this for a change: Previous During each player's Standby Phases, the each player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase. New During each player's End Phase, the Turn player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned during the End Phase. If they cannot discard this card is destroyed.The fix is fine in my oppion oh yah just remebered most rituals need to be fixed.[they really do] along with their ritual spell cards...um...request premission to fix them for I do use Rituals in TCG and it makes me very sad. :( Also who here even came up with the ritual spells and monsters becuase your missing about hafe of the summoning condition. It would be like making a Fusion or Synchro & not including the summoning conditions Link to comment Share on other sites More sharing options...
seattleite Posted October 9, 2010 Report Share Posted October 9, 2010 The fix is fine in my oppion oh yah just remebered most rituals need to be fixed.[they really do] along with their ritual spell cards...um...request premission to fix them for I do use Rituals in TCG and it makes me very sad. :( Also who here even came up with the ritual spells and monsters becuase your missing about hafe of the summoning condition. It would be like making a Fusion or Synchro & not including the summoning conditions Ok fix is in effect. I'll put an errata on the wiki. I made most of the rituals. Please explain what's wrong with them. There are 2 kinds, ones summoned with generic ritual spells (Arachnophobia) and ones with specific ritual spells (Herald of Redemption). Link to comment Share on other sites More sharing options...
.Leo Posted October 9, 2010 Author Report Share Posted October 9, 2010 1. Hearld of Redemption is unplayable tbh.2. idk really. Also, tonight, after my hockey, I will post some of my stuff to be commented on ;D. Link to comment Share on other sites More sharing options...
seattleite Posted October 10, 2010 Report Share Posted October 10, 2010 waiting for leo's cards! (seperating posts) Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted October 10, 2010 Report Share Posted October 10, 2010 waiting for leo's cards! (seperating posts)Good job sea, for that, you can has Mountain Dew: White Out cookies *Gives Sea 2 1/2 cookies* Link to comment Share on other sites More sharing options...
seattleite Posted October 10, 2010 Report Share Posted October 10, 2010 Horrah! 2 1/2 !! (That's 1 1/2 more than last time) :D Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted October 10, 2010 Report Share Posted October 10, 2010 Horrah! 2 1/2 !! (That's 1 1/2 more than last time) :D1 1/2 more, i thnik i should warn you, a 1/2 of a cookie is poisoned Link to comment Share on other sites More sharing options...
seattleite Posted October 10, 2010 Report Share Posted October 10, 2010 InH's cookies are just so good, I think I'll take my chances. Btw there are more blog posts on the wikia if anyone's interested. Link to comment Share on other sites More sharing options...
Insert_Name_Here Posted October 10, 2010 Report Share Posted October 10, 2010 InH's cookies are just so good, I think I'll take my chances. Btw there are more blog posts on the wikia if anyone's interested. And LeoMence REALLY needs to post those cards :unsure:I know, i added extra paint chips and rusty metal Ill look later Its loleo, he takes a while ;) Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted October 10, 2010 Report Share Posted October 10, 2010 Going to vist some Collages today for right now I can talk ect. but later I'll try to get on later. By the way does anyone know what time it is?It's time to reavel a random card Name-Ancient Shadow FiendAttribute-DarkLevel-10Type-FiendAtk-3500Def-3000Effect-This card cannot be Special Summoned. Neither player can Special Summon monsters. You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). During the End Phase of the turn players turn they must send 3 cards they control to they Graveyard this effect cannot be negated. If the player cannot send three cards from their side of the field to the Graveyard then they send all cards on their field and in their hand to the Graveyard for a combind total of three cards. During the Standby Phase of the turn players turn the can pay any multiple of 500 Life Points [max 1500], to draw one card per 500 points paid. Love it Hate it Fear itNote: I would fear it. Link to comment Share on other sites More sharing options...
.Leo Posted October 10, 2010 Author Report Share Posted October 10, 2010 Hi. |Apprentice Controller|0|XXXX|Spellcaster/Effect|Dark|4||1900|1600|As long as this card remains face-up on the field, neither players can Special Summon a Level 8 or higher monster.| |Thunder Baboon|1|XXXX|Thunder/Effect|Light|4||1900|0|If your opponent Special Summons a monster, you can remove from play this card to negate the Special Summon and remove from play the monster.| |Card of Great Reward|2|XXXX|Spell Card|Spell||Quick-Play|||Negate the activation of a Trap Card. Then, draw 1 card.| Link to comment Share on other sites More sharing options...
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